Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // INCL++ intra-nuclear cascade model 26 // INCL++ intra-nuclear cascade model 27 // Alain Boudard, CEA-Saclay, France 27 // Alain Boudard, CEA-Saclay, France 28 // Joseph Cugnon, University of Liege, Belgium 28 // Joseph Cugnon, University of Liege, Belgium 29 // Jean-Christophe David, CEA-Saclay, France 29 // Jean-Christophe David, CEA-Saclay, France 30 // Pekka Kaitaniemi, CEA-Saclay, France, and H 30 // Pekka Kaitaniemi, CEA-Saclay, France, and Helsinki Institute of Physics, Finland 31 // Sylvie Leray, CEA-Saclay, France 31 // Sylvie Leray, CEA-Saclay, France 32 // Davide Mancusi, CEA-Saclay, France 32 // Davide Mancusi, CEA-Saclay, France 33 // 33 // 34 #define INCLXX_IN_GEANT4_MODE 1 34 #define INCLXX_IN_GEANT4_MODE 1 35 35 36 #include "globals.hh" 36 #include "globals.hh" 37 37 38 #include "G4INCLSigmaZeroDecayChannel.hh" 38 #include "G4INCLSigmaZeroDecayChannel.hh" 39 #include "G4INCLKinematicsUtils.hh" 39 #include "G4INCLKinematicsUtils.hh" 40 #include "G4INCLBinaryCollisionAvatar.hh" 40 #include "G4INCLBinaryCollisionAvatar.hh" 41 #include "G4INCLRandom.hh" 41 #include "G4INCLRandom.hh" 42 #include "G4INCLGlobals.hh" 42 #include "G4INCLGlobals.hh" 43 43 44 namespace G4INCL { 44 namespace G4INCL { 45 45 46 SigmaZeroDecayChannel::SigmaZeroDecayChannel 46 SigmaZeroDecayChannel::SigmaZeroDecayChannel(Particle *p, ThreeVector const &dir) 47 :theParticle(p), incidentDirection(dir) 47 :theParticle(p), incidentDirection(dir) 48 {} 48 {} 49 49 50 SigmaZeroDecayChannel::~SigmaZeroDecayChanne 50 SigmaZeroDecayChannel::~SigmaZeroDecayChannel() {} 51 51 52 52 53 G4double SigmaZeroDecayChannel::computeDecay 53 G4double SigmaZeroDecayChannel::computeDecayTime(Particle *p) { 54 // assert(p->getType() == SigmaZero); 54 // assert(p->getType() == SigmaZero); 55 const G4double gamma = std::sqrt(1+std::po 55 const G4double gamma = std::sqrt(1+std::pow(p->getMomentum().mag()/p->getMass(),2)); 56 const G4double tau = ParticleTable::getWid 56 const G4double tau = ParticleTable::getWidth(SigmaZero)*3E8*1E15*gamma; // fm 57 const G4double t = -tau * std::log(Random: 57 const G4double t = -tau * std::log(Random::shoot()); 58 return t; 58 return t; 59 } 59 } 60 60 61 void SigmaZeroDecayChannel::sampleAngles(G4d 61 void SigmaZeroDecayChannel::sampleAngles(G4double *ctet_par, G4double *stet_par, G4double *phi_par) { 62 62 63 (*ctet_par) = -1.0 + 2.0*Random::shoot(); 63 (*ctet_par) = -1.0 + 2.0*Random::shoot(); 64 if(std::abs(*ctet_par) > 1.0) (*ctet_par) 64 if(std::abs(*ctet_par) > 1.0) (*ctet_par) = Math::sign(*ctet_par); // needed? 65 (*stet_par) = std::sqrt(1.-(*ctet_par)*(*c 65 (*stet_par) = std::sqrt(1.