Geant4 Cross Reference

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Geant4/processes/hadronic/models/lend/src/G4LENDElastic.cc

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Diff markup

Differences between /processes/hadronic/models/lend/src/G4LENDElastic.cc (Version 11.3.0) and /processes/hadronic/models/lend/src/G4LENDElastic.cc (Version 9.6.p1)


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 26                                                    26 
 27 #include "G4LENDElastic.hh"                        27 #include "G4LENDElastic.hh"
 28 #include "G4Pow.hh"                            << 
 29 #include "G4PhysicalConstants.hh"                  28 #include "G4PhysicalConstants.hh"
 30 #include "G4SystemOfUnits.hh"                      29 #include "G4SystemOfUnits.hh"
 31 #include "G4Nucleus.hh"                            30 #include "G4Nucleus.hh"
 32 #include "G4IonTable.hh"                       <<  31 #include "G4ParticleTable.hh"
 33                                                << 
 34 //extern "C" double MyRNG(void*) { return dran << 
 35 //extern "C" double MyRNG(void*) { return  CLH << 
 36                                                    32 
 37 G4HadFinalState * G4LENDElastic::ApplyYourself     33 G4HadFinalState * G4LENDElastic::ApplyYourself(const G4HadProjectile& aTrack, G4Nucleus& aTarg )
 38 {                                                  34 {
 39                                                    35 
 40    G4double temp = aTrack.GetMaterial()->GetTe     36    G4double temp = aTrack.GetMaterial()->GetTemperature();
 41                                                    37 
 42    //G4int iZ = int ( aTarg.GetZ() );              38    //G4int iZ = int ( aTarg.GetZ() );
 43    //G4int iA = int ( aTarg.GetN() );              39    //G4int iA = int ( aTarg.GetN() );
 44    //migrate to integer A and Z (GetN_asInt re     40    //migrate to integer A and Z (GetN_asInt returns number of neutrons in the nucleus since this) 
 45    G4int iZ = aTarg.GetZ_asInt();                  41    G4int iZ = aTarg.GetZ_asInt();
 46    G4int iA = aTarg.GetA_asInt();                  42    G4int iA = aTarg.GetA_asInt();
 47    G4int iM = 0;                               << 
 48    if ( aTarg.GetIsotope() != NULL ) {         << 
 49       iM = aTarg.GetIsotope()->Getm();         << 
 50    }                                           << 
 51                                                    43 
 52    G4double ke = aTrack.GetKineticEnergy();        44    G4double ke = aTrack.GetKineticEnergy();
 53                                                    45 
                                                   >>  46    //G4HadFinalState* theResult = new G4HadFinalState();
 54    G4HadFinalState* theResult = &theParticleCh     47    G4HadFinalState* theResult = &theParticleChange;
 55    theResult->Clear();                             48    theResult->Clear();
 56                                                    49 
 57    G4GIDI_target* aTarget = get_target_from_ma <<  50    G4GIDI_target* aTarget = usedTarget_map.find( lend_manager->GetNucleusEncoding( iZ , iA ) )->second->GetTarget();
 58    if ( aTarget == NULL ) return returnUnchang <<  51    G4double aMu = aTarget->getElasticFinalState( ke*MeV, temp, NULL, NULL );
 59                                                << 
 60    G4double aMu = aTarget->getElasticFinalStat << 
 61                                                    52 
 62    G4double phi = twopi*G4UniformRand();           53    G4double phi = twopi*G4UniformRand();
 63    G4double theta = std::acos( aMu );              54    G4double theta = std::acos( aMu );
 64    //G4double sinth = std::sin( theta );           55    //G4double sinth = std::sin( theta );
