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Geant4/processes/hadronic/models/particle_hp/include/G4ParticleHPAngular.hh

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Differences between /processes/hadronic/models/particle_hp/include/G4ParticleHPAngular.hh (Version 11.3.0) and /processes/hadronic/models/particle_hp/include/G4ParticleHPAngular.hh (Version 10.3)


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 25 //                                                 25 //
 26 //                                                 26 //
 27 //                                                 27 //
 28 // 070613 fix memory leaking by T. Koi             28 // 070613 fix memory leaking by T. Koi
 29 //                                                 29 //
 30 // P. Arce, June-2014 Conversion neutron_hp to     30 // P. Arce, June-2014 Conversion neutron_hp to particle_hp
 31 //                                                 31 //
 32 #ifndef G4ParticleHPAngular_h                      32 #ifndef G4ParticleHPAngular_h
 33 #define G4ParticleHPAngular_h 1                    33 #define G4ParticleHPAngular_h 1
 34                                                    34 
 35 #include "G4Cache.hh"                          << 
 36 #include "G4ParticleHPLegendreStore.hh"        << 
 37 #include "G4ParticleHPPartial.hh"              << 
 38 #include "G4ReactionProduct.hh"                << 
 39 #include "G4ios.hh"                            << 
 40 #include "Randomize.hh"                        << 
 41 #include "globals.hh"                              35 #include "globals.hh"
 42                                                <<  36 #include "G4ios.hh"
 43 #include <fstream>                                 37 #include <fstream>
                                                   >>  38 #include "G4ReactionProduct.hh"
                                                   >>  39 #include "Randomize.hh"
                                                   >>  40 #include "G4ParticleHPLegendreStore.hh"
                                                   >>  41 #include "G4ParticleHPPartial.hh"
                                                   >>  42 #include "G4Cache.hh"
 44                                                    43 
 45 class G4ParticleHPAngular                          44 class G4ParticleHPAngular
 46 {                                                  45 {
 47     struct toBeCached                          << 
 48     {                                          << 
 49         const G4ReactionProduct* theProjectile << 
 50         const G4ReactionProduct* theTarget{nul << 
 51         toBeCached() = default;                << 
 52     };                                         << 
 53                                                << 
 54   public:                                      << 
 55     G4ParticleHPAngular()                      << 
 56     {                                          << 
 57       theIsoFlag = true;                       << 
 58       theCoefficients = nullptr;               << 
 59       theProbArray = nullptr;                  << 
 60       toBeCached val;                          << 
 61       fCache.Put(val);                         << 
 62                                                    46 
                                                   >>  47    struct toBeCached {
                                                   >>  48       const G4ReactionProduct* theProjectileRP;
                                                   >>  49       const G4ReactionProduct* theTarget;
                                                   >>  50       toBeCached() : theProjectileRP(NULL),theTarget(NULL) {};
                                                   >>  51    };
                                                   >>  52 
                                                   >>  53     public:
                                                   >>  54     
                                                   >>  55   G4ParticleHPAngular()
                                                   >>  56   {
                                                   >>  57 //TKDB110511
                                                   >>  58     //theAngularDistributionType = 0;
                                                   >>  59     //theIsoFlag = false;
                                                   >>  60     theIsoFlag = true;
                                                   >>  61 // TKDB
                                                   >>  62       theCoefficients = 0;
                                                   >>  63       theProbArray = 0;
                                                   >>  64       toBeCached val;
                                                   >>  65       fCache.Put( val );
                                                   >>  66       
 63       theAngularDistributionType = 0;              67       theAngularDistributionType = 0;
 64       frameFlag = 0;                               68       frameFlag = 0;
 65       targetMass = 0.0;                            69       targetMass = 0.0;
 66     }                                          <<  70   } 
 67                                                    71 
 68     ~G4ParticleHPAngular()                     <<  72   ~G4ParticleHPAngular()
 69     {                                          <<  73    {
                                                   >>  74 // TKDB
 70       delete theCoefficients;                      75       delete theCoefficients;
 71       delete theProbArray;                         76       delete theProbArray;
 72     }                                          <<  77    }
 73                                                <<  78   
 74     void Init(std::istream& aDataFile);        <<  79   void Init(std::istream & aDataFile);
                                                   >>  80   
                                                   >>  81   void SampleAndUpdate(G4ReactionProduct & anIncidentParticle);
                                                   >>  82     
                                                   >>  83   void SetTarget(const G4ReactionProduct & aTarget) { fCache.Get().theTarget = &aTarget; }
 75                                                    84 
 76     void SampleAndUpdate(G4ReactionProduct& an <<  85   void SetProjectileRP(const G4ReactionProduct & anIncidentParticleRP) { fCache.Get().theProjectileRP = &anIncidentParticleRP; }
 77                                                    86 
 78     void SetTarget(const G4ReactionProduct& aT <<  87   inline G4double GetTargetMass() { return targetMass; }
 79                                                << 
 80     void SetProjectileRP(const G4ReactionProdu << 
 81     {                                          << 
 82       fCache.Get().theProjectileRP = &anIncide << 
 83     }                                          << 
 84                                                << 
 85     inline G4double GetTargetMass() { return t << 
 86                                                    88 
 87   private:                                         89   private:
 88     // the type of distribution; currently     <<  90   
 89     // isotropic (0),                          <<  91   // the type of distribution; currently 
 90     // and legendre representation (1)         <<  92   // isotropic (0), 
 91     // probability distribution (2)            <<  93   // and legendre representation (1)
 92     // are supported                           <<  94   // probability distribution (2)
 93                                                <<  95   // are supported
 94     G4int theAngularDistributionType;          <<  96   
 95     G4int frameFlag;  // 1=Lab, 2=CMS          <<  97   G4int theAngularDistributionType;
                                                   >>  98   G4int frameFlag; // 1=Lab, 2=CMS
                                                   >>  99     
                                                   >> 100   G4bool theIsoFlag; // isotropic or not?
                                                   >> 101   
                                                   >> 102   G4ParticleHPLegendreStore * theCoefficients; // the legendre coefficients
 96                                                   103 
 97     G4bool theIsoFlag;  // isotropic or not?   << 104   G4ParticleHPPartial * theProbArray; // the probability array p,costh for energy
 98                                                   105 
 99     G4ParticleHPLegendreStore* theCoefficients << 106   private:
100                                                << 107   
101     G4ParticleHPPartial* theProbArray;         << 108   G4double targetMass;
102     // the probability array p,costh for energ << 
103                                                   109 
104     G4double targetMass;                       << 110   //G4ReactionProduct theTarget;
                                                   >> 111   //G4ReactionProduct theProjectileRP;
                                                   >> 112      G4Cache<toBeCached> fCache;
105                                                   113 
106     G4Cache<toBeCached> fCache;                << 
107 };                                                114 };
108                                                   115 
109 #endif                                            116 #endif
110                                                   117