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Geant4/processes/hadronic/models/particle_hp/include/G4ParticleHPAngular.hh

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Differences between /processes/hadronic/models/particle_hp/include/G4ParticleHPAngular.hh (Version 11.3.0) and /processes/hadronic/models/particle_hp/include/G4ParticleHPAngular.hh (Version 10.1)


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 27 //                                                 27 //
 28 // 070613 fix memory leaking by T. Koi             28 // 070613 fix memory leaking by T. Koi
 29 //                                                 29 //
 30 // P. Arce, June-2014 Conversion neutron_hp to     30 // P. Arce, June-2014 Conversion neutron_hp to particle_hp
 31 //                                                 31 //
 32 #ifndef G4ParticleHPAngular_h                      32 #ifndef G4ParticleHPAngular_h
 33 #define G4ParticleHPAngular_h 1                    33 #define G4ParticleHPAngular_h 1
 34                                                    34 
 35 #include "G4Cache.hh"                          << 
 36 #include "G4ParticleHPLegendreStore.hh"        << 
 37 #include "G4ParticleHPPartial.hh"              << 
 38 #include "G4ReactionProduct.hh"                << 
 39 #include "G4ios.hh"                            << 
 40 #include "Randomize.hh"                        << 
 41 #include "globals.hh"                              35 #include "globals.hh"
 42                                                <<  36 #include "G4ios.hh"
 43 #include <fstream>                                 37 #include <fstream>
                                                   >>  38 #include "G4ReactionProduct.hh"
                                                   >>  39 #include "Randomize.hh"
                                                   >>  40 #include "G4ParticleHPLegendreStore.hh"
                                                   >>  41 #include "G4ParticleHPPartial.hh"
 44                                                    42 
 45 class G4ParticleHPAngular                          43 class G4ParticleHPAngular
 46 {                                                  44 {
 47     struct toBeCached                          <<  45     public:
 48     {                                          <<  46     
 49         const G4ReactionProduct* theProjectile <<  47   G4ParticleHPAngular()
 50         const G4ReactionProduct* theTarget{nul <<  48   {
 51         toBeCached() = default;                <<  49 //TKDB110511
 52     };                                         <<  50     //theAngularDistributionType = 0;
 53                                                <<  51     //theIsoFlag = false;
 54   public:                                      <<  52     theIsoFlag = true;
 55     G4ParticleHPAngular()                      <<  53 // TKDB
 56     {                                          <<  54       theCoefficients = 0;
 57       theIsoFlag = true;                       <<  55       theProbArray = 0;
 58       theCoefficients = nullptr;               <<  56   } 
 59       theProbArray = nullptr;                  <<  57 
 60       toBeCached val;                          <<  58   ~G4ParticleHPAngular()
 61       fCache.Put(val);                         <<  59    {
 62                                                <<  60 // TKDB
 63       theAngularDistributionType = 0;          << 
 64       frameFlag = 0;                           << 
 65       targetMass = 0.0;                        << 
 66     }                                          << 
 67                                                << 
 68     ~G4ParticleHPAngular()                     << 
 69     {                                          << 
 70       delete theCoefficients;                      61       delete theCoefficients;
 71       delete theProbArray;                         62       delete theProbArray;
 72     }                                          <<  63    }
 73                                                <<  64   
 74     void Init(std::istream& aDataFile);        <<  65   void Init(std::istream & aDataFile);
 75                                                <<  66   
 76     void SampleAndUpdate(G4ReactionProduct& an <<  67   void SampleAndUpdate(G4ReactionProduct & anIncidentParticle);
                                                   >>  68     
                                                   >>  69   void SetTarget(const G4ReactionProduct & aTarget) { theTarget = aTarget; }
 77                                                    70 
 78     void SetTarget(const G4ReactionProduct& aT <<  71   void SetProjectileRP(const G4ReactionProduct & anIncidentParticleRP) { theProjectileRP = anIncidentParticleRP; }
 79                                                    72 
 80     void SetProjectileRP(const G4ReactionProdu <<  73   inline G4double GetTargetMass() { return targetMass; }
 81     {                                          << 
 82       fCache.Get().theProjectileRP = &anIncide << 
 83     }                                          << 
 84                                                << 
 85     inline G4double GetTargetMass() { return t << 
 86                                                    74 
 87   private:                                         75   private:
 88     // the type of distribution; currently     <<  76   
 89     // isotropic (0),                          <<  77   // the type of distribution; currently 
 90     // and legendre representation (1)         <<  78   // isotropic (0), 
 91     // probability distribution (2)            <<  79   // and legendre representation (1)
 92     // are supported                           <<  80   // probability distribution (2)
 93                                                <<  81   // are supported
 94     G4int theAngularDistributionType;          <<  82   
 95     G4int frameFlag;  // 1=Lab, 2=CMS          <<  83   G4int theAngularDistributionType;
                                                   >>  84   G4int frameFlag; // 1=Lab, 2=CMS
                                                   >>  85     
                                                   >>  86   G4bool theIsoFlag; // isotropic or not?
                                                   >>  87   
                                                   >>  88   G4ParticleHPLegendreStore * theCoefficients; // the legendre coefficients
 96                                                    89 
 97     G4bool theIsoFlag;  // isotropic or not?   <<  90   G4ParticleHPPartial * theProbArray; // the probability array p,costh for energy
 98                                                    91 
 99     G4ParticleHPLegendreStore* theCoefficients <<  92   private:
100                                                <<  93   
101     G4ParticleHPPartial* theProbArray;         <<  94   G4double targetMass;
102     // the probability array p,costh for energ << 
103                                                    95 
104     G4double targetMass;                       <<  96   G4ReactionProduct theTarget;
                                                   >>  97   G4ReactionProduct theProjectileRP;
105                                                    98 
106     G4Cache<toBeCached> fCache;                << 
107 };                                                 99 };
108                                                   100 
109 #endif                                            101 #endif
110                                                   102