 65                                                    56 
 66    G4ReactionProduct theNeutron( aTrack.GetDef <<  57    G4ReactionProduct theNeutron( const_cast<G4ParticleDefinition *>( aTrack.GetDefinition() ) );
 67    theNeutron.SetMomentum( aTrack.Get4Momentum     58    theNeutron.SetMomentum( aTrack.Get4Momentum().vect() );
 68    theNeutron.SetKineticEnergy( ke );              59    theNeutron.SetKineticEnergy( ke );
 69                                                    60 
 70    //G4ParticleDefinition* pd = G4IonTable::Ge <<  61 //G4cout << "iZ " << iZ << " iA " << iA  << G4endl;
 71    //TK 170509 Fix for the case of excited iso << 
 72    G4double EE = 0.0;                          << 
 73    if ( iM != 0 ) {                            << 
 74       G4LENDManager::GetInstance()->GetExcitat << 
 75    }                                           << 
 76    G4ParticleDefinition* target_pd = G4IonTabl << 
 77    G4ReactionProduct theTarget( target_pd );   << 
 78                                                    62 
 79    G4double mass = target_pd->GetPDGMass();    <<  63    G4ReactionProduct theTarget( G4ParticleTable::GetParticleTable()->FindIon( iZ , iA , 0 , iZ ) );
                                                   >>  64 
                                                   >>  65    G4double mass = G4ParticleTable::GetParticleTable()->FindIon( iZ , iA , 0 , iZ )->GetPDGMass();
 80                                                    66 
 81 // add Thermal motion                              67 // add Thermal motion 
 82    G4double kT = k_Boltzmann*temp;                 68    G4double kT = k_Boltzmann*temp;
 83    G4ThreeVector v ( G4RandGauss::shoot() * st     69    G4ThreeVector v ( G4RandGauss::shoot() * std::sqrt( kT*mass ) 
 84                    , G4RandGauss::shoot() * st     70                    , G4RandGauss::shoot() * std::sqrt( kT*mass ) 
 85                    , G4RandGauss::shoot() * st     71                    , G4RandGauss::shoot() * std::sqrt( kT*mass ) );
 86    theTarget.SetMomentum( v );                     72    theTarget.SetMomentum( v );
 87                                                    73 
 88      G4ThreeVector the3Neutron = theNeutron.Ge     74      G4ThreeVector the3Neutron = theNeutron.GetMomentum();
 89      G4double nEnergy = theNeutron.GetTotalEne     75      G4double nEnergy = theNeutron.GetTotalEnergy();
 90      G4ThreeVector the3Target = theTarget.GetM     76      G4ThreeVector the3Target = theTarget.GetMomentum();
 91      G4double tEnergy = theTarget.GetTotalEner     77      G4double tEnergy = theTarget.GetTotalEnergy();
 92      G4ReactionProduct theCMS;                     78      G4ReactionProduct theCMS;
 93      G4double totE = nEnergy+tEnergy;              79      G4double totE = nEnergy+tEnergy;
 94      G4ThreeVector the3CMS = the3Target+the3Ne     80      G4ThreeVector the3CMS = the3Target+the3Neutron;
 95      theCMS.SetMomentum(the3CMS);                  81      theCMS.SetMomentum(the3CMS);
 96      G4double cmsMom = std::sqrt(the3CMS*the3C     82      G4double cmsMom = std::sqrt(the3CMS*the3CMS);
 97      G4double sqrts = std::sqrt((totE-cmsMom)*     83      G4double sqrts = std::sqrt((totE-cmsMom)*(totE+cmsMom));
 98      theCMS.SetMass(sqrts);                        84      theCMS.SetMass(sqrts);
 99      theCMS.SetTotalEnergy(totE);                  85      theCMS.SetTotalEnergy(totE);
100                                                    86 
101        theNeutron.Lorentz(theNeutron, theCMS);     87        theNeutron.Lorentz(theNeutron, theCMS);
102        theTarget.Lorentz(theTarget, theCMS);       88        theTarget.Lorentz(theTarget, theCMS);
103        G4double en = theNeutron.GetTotalMoment     89        G4double en = theNeutron.GetTotalMomentum(); // already in CMS.
