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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // 27 // 27 // 28 // 070613 fix memory leaking by T. Koi 28 // 070613 fix memory leaking by T. Koi 29 // 29 // 30 // P. Arce, June-2014 Conversion neutron_hp to 30 // P. Arce, June-2014 Conversion neutron_hp to particle_hp 31 // 31 // 32 #ifndef G4ParticleHPAngular_h 32 #ifndef G4ParticleHPAngular_h 33 #define G4ParticleHPAngular_h 1 33 #define G4ParticleHPAngular_h 1 34 34 35 #include "G4Cache.hh" << 36 #include "G4ParticleHPLegendreStore.hh" << 37 #include "G4ParticleHPPartial.hh" << 38 #include "G4ReactionProduct.hh" << 39 #include "G4ios.hh" << 40 #include "Randomize.hh" << 41 #include "globals.hh" 35 #include "globals.hh" 42 << 36 #include "G4ios.hh" 43 #include <fstream> 37 #include <fstream> >> 38 #include "G4ReactionProduct.hh" >> 39 #include "Randomize.hh" >> 40 #include "G4ParticleHPLegendreStore.hh" >> 41 #include "G4ParticleHPPartial.hh" 44 42 45 class G4ParticleHPAngular 43 class G4ParticleHPAngular 46 { 44 { 47 struct toBeCached << 45 public: 48 { << 46 49 const G4ReactionProduct* theProjectile << 47 G4ParticleHPAngular() 50 const G4ReactionProduct* theTarget{nul << 48 { 51 toBeCached() = default; << 49 //TKDB110511 52 }; << 50 //theAngularDistributionType = 0; 53 << 51 //theIsoFlag = false; 54 public: << 52 theIsoFlag = true; 55 G4ParticleHPAngular() << 53 // TKDB 56 { << 54 theCoefficients = 0; 57 theIsoFlag = true; << 55 theProbArray = 0; 58 theCoefficients = nullptr; << 56 } 59 theProbArray = nullptr; << 57 60 toBeCached val; << 58 ~G4ParticleHPAngular() 61 fCache.Put(val); << 59 { 62 << 60 // TKDB 63 theAngularDistributionType = 0; << 64 frameFlag = 0; << 65 targetMass = 0.0; << 66 } << 67 << 68 ~G4ParticleHPAngular() << 69 { << 70 delete theCoefficients; 61 delete theCoefficients; 71 delete theProbArray; 62 delete theProbArray; 72 } << 63 } 73 << 64 74 void Init(std::istream& aDataFile); << 65 void Init(std::istream & aDataFile); 75 << 66 76 void SampleAndUpdate(G4ReactionProduct& an << 67 void SampleAndUpdate(G4ReactionProduct & anIncidentParticle); >> 68 >> 69 void SetTarget(const G4ReactionProduct & aTarget) { theTarget = aTarget; } 77 70 78 void SetTarget(const G4ReactionProduct& aT << 71 void SetProjectileRP(const G4ReactionProduct & anIncidentParticleRP) { theProjectileRP = anIncidentParticleRP; } 79 72 80 void SetProjectileRP(const G4ReactionProdu << 73 inline G4double GetTargetMass() { return targetMass; } 81 { << 82 fCache.Get().theProjectileRP = &anIncide << 83 } << 84 << 85 inline G4double GetTargetMass() { return t << 86 74 87 private: 75 private: 88 // the type of distribution; currently << 76 89 // isotropic (0), << 77 // the type of distribution; currently 90 // and legendre representation (1) << 78 // isotropic (0), 91 // probability distribution (2) << 79 // and legendre representation (1) 92 // are supported << 80 // probability distribution (2) 93 << 81 // are supported 94 G4int theAngularDistributionType; << 82 95 G4int frameFlag; // 1=Lab, 2=CMS << 83 G4int theAngularDistributionType; >> 84 G4int frameFlag; // 1=Lab, 2=CMS >> 85 >> 86 G4bool theIsoFlag; // isotropic or not? >> 87 >> 88 G4ParticleHPLegendreStore * theCoefficients; // the legendre coefficients 96 89 97 G4bool theIsoFlag; // isotropic or not? << 90 G4ParticleHPPartial * theProbArray; // the probability array p,costh for energy 98 91 99 G4ParticleHPLegendreStore* theCoefficients << 92 private: 100 << 93 101 G4ParticleHPPartial* theProbArray; << 94 G4double targetMass; 102 // the probability array p,costh for energ << 103 95 104 G4double targetMass; << 96 G4ReactionProduct theTarget; >> 97 G4ReactionProduct theProjectileRP; 105 98 106 G4Cache<toBeCached> fCache; << 107 }; 99 }; 108 100 109 #endif 101 #endif 110 102