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Geant4/processes/hadronic/models/inclxx/incl_physics/src/G4INCLNNToNLKChannel.cc

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Diff markup

Differences between /processes/hadronic/models/inclxx/incl_physics/src/G4INCLNNToNLKChannel.cc (Version 11.3.0) and /processes/hadronic/models/inclxx/incl_physics/src/G4INCLNNToNLKChannel.cc (Version 10.4)


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 25 //                                                 25 //
 26 // INCL++ intra-nuclear cascade model              26 // INCL++ intra-nuclear cascade model
 27 // Alain Boudard, CEA-Saclay, France               27 // Alain Boudard, CEA-Saclay, France
 28 // Joseph Cugnon, University of Liege, Belgium     28 // Joseph Cugnon, University of Liege, Belgium
 29 // Jean-Christophe David, CEA-Saclay, France       29 // Jean-Christophe David, CEA-Saclay, France
 30 // Pekka Kaitaniemi, CEA-Saclay, France, and H     30 // Pekka Kaitaniemi, CEA-Saclay, France, and Helsinki Institute of Physics, Finland
 31 // Sylvie Leray, CEA-Saclay, France                31 // Sylvie Leray, CEA-Saclay, France
 32 // Davide Mancusi, CEA-Saclay, France              32 // Davide Mancusi, CEA-Saclay, France
 33 //                                                 33 //
 34 #define INCLXX_IN_GEANT4_MODE 1                    34 #define INCLXX_IN_GEANT4_MODE 1
 35                                                    35 
 36 #include "globals.hh"                              36 #include "globals.hh"
 37                                                    37 
 38 #include "G4INCLNNToNLKChannel.hh"                 38 #include "G4INCLNNToNLKChannel.hh"
 39 #include "G4INCLKinematicsUtils.hh"                39 #include "G4INCLKinematicsUtils.hh"
 40 #include "G4INCLBinaryCollisionAvatar.hh"          40 #include "G4INCLBinaryCollisionAvatar.hh"
 41 #include "G4INCLRandom.hh"                         41 #include "G4INCLRandom.hh"
 42 #include "G4INCLGlobals.hh"                        42 #include "G4INCLGlobals.hh"
 43 #include "G4INCLLogger.hh"                         43 #include "G4INCLLogger.hh"
 44 #include <algorithm>                               44 #include <algorithm>
 45 #include "G4INCLPhaseSpaceGenerator.hh"            45 #include "G4INCLPhaseSpaceGenerator.hh"
 46                                                    46 
 47 namespace G4INCL {                                 47 namespace G4INCL {
 48                                                    48   
 49   const G4double NNToNLKChannel::angularSlope      49   const G4double NNToNLKChannel::angularSlope = 2.; // What is the exact effect? Sould be check
 50                                                    50   
 51   NNToNLKChannel::NNToNLKChannel(Particle *p1,     51   NNToNLKChannel::NNToNLKChannel(Particle *p1, Particle *p2)
 52     : particle1(p1), particle2(p2)                 52     : particle1(p1), particle2(p2)
 53     {}                                             53     {}
 54                                                    54   
 55   NNToNLKChannel::~NNToNLKChannel(){}              55   NNToNLKChannel::~NNToNLKChannel(){}
 56                                                    56   
 57   void NNToNLKChannel::fillFinalState(FinalSta     57   void NNToNLKChannel::fillFinalState(FinalState *fs) {
 58                                                    58     
 59     const G4double sqrtS = KinematicsUtils::to     59     const G4double sqrtS = KinematicsUtils::totalEnergyInCM(particle1, particle2);
 60                                                    60     
 61     const G4int iso = ParticleTable::getIsospi     61     const G4int iso = ParticleTable::getIsospin(particle1->getType()) + ParticleTable::getIsospin(particle2->getType());
 62                                                    62     
 63     ParticleType KaonType;                         63     ParticleType KaonType;
 64     particle2->setType(Lambda);                    64     particle2->setType(Lambda);
 65                                                    65     
 66     if(iso == 2) KaonType = KPlus;                 66     if(iso == 2) KaonType = KPlus;
 67     else if(iso == -2) KaonType = KZero;           67     else if(iso == -2) KaonType = KZero;
 68     else if(Random::shoot() < 0.5){                68     else if(Random::shoot() < 0.5){
 69       particle1->setType(Proton);                  69       particle1->setType(Proton);
 70       KaonType = KZero;                            70       KaonType = KZero;
 71     }                                              71     }
 72     else{                                          72     else{
 73       particle1->setType(Neutron);                 73       particle1->setType(Neutron);
 74       KaonType = KPlus;                            74       KaonType = KPlus;
 75     }                                              75     }
 76                                                    76     
 77     ParticleList list;                             77     ParticleList list;
 78     list.push_back(particle1);                     78     list.push_back(particle1);
 79     list.push_back(particle2);                     79     list.push_back(particle2);
 80     const ThreeVector &rcol = particle2->getPo     80     const ThreeVector &rcol = particle2->getPosition();
 81     const ThreeVector zero;                        81     const ThreeVector zero;
 82     Particle *kaon = new Particle(KaonType,zer     82     Particle *kaon = new Particle(KaonType,zero,rcol);
 83     list.push_back(kaon);                          83     list.push_back(kaon);
 84                                                    84     
 85     if(Random::shoot()<0.5) PhaseSpaceGenerato <<  85     PhaseSpaceGenerator::generateBiased(sqrtS, list, 0, angularSlope);
 86     else PhaseSpaceGenerator::generateBiased(s << 
 87                                                    86     
 88     fs->addModifiedParticle(particle1);            87     fs->addModifiedParticle(particle1);
 89     fs->addModifiedParticle(particle2);            88     fs->addModifiedParticle(particle2);
 90     fs->addCreatedParticle(kaon);                  89     fs->addCreatedParticle(kaon);
 91                                                    90     
 92   }                                                91   }
 93 }                                                  92 }
 94                                                    93