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Geant4/processes/hadronic/models/inclxx/incl_physics/src/G4INCLCascadeAction.cc

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Diff markup

Differences between /processes/hadronic/models/inclxx/incl_physics/src/G4INCLCascadeAction.cc (Version 11.3.0) and /processes/hadronic/models/inclxx/incl_physics/src/G4INCLCascadeAction.cc (Version 10.1)


  1 //                                                  1 //
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 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 // INCL++ intra-nuclear cascade model              26 // INCL++ intra-nuclear cascade model
 27 // Alain Boudard, CEA-Saclay, France               27 // Alain Boudard, CEA-Saclay, France
 28 // Joseph Cugnon, University of Liege, Belgium     28 // Joseph Cugnon, University of Liege, Belgium
 29 // Jean-Christophe David, CEA-Saclay, France       29 // Jean-Christophe David, CEA-Saclay, France
 30 // Pekka Kaitaniemi, CEA-Saclay, France, and H     30 // Pekka Kaitaniemi, CEA-Saclay, France, and Helsinki Institute of Physics, Finland
 31 // Sylvie Leray, CEA-Saclay, France                31 // Sylvie Leray, CEA-Saclay, France
 32 // Davide Mancusi, CEA-Saclay, France              32 // Davide Mancusi, CEA-Saclay, France
 33 //                                                 33 //
 34 #define INCLXX_IN_GEANT4_MODE 1                    34 #define INCLXX_IN_GEANT4_MODE 1
 35                                                    35 
 36 #include "globals.hh"                              36 #include "globals.hh"
 37                                                    37 
 38 #include "G4INCLCascadeAction.hh"                  38 #include "G4INCLCascadeAction.hh"
 39 #include "G4INCLLogger.hh"                         39 #include "G4INCLLogger.hh"
 40 #include "G4INCLRandom.hh"                         40 #include "G4INCLRandom.hh"
 41                                                    41 
 42 namespace G4INCL {                                 42 namespace G4INCL {
 43                                                    43 
 44   CascadeAction::CascadeAction() :                 44   CascadeAction::CascadeAction() :
 45     stepCounter(0)                                 45     stepCounter(0)
 46   {}                                               46   {}
 47                                                    47 
 48   CascadeAction::~CascadeAction()                  48   CascadeAction::~CascadeAction()
 49   {}                                               49   {}
 50                                                    50 
 51   void CascadeAction::beforeRunAction(Config c     51   void CascadeAction::beforeRunAction(Config const *config) {
 52     beforeRunDefaultAction(config);                52     beforeRunDefaultAction(config);
 53     beforeRunUserAction(config);                   53     beforeRunUserAction(config);
 54   }                                                54   }
 55                                                    55 
 56   void CascadeAction::beforeCascadeAction(IPro     56   void CascadeAction::beforeCascadeAction(IPropagationModel *pm) {
 57     beforeCascadeDefaultAction(pm);                57     beforeCascadeDefaultAction(pm);
 58     beforeCascadeUserAction(pm);                   58     beforeCascadeUserAction(pm);
 59   }                                                59   }
 60                                                    60 
 61   void CascadeAction::beforePropagationAction(     61   void CascadeAction::beforePropagationAction(IPropagationModel *pm) {
 62     beforePropagationDefaultAction(pm);            62     beforePropagationDefaultAction(pm);
 63     beforePropagationUserAction(pm);               63     beforePropagationUserAction(pm);
 64   }                                                64   }
 65                                                    65 
 66   void CascadeAction::beforeAvatarAction(IAvat     66   void CascadeAction::beforeAvatarAction(IAvatar *a, Nucleus *n) {
 67     beforeAvatarDefaultAction(a, n);               67     beforeAvatarDefaultAction(a, n);
 68     beforeAvatarUserAction(a, n);                  68     beforeAvatarUserAction(a, n);
 69   }                                                69   }
 70                                                    70 
 71   void CascadeAction::afterAvatarAction(IAvata     71   void CascadeAction::afterAvatarAction(IAvatar *a, Nucleus *n, FinalState *fs) {
 72     afterAvatarDefaultAction(a, n, fs);            72     afterAvatarDefaultAction(a, n, fs);
 73     afterAvatarUserAction(a, n, fs);               73     afterAvatarUserAction(a, n, fs);
 74   }                                                74   }
 75                                                    75 
 76   void CascadeAction::afterPropagationAction(I     76   void CascadeAction::afterPropagationAction(IPropagationModel *pm, IAvatar *avatar) {
 77     afterPropagationDefaultAction(pm, avatar);     77     afterPropagationDefaultAction(pm, avatar);
 78     afterPropagationUserAction(pm, avatar);        78     afterPropagationUserAction(pm, avatar);
 79   }                                                79   }
 80                                                    80 
 81   void CascadeAction::afterCascadeAction(Nucle     81   void CascadeAction::afterCascadeAction(Nucleus *n) {
 82     afterCascadeDefaultAction(n);                  82     afterCascadeDefaultAction(n);
 83     afterCascadeUserAction(n);                     83     afterCascadeUserAction(n);
 84   }                                                84   }
