Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/processes/hadronic/models/im_r_matrix/src/G4VCollision.cc

Version: [ ReleaseNotes ] [ 1.0 ] [ 1.1 ] [ 2.0 ] [ 3.0 ] [ 3.1 ] [ 3.2 ] [ 4.0 ] [ 4.0.p1 ] [ 4.0.p2 ] [ 4.1 ] [ 4.1.p1 ] [ 5.0 ] [ 5.0.p1 ] [ 5.1 ] [ 5.1.p1 ] [ 5.2 ] [ 5.2.p1 ] [ 5.2.p2 ] [ 6.0 ] [ 6.0.p1 ] [ 6.1 ] [ 6.2 ] [ 6.2.p1 ] [ 6.2.p2 ] [ 7.0 ] [ 7.0.p1 ] [ 7.1 ] [ 7.1.p1 ] [ 8.0 ] [ 8.0.p1 ] [ 8.1 ] [ 8.1.p1 ] [ 8.1.p2 ] [ 8.2 ] [ 8.2.p1 ] [ 8.3 ] [ 8.3.p1 ] [ 8.3.p2 ] [ 9.0 ] [ 9.0.p1 ] [ 9.0.p2 ] [ 9.1 ] [ 9.1.p1 ] [ 9.1.p2 ] [ 9.1.p3 ] [ 9.2 ] [ 9.2.p1 ] [ 9.2.p2 ] [ 9.2.p3 ] [ 9.2.p4 ] [ 9.3 ] [ 9.3.p1 ] [ 9.3.p2 ] [ 9.4 ] [ 9.4.p1 ] [ 9.4.p2 ] [ 9.4.p3 ] [ 9.4.p4 ] [ 9.5 ] [ 9.5.p1 ] [ 9.5.p2 ] [ 9.6 ] [ 9.6.p1 ] [ 9.6.p2 ] [ 9.6.p3 ] [ 9.6.p4 ] [ 10.0 ] [ 10.0.p1 ] [ 10.0.p2 ] [ 10.0.p3 ] [ 10.0.p4 ] [ 10.1 ] [ 10.1.p1 ] [ 10.1.p2 ] [ 10.1.p3 ] [ 10.2 ] [ 10.2.p1 ] [ 10.2.p2 ] [ 10.2.p3 ] [ 10.3 ] [ 10.3.p1 ] [ 10.3.p2 ] [ 10.3.p3 ] [ 10.4 ] [ 10.4.p1 ] [ 10.4.p2 ] [ 10.4.p3 ] [ 10.5 ] [ 10.5.p1 ] [ 10.6 ] [ 10.6.p1 ] [ 10.6.p2 ] [ 10.6.p3 ] [ 10.7 ] [ 10.7.p1 ] [ 10.7.p2 ] [ 10.7.p3 ] [ 10.7.p4 ] [ 11.0 ] [ 11.0.p1 ] [ 11.0.p2 ] [ 11.0.p3, ] [ 11.0.p4 ] [ 11.1 ] [ 11.1.1 ] [ 11.1.2 ] [ 11.1.3 ] [ 11.2 ] [ 11.2.1 ] [ 11.2.2 ] [ 11.3.0 ]

