Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // INCL++ intra-nuclear cascade model 26 // INCL++ intra-nuclear cascade model 27 // Alain Boudard, CEA-Saclay, France 27 // Alain Boudard, CEA-Saclay, France 28 // Joseph Cugnon, University of Liege, Belgium 28 // Joseph Cugnon, University of Liege, Belgium 29 // Jean-Christophe David, CEA-Saclay, France 29 // Jean-Christophe David, CEA-Saclay, France 30 // Pekka Kaitaniemi, CEA-Saclay, France, and H 30 // Pekka Kaitaniemi, CEA-Saclay, France, and Helsinki Institute of Physics, Finland 31 // Sylvie Leray, CEA-Saclay, France 31 // Sylvie Leray, CEA-Saclay, France 32 // Davide Mancusi, CEA-Saclay, France 32 // Davide Mancusi, CEA-Saclay, France 33 // 33 // 34 #define INCLXX_IN_GEANT4_MODE 1 34 #define INCLXX_IN_GEANT4_MODE 1 35 35 36 #include "globals.hh" 36 #include "globals.hh" 37 37 38 #include "G4INCLNNToNNEtaChannel.hh" 38 #include "G4INCLNNToNNEtaChannel.hh" 39 #include "G4INCLKinematicsUtils.hh" 39 #include "G4INCLKinematicsUtils.hh" 40 #include "G4INCLBinaryCollisionAvatar.hh" 40 #include "G4INCLBinaryCollisionAvatar.hh" 41 #include "G4INCLRandom.hh" 41 #include "G4INCLRandom.hh" 42 #include "G4INCLGlobals.hh" 42 #include "G4INCLGlobals.hh" 43 #include "G4INCLLogger.hh" 43 #include "G4INCLLogger.hh" 44 #include <algorithm> 44 #include <algorithm> 45 #include "G4INCLPhaseSpaceGenerator.hh" 45 #include "G4INCLPhaseSpaceGenerator.hh" 46 46 47 namespace G4INCL { 47 namespace G4INCL { 48 48 49 const G4double NNToNNEtaChannel::angularSlop 49 const G4double NNToNNEtaChannel::angularSlope = 6.; // why 6.? same as in multipions... 50 50 51 NNToNNEtaChannel::NNToNNEtaChannel(Particle 51 NNToNNEtaChannel::NNToNNEtaChannel(Particle *p1, Particle *p2) 52 : iso1(0), 52 : iso1(0), 53 iso2(0), 53 iso2(0), 54 particle1(p1), 54 particle1(p1), 55 particle2(p2) 55 particle2(p2) 56 {} 56 {} 57 57 58 NNToNNEtaChannel::~NNToNNEtaChannel(){ 58 NNToNNEtaChannel::~NNToNNEtaChannel(){ 59 59 60 } 60 } 61 61 62 void NNToNNEtaChannel::fillFinalState(FinalS 62 void NNToNNEtaChannel::fillFinalState(FinalState *fs) { 63 63 64 iso1=ParticleTable::getIsospin(particle1-> 64 iso1=ParticleTable::getIsospin(particle1->getType()); 65 iso2=ParticleTable::getIsospin(particle2-> 65 iso2=ParticleTable::getIsospin(particle2->getType()); 66 66 67 ParticleList list; 67 ParticleList list; 68 list.push_back(particle1); 68 list.push_back(particle1); 69 list.push_back(particle2); 69 list.push_back(particle2); 70 fs->addModifiedParticle(particle1); 70 fs->addModifiedParticle(particle1); 71 fs->addModifiedParticle(particle2); 71 fs->addModifiedParticle(particle2); 72 72 73 const G4double sqrtS = KinematicsUtils::to 73 const G4double sqrtS = KinematicsUtils::totalEnergyInCM(particle1, particle2); 74 74 75 const ParticleType tn1=ParticleTable::getN 75 const ParticleType tn1=ParticleTable::getNucleonType(iso1); 76 particle1->setType(tn1); 76 particle1->setType(tn1); 77 const ParticleType tn2=ParticleTable::getN 77 const ParticleType tn2=ParticleTable::getNucleonType(iso2); 78 particle2->setType(tn2); 78 particle2->setType(tn2); 79 const ThreeVector &rcolnucleon1 = particle 79 const ThreeVector &rcolnucleon1 = particle1->getPosition(); 80 const ThreeVector &rcolnucleon2 = particle 80 const ThreeVector &rcolnucleon2 = particle2->getPosition(); 81 const ThreeVector rcol = (rcolnucleon1+rco 81 const ThreeVector rcol = (rcolnucleon1+rcolnucleon2)*0.5; 82 const ThreeVector zero; 82 const ThreeVector zero; 83 ParticleType etaType=Eta; 83 ParticleType etaType=Eta; 84 Particle *etaCreated = new Particle(etaTyp 84 Particle *etaCreated = new Particle(etaType,zero,rcol); 85 list.push_back(etaCreated); 85 list.push_back(etaCreated); 86 fs->addCreatedParticle(etaCreated); 86 fs->addCreatedParticle(etaCreated); 87 87 88 G4int biasIndex = ((Random::shoot()<0.5) ? 88 G4int biasIndex = ((Random::shoot()<0.5) ? 0 : 1); 89 PhaseSpaceGenerator::generateBiased(sqrtS, 89 PhaseSpaceGenerator::generateBiased(sqrtS, list, biasIndex, angularSlope); 90 90 91 } 91 } 92 92 93 } 93 } 94 94