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Geant4/processes/hadronic/models/inclxx/utils/src/G4INCLRandom.cc

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Differences between /processes/hadronic/models/inclxx/utils/src/G4INCLRandom.cc (Version 11.3.0) and /processes/hadronic/models/inclxx/utils/src/G4INCLRandom.cc (Version 9.6.p3)


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 25 //                                                 25 //
 26 // INCL++ intra-nuclear cascade model              26 // INCL++ intra-nuclear cascade model
 27 // Alain Boudard, CEA-Saclay, France           <<  27 // Pekka Kaitaniemi, CEA and Helsinki Institute of Physics
 28 // Joseph Cugnon, University of Liege, Belgium <<  28 // Davide Mancusi, CEA
 29 // Jean-Christophe David, CEA-Saclay, France   <<  29 // Alain Boudard, CEA
 30 // Pekka Kaitaniemi, CEA-Saclay, France, and H <<  30 // Sylvie Leray, CEA
 31 // Sylvie Leray, CEA-Saclay, France            <<  31 // Joseph Cugnon, University of Liege
 32 // Davide Mancusi, CEA-Saclay, France          << 
 33 //                                                 32 //
 34 #define INCLXX_IN_GEANT4_MODE 1                    33 #define INCLXX_IN_GEANT4_MODE 1
 35                                                    34 
 36 #include "globals.hh"                              35 #include "globals.hh"
 37                                                    36 
 38 /*                                                 37 /*
 39  * G4INCLRandom.cc                                 38  * G4INCLRandom.cc
 40  *                                                 39  *
 41  *  \date 7 June 2009                              40  *  \date 7 June 2009
 42  * \author Pekka Kaitaniemi                        41  * \author Pekka Kaitaniemi
 43  */                                                42  */
 44                                                    43 
 45 #include "G4INCLRandom.hh"                         44 #include "G4INCLRandom.hh"
 46 #include "G4INCLGlobals.hh"                        45 #include "G4INCLGlobals.hh"
 47 // #include <cassert>                          << 
 48                                                << 
 49 #include "G4INCLRanecu.hh"                     << 
 50 #include "G4INCLRanecu3.hh"                    << 
 51 #include "G4INCLGeant4Random.hh"               << 
 52 #include "G4INCLLogger.hh"                     << 
 53                                                    46 
 54 namespace G4INCL {                                 47 namespace G4INCL {
 55                                                    48 
 56   namespace Random {                           <<  49   G4INCL::IRandomGenerator* Random::theGenerator;
 57                                                << 
 58     namespace {                                << 
 59                                                << 
 60       G4ThreadLocal IRandomGenerator* theGener << 
 61                                                << 
 62 #ifdef INCL_COUNT_RND_CALLS                    << 
 63       G4ThreadLocal unsigned long long nCalls; << 
 64 #endif                                         << 
 65                                                << 
 66       G4ThreadLocal SeedVector *savedSeeds = N << 
 67                                                << 
 68       G4ThreadLocal Adapter *theAdapter = NULL << 
 69                                                << 
 70     }                                          << 
 71                                                << 
 72     void setGenerator(G4INCL::IRandomGenerator << 
 73       if(isInitialized()) {                    << 
 74         INCL_ERROR("INCL random number generat << 
 75       } else {                                 << 
 76 #ifdef INCL_COUNT_RND_CALLS                    << 
 77         nCalls = 0;                            << 
 78 #endif                                         << 
 79         theGenerator = aGenerator;             << 
 80       }                                        << 
 81       if(!theAdapter)                          << 
 82         theAdapter = new Adapter();            << 
 83     }                                          << 
 84                                                << 
 85     void setSeeds(const SeedVector &sv) {      << 
 86       theGenerator->setSeeds(sv);              << 
 87     }                                          << 
 88                                                << 
 89     SeedVector getSeeds() {                    << 
 90       return theGenerator->getSeeds();         << 
 91     }                                          << 
 92                                                << 
 93     G4double shoot() {                         << 
 94 #ifdef INCL_COUNT_RND_CALLS                    << 
 95       nCalls++;                                << 
 96 #endif                                         << 
 97       return theGenerator->flat();             << 
 98     }                                          << 