Diff markup

Differences between /processes/hadronic/models/im_r_matrix/src/G4VCollision.cc (Version 11.3.0) and /processes/hadronic/models/im_r_matrix/src/G4VCollision.cc (Version 9.6)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
                                                   >>  27 // $Id: G4VCollision.cc,v 1.3 2006-06-29 20:41:49 gunter Exp $ //
 27                                                    28 
 28 #include "globals.hh"                              29 #include "globals.hh"
 29 #include "G4ios.hh"                                30 #include "G4ios.hh"
 30 #include "G4VCollision.hh"                         31 #include "G4VCollision.hh"
 31 #include "G4VCrossSectionSource.hh"                32 #include "G4VCrossSectionSource.hh"
 32 #include "G4KineticTrack.hh"                       33 #include "G4KineticTrack.hh"
 33                                                    34 
 34 G4VCollision::G4VCollision()                       35 G4VCollision::G4VCollision()
 35 { }                                                36 { }
 36                                                    37 
 37 G4VCollision::~G4VCollision()                      38 G4VCollision::~G4VCollision()
 38 {                                                  39 {
 39 }                                                  40 }
 40                                                    41 
 41                                                    42 
 42 G4bool G4VCollision::operator==(const G4VColli     43 G4bool G4VCollision::operator==(const G4VCollision &right) const
 43 {                                                  44 {
 44   return (this == (G4VCollision *) &right);    <<  45   return (this == (G4VCollision *) &right);
 45 }                                                  46 }
 46                                                    47 
 47                                                    48 
 48 G4bool G4VCollision::operator!=(const G4VColli     49 G4bool G4VCollision::operator!=(const G4VCollision &right) const
 49 {                                                  50 {
 50   return (this != (G4VCollision *) &right);    <<  51   return (this != (G4VCollision *) &right);
 51 }                                                  52 }
 52                                                    53 
 53                                                    54 
 54 G4double G4VCollision::CrossSection(const G4Ki     55 G4double G4VCollision::CrossSection(const G4KineticTrack& aTrk1, 
 55                                     const G4Ki <<  56     const G4KineticTrack& aTrk2) const
 56 {                                                  57 {
 57   G4double sigma = 0.;                         <<  58   G4double sigma = 0.;
 58                                                    59 
 59   const G4VCrossSectionSource* xSource = GetCr <<  60   const G4VCrossSectionSource* xSource = GetCrossSectionSource();
 60                                                    61 
 61   if (xSource != nullptr)                      <<  62   if (xSource != 0)
 62   {                                            <<  63   {
 63     // There is a cross section for this Colli <<  64     // There is a cross section for this Collision
 64     sigma = xSource->CrossSection(aTrk1,aTrk2) <<  65     sigma = xSource->CrossSection(aTrk1,aTrk2);
 65   }                                            <<  66   }
 66   return sigma;                                <<  67   return sigma;
 67 }                                                  68 }
 68                                                    69 
 69                                                    70 
 70 void G4VCollision::Print() const                   71 void G4VCollision::Print() const
 71 {                                                  72 {
 72   G4String name = GetName();                   <<  73   G4String name = GetName();
 73                                                    74 
 74   G4cout << "---- " << name << "---- Cross sec <<  75   G4cout << "---- " << name << "---- Cross section" << G4endl;
 75                                                    76 
 76   const G4VCrossSectionSource* xSource = GetCr <<  77   const G4VCrossSectionSource* xSource = GetCrossSectionSource();
 77   if (xSource) xSource->Print();               <<  78   if (xSource) xSource->Print();
                                                   >>  79 
                                                   >>  80   G4int nComponents = 0;
                                                   >>  81   const G4CollisionVector* components = GetComponents();
                                                   >>  82   if (components)
                                                   >>  83   {
                                                   >>  84     nComponents = components->size();
                                                   >>  85   }
                                                   >>  86   G4cout << "---- " << name << "---- has " << nComponents << " components" <<G4endl;
                                                   >>  87   G4int i = 0;
                                                   >>  88   G4CollisionVector::const_iterator iter;
                                                   >>  89   if (components)
                                                   >>  90   {
                                                   >>  91     for (iter = components->begin(); iter != components->end(); ++iter)
                                                   >>  92     {
                                                   >>  93       G4cout << "---- " << name << " ---- Component " << i << G4endl;
                                                   >>  94       ((*iter))->Print();
                                                   >>  95       i++;
                                                   >>  96     }
                                                   >>  97   }
 78                                                    98 
 79   G4int nComponents = 0;                       << 
 80   const G4CollisionVector* components = GetCom << 
 81   if (components)                              << 
 82   {                                            << 
 83     nComponents = (G4int)components->size();   << 
 84   }                                            << 
 85   G4cout << "---- " << name << "---- has " <<  << 
 86   G4int i = 0;                                 << 
 87   if (components)                              << 
 88   {                                            << 
 89     for (auto iter = components->cbegin(); ite << 
 90     {                                          << 
 91       G4cout << "---- " << name << " ---- Comp << 
 92       ((*iter))->Print();                      << 
 93       ++i;                                     << 
 94     }                                          << 
 95   }                                            << 
 96 }                                                  99 }
 97                                                   100 
 98                                                   101 
 99 void G4VCollision::Print(const G4KineticTrack&    102 void G4VCollision::Print(const G4KineticTrack& trk1, 
100                          const G4KineticTrack& << 103     const G4KineticTrack& trk2) const
101 {                                                 104 {
102   G4String name = GetName();                   << 105   G4String name = GetName();
103                                                   106 
104   if (IsInCharge(trk1,trk2))                   << 107   if (IsInCharge(trk1,trk2))
105   {                                            << 108   {
106     G4cout << "---- " << name << "is in charge << 109     G4cout << "---- " << name << "is in charge ---- " << G4endl;
107   }                                            << 110   }
108   else                                         << 111   else
109   {                                            << 112   {
110     G4cout << "---- " << name << "is not in ch << 113     G4cout << "---- " << name << "is not in charge ---- " << G4endl;
111   }                                            << 114   }
112                                                << 115 
113   G4cout << "---- " << name << "---- Cross sec << 116   G4cout << "---- " << name << "---- Cross section" << G4endl;
114                                                << 117 
115   const G4VCrossSectionSource* xSource = GetCr << 118   const G4VCrossSectionSource* xSource = GetCrossSectionSource();
116   if (xSource) xSource->Print();               << 119   if (xSource) xSource->Print();
117   G4cout << "Cross section = " << CrossSection << 120   G4cout << "Cross section = " << CrossSection(trk1,trk2) << G4endl;
118                                                << 121 
119   G4int nComponents = 0;                       << 122   G4int nComponents = 0;
120   const G4CollisionVector* components = GetCom << 123   const G4CollisionVector* components = GetComponents();
121   if (components)                              << 124   if (components)
122   {                                            << 125   {
123     nComponents = (G4int)components->size();   << 126     nComponents = components->size();
124   }                                            << 127   }
125   G4cout << "---- " << name << "has " << nComp << 128   G4cout << "---- " << name << "has " << nComponents << " components" <<G4endl;
126                                                << 129 
127   G4int i = 0;                                 << 130   G4int i = 0;
128   if (components)                              << 131   G4CollisionVector::const_iterator iter;
129   {                                            << 132   if (components)
130     for (auto iter = components->cbegin(); ite << 133   {
131     {                                          << 134     for (iter = components->begin(); iter != components->end(); ++iter)
132       G4cout << "Component " << i << G4endl;   << 135     {
133       ((*iter))->Print();                      << 136       G4cout << "Component " << i << G4endl;
134       ++i;                                     << 137       ((*iter))->Print();
135     }                                          << 138       i++;
136   }                                            << 139     }
                                                   >> 140   }
137 }                                                 141 }
138                                                   142 
139 G4VCollision::G4VCollision(void*, void*, void  << 
140 {                                              << 
141 }                                              << 
142                                                   143 
143 void G4VCollision::establish_G4MT_TLS_G4VColli << 
144 {                                              << 
145 }                                              << 
146                                                   144