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Geant4/processes/hadronic/models/im_r_matrix/src/G4VElasticCollision.cc

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Diff markup

Differences between /processes/hadronic/models/im_r_matrix/src/G4VElasticCollision.cc (Version 11.3.0) and /processes/hadronic/models/im_r_matrix/src/G4VElasticCollision.cc (Version 10.0.p1)


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                                                   >>  27 // $Id: G4VElasticCollision.cc,v 1.3 2006-06-29 20:41:53 gunter Exp $ //
 27                                                    28 
 28 #include "globals.hh"                              29 #include "globals.hh"
 29 #include "G4VElasticCollision.hh"                  30 #include "G4VElasticCollision.hh"
 30 #include "G4KineticTrack.hh"                       31 #include "G4KineticTrack.hh"
 31 #include "G4VCrossSectionSource.hh"                32 #include "G4VCrossSectionSource.hh"
 32 #include "G4Proton.hh"                             33 #include "G4Proton.hh"
 33 #include "G4Neutron.hh"                            34 #include "G4Neutron.hh"
 34 #include "G4XNNElastic.hh"                         35 #include "G4XNNElastic.hh"
 35 #include "G4AngularDistribution.hh"                36 #include "G4AngularDistribution.hh"
 36 #include "G4ThreeVector.hh"                        37 #include "G4ThreeVector.hh"
 37 #include "G4LorentzVector.hh"                      38 #include "G4LorentzVector.hh"
 38 #include "G4LorentzRotation.hh"                    39 #include "G4LorentzRotation.hh"
 39 #include "G4KineticTrackVector.hh"                 40 #include "G4KineticTrackVector.hh"
 40 #include "G4AngularDistributionNP.hh"   //  np     41 #include "G4AngularDistributionNP.hh"   //  np scattering
 41 #include "G4AngularDistributionPP.hh"   //  nn     42 #include "G4AngularDistributionPP.hh"   //  nn and pp scattering
 42 #include <typeinfo>                                43 #include <typeinfo>
 43                                                    44 
 44 G4VElasticCollision::G4VElasticCollision()         45 G4VElasticCollision::G4VElasticCollision()
 45 {                                                  46 { 
 46 }                                                  47 }
 47                                                    48 
 48                                                    49 
 49 G4VElasticCollision::~G4VElasticCollision()        50 G4VElasticCollision::~G4VElasticCollision()
 50 { }                                                51 { }
 51                                                    52 
 52                                                    53 
 53 G4KineticTrackVector* G4VElasticCollision::Fin     54 G4KineticTrackVector* G4VElasticCollision::FinalState(const G4KineticTrack& trk1,
 54                   const G4KineticTrack& trk2)      55                   const G4KineticTrack& trk2) const
 55 {                                                  56 {
 56   const G4VAngularDistribution* angDistributio     57   const G4VAngularDistribution* angDistribution;
 57                                                    58 
 58   angDistribution = GetAngularDistribution();      59   angDistribution = GetAngularDistribution();
 59                                                    60 
 60                                                    61 
 61   G4LorentzVector pCM=trk1.Get4Momentum() + tr     62   G4LorentzVector pCM=trk1.Get4Momentum() + trk2.Get4Momentum();
 62                                                    63 
 63   G4LorentzRotation toLabFrame(pCM.boostVector     64   G4LorentzRotation toLabFrame(pCM.boostVector());
 64   G4LorentzVector Ptmp=toLabFrame.inverse() *      65   G4LorentzVector Ptmp=toLabFrame.inverse() * trk1.Get4Momentum();  //trk1 in CMS
 65   G4LorentzRotation toZ;                           66   G4LorentzRotation toZ;
 66   toZ.rotateZ(-Ptmp.phi());                        67   toZ.rotateZ(-Ptmp.phi());
 67   toZ.rotateY(-Ptmp.theta());                      68   toZ.rotateY(-Ptmp.theta());
 68   toLabFrame *= toZ.inverse();                     69   toLabFrame *= toZ.inverse();
 69                                                    70 
 70   G4double S = pCM.mag2();                         71   G4double S = pCM.mag2();
 71   G4double m10 = trk1.GetDefinition()->GetPDGM     72   G4double m10 = trk1.GetDefinition()->GetPDGMass();
 72   G4double m20 = trk2.GetDefinition()->GetPDGM     73   G4double m20 = trk2.GetDefinition()->GetPDGMass();
 73   if(S-(m10+m20)*(m10+m20) < 0) return new G4K     74   if(S-(m10+m20)*(m10+m20) < 0) return new G4KineticTrackVector;
 74                                                    75 
 75   G4double m_1 = trk1.GetActualMass();             76   G4double m_1 = trk1.GetActualMass();
 76   G4double m_2 = trk2.GetActualMass();             77   G4double m_2 = trk2.GetActualMass();
 77                                                    78   
 78   // Angles of outgoing particles                  79   // Angles of outgoing particles
 79   G4double cosTheta = angDistribution->CosThet     80   G4double cosTheta = angDistribution->CosTheta(S,m_1,m_2);
