Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // >> 27 // $Id: G4VCollision.cc,v 1.3 2006-06-29 20:41:49 gunter Exp $ // 27 28 28 #include "globals.hh" 29 #include "globals.hh" 29 #include "G4ios.hh" 30 #include "G4ios.hh" 30 #include "G4VCollision.hh" 31 #include "G4VCollision.hh" 31 #include "G4VCrossSectionSource.hh" 32 #include "G4VCrossSectionSource.hh" 32 #include "G4KineticTrack.hh" 33 #include "G4KineticTrack.hh" 33 34 34 G4VCollision::G4VCollision() 35 G4VCollision::G4VCollision() 35 { } 36 { } 36 37 37 G4VCollision::~G4VCollision() 38 G4VCollision::~G4VCollision() 38 { 39 { 39 } 40 } 40 41 41 42 42 G4bool G4VCollision::operator==(const G4VColli 43 G4bool G4VCollision::operator==(const G4VCollision &right) const 43 { 44 { 44 return (this == (G4VCollision *) &right); << 45 return (this == (G4VCollision *) &right); 45 } 46 } 46 47 47 48 48 G4bool G4VCollision::operator!=(const G4VColli 49 G4bool G4VCollision::operator!=(const G4VCollision &right) const 49 { 50 { 50 return (this != (G4VCollision *) &right); << 51 return (this != (G4VCollision *) &right); 51 } 52 } 52 53 53 54 54 G4double G4VCollision::CrossSection(const G4Ki 55 G4double G4VCollision::CrossSection(const G4KineticTrack& aTrk1, 55 const G4Ki << 56 const G4KineticTrack& aTrk2) const 56 { 57 { 57 G4double sigma = 0.; << 58 G4double sigma = 0.; 58 59 59 const G4VCrossSectionSource* xSource = GetCr << 60 const G4VCrossSectionSource* xSource = GetCrossSectionSource(); 60 61 61 if (xSource != nullptr) << 62 if (xSource != 0) 62 { << 63 { 63 // There is a cross section for this Colli << 64 // There is a cross section for this Collision 64 sigma = xSource->CrossSection(aTrk1,aTrk2) << 65 sigma = xSource->CrossSection(aTrk1,aTrk2); 65 } << 66 } 66 return sigma; << 67 return sigma; 67 } 68 } 68 69 69 70 70 void G4VCollision::Print() const 71 void G4VCollision::Print() const 71 { 72 { 72 G4String name = GetName(); << 73 G4String name = GetName(); 73 74 74 G4cout << "---- " << name << "---- Cross sec << 75 G4cout << "---- " << name << "---- Cross section" << G4endl; 75 76 76 const G4VCrossSectionSource* xSource = GetCr << 77 const G4VCrossSectionSource* xSource = GetCrossSectionSource(); 77 if (xSource) xSource->Print(); << 78 if (xSource) xSource->Print(); >> 79 >> 80 G4int nComponents = 0; >> 81 const G4CollisionVector* components = GetComponents(); >> 82 if (components) >> 83 { >> 84 nComponents = components->size(); >> 85 } >> 86 G4cout << "---- " << name << "---- has " << nComponents << " components" <<G4endl; >> 87 G4int i = 0; >> 88 G4CollisionVector::const_iterator iter; >> 89 if (components) >> 90 { >> 91 for (iter = components->begin(); iter != components->end(); ++iter) >> 92 { >> 93 G4cout << "---- " << name << " ---- Component " << i << G4endl; >> 94 ((*iter))->Print(); >> 95 i++; >> 96 } >> 97 } 78 98 79 G4int nComponents = 0; << 80 const G4CollisionVector* components = GetCom << 81 if (components) << 82 { << 83 nComponents = (G4int)components->size(); << 84 } << 85 G4cout << "---- " << name << "---- has " << << 86 G4int i = 0; << 87 if (components) << 88 { << 89 for (auto iter = components->cbegin(); ite << 90 { << 91 G4cout << "---- " << name << " ---- Comp << 92 ((*iter))->Print(); << 93 ++i; << 94 } << 95 } << 96 } 99 } 97 100 98 101 99 void G4VCollision::Print(const G4KineticTrack& 102 void G4VCollision::Print(const G4KineticTrack& trk1, 100 const G4KineticTrack& << 103 const G4KineticTrack& trk2) const 101 { 104 { 102 G4String name = GetName(); << 105 G4String name = GetName(); 103 106 104 if (IsInCharge(trk1,trk2)) << 107 if (IsInCharge(trk1,trk2)) 105 { << 108 { 106 G4cout << "---- " << name << "is in charge << 109 G4cout << "---- " << name << "is in charge ---- " << G4endl; 