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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // INCL++ intra-nuclear cascade model 26 // INCL++ intra-nuclear cascade model 27 // Alain Boudard, CEA-Saclay, France 27 // Alain Boudard, CEA-Saclay, France 28 // Joseph Cugnon, University of Liege, Belgium 28 // Joseph Cugnon, University of Liege, Belgium 29 // Jean-Christophe David, CEA-Saclay, France 29 // Jean-Christophe David, CEA-Saclay, France 30 // Pekka Kaitaniemi, CEA-Saclay, France, and H 30 // Pekka Kaitaniemi, CEA-Saclay, France, and Helsinki Institute of Physics, Finland 31 // Sylvie Leray, CEA-Saclay, France 31 // Sylvie Leray, CEA-Saclay, France 32 // Davide Mancusi, CEA-Saclay, France 32 // Davide Mancusi, CEA-Saclay, France 33 // 33 // 34 #define INCLXX_IN_GEANT4_MODE 1 34 #define INCLXX_IN_GEANT4_MODE 1 35 35 36 #include "globals.hh" 36 #include "globals.hh" 37 37 38 #include "G4INCLPhaseSpaceKopylov.hh" 38 #include "G4INCLPhaseSpaceKopylov.hh" 39 #include "G4INCLRandom.hh" 39 #include "G4INCLRandom.hh" 40 #include "G4INCLKinematicsUtils.hh" 40 #include "G4INCLKinematicsUtils.hh" 41 #include <algorithm> 41 #include <algorithm> 42 #include <numeric> 42 #include <numeric> 43 #include <functional> 43 #include <functional> 44 44 45 namespace G4INCL { 45 namespace G4INCL { 46 46 47 G4double PhaseSpaceKopylov::betaKopylov(G4in 47 G4double PhaseSpaceKopylov::betaKopylov(G4int K) const { 48 G4int N = 3*K - 5; 48 G4int N = 3*K - 5; 49 G4double xN = G4double(N); 49 G4double xN = G4double(N); 50 G4double Fmax = std::sqrt(std::pow(xN/(xN+ 50 G4double Fmax = std::sqrt(std::pow(xN/(xN+1.),N)/(xN+1.)); 51 51 52 G4double F, chi; 52 G4double F, chi; 53 unsigned long loopCounter = 0; 53 unsigned long loopCounter = 0; 54 const unsigned long maxLoopCounter = 10000 54 const unsigned long maxLoopCounter = 10000000; 55 do { 55 do { 56 chi = Random::shoot(); 56 chi = Random::shoot(); 57 F = std::sqrt(std::pow(chi,N)*(1.-chi)); 57 F = std::sqrt(std::pow(chi,N)*(1.-chi)); 58 ++loopCounter; 58 ++loopCounter; 59 } while (loopCounter<maxLoopCounter && Fma 59 } while (loopCounter<maxLoopCounter && Fmax*Random::shoot() > F); /* Loop checking, 10.07.2015, D.Mancusi */ 60 return chi; 60 return chi; 61 } 61 } 62 62 63 void PhaseSpaceKopylov::generate(const G4dou 63 void PhaseSpaceKopylov::generate(const G4double sqrtS, ParticleList &particles) { 64 64 65 boostV.setX(0.0); 65 boostV.setX(0.0); 66 boostV.setY(0.0); 66 boostV.setY(0.0); 67 boostV.setZ(0.0); 67 boostV.setZ(0.0); 68 68 69 const std::size_t N = particles.size(); << 69 const size_t N = particles.size(); 70 masses.resize(N); 70 masses.resize(N); 71 sumMasses.resize(N); 71 sumMasses.resize(N); 72 std::transform(particles.begin(), particle << 72 std::transform(particles.begin(), particles.end(), masses.begin(), std::mem_fun(&Particle::getMass)); 73 std::partial_sum(masses.begin(), masses.en 73 std::partial_sum(masses.begin(), masses.end(), sumMasses.begin()); 74 74 75 G4double PFragMagCM = 0.0; 75 G4double PFragMagCM = 0.0; 76 G4double T = sqrtS-sumMasses.back(); 76 G4double T = sqrtS-sumMasses.back(); 77 // assert(T>-1.e-5); 77 // assert(T>-1.e-5); 78 if(T<0.) 78 if(T<0.) 79 T=0.; 79 T=0.; 80 80 81 // The first particle in the list will pic 81 // The first particle in the list will pick up all the recoil 82 Particle *restParticle = particles.front() 82 Particle *restParticle = particles.front(); 83 restParticle->setMass(sqrtS); 83 restParticle->setMass(sqrtS); 84 restParticle->adjustEnergyFromMomentum(); 84 restParticle->adjustEnergyFromMomentum(); 85 85 86 G4int k=G4int(N-1); << 86 G4int k=N-1; 87 for (auto p=particles.rbegin(); k>0; ++p, << 87 for (ParticleList::reverse_iterator p=particles.rbegin(); k>0; ++p, --k) { 88 const G4double mu = sumMasses[k-1]; 88 const G4double mu = sumMasses[k-1]; 89 T *= (k>1) ? betaKopylov(k) : 0.; 89 T *= (k>1) ? betaKopylov(k) : 0.; 90 90 91 const G4double restMass = mu + T; 91 const G4double restMass = mu + T; 92 92 93 PFragMagCM = KinematicsUtils::momentumIn 93 PFragMagCM = KinematicsUtils::momentumInCM(restParticle->getMass(), masses[k], restMass); 94 PFragCM = Random::normVector(PFragMagCM) 94 PFragCM = Random::normVector(PFragMagCM); 95 (*p)->setMomentum(PFragCM); 95 (*p)->setMomentum(PFragCM); 96 (*p)->adjustEnergyFromMomentum(); 96 (*p)->adjustEnergyFromMomentum(); 97 restParticle->setMass(restMass); 97 restParticle->setMass(restMass); 98 restParticle->setMomentum(-PFragCM); 98 restParticle->setMomentum(-PFragCM); 99 restParticle->adjustEnergyFromMomentum() 99 restParticle->adjustEnergyFromMomentum(); 100 100 101 (*p)->boost(boostV); 101 (*p)->boost(boostV); 102 restParticle->boost(boostV); 102 restParticle->boost(boostV); 103 103 104 boostV = -restParticle->boostVector(); 104 boostV = -restParticle->boostVector(); 105 } 105 } 106 restParticle->setMass(masses[0]); 106 restParticle->setMass(masses[0]); 107 restParticle->adjustEnergyFromMomentum(); 107 restParticle->adjustEnergyFromMomentum(); 108 } 108 } 109 109 110 } 110 } 111 111