Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/processes/hadronic/models/inclxx/incl_physics/src/G4INCLCascadeAction.cc

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Diff markup

Differences between /processes/hadronic/models/inclxx/incl_physics/src/G4INCLCascadeAction.cc (Version 11.3.0) and /processes/hadronic/models/inclxx/incl_physics/src/G4INCLCascadeAction.cc (Version 8.3.p2)


  1 //                                                  1 
  2 // *******************************************    
  3 // * License and Disclaimer                       
  4 // *                                              
  5 // * The  Geant4 software  is  copyright of th    
  6 // * the Geant4 Collaboration.  It is provided    
  7 // * conditions of the Geant4 Software License    
  8 // * LICENSE and available at  http://cern.ch/    
  9 // * include a list of copyright holders.         
 10 // *                                              
 11 // * Neither the authors of this software syst    
 12 // * institutes,nor the agencies providing fin    
 13 // * work  make  any representation or  warran    
 14 // * regarding  this  software system or assum    
 15 // * use.  Please see the license in the file     
 16 // * for the full disclaimer and the limitatio    
 17 // *                                              
 18 // * This  code  implementation is the result     
 19 // * technical work of the GEANT4 collaboratio    
 20 // * By using,  copying,  modifying or  distri    
 21 // * any work based  on the software)  you  ag    
 22 // * use  in  resulting  scientific  publicati    
 23 // * acceptance of all terms of the Geant4 Sof    
 24 // *******************************************    
 25 //                                                
 26 // INCL++ intra-nuclear cascade model             
 27 // Alain Boudard, CEA-Saclay, France              
 28 // Joseph Cugnon, University of Liege, Belgium    
 29 // Jean-Christophe David, CEA-Saclay, France      
 30 // Pekka Kaitaniemi, CEA-Saclay, France, and H    
 31 // Sylvie Leray, CEA-Saclay, France               
 32 // Davide Mancusi, CEA-Saclay, France             
 33 //                                                
 34 #define INCLXX_IN_GEANT4_MODE 1                   
 35                                                   
 36 #include "globals.hh"                             
 37                                                   
 38 #include "G4INCLCascadeAction.hh"                 
 39 #include "G4INCLLogger.hh"                        
 40 #include "G4INCLRandom.hh"                        
 41                                                   
 42 namespace G4INCL {                                
 43                                                   
 44   CascadeAction::CascadeAction() :                
 45     stepCounter(0)                                
 46   {}                                              
 47                                                   
 48   CascadeAction::~CascadeAction()                 
 49   {}                                              
 50                                                   
 51   void CascadeAction::beforeRunAction(Config c    
 52     beforeRunDefaultAction(config);               
 53     beforeRunUserAction(config);                  
 54   }                                               
 55                                                   
 56   void CascadeAction::beforeCascadeAction(IPro    
 57     beforeCascadeDefaultAction(pm);               
 58     beforeCascadeUserAction(pm);                  
 59   }                                               
 60                                                   
 61   void CascadeAction::beforePropagationAction(    
 62     beforePropagationDefaultAction(pm);           
 63     beforePropagationUserAction(pm);              
 64   }                                               
 65                                                   
 66   void CascadeAction::beforeAvatarAction(IAvat    
 67     beforeAvatarDefaultAction(a, n);              
 68     beforeAvatarUserAction(a, n);                 
 69   }                                               
 70                                                   
 71   void CascadeAction::afterAvatarAction(IAvata    
 72     afterAvatarDefaultAction(a, n, fs);           
 73     afterAvatarUserAction(a, n, fs);              
 74   }                                               
 75                                                   
 76   void CascadeAction::afterPropagationAction(I    
 77     afterPropagationDefaultAction(pm, avatar);    
 78     afterPropagationUserAction(pm, avatar);       
 79   }                                               
 80                                                   
 81   void CascadeAction::afterCascadeAction(Nucle    
 82     afterCascadeDefaultAction(n);                 
 83     afterCascadeUserAction(n);                    
 84   }                                               
 85                                                   
 86   void CascadeAction::afterRunAction() {          
 87     afterRunDefaultAction();                      
 88     afterRunUserAction();                         
 89   }                                               
 90                                                   
 91                                                   
 92                                                   
 93   void CascadeAction::beforeRunDefaultAction(C    
 94                                                   
 95   void CascadeAction::beforeCascadeDefaultActi    
 96                                                   
 97   void CascadeAction::beforePropagationDefault    
 98     // assert(pm->getNucleus()->getStore()->ge    
 99   }                                               
100                                                   
101   void CascadeAction::beforeAvatarDefaultActio    
102     n->getStore()->getBook().incrementAvatars(    
103     INCL_DEBUG("Random seeds before avatar " <    
104           << G4INCL::Random::getSeeds() << '\n    
105     INCL_DEBUG("Next avatar:" << '\n' << a->du    
106   }                                               
107                                                   
108   void CascadeAction::afterAvatarDefaultAction    
109                                                   
110     if(!fs) // do nothing if there is no final    
111       return;                                     
112                                                   
113     INCL_DEBUG("Random seeds after avatar " <<    
114           << G4INCL::Random::getSeeds() << '\n    
115                                                   
116     ParticleList const &modified = fs->getModi    
117     for(ParticleIter p=modified.begin(), e=mod    
118       if(a->isACollision())                       
119         (*p)->incrementNumberOfCollisions();      
120       else if(a->isADecay())                      
121         (*p)->incrementNumberOfDecays();          
122                                                   
123     ParticleList const &created = fs->getCreat    
124     for(ParticleIter p=created.begin(), e=crea    
125       if(a->isACollision())                       
126         (*p)->incrementNumberOfCollisions();      
127       else if(a->isADecay())                      
128         (*p)->incrementNumberOfDecays();          
129                                                   
130   }                                               
131                                                   
132   void CascadeAction::afterPropagationDefaultA    
133                                                   
134     ++stepCounter; // Increment the step count    
135                                                   
136 #ifdef INCL_DEBUG_LOG                             
137     //   INCL_DATABLOCK(pm->getNucleus()->getS    
138 #endif                                            
139   }                                               
140                                                   
141   void CascadeAction::afterCascadeDefaultActio    
142                                                   
143   void CascadeAction::afterRunDefaultAction()     
144                                                   
145 }                                                 
146