Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 ////////////////////////////////////////////// 26 //////////////////////////////////////////////////////////////////////////////// 27 // 27 // // 28 // File: G4LENDGammaModel.cc 28 // File: G4LENDGammaModel.cc // 29 // Date: 30 March 2020 29 // Date: 30 March 2020 // 30 // Author: Dennis H. Wright 30 // Author: Dennis H. Wright // 31 // 31 // // 32 // Description: model for inelastic scatterin 32 // Description: model for inelastic scattering of gammas from nuclei // 33 // including gamma-induced fissi 33 // including gamma-induced fission. This model is very similar // 34 // to G4LENDCombinedModel except 34 // to G4LENDCombinedModel except that it does not sample // 35 // elastic or capture reactions 35 // elastic or capture reactions since there are no such data // 36 // for gammas in GND. 36 // for gammas in GND. // 37 // 37 // // 38 ////////////////////////////////////////////// 38 //////////////////////////////////////////////////////////////////////////////// 39 39 40 #include "G4LENDGammaModel.hh" 40 #include "G4LENDGammaModel.hh" 41 #include "G4LENDGammaCrossSection.hh" 41 #include "G4LENDGammaCrossSection.hh" 42 #include "G4LENDInelastic.hh" 42 #include "G4LENDInelastic.hh" 43 #include "G4LENDFission.hh" 43 #include "G4LENDFission.hh" 44 #include "G4DynamicParticle.hh" 44 #include "G4DynamicParticle.hh" 45 45 46 G4LENDGammaModel::G4LENDGammaModel(G4ParticleD 46 G4LENDGammaModel::G4LENDGammaModel(G4ParticleDefinition* pd) 47 :G4LENDModel("LENDGammaModel") { 47 :G4LENDModel("LENDGammaModel") { 48 proj = pd; 48 proj = pd; 49 crossSection = new G4LENDGammaCrossSection(p 49 crossSection = new G4LENDGammaCrossSection(pd); 50 inelastic = new G4LENDInelastic(pd); 50 inelastic = new G4LENDInelastic(pd); 51 fission = new G4LENDFission(pd); 51 fission = new G4LENDFission(pd); 52 channels[0] = inelastic; 52 channels[0] = inelastic; 53 channels[1] = fission; 53 channels[1] = fission; 54 } 54 } 55 55 56 void G4LENDGammaModel::BuildPhysicsTable(const 56 void G4LENDGammaModel::BuildPhysicsTable(const G4ParticleDefinition& projectile) { 57 crossSection->BuildPhysicsTable(projectile); 57 crossSection->BuildPhysicsTable(projectile); 58 create_used_target_map(); 58 create_used_target_map(); 59 } 59 } 60 60 61 G4bool G4LENDGammaModel::HasData(const G4Dynam 61 G4bool G4LENDGammaModel::HasData(const G4DynamicParticle*, G4int iZ, G4int iA, 62 G4int iM, con 62 G4int iM, const G4Isotope*, const G4Element*, 63 const G4Mater 63 const G4Material*) 64 { 64 { 65 G4bool result = false; 65 G4bool result = false; 66 if (get_target_from_map(lend_manager->GetNuc 66 if (get_target_from_map(lend_manager->GetNucleusEncoding(iZ, iA, iM) ) != nullptr) result = true; 67 return result; 67 return result; 68 } 68 } 69 69 70 70 71 G4HadFinalState* G4LENDGammaModel::ApplyYourse 71 G4HadFinalState* G4LENDGammaModel::ApplyYourself(const G4HadProjectile& aTrack, 72 72 G4Nucleus& aTarg) 73 { 73 { 74 G4LENDModel* channel = nullptr; 74 G4LENDModel* channel = nullptr; 75 75 76 G4int iZ = aTarg.GetZ_asInt(); 76 G4int iZ = aTarg.GetZ_asInt(); 77 G4int iA = aTarg.GetA_asInt(); 77 G4int iA = aTarg.GetA_asInt(); 78 //To pass kinetic energy, need to generate 78 //To pass kinetic energy, need to generate dynamic particle 79 G4DynamicParticle* dp = new G4DynamicPartic 79 G4DynamicParticle* dp = new G4DynamicParticle(proj, G4ThreeVector(0.,0.,1.), 80 80 aTrack.GetKineticEnergy() ); 81 G4int ichannel = crossSection->SelectChanne 81 G4int ichannel = crossSection->SelectChannel(dp, iZ, iA, aTarg.GetIsotope(), 82 82 nullptr, aTrack.GetMaterial() ); 83 delete dp; 83 delete dp; 84 channel = channels[ichannel]; 84 channel = channels[ichannel]; 85 return channel->ApplyYourself(aTrack, aTarg 85 return channel->ApplyYourself(aTrack, aTarg); 86 } 86 } 87 87 88 88