104        G4ThreeVector cms3Mom=theNeutron.GetMom     90        G4ThreeVector cms3Mom=theNeutron.GetMomentum(); // for neutron direction in CMS
105        G4double cms_theta=cms3Mom.theta();         91        G4double cms_theta=cms3Mom.theta();
106        G4double cms_phi=cms3Mom.phi();             92        G4double cms_phi=cms3Mom.phi();
107        G4ThreeVector tempVector;                   93        G4ThreeVector tempVector;
108        tempVector.setX( std::cos(theta)*std::s     94        tempVector.setX( std::cos(theta)*std::sin(cms_theta)*std::cos(cms_phi)
109                        +std::sin(theta)*std::c     95                        +std::sin(theta)*std::cos(phi)*std::cos(cms_theta)*std::cos(cms_phi)
110                        -std::sin(theta)*std::s     96                        -std::sin(theta)*std::sin(phi)*std::sin(cms_phi) );
111        tempVector.setY( std::cos(theta)*std::s     97        tempVector.setY( std::cos(theta)*std::sin(cms_theta)*std::sin(cms_phi)
112                        +std::sin(theta)*std::c     98                        +std::sin(theta)*std::cos(phi)*std::cos(cms_theta)*std::sin(cms_phi)
113                        +std::sin(theta)*std::s     99                        +std::sin(theta)*std::sin(phi)*std::cos(cms_phi) );
114        tempVector.setZ( std::cos(theta)*std::c    100        tempVector.setZ( std::cos(theta)*std::cos(cms_theta)
115                        -std::sin(theta)*std::c    101                        -std::sin(theta)*std::cos(phi)*std::sin(cms_theta) );
116        tempVector *= en;                          102        tempVector *= en;
117        theNeutron.SetMomentum(tempVector);        103        theNeutron.SetMomentum(tempVector);
118        theTarget.SetMomentum(-tempVector);        104        theTarget.SetMomentum(-tempVector);
119        G4double tP = theTarget.GetTotalMomentu    105        G4double tP = theTarget.GetTotalMomentum();
120        G4double tM = theTarget.GetMass();         106        G4double tM = theTarget.GetMass();
121        theTarget.SetTotalEnergy(std::sqrt((tP+    107        theTarget.SetTotalEnergy(std::sqrt((tP+tM)*(tP+tM)-2.*tP*tM));
122                                                   108 
123                                                   109 
124       theNeutron.Lorentz(theNeutron, -1.*theCM << 110        theNeutron.Lorentz(theNeutron, -1.*theCMS);
125       theTarget.Lorentz(theTarget, -1.*theCMS) << 
126                                                   111 
127 //110913 Add Protection for very low energy (1    112 //110913 Add Protection for very low energy (1e-6eV) scattering 
128       if ( theNeutron.GetKineticEnergy() <= 0     113       if ( theNeutron.GetKineticEnergy() <= 0 )
129       {                                           114       {
130          theNeutron.SetTotalEnergy ( theNeutro << 115          theNeutron.SetTotalEnergy ( theNeutron.GetMass() * ( 1 + std::pow( 10 , -15.65 ) ) );
131       }                                           116       }
132                                                   117 
                                                   >> 118       theTarget.Lorentz(theTarget, -1.*theCMS);
133       if ( theTarget.GetKineticEnergy() < 0 )     119       if ( theTarget.GetKineticEnergy() < 0 )
134       {                                           120       {
135          theTarget.SetTotalEnergy ( theTarget. << 121          theTarget.SetTotalEnergy ( theTarget.GetMass() * ( 1 + std::pow( 10 , -15.65 ) ) );
136       }                                           122       }
137 //110913 END                                      123 //110913 END
138                                                   124 
                                                   >> 125        theTarget.Lorentz(theTarget, -1.*theCMS);
                                                   >> 126 
139      theResult->SetEnergyChange(theNeutron.Get    127      theResult->SetEnergyChange(theNeutron.GetKineticEnergy());
140      theResult->SetMomentumChange(theNeutron.G    128      theResult->SetMomentumChange(theNeutron.GetMomentum().unit());
141      G4DynamicParticle* theRecoil = new G4Dyna    129      G4DynamicParticle* theRecoil = new G4DynamicParticle;
142                                                   130 
143      theRecoil->SetDefinition( target_pd );    << 131 //     theRecoil->SetDefinition( ionTable->GetIon( iZ , iA ) ); 
                                                   >> 132        theRecoil->SetDefinition( G4ParticleTable::GetParticleTable()->FindIon( iZ, iA , 0, iZ ));
144      theRecoil->SetMomentum( theTarget.GetMome    133      theRecoil->SetMomentum( theTarget.GetMomentum() );
145      theResult->AddSecondary( theRecoil, secID << 134 
                                                   >> 135      theResult->AddSecondary( theRecoil );
146                                                   136 
147    return theResult;                              137    return theResult; 
148                                                   138 
149 }                                                 139 }
150                                                   140 
151                                                   141