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Geant4/processes/hadronic/models/particle_hp/include/G4ParticleHPAngular.hh

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Differences between /processes/hadronic/models/particle_hp/include/G4ParticleHPAngular.hh (Version 11.3.0) and /processes/hadronic/models/particle_hp/include/G4ParticleHPAngular.hh (Version 10.7.p1)


  1 //                                                  1 //
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 25 //                                                 25 //
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 27 //                                                 27 //
 28 // 070613 fix memory leaking by T. Koi             28 // 070613 fix memory leaking by T. Koi
 29 //                                                 29 //
 30 // P. Arce, June-2014 Conversion neutron_hp to     30 // P. Arce, June-2014 Conversion neutron_hp to particle_hp
 31 //                                                 31 //
 32 #ifndef G4ParticleHPAngular_h                      32 #ifndef G4ParticleHPAngular_h
 33 #define G4ParticleHPAngular_h 1                    33 #define G4ParticleHPAngular_h 1
 34                                                    34 
 35 #include "G4Cache.hh"                          <<  35 #include <fstream>
 36 #include "G4ParticleHPLegendreStore.hh"        <<  36 
 37 #include "G4ParticleHPPartial.hh"              <<  37 #include "globals.hh"
 38 #include "G4ReactionProduct.hh"                << 
 39 #include "G4ios.hh"                                38 #include "G4ios.hh"
                                                   >>  39 #include "G4ReactionProduct.hh"
 40 #include "Randomize.hh"                            40 #include "Randomize.hh"
 41 #include "globals.hh"                          <<  41 #include "G4ParticleHPLegendreStore.hh"
 42                                                <<  42 #include "G4ParticleHPPartial.hh"
 43 #include <fstream>                             <<  43 #include "G4Cache.hh"
 44                                                    44 
 45 class G4ParticleHPAngular                          45 class G4ParticleHPAngular
 46 {                                                  46 {
 47     struct toBeCached                          <<  47    struct toBeCached
 48     {                                          <<  48    {
 49         const G4ReactionProduct* theProjectile <<  49       const G4ReactionProduct* theProjectileRP;
 50         const G4ReactionProduct* theTarget{nul <<  50       const G4ReactionProduct* theTarget;
 51         toBeCached() = default;                <<  51       toBeCached() : theProjectileRP(0),theTarget(0) {}
 52     };                                         <<  52    };
 53                                                <<  53 
 54   public:                                      <<  54 public:
 55     G4ParticleHPAngular()                      <<  55     
 56     {                                          <<  56   G4ParticleHPAngular()
 57       theIsoFlag = true;                       <<  57   {
 58       theCoefficients = nullptr;               <<  58     theIsoFlag = true;
 59       theProbArray = nullptr;                  <<  59     theCoefficients = 0;
 60       toBeCached val;                          <<  60     theProbArray = 0;
 61       fCache.Put(val);                         <<  61     toBeCached val;
 62                                                <<  62     fCache.Put( val );
 63       theAngularDistributionType = 0;          <<  63       
 64       frameFlag = 0;                           <<  64     theAngularDistributionType = 0;
 65       targetMass = 0.0;                        <<  65     frameFlag = 0;
 66     }                                          <<  66     targetMass = 0.0;
 67                                                <<  67   } 
 68     ~G4ParticleHPAngular()                     <<  68 
 69     {                                          <<  69   ~G4ParticleHPAngular()
 70       delete theCoefficients;                  <<  70   {
 71       delete theProbArray;                     <<  71     delete theCoefficients;
 72     }                                          <<  72     delete theProbArray;
 73                                                <<  73   }
 74     void Init(std::istream& aDataFile);        <<  74   
 75                                                <<  75   void Init(std::istream & aDataFile);
 76     void SampleAndUpdate(G4ReactionProduct& an <<  76   
 77                                                <<  77   void SampleAndUpdate(G4ReactionProduct & anIncidentParticle);
 78     void SetTarget(const G4ReactionProduct& aT <<  78     
 79                                                <<  79   void SetTarget(const G4ReactionProduct & aTarget)
 80     void SetProjectileRP(const G4ReactionProdu <<  80   {
 81     {                                          <<  81     fCache.Get().theTarget = &aTarget;
 82       fCache.Get().theProjectileRP = &anIncide <<  82   }
 83     }                                          <<  83 
 84                                                <<  84   void SetProjectileRP(const G4ReactionProduct & anIncidentParticleRP)
 85     inline G4double GetTargetMass() { return t <<  85   {
 86                                                <<  86     fCache.Get().theProjectileRP = &anIncidentParticleRP;
 87   private:                                     <<  87   }
 88     // the type of distribution; currently     <<  88 
 89     // isotropic (0),                          <<  89   inline G4double GetTargetMass()
 90     // and legendre representation (1)         <<  90   {
 91     // probability distribution (2)            <<  91     return targetMass;
 92     // are supported                           <<  92   }
 93                                                <<  93 
 94     G4int theAngularDistributionType;          <<  94 private:
 95     G4int frameFlag;  // 1=Lab, 2=CMS          <<  95   
 96                                                <<  96   // the type of distribution; currently 
 97     G4bool theIsoFlag;  // isotropic or not?   <<  97   // isotropic (0), 
 98                                                <<  98   // and legendre representation (1)
 99     G4ParticleHPLegendreStore* theCoefficients <<  99   // probability distribution (2)
                                                   >> 100   // are supported
                                                   >> 101   
                                                   >> 102   G4int theAngularDistributionType;
                                                   >> 103   G4int frameFlag; // 1=Lab, 2=CMS
                                                   >> 104     
                                                   >> 105   G4bool theIsoFlag; // isotropic or not?
                                                   >> 106   
                                                   >> 107   G4ParticleHPLegendreStore * theCoefficients; // the legendre coefficients
100                                                   108 
101     G4ParticleHPPartial* theProbArray;         << 109   G4ParticleHPPartial * theProbArray;
102     // the probability array p,costh for energ    110     // the probability array p,costh for energy
103                                                   111 
104     G4double targetMass;                       << 112   G4double targetMass;
105                                                   113 
106     G4Cache<toBeCached> fCache;                << 114   G4Cache<toBeCached> fCache;
107 };                                                115 };
108                                                   116 
109 #endif                                            117 #endif
110                                                   118