Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // INCL++ intra-nuclear cascade model 26 // INCL++ intra-nuclear cascade model 27 // Alain Boudard, CEA-Saclay, France 27 // Alain Boudard, CEA-Saclay, France 28 // Joseph Cugnon, University of Liege, Belgium 28 // Joseph Cugnon, University of Liege, Belgium 29 // Jean-Christophe David, CEA-Saclay, France 29 // Jean-Christophe David, CEA-Saclay, France 30 // Pekka Kaitaniemi, CEA-Saclay, France, and H 30 // Pekka Kaitaniemi, CEA-Saclay, France, and Helsinki Institute of Physics, Finland 31 // Sylvie Leray, CEA-Saclay, France 31 // Sylvie Leray, CEA-Saclay, France 32 // Davide Mancusi, CEA-Saclay, France 32 // Davide Mancusi, CEA-Saclay, France 33 // 33 // 34 #define INCLXX_IN_GEANT4_MODE 1 34 #define INCLXX_IN_GEANT4_MODE 1 35 35 36 #include "globals.hh" 36 #include "globals.hh" 37 37 38 #include "G4INCLNNToNLKChannel.hh" 38 #include "G4INCLNNToNLKChannel.hh" 39 #include "G4INCLKinematicsUtils.hh" 39 #include "G4INCLKinematicsUtils.hh" 40 #include "G4INCLBinaryCollisionAvatar.hh" 40 #include "G4INCLBinaryCollisionAvatar.hh" 41 #include "G4INCLRandom.hh" 41 #include "G4INCLRandom.hh" 42 #include "G4INCLGlobals.hh" 42 #include "G4INCLGlobals.hh" 43 #include "G4INCLLogger.hh" 43 #include "G4INCLLogger.hh" 44 #include <algorithm> 44 #include <algorithm> 45 #include "G4INCLPhaseSpaceGenerator.hh" 45 #include "G4INCLPhaseSpaceGenerator.hh" 46 46 47 namespace G4INCL { 47 namespace G4INCL { 48 48 49 const G4double NNToNLKChannel::angularSlope 49 const G4double NNToNLKChannel::angularSlope = 2.; // What is the exact effect? Sould be check 50 50 51 NNToNLKChannel::NNToNLKChannel(Particle *p1, 51 NNToNLKChannel::NNToNLKChannel(Particle *p1, Particle *p2) 52 : particle1(p1), particle2(p2) 52 : particle1(p1), particle2(p2) 53 {} 53 {} 54 54 55 NNToNLKChannel::~NNToNLKChannel(){} 55 NNToNLKChannel::~NNToNLKChannel(){} 56 56 57 void NNToNLKChannel::fillFinalState(FinalSta 57 void NNToNLKChannel::fillFinalState(FinalState *fs) { 58 58 59 const G4double sqrtS = KinematicsUtils::to 59 const G4double sqrtS = KinematicsUtils::totalEnergyInCM(particle1, particle2); 60 60 61 const G4int iso = ParticleTable::getIsospi 61 const G4int iso = ParticleTable::getIsospin(particle1->getType()) + ParticleTable::getIsospin(particle2->getType()); 62 62 63 ParticleType KaonType; 63 ParticleType KaonType; 64 particle2->setType(Lambda); 64 particle2->setType(Lambda); 65 65 66 if(iso == 2) KaonType = KPlus; 66 if(iso == 2) KaonType = KPlus; 67 else if(iso == -2) KaonType = KZero; 67 else if(iso == -2) KaonType = KZero; 68 else if(Random::shoot() < 0.5){ 68 else if(Random::shoot() < 0.5){ 69 particle1->setType(Proton); 69 particle1->setType(Proton); 70 KaonType = KZero; 70 KaonType = KZero; 71 } 71 } 72 else{ 72 else{ 73 particle1->setType(Neutron); 73 particle1->setType(Neutron); 74 KaonType = KPlus; 74 KaonType = KPlus; 75 } 75 } 76 76 77 ParticleList list; 77 ParticleList list; 78 list.push_back(particle1); 78 list.push_back(particle1); 79 list.push_back(particle2); 79 list.push_back(particle2); 80 const ThreeVector &rcol = particle2->getPo 80 const ThreeVector &rcol = particle2->getPosition(); 81 const ThreeVector zero; 81 const ThreeVector zero; 82 Particle *kaon = new Particle(KaonType,zer 82 Particle *kaon = new Particle(KaonType,zero,rcol); 83 list.push_back(kaon); 83 list.push_back(kaon); 84 84 85 if(Random::shoot()<0.5) PhaseSpaceGenerato 85 if(Random::shoot()<0.5) PhaseSpaceGenerator::generateBiased(sqrtS, list, 0, angularSlope); 86 else PhaseSpaceGenerator::generateBiased(s 86 else PhaseSpaceGenerator::generateBiased(sqrtS, list, 1, angularSlope); 87 87 88 fs->addModifiedParticle(particle1); 88 fs->addModifiedParticle(particle1); 89 fs->addModifiedParticle(particle2); 89 fs->addModifiedParticle(particle2); 90 fs->addCreatedParticle(kaon); 90 fs->addCreatedParticle(kaon); 91 91 92 } 92 } 93 } 93 } 94 94