Geant4 Cross Reference |
1 // 1 2 // ******************************************* 3 // * License and Disclaimer 4 // * 5 // * The Geant4 software is copyright of th 6 // * the Geant4 Collaboration. It is provided 7 // * conditions of the Geant4 Software License 8 // * LICENSE and available at http://cern.ch/ 9 // * include a list of copyright holders. 10 // * 11 // * Neither the authors of this software syst 12 // * institutes,nor the agencies providing fin 13 // * work make any representation or warran 14 // * regarding this software system or assum 15 // * use. Please see the license in the file 16 // * for the full disclaimer and the limitatio 17 // * 18 // * This code implementation is the result 19 // * technical work of the GEANT4 collaboratio 20 // * By using, copying, modifying or distri 21 // * any work based on the software) you ag 22 // * use in resulting scientific publicati 23 // * acceptance of all terms of the Geant4 Sof 24 // ******************************************* 25 // 26 // INCL++ intra-nuclear cascade model 27 // Alain Boudard, CEA-Saclay, France 28 // Joseph Cugnon, University of Liege, Belgium 29 // Jean-Christophe David, CEA-Saclay, France 30 // Pekka Kaitaniemi, CEA-Saclay, France, and H 31 // Sylvie Leray, CEA-Saclay, France 32 // Davide Mancusi, CEA-Saclay, France 33 // 34 #define INCLXX_IN_GEANT4_MODE 1 35 36 #include "globals.hh" 37 38 #include "G4INCLCascadeAction.hh" 39 #include "G4INCLLogger.hh" 40 #include "G4INCLRandom.hh" 41 42 namespace G4INCL { 43 44 CascadeAction::CascadeAction() : 45 stepCounter(0) 46 {} 47 48 CascadeAction::~CascadeAction() 49 {} 50 51 void CascadeAction::beforeRunAction(Config c 52 beforeRunDefaultAction(config); 53 beforeRunUserAction(config); 54 } 55 56 void CascadeAction::beforeCascadeAction(IPro 57 beforeCascadeDefaultAction(pm); 58 beforeCascadeUserAction(pm); 59 } 60 61 void CascadeAction::beforePropagationAction( 62 beforePropagationDefaultAction(pm); 63 beforePropagationUserAction(pm); 64 } 65 66 void CascadeAction::beforeAvatarAction(IAvat 67 beforeAvatarDefaultAction(a, n); 68 beforeAvatarUserAction(a, n); 69 } 70 71 void CascadeAction::afterAvatarAction(IAvata 72 afterAvatarDefaultAction(a, n, fs); 73 afterAvatarUserAction(a, n, fs); 74 } 75 76 void CascadeAction::afterPropagationAction(I 77 afterPropagationDefaultAction(pm, avatar); 78 afterPropagationUserAction(pm, avatar); 79 } 80 81 void CascadeAction::afterCascadeAction(Nucle 82 afterCascadeDefaultAction(n); 83 afterCascadeUserAction(n); 84 } 85 86 void CascadeAction::afterRunAction() { 87 afterRunDefaultAction(); 88 afterRunUserAction(); 89 } 90 91 92 93 void CascadeAction::beforeRunDefaultAction(C 94 95 void CascadeAction::beforeCascadeDefaultActi 96 97 void CascadeAction::beforePropagationDefault 98 // assert(pm->getNucleus()->getStore()->ge 99 } 100 101 void CascadeAction::beforeAvatarDefaultActio 102 n->getStore()->getBook().incrementAvatars( 103 INCL_DEBUG("Random seeds before avatar " < 104 << G4INCL::Random::getSeeds() << '\n 105 INCL_DEBUG("Next avatar:" << '\n' << a->du 106 } 107 108 void CascadeAction::afterAvatarDefaultAction 109 110 if(!fs) // do nothing if there is no final 111 return; 112 113 INCL_DEBUG("Random seeds after avatar " << 114 << G4INCL::Random::getSeeds() << '\n 115 116 ParticleList const &modified = fs->getModi 117 for(ParticleIter p=modified.begin(), e=mod 118 if(a->isACollision()) 119 (*p)->incrementNumberOfCollisions(); 120 else if(a->isADecay()) 121 (*p)->incrementNumberOfDecays(); 122 123 ParticleList const &created = fs->getCreat 124 for(ParticleIter p=created.begin(), e=crea 125 if(a->isACollision()) 126 (*p)->incrementNumberOfCollisions(); 127 else if(a->isADecay()) 128 (*p)->incrementNumberOfDecays(); 129 130 } 131 132 void CascadeAction::afterPropagationDefaultA 133 134 ++stepCounter; // Increment the step count 135 136 #ifdef INCL_DEBUG_LOG 137 // INCL_DATABLOCK(pm->getNucleus()->getS 138 #endif 139 } 140 141 void CascadeAction::afterCascadeDefaultActio 142 143 void CascadeAction::afterRunDefaultAction() 144 145 } 146