-(*ctet_par)*(*ctet_par)); 66 (*phi_par) = Math::twoPi * Random::shoot() 66 (*phi_par) = Math::twoPi * Random::shoot(); 67 } 67 } 68 68 69 void SigmaZeroDecayChannel::fillFinalState(F 69 void SigmaZeroDecayChannel::fillFinalState(FinalState *fs) { 70 70 71 // assert( theParticle->getType() == SigmaZero 71 // assert( theParticle->getType() == SigmaZero); 72 ParticleType createdType = Photon; 72 ParticleType createdType = Photon; 73 73 74 const G4double sqrtS = theParticle->getMas 74 const G4double sqrtS = theParticle->getMass(); 75 75 76 theParticle->setType(Lambda); 76 theParticle->setType(Lambda); 77 G4double phi, c_tet, s_tet; 77 G4double phi, c_tet, s_tet; 78 sampleAngles(&c_tet, &s_tet, &phi); 78 sampleAngles(&c_tet, &s_tet, &phi); 79 79 80 G4double c_phi = std::cos(phi); 80 G4double c_phi = std::cos(phi); 81 G4double s_phi = std::sin(phi); 81 G4double s_phi = std::sin(phi); 82 G4double beta = incidentDirection.mag(); 82 G4double beta = incidentDirection.mag(); 83 83 84 G4double q1, q2, q3; 84 G4double q1, q2, q3; 85 G4double sal=0.0; 85 G4double sal=0.0; 86 if (beta >= 1.0e-10) 86 if (beta >= 1.0e-10) 87 sal = incidentDirection.perp()/beta; 87 sal = incidentDirection.perp()/beta; 88 if (sal >= 1.0e-6) { 88 if (sal >= 1.0e-6) { 89 G4double b1 = incidentDirection.getX(); 89 G4double b1 = incidentDirection.getX(); 90 G4double b2 = incidentDirection.getY(); 90 G4double b2 = incidentDirection.getY(); 91 G4double b3 = incidentDirection.getZ(); 91 G4double b3 = incidentDirection.getZ(); 92 G4double cal = b3/beta; 92 G4double cal = b3/beta; 93 G4double t1 = c_tet+cal*s_tet*s_phi/sal; 93 G4double t1 = c_tet+cal*s_tet*s_phi/sal; 94 G4double t2 = s_tet/sal; 94 G4double t2 = s_tet/sal; 95 q1=(b1*t1+b2*t2*c_phi)/beta; 95 q1=(b1*t1+b2*t2*c_phi)/beta; 96 q2=(b2*t1-b1*t2*c_phi)/beta; 96 q2=(b2*t1-b1*t2*c_phi)/beta; 97 q3=(b3*t1/beta-t2*s_phi); 97 q3=(b3*t1/beta-t2*s_phi); 98 } else { 98 } else { 99 q1 = s_tet*c_phi; 99 q1 = s_tet*c_phi; 100 q2 = s_tet*s_phi; 100 q2 = s_tet*s_phi; 101 q3 = c_tet; 101 q3 = c_tet; 102 } 102 } 103 103 104 G4double xq = KinematicsUtils::momentumInC 104 G4double xq = KinematicsUtils::momentumInCM(sqrtS, 105 theParticle->getMass 105 theParticle->getMass(), 106 ParticleTable::getIN 106 ParticleTable::getINCLMass(createdType)); 107 q1 *= xq; 107 q1 *= xq; 108 q2 *= xq; 108 q2 *= xq; 109 q3 *= xq; 109 q3 *= xq; 110 110 111 ThreeVector createdMomentum(q1, q2, q3); 111 ThreeVector createdMomentum(q1, q2, q3); 112 ThreeVector createdPosition(theParticle->g 112 ThreeVector createdPosition(theParticle->getPosition()); 113 Particle *createdParticle = new Particle(c 113 Particle *createdParticle = new Particle(createdType, createdMomentum, createdPosition); 114 theParticle->setMomentum(-createdMomentum) 114 theParticle->setMomentum(-createdMomentum); 115 theParticle->adjustEnergyFromMomentum(); 115 theParticle->adjustEnergyFromMomentum(); 116 116 117 fs->addModifiedParticle(theParticle); 117 fs->addModifiedParticle(theParticle); 118 fs->addCreatedParticle(createdParticle); 118 fs->addCreatedParticle(createdParticle); 119 119 120 } 120 } 121 } 121 } 122 122