 80                                                    81 
 81    if ( (trk1.GetDefinition() == G4Proton::Pro     82    if ( (trk1.GetDefinition() == G4Proton::Proton() || trk1.GetDefinition() == G4Neutron::Neutron() )
 82       &&(trk2.GetDefinition() == G4Proton::Pro     83       &&(trk2.GetDefinition() == G4Proton::Proton() || trk2.GetDefinition() == G4Neutron::Neutron() ) )
 83    {                                               84    {
 84       if ( trk1.GetDefinition() == trk2.GetDef     85       if ( trk1.GetDefinition() == trk2.GetDefinition() )
 85       {                                            86       {
 86     if ( trk1.GetDefinition() == G4Proton::Pro     87     if ( trk1.GetDefinition() == G4Proton::Proton() )
 87     {                                              88     {
 88 //        G4cout << "scatterangle pp " << cosT     89 //        G4cout << "scatterangle pp " << cosTheta
 89 //               << " " << typeid(*angDistribu     90 //               << " " << typeid(*angDistribution).name() << G4endl;
 90     } else {                                       91     } else {
 91 //        G4cout << "scatterangle nn " << cosT     92 //        G4cout << "scatterangle nn " << cosTheta
 92 //               << " " << typeid(*angDistribu     93 //               << " " << typeid(*angDistribution).name() << G4endl;
 93     }                                              94     }
 94       } else {                                     95       } else {
 95 //    G4cout << "scatterangle pn " << cosTheta     96 //    G4cout << "scatterangle pn " << cosTheta
 96 //               << " " << typeid(*angDistribu     97 //               << " " << typeid(*angDistribution).name() << G4endl;
 97       }                                            98       }
 98    } else {                                        99    } else {
 99 //      G4cout << "scatterangle other " << cos    100 //      G4cout << "scatterangle other " << cosTheta
100 //               << " " << typeid(*angDistribu    101 //               << " " << typeid(*angDistribution).name() << G4endl;
101    }                                              102    }
102                                                   103 
103   G4double phi = angDistribution->Phi();          104   G4double phi = angDistribution->Phi();
104   G4double Theta = std::acos(cosTheta);           105   G4double Theta = std::acos(cosTheta);
105                                                   106 
106   // Unit vector of three-momentum                107   // Unit vector of three-momentum
107   G4ThreeVector pFinal1(std::sin(Theta)*std::c    108   G4ThreeVector pFinal1(std::sin(Theta)*std::cos(phi), std::sin(Theta)*std::sin(phi), cosTheta);
108   // Three momentum in cm system                  109   // Three momentum in cm system
109   G4double pInCM = std::sqrt((S-(m10+m20)*(m10    110   G4double pInCM = std::sqrt((S-(m10+m20)*(m10+m20))*(S-(m10-m20)*(m10-m20))/(4.*S));
110   pFinal1 = pFinal1 * pInCM;                      111   pFinal1 = pFinal1 * pInCM;
111   G4ThreeVector pFinal2 = -pFinal1;               112   G4ThreeVector pFinal2 = -pFinal1;
112                                                   113 
113   G4double eFinal1 = std::sqrt(pFinal1.mag2()     114   G4double eFinal1 = std::sqrt(pFinal1.mag2() + m10*m10);
114   G4double eFinal2 = std::sqrt(pFinal2.mag2()     115   G4double eFinal2 = std::sqrt(pFinal2.mag2() + m20*m20);
115                                                   116 
116   G4LorentzVector p4Final1(pFinal1, eFinal1);     117   G4LorentzVector p4Final1(pFinal1, eFinal1);
117   G4LorentzVector p4Final2(pFinal2, eFinal2);     118   G4LorentzVector p4Final2(pFinal2, eFinal2);
118                                                   119 
119   // Lorentz transformation                       120   // Lorentz transformation
120   p4Final1 *= toLabFrame;                         121   p4Final1 *= toLabFrame;
121   p4Final2 *= toLabFrame;                         122   p4Final2 *= toLabFrame;
122                                                   123 
123   // Final tracks are copies of incoming ones,    124   // Final tracks are copies of incoming ones, with modified 4-momenta
124   G4KineticTrack* final1 = new G4KineticTrack(    125   G4KineticTrack* final1 = new G4KineticTrack(trk1);
125   final1->Set4Momentum(p4Final1);                 126   final1->Set4Momentum(p4Final1);
126   G4KineticTrack* final2 = new G4KineticTrack(    127   G4KineticTrack* final2 = new G4KineticTrack(trk2);
127   final2->Set4Momentum(p4Final2);                 128   final2->Set4Momentum(p4Final2);
128                                                   129 
129   G4KineticTrackVector* finalTracks = new G4Ki    130   G4KineticTrackVector* finalTracks = new G4KineticTrackVector;
130   finalTracks->push_back(final1);                 131   finalTracks->push_back(final1);
131   finalTracks->push_back(final2);                 132   finalTracks->push_back(final2);
132                                                   133 
133   return finalTracks;                             134   return finalTracks;
134 }                                                 135 }
135                                                   136