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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // 27 // 27 // 28 // 070613 fix memory leaking by T. Koi 28 // 070613 fix memory leaking by T. Koi 29 // 29 // 30 // P. Arce, June-2014 Conversion neutron_hp to 30 // P. Arce, June-2014 Conversion neutron_hp to particle_hp 31 // 31 // 32 #ifndef G4ParticleHPAngular_h 32 #ifndef G4ParticleHPAngular_h 33 #define G4ParticleHPAngular_h 1 33 #define G4ParticleHPAngular_h 1 34 34 35 #include "G4Cache.hh" << 35 #include <fstream> 36 #include "G4ParticleHPLegendreStore.hh" << 36 37 #include "G4ParticleHPPartial.hh" << 37 #include "globals.hh" 38 #include "G4ReactionProduct.hh" << 39 #include "G4ios.hh" 38 #include "G4ios.hh" >> 39 #include "G4ReactionProduct.hh" 40 #include "Randomize.hh" 40 #include "Randomize.hh" 41 #include "globals.hh" << 41 #include "G4ParticleHPLegendreStore.hh" 42 << 42 #include "G4ParticleHPPartial.hh" 43 #include <fstream> << 43 #include "G4Cache.hh" 44 44 45 class G4ParticleHPAngular 45 class G4ParticleHPAngular 46 { 46 { 47 struct toBeCached << 47 struct toBeCached 48 { << 48 { 49 const G4ReactionProduct* theProjectile << 49 const G4ReactionProduct* theProjectileRP; 50 const G4ReactionProduct* theTarget{nul << 50 const G4ReactionProduct* theTarget; 51 toBeCached() = default; << 51 toBeCached() : theProjectileRP(0),theTarget(0) {} 52 }; << 52 }; 53 << 53 54 public: << 54 public: 55 G4ParticleHPAngular() << 55 56 { << 56 G4ParticleHPAngular() 57 theIsoFlag = true; << 57 { 58 theCoefficients = nullptr; << 58 theIsoFlag = true; 59 theProbArray = nullptr; << 59 theCoefficients = 0; 60 toBeCached val; << 60 theProbArray = 0; 61 fCache.Put(val); << 61 toBeCached val; 62 << 62 fCache.Put( val ); 63 theAngularDistributionType = 0; << 63 64 frameFlag = 0; << 64 theAngularDistributionType = 0; 65 targetMass = 0.0; << 65 frameFlag = 0; 66 } << 66 targetMass = 0.0; 67 << 67 } 68 ~G4ParticleHPAngular() << 68 69 { << 69 ~G4ParticleHPAngular() 70 delete theCoefficients; << 70 { 71 delete theProbArray; << 71 delete theCoefficients; 72 } << 72 delete theProbArray; 73 << 73 } 74 void Init(std::istream& aDataFile); << 74 75 << 75 void Init(std::istream & aDataFile); 76 void SampleAndUpdate(G4ReactionProduct& an << 76 77 << 77 void SampleAndUpdate(G4ReactionProduct & anIncidentParticle); 78 void SetTarget(const G4ReactionProduct& aT << 78 79 << 79 void SetTarget(const G4ReactionProduct & aTarget) 80 void SetProjectileRP(const G4ReactionProdu << 80 { 81 { << 81 fCache.Get().theTarget = &aTarget; 82 fCache.Get().theProjectileRP = &anIncide << 82 } 83 } << 83 84 << 84 void SetProjectileRP(const G4ReactionProduct & anIncidentParticleRP) 85 inline G4double GetTargetMass() { return t << 85 { 86 << 86 fCache.Get().theProjectileRP = &anIncidentParticleRP; 87 private: << 87 } 88 // the type of distribution; currently << 88 89 // isotropic (0), << 89 inline G4double GetTargetMass() 90 // and legendre representation (1) << 90 { 91 // probability distribution (2) << 91 return targetMass; 92 // are supported << 92 } 93 << 93 94 G4int theAngularDistributionType; << 94 private: 95 G4int frameFlag; // 1=Lab, 2=CMS << 95 96 << 96 // the type of distribution; currently 97 G4bool theIsoFlag; // isotropic or not? << 97 // isotropic (0), 98 << 98 // and legendre representation (1) 99 G4ParticleHPLegendreStore* theCoefficients << 99 // probability distribution (2) >> 100 // are supported >> 101 >> 102 G4int theAngularDistributionType; >> 103 G4int frameFlag; // 1=Lab, 2=CMS >> 104 >> 105 G4bool theIsoFlag; // isotropic or not? >> 106 >> 107 G4ParticleHPLegendreStore * theCoefficients; // the legendre coefficients 100 108 101 G4ParticleHPPartial* theProbArray; << 109 G4ParticleHPPartial * theProbArray; 102 // the probability array p,costh for energ 110 // the probability array p,costh for energy 103 111 104 G4double targetMass; << 112 G4double targetMass; 105 113 106 G4Cache<toBeCached> fCache; << 114 G4Cache<toBeCached> fCache; 107 }; 115 }; 108 116 109 #endif 117 #endif 110 118