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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // 27 // 27 // 28 // 070613 fix memory leaking by T. Koi 28 // 070613 fix memory leaking by T. Koi 29 // 29 // 30 // P. Arce, June-2014 Conversion neutron_hp to 30 // P. Arce, June-2014 Conversion neutron_hp to particle_hp 31 // 31 // 32 #ifndef G4ParticleHPAngular_h 32 #ifndef G4ParticleHPAngular_h 33 #define G4ParticleHPAngular_h 1 33 #define G4ParticleHPAngular_h 1 34 34 35 #include "G4Cache.hh" << 36 #include "G4ParticleHPLegendreStore.hh" << 37 #include "G4ParticleHPPartial.hh" << 38 #include "G4ReactionProduct.hh" << 39 #include "G4ios.hh" << 40 #include "Randomize.hh" << 41 #include "globals.hh" 35 #include "globals.hh" 42 << 36 #include "G4ios.hh" 43 #include <fstream> 37 #include <fstream> >> 38 #include "G4ReactionProduct.hh" >> 39 #include "Randomize.hh" >> 40 #include "G4ParticleHPLegendreStore.hh" >> 41 #include "G4ParticleHPPartial.hh" >> 42 #include "G4Cache.hh" 44 43 45 class G4ParticleHPAngular 44 class G4ParticleHPAngular 46 { 45 { 47 struct toBeCached << 48 { << 49 const G4ReactionProduct* theProjectile << 50 const G4ReactionProduct* theTarget{nul << 51 toBeCached() = default; << 52 }; << 53 << 54 public: << 55 G4ParticleHPAngular() << 56 { << 57 theIsoFlag = true; << 58 theCoefficients = nullptr; << 59 theProbArray = nullptr; << 60 toBeCached val; << 61 fCache.Put(val); << 62 46 63 theAngularDistributionType = 0; << 47 struct toBeCached { 64 frameFlag = 0; << 48 const G4ReactionProduct* theProjectileRP; 65 targetMass = 0.0; << 49 const G4ReactionProduct* theTarget; 66 } << 50 toBeCached() : theProjectileRP(NULL),theTarget(NULL) {}; >> 51 }; >> 52 >> 53 public: >> 54 >> 55 G4ParticleHPAngular() >> 56 { >> 57 //TKDB110511 >> 58 //theAngularDistributionType = 0; >> 59 //theIsoFlag = false; >> 60 theIsoFlag = true; >> 61 // TKDB >> 62 theCoefficients = 0; >> 63 theProbArray = 0; >> 64 toBeCached val; >> 65 fCache.Put( val ); >> 66 } 67 67 68 ~G4ParticleHPAngular() << 68 ~G4ParticleHPAngular() 69 { << 69 { >> 70 // TKDB 70 delete theCoefficients; 71 delete theCoefficients; 71 delete theProbArray; 72 delete theProbArray; 72 } << 73 } 73 << 74 74 void Init(std::istream& aDataFile); << 75 void Init(std::istream & aDataFile); >> 76 >> 77 void SampleAndUpdate(G4ReactionProduct & anIncidentParticle); >> 78 >> 79 void SetTarget(const G4ReactionProduct & aTarget) { fCache.Get().theTarget = &aTarget; } 75 80 76 void SampleAndUpdate(G4ReactionProduct& an << 81 void SetProjectileRP(const G4ReactionProduct & anIncidentParticleRP) { fCache.Get().theProjectileRP = &anIncidentParticleRP; } 77 82 78 void SetTarget(const G4ReactionProduct& aT << 83 inline G4double GetTargetMass() { return targetMass; } 79 << 80 void SetProjectileRP(const G4ReactionProdu << 81 { << 82 fCache.Get().theProjectileRP = &anIncide << 83 } << 84 << 85 inline G4double GetTargetMass() { return t << 86 84 87 private: 85 private: 88 // the type of distribution; currently << 86 89 // isotropic (0), << 87 // the type of distribution; currently 90 // and legendre representation (1) << 88 // isotropic (0), 91 // probability distribution (2) << 89 // and legendre representation (1) 92 // are supported << 90 // probability distribution (2) 93 << 91 // are supported 94 G4int theAngularDistributionType; << 92 95 G4int frameFlag; // 1=Lab, 2=CMS << 93 G4int theAngularDistributionType; >> 94 G4int frameFlag; // 1=Lab, 2=CMS >> 95 >> 96 G4bool theIsoFlag; // isotropic or not? >> 97 >> 98 G4ParticleHPLegendreStore * theCoefficients; // the legendre coefficients 96 99 97 G4bool theIsoFlag; // isotropic or not? << 100 G4ParticleHPPartial * theProbArray; // the probability array p,costh for energy 98 101 99 G4ParticleHPLegendreStore* theCoefficients << 102 private: 100 << 103 101 G4ParticleHPPartial* theProbArray; << 104 G4double targetMass; 102 // the probability array p,costh for energ << 103 105 104 G4double targetMass; << 106 //G4ReactionProduct theTarget; >> 107 //G4ReactionProduct theProjectileRP; >> 108 G4Cache<toBeCached> fCache; 105 109 106 G4Cache<toBeCached> fCache; << 107 }; 110 }; 108 111 109 #endif 112 #endif 110 113