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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // 27 // 27 // 28 // 070613 fix memory leaking by T. Koi 28 // 070613 fix memory leaking by T. Koi 29 // 29 // 30 // P. Arce, June-2014 Conversion neutron_hp to 30 // P. Arce, June-2014 Conversion neutron_hp to particle_hp 31 // 31 // 32 #ifndef G4ParticleHPAngular_h 32 #ifndef G4ParticleHPAngular_h 33 #define G4ParticleHPAngular_h 1 33 #define G4ParticleHPAngular_h 1 34 34 35 #include "G4Cache.hh" 35 #include "G4Cache.hh" 36 #include "G4ParticleHPLegendreStore.hh" 36 #include "G4ParticleHPLegendreStore.hh" 37 #include "G4ParticleHPPartial.hh" 37 #include "G4ParticleHPPartial.hh" 38 #include "G4ReactionProduct.hh" 38 #include "G4ReactionProduct.hh" 39 #include "G4ios.hh" 39 #include "G4ios.hh" 40 #include "Randomize.hh" 40 #include "Randomize.hh" 41 #include "globals.hh" 41 #include "globals.hh" 42 42 43 #include <fstream> 43 #include <fstream> 44 44 45 class G4ParticleHPAngular 45 class G4ParticleHPAngular 46 { 46 { 47 struct toBeCached 47 struct toBeCached 48 { 48 { 49 const G4ReactionProduct* theProjectile 49 const G4ReactionProduct* theProjectileRP{nullptr}; 50 const G4ReactionProduct* theTarget{nul 50 const G4ReactionProduct* theTarget{nullptr}; 51 toBeCached() = default; 51 toBeCached() = default; 52 }; 52 }; 53 53 54 public: 54 public: 55 G4ParticleHPAngular() 55 G4ParticleHPAngular() 56 { 56 { 57 theIsoFlag = true; 57 theIsoFlag = true; 58 theCoefficients = nullptr; 58 theCoefficients = nullptr; 59 theProbArray = nullptr; 59 theProbArray = nullptr; 60 toBeCached val; 60 toBeCached val; 61 fCache.Put(val); 61 fCache.Put(val); 62 62 63 theAngularDistributionType = 0; 63 theAngularDistributionType = 0; 64 frameFlag = 0; 64 frameFlag = 0; 65 targetMass = 0.0; 65 targetMass = 0.0; 66 } 66 } 67 67 68 ~G4ParticleHPAngular() 68 ~G4ParticleHPAngular() 69 { 69 { 70 delete theCoefficients; 70 delete theCoefficients; 71 delete theProbArray; 71 delete theProbArray; 72 } 72 } 73 73 74 void Init(std::istream& aDataFile); 74 void Init(std::istream& aDataFile); 75 75 76 void SampleAndUpdate(G4ReactionProduct& an 76 void SampleAndUpdate(G4ReactionProduct& anIncidentParticle); 77 77 78 void SetTarget(const G4ReactionProduct& aT 78 void SetTarget(const G4ReactionProduct& aTarget) { fCache.Get().theTarget = &aTarget; } 79 79 80 void SetProjectileRP(const G4ReactionProdu 80 void SetProjectileRP(const G4ReactionProduct& anIncidentParticleRP) 81 { 81 { 82 fCache.Get().theProjectileRP = &anIncide 82 fCache.Get().theProjectileRP = &anIncidentParticleRP; 83 } 83 } 84 84 85 inline G4double GetTargetMass() { return t 85 inline G4double GetTargetMass() { return targetMass; } 86 86 87 private: 87 private: 88 // the type of distribution; currently 88 // the type of distribution; currently 89 // isotropic (0), 89 // isotropic (0), 90 // and legendre representation (1) 90 // and legendre representation (1) 91 // probability distribution (2) 91 // probability distribution (2) 92 // are supported 92 // are supported 93 93 94 G4int theAngularDistributionType; 94 G4int theAngularDistributionType; 95 G4int frameFlag; // 1=Lab, 2=CMS 95 G4int frameFlag; // 1=Lab, 2=CMS 96 96 97 G4bool theIsoFlag; // isotropic or not? 97 G4bool theIsoFlag; // isotropic or not? 98 98 99 G4ParticleHPLegendreStore* theCoefficients 99 G4ParticleHPLegendreStore* theCoefficients; // the legendre coefficients 100 100 101 G4ParticleHPPartial* theProbArray; 101 G4ParticleHPPartial* theProbArray; 102 // the probability array p,costh for energ 102 // the probability array p,costh for energy 103 103 104 G4double targetMass; 104 G4double targetMass; 105 105 106 G4Cache<toBeCached> fCache; 106 G4Cache<toBeCached> fCache; 107 }; 107 }; 108 108 109 #endif 109 #endif 110 110