 85                                                    85 
 86   void CascadeAction::afterRunAction() {           86   void CascadeAction::afterRunAction() {
 87     afterRunDefaultAction();                       87     afterRunDefaultAction();
 88     afterRunUserAction();                          88     afterRunUserAction();
 89   }                                                89   }
 90                                                    90 
 91                                                    91 
 92                                                    92 
 93   void CascadeAction::beforeRunDefaultAction(C     93   void CascadeAction::beforeRunDefaultAction(Config const * /*pm*/) {}
 94                                                    94 
 95   void CascadeAction::beforeCascadeDefaultActi     95   void CascadeAction::beforeCascadeDefaultAction(IPropagationModel * /*pm*/) {}
 96                                                    96 
 97   void CascadeAction::beforePropagationDefault     97   void CascadeAction::beforePropagationDefaultAction(IPropagationModel * /*pm*/) {
 98     // assert(pm->getNucleus()->getStore()->ge     98     // assert(pm->getNucleus()->getStore()->getBook().getCascading() == pm->getNucleus()->getStore()->countCascading());
 99   }                                                99   }
100                                                   100 
101   void CascadeAction::beforeAvatarDefaultActio    101   void CascadeAction::beforeAvatarDefaultAction(IAvatar *a, Nucleus *n) {
102     n->getStore()->getBook().incrementAvatars(    102     n->getStore()->getBook().incrementAvatars(a->getType());
103     INCL_DEBUG("Random seeds before avatar " <    103     INCL_DEBUG("Random seeds before avatar " << a->getID() << ": "
104           << G4INCL::Random::getSeeds() << '\n    104           << G4INCL::Random::getSeeds() << '\n');
105     INCL_DEBUG("Next avatar:" << '\n' << a->du    105     INCL_DEBUG("Next avatar:" << '\n' << a->dump() << '\n');
106   }                                               106   }
107                                                   107 
108   void CascadeAction::afterAvatarDefaultAction    108   void CascadeAction::afterAvatarDefaultAction(IAvatar *a, Nucleus * /*n*/, FinalState *fs) {
109                                                   109 
110     if(!fs) // do nothing if there is no final    110     if(!fs) // do nothing if there is no final state
111       return;                                     111       return;
112                                                   112 
113     INCL_DEBUG("Random seeds after avatar " <<    113     INCL_DEBUG("Random seeds after avatar " << a->getID() << ": "
114           << G4INCL::Random::getSeeds() << '\n    114           << G4INCL::Random::getSeeds() << '\n');
115                                                   115 
116     ParticleList const &modified = fs->getModi    116     ParticleList const &modified = fs->getModifiedParticles();
117     for(ParticleIter p=modified.begin(), e=mod    117     for(ParticleIter p=modified.begin(), e=modified.end(); p!=e; ++p )
118       if(a->isACollision())                       118       if(a->isACollision())
119         (*p)->incrementNumberOfCollisions();      119         (*p)->incrementNumberOfCollisions();
120       else if(a->isADecay())                      120       else if(a->isADecay())
121         (*p)->incrementNumberOfDecays();          121         (*p)->incrementNumberOfDecays();
122                                                   122 
123     ParticleList const &created = fs->getCreat    123     ParticleList const &created = fs->getCreatedParticles();
124     for(ParticleIter p=created.begin(), e=crea    124     for(ParticleIter p=created.begin(), e=created.end(); p!=e; ++p )
125       if(a->isACollision())                       125       if(a->isACollision())
126         (*p)->incrementNumberOfCollisions();      126         (*p)->incrementNumberOfCollisions();
127       else if(a->isADecay())                      127       else if(a->isADecay())
128         (*p)->incrementNumberOfDecays();          128         (*p)->incrementNumberOfDecays();
129                                                   129 
130   }                                               130   }
131                                                   131 
132   void CascadeAction::afterPropagationDefaultA    132   void CascadeAction::afterPropagationDefaultAction(IPropagationModel * /* pm */,
133                                                   133                                                 IAvatar * /*avatar */) {
134     ++stepCounter; // Increment the step count    134     ++stepCounter; // Increment the step counter
135                                                   135 
136 #ifdef INCL_DEBUG_LOG                             136 #ifdef INCL_DEBUG_LOG
137     //   INCL_DATABLOCK(pm->getNucleus()->getS    137     //   INCL_DATABLOCK(pm->getNucleus()->getStore()->printParticleConfiguration());
138 #endif                                            138 #endif
139   }                                               139   }
140                                                   140 
141   void CascadeAction::afterCascadeDefaultActio    141   void CascadeAction::afterCascadeDefaultAction(Nucleus * /*pm*/) {}
142                                                   142 
143   void CascadeAction::afterRunDefaultAction()     143   void CascadeAction::afterRunDefaultAction() {}
144                                                   144 
145 }                                                 145 }
146                                                   146