Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // INCL++ intra-nuclear cascade model 26 // INCL++ intra-nuclear cascade model 27 // Alain Boudard, CEA-Saclay, France << 27 // Pekka Kaitaniemi, CEA and Helsinki Institute of Physics 28 // Joseph Cugnon, University of Liege, Belgium << 28 // Davide Mancusi, CEA 29 // Jean-Christophe David, CEA-Saclay, France << 29 // Alain Boudard, CEA 30 // Pekka Kaitaniemi, CEA-Saclay, France, and H << 30 // Sylvie Leray, CEA 31 // Sylvie Leray, CEA-Saclay, France << 31 // Joseph Cugnon, University of Liege 32 // Davide Mancusi, CEA-Saclay, France << 32 // >> 33 // INCL++ revision: v5.0_rc3 33 // 34 // 34 #define INCLXX_IN_GEANT4_MODE 1 35 #define INCLXX_IN_GEANT4_MODE 1 35 36 36 #include "globals.hh" 37 #include "globals.hh" 37 38 38 #ifndef G4INCLDECAYAVATAR_HH_ 39 #ifndef G4INCLDECAYAVATAR_HH_ 39 #define G4INCLDECAYAVATAR_HH_ 40 #define G4INCLDECAYAVATAR_HH_ 40 41 41 #include "G4INCLInteractionAvatar.hh" 42 #include "G4INCLInteractionAvatar.hh" 42 #include "G4INCLIChannel.hh" 43 #include "G4INCLIChannel.hh" 43 #include "G4INCLParticle.hh" 44 #include "G4INCLParticle.hh" 44 #include "G4INCLNucleus.hh" 45 #include "G4INCLNucleus.hh" 45 #include "G4INCLAllocationPool.hh" << 46 46 47 namespace G4INCL { 47 namespace G4INCL { 48 48 49 /** 49 /** 50 * Decay avatar 50 * Decay avatar 51 * 51 * 52 * The reflection avatar is created when a p 52 * The reflection avatar is created when a particle reaches the boundary of the nucleus. 53 * At this point it can either be reflected << 53 * At this poG4int it can either be reflected from the boundary or exit the nucleus. 54 */ 54 */ 55 class DecayAvatar: public InteractionAvatar 55 class DecayAvatar: public InteractionAvatar { 56 public: 56 public: 57 DecayAvatar(G4INCL::Particle *aParticle, G 57 DecayAvatar(G4INCL::Particle *aParticle, G4double time, G4INCL::Nucleus *aNucleus, G4bool force=false); 58 DecayAvatar(G4INCL::Particle *aParticle, G << 59 virtual ~DecayAvatar(); 58 virtual ~DecayAvatar(); 60 59 61 IChannel* getChannel(); << 60 G4INCL::IChannel* getChannel() const; 62 void fillFinalState(FinalState *fs); << 61 G4INCL::FinalState* getFinalState() const; 63 62 64 virtual void preInteraction(); 63 virtual void preInteraction(); 65 virtual void postInteraction(FinalState *f << 64 virtual FinalState *postInteraction(FinalState *); 66 65 67 ParticleList getParticles() const { 66 ParticleList getParticles() const { 68 ParticleList theParticleList; 67 ParticleList theParticleList; 69 theParticleList.push_back(particle1); 68 theParticleList.push_back(particle1); 70 return theParticleList; 69 return theParticleList; 71 } 70 } 72 71 73 std::string dump() const; 72 std::string dump() const; 74 private: 73 private: 75 G4bool forced; 74 G4bool forced; 76 ThreeVector const incidentDirection; << 75 ThreeVector const &incidentDirection; 77 << 78 INCL_DECLARE_ALLOCATION_POOL(DecayAvatar) << 79 }; 76 }; 80 77 81 } 78 } 82 79 83 #endif /* G4INCLDECAYAVATAR_HH_ */ 80 #endif /* G4INCLDECAYAVATAR_HH_ */ 84 81