 99                                                << 
100     G4double shoot0() {                        << 
101       G4double r;                              << 
102       while( (r=shoot()) <= 0. ) /* Loop check << 
103         ;                                      << 
104       return r;                                << 
105     }                                          << 
106                                                << 
107     G4double shoot1() {                        << 
108       G4double r;                              << 
109       while( (r=shoot()) >= 1. ) /* Loop check << 
110         ;                                      << 
111       return r;                                << 
112     }                                          << 
113                                                << 
114 #ifndef INCLXX_IN_GEANT4_MODE                  << 
115     G4double gauss(G4double sigma) {           << 
116       // generate a Gaussian random number wit << 
117       // uses the flat() and flat0() methods   << 
118 /*      static G4ThreadLocal G4bool generated  << 
119       static G4ThreadLocal G4double u, v;      << 
120                                                << 
121       if( !generated )                         << 
122       {                                        << 
123         u = shoot0();                          << 
124         v = Math::twoPi*shoot();               << 
125         generated = true;                      << 
126         return sigma*std::sqrt(-2*std::log(u)) << 
127       }                                        << 
128       else                                     << 
129       {                                        << 
130         generated = false;                     << 
131         return sigma*std::sqrt(-2*std::log(u)) << 
132       }*/                                      << 
133                                                << 
134       return sigma*std::sqrt(-2*std::log(shoot << 
135     }                                          << 
136 #else                                          << 
137       G4double gauss(G4double sigma) {         << 
138           return G4RandGauss::shoot(0.,sigma); << 
139       }                                        << 
140                                                << 
141       G4double gaussWithMemory(G4double sigma) << 
142           // generate a Gaussian random number << 
143           // uses the flat() and flat0() metho << 
144           static G4ThreadLocal G4bool generate << 
145           static G4ThreadLocal G4double u, v;  << 
146                                                << 
147           if( !generated )                     << 
148           {                                    << 
149               u = shoot0();                    << 
150               v = Math::twoPi*shoot();         << 
151               generated = true;                << 
152               return sigma*std::sqrt(-2*std::l << 
153           }                                    << 
154           else                                 << 
155           {                                    << 
156               generated = false;               << 
157               return sigma*std::sqrt(-2*std::l << 
158           }                                    << 
159       }                                        << 
160                                                << 
161 #endif                                         << 
162     ThreeVector normVector(G4double norm) {    << 
163                                                << 
164       const G4double ctheta = (1.-2.*shoot()); << 
165       const G4double stheta = std::sqrt(1.-cth << 
166       const G4double phi = Math::twoPi*shoot() << 
167       return ThreeVector(                      << 
168                          norm * stheta * std:: << 
169                          norm * stheta * std:: << 
170                          norm * ctheta);       << 
171                                                << 
172     }                                          << 
173                                                    50 
174     ThreeVector sphereVector(G4double rmax) {  <<  51   G4double Random::gauss(G4double sigma) {
175       return normVector( rmax*Math::pow13(shoo <<  52     // generate a Gaussian random number with standard deviation sigma
176     }                                          <<  53     // uses the flat() and flat0() methods
177                                                <<  54     static G4bool generated = false;
178     ThreeVector gaussVector(G4double sigma) {  <<  55     static G4double u, v;
179       const G4double sigmax = sigma * Math::on <<  56 
180       return ThreeVector(gauss(sigmax), gauss( <<  57     if( !generated )
181     }                                          <<  58     {
182                                                <<  59       u = shoot0();
183     std::pair<G4double,G4double> correlatedGau <<  60       v = Math::twoPi*shoot();
184 // assert(corrCoeff<=1. && corrCoeff>=-1.);    <<  61       generated = true;
185       G4double factor = 1.-corrCoeff*corrCoeff <<  62       return sigma*std::sqrt(-2*std::log(u))*std::cos(v);
186       if(factor<=0.)                           <<  63     }
187         factor=0.;                             <<  64     else
188 #ifndef INCLXX_IN_GEANT4_MODE                  <<  65     {
189       const G4double x = gauss(sigma) + x0;    <<  66       generated = false;
190       const G4double y = corrCoeff * x + gauss <<  67       return sigma*std::sqrt(-2*std::log(u))*std::sin(v);
191 #else                                          <<  68     }
192        const G4double x = gaussWithMemory(sigm <<  69   }
193        const G4double y = corrCoeff * x + gaus <<  70 
194                                                <<  71   ThreeVector Random::normVector(G4double norm) {
195 #endif                                         <<  72 
196        return std::make_pair(x, y);            <<  73     const G4double ctheta = (1.-2.*shoot());
197     }                                          <<  74     const G4double stheta = std::sqrt(1.-ctheta*ctheta);
198                                                <<  75     const G4double phi = Math::twoPi*shoot();
199     std::pair<G4double,G4double> correlatedUni <<  76     return ThreeVector(
200       std::pair<G4double,G4double> gaussians = <<  77         norm * stheta * std::cos(phi),
201       return std::make_pair(Math::gaussianCDF( <<  78         norm * stheta * std::sin(phi),
202     }                                          <<  79         norm * ctheta);
203                                                << 
204     void deleteGenerator() {                   << 
205       delete theGenerator;                     << 
206       theGenerator = NULL;                     << 
207       delete savedSeeds;                       << 
208       savedSeeds = NULL;                       << 
209       delete theAdapter;                       << 
210       theAdapter = NULL;                       << 
211     }                                          << 
212                                                << 
213     G4bool isInitialized() {                   << 
214       if(theGenerator == 0) return false;      << 
215       return true;                             << 
216     }                                          << 
217                                                << 
218 #ifdef INCL_COUNT_RND_CALLS                    << 
219     /// \brief Return the number of calls to t << 
220     unsigned long long getNumberOfCalls() {    << 
221       return nCalls;                           << 
222     }                                          << 
223 #endif                                         << 
224                                                << 
225     void saveSeeds() {                         << 
226       if(!savedSeeds)                          << 
227         savedSeeds = new SeedVector;           << 
228                                                << 
229       (*savedSeeds) = theGenerator->getSeeds() << 
230     }                                          << 
231                                                << 
232     SeedVector getSavedSeeds() {               << 
233       if(!savedSeeds)                          << 
234         savedSeeds = new SeedVector;           << 
235                                                << 
236       return *savedSeeds;                      << 
237     }                                          << 
238                                                << 
239     void initialize(Config const * const       << 
240 #ifndef INCLXX_IN_GEANT4_MODE                  << 
241                     theConfig                  << 
242 #endif                                         << 
243                     ) {                        << 
244 #ifdef INCLXX_IN_GEANT4_MODE                   << 
245       Random::setGenerator(new Geant4RandomGen << 
246 #else // INCLXX_IN_GEANT4_MODE                 << 
247       RNGType rng = theConfig->getRNGType();   << 
248       if(rng == RanecuType)                    << 
249         setGenerator(new Ranecu(theConfig->get << 
250       else if(rng == Ranecu3Type)              << 
251         setGenerator(new Ranecu3(theConfig->ge << 
252       else                                     << 
253         setGenerator(NULL);                    << 
254 #endif // INCLXX_IN_GEANT4_MODE                << 
255     }                                          << 
256                                                << 
257     Adapter const &getAdapter() {              << 
258       return *theAdapter;                      << 
259     }                                          << 
260                                                    80 
261   }                                                81   }
262                                                    82 
263 }                                                  83 }
264                                                    84