Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // >> 27 // $Id: G4VElasticCollision.cc,v 1.3 2006-06-29 20:41:53 gunter Exp $ // 27 28 28 #include "globals.hh" 29 #include "globals.hh" 29 #include "G4VElasticCollision.hh" 30 #include "G4VElasticCollision.hh" 30 #include "G4KineticTrack.hh" 31 #include "G4KineticTrack.hh" 31 #include "G4VCrossSectionSource.hh" 32 #include "G4VCrossSectionSource.hh" 32 #include "G4Proton.hh" 33 #include "G4Proton.hh" 33 #include "G4Neutron.hh" 34 #include "G4Neutron.hh" 34 #include "G4XNNElastic.hh" 35 #include "G4XNNElastic.hh" 35 #include "G4AngularDistribution.hh" 36 #include "G4AngularDistribution.hh" 36 #include "G4ThreeVector.hh" 37 #include "G4ThreeVector.hh" 37 #include "G4LorentzVector.hh" 38 #include "G4LorentzVector.hh" 38 #include "G4LorentzRotation.hh" 39 #include "G4LorentzRotation.hh" 39 #include "G4KineticTrackVector.hh" 40 #include "G4KineticTrackVector.hh" 40 #include "G4AngularDistributionNP.hh" // np 41 #include "G4AngularDistributionNP.hh" // np scattering 41 #include "G4AngularDistributionPP.hh" // nn 42 #include "G4AngularDistributionPP.hh" // nn and pp scattering 42 #include <typeinfo> 43 #include <typeinfo> 43 44 44 G4VElasticCollision::G4VElasticCollision() 45 G4VElasticCollision::G4VElasticCollision() 45 { 46 { 46 } 47 } 47 48 48 49 49 G4VElasticCollision::~G4VElasticCollision() 50 G4VElasticCollision::~G4VElasticCollision() 50 { } 51 { } 51 52 52 53 53 G4KineticTrackVector* G4VElasticCollision::Fin 54 G4KineticTrackVector* G4VElasticCollision::FinalState(const G4KineticTrack& trk1, 54 const G4KineticTrack& trk2) 55 const G4KineticTrack& trk2) const 55 { 56 { 56 const G4VAngularDistribution* angDistributio 57 const G4VAngularDistribution* angDistribution; 57 58 58 angDistribution = GetAngularDistribution(); 59 angDistribution = GetAngularDistribution(); 59 60 60 61 61 G4LorentzVector pCM=trk1.Get4Momentum() + tr 62 G4LorentzVector pCM=trk1.Get4Momentum() + trk2.Get4Momentum(); 62 63 63 G4LorentzRotation toLabFrame(pCM.boostVector 64 G4LorentzRotation toLabFrame(pCM.boostVector()); 64 G4LorentzVector Ptmp=toLabFrame.inverse() * 65 G4LorentzVector Ptmp=toLabFrame.inverse() * trk1.Get4Momentum(); //trk1 in CMS 65 G4LorentzRotation toZ; 66 G4LorentzRotation toZ; 66 toZ.rotateZ(-Ptmp.phi()); 67 toZ.rotateZ(-Ptmp.phi()); 67 toZ.rotateY(-Ptmp.theta()); 68 toZ.rotateY(-Ptmp.theta()); 68 toLabFrame *= toZ.inverse(); 69 toLabFrame *= toZ.inverse(); 69 70 70 G4double S = pCM.mag2(); 71 G4double S = pCM.mag2(); 71 G4double m10 = trk1.GetDefinition()->GetPDGM 72 G4double m10 = trk1.GetDefinition()->GetPDGMass(); 72 G4double m20 = trk2.GetDefinition()->GetPDGM 73 G4double m20 = trk2.GetDefinition()->GetPDGMass(); 73 if(S-(m10+m20)*(m10+m20) < 0) return new G4K 74 if(S-(m10+m20)*(m10+m20) < 0) return new G4KineticTrackVector; 74 75 75 G4double m_1 = trk1.GetActualMass(); 76 G4double m_1 = trk1.GetActualMass(); 76 G4double m_2 = trk2.GetActualMass(); 77 G4double m_2 = trk2.GetActualMass(); 77 78 78 // Angles of outgoing particles 79 // Angles of outgoing particles 79 G4double cosTheta = angDistribution->CosThet 80 G4double cosTheta = angDistribution->CosTheta(S,m_1,m_2); 80 81 81 if ( (trk1.GetDefinition() == G4Proton::Pro 82 if ( (trk1.GetDefinition() == G4Proton::Proton() || trk1.GetDefinition() == G4Neutron::Neutron() ) 82 &&(trk2.GetDefinition() == G4Proton::Pro 83 &&(trk2.GetDefinition() == G4Proton::Proton() || trk2.GetDefinition() == G4Neutron::Neutron() ) ) 83 { 84 { 84 if ( trk1.GetDefinition() == trk2.GetDef 85 if ( trk1.GetDefinition() == trk2.GetDefinition() ) 85 { 86 { 86 if ( trk1.GetDefinition() == G4Proton::Pro 87 if ( trk1.GetDefinition() == G4Proton::Proton() ) 87 { 88 { 88 // G4cout << "scatterangle pp " << cosT 89 // G4cout << "scatterangle pp " << cosTheta 89 // << " " << typeid(*angDistribu 90 // << " " << typeid(*angDistribution).name() << G4endl; 90 } else { 91 } else { 91 // G4cout << "scatterangle nn " << cosT 92 // G4cout << "scatterangle nn " << cosTheta 92 // << " " << typeid(*angDistribu 93 // << " " << typeid(*angDistribution).name() << G4endl; 93 } 94 } 94 } else { 95 } else { 95 // G4cout << "scatterangle pn " << cosTheta 96 // G4cout << "scatterangle pn " << cosTheta 96 // << " " << typeid(*angDistribu 97 // << " " << typeid(*angDistribution).name() << G4endl; 97 } 98 } 98 } else { 99 } else { 99 // G4cout << "scatterangle other " << cos 100 // G4cout << "scatterangle other " << cosTheta 100 // << " " << typeid(*angDistribu 101 // << " " << typeid(*angDistribution).name() << G4endl; 101 } 102 } 102 103 103 G4double phi = angDistribution->Phi(); 104 G4double phi = angDistribution->Phi(); 104 G4double Theta = std::acos(cosTheta); 105 G4double Theta = std::acos(cosTheta); 105 106 106 // Unit vector of three-momentum 107 // Unit vector of three-momentum 107 G4ThreeVector pFinal1(std::sin(Theta)*std::c 108 G4ThreeVector pFinal1(std::sin(Theta)*std::cos(phi), std::sin(Theta)*std::sin(phi), cosTheta); 108 // Three momentum in cm system 109 // Three momentum in cm system 109 G4double pInCM = std::sqrt((S-(m10+m20)*(m10 110 G4double pInCM = std::sqrt((S-(m10+m20)*(m10+m20))*(S-(m10-m20)*(m10-m20))/(4.*S)); 110 pFinal1 = pFinal1 * pInCM; 111 pFinal1 = pFinal1 * pInCM; 111 G4ThreeVector pFinal2 = -pFinal1; 112 G4ThreeVector pFinal2 = -pFinal1; 112 113 113 G4double eFinal1 = std::sqrt(pFinal1.mag2() 114 G4double eFinal1 = std::sqrt(pFinal1.mag2() + m10*m10); 114 G4double eFinal2 = std::sqrt(pFinal2.mag2() 115 G4double eFinal2 = std::sqrt(pFinal2.mag2() + m20*m20); 115 116 116 G4LorentzVector p4Final1(pFinal1, eFinal1); 117 G4LorentzVector p4Final1(pFinal1, eFinal1); 117 G4LorentzVector p4Final2(pFinal2, eFinal2); 118 G4LorentzVector p4Final2(pFinal2, eFinal2); 118 119 119 // Lorentz transformation 120 // Lorentz transformation 120 p4Final1 *= toLabFrame; 121 p4Final1 *= toLabFrame; 121 p4Final2 *= toLabFrame; 122 p4Final2 *= toLabFrame; 122 123 123 // Final tracks are copies of incoming ones, 124 // Final tracks are copies of incoming ones, with modified 4-momenta 124 G4KineticTrack* final1 = new G4KineticTrack( 125 G4KineticTrack* final1 = new G4KineticTrack(trk1); 125 final1->Set4Momentum(p4Final1); 126 final1->Set4Momentum(p4Final1); 126 G4KineticTrack* final2 = new G4KineticTrack( 127 G4KineticTrack* final2 = new G4KineticTrack(trk2); 127 final2->Set4Momentum(p4Final2); 128 final2->Set4Momentum(p4Final2); 128 129 129 G4KineticTrackVector* finalTracks = new G4Ki 130 G4KineticTrackVector* finalTracks = new G4KineticTrackVector; 130 finalTracks->push_back(final1); 131 finalTracks->push_back(final1); 131 finalTracks->push_back(final2); 132 finalTracks->push_back(final2); 132 133 133 return finalTracks; 134 return finalTracks; 134 } 135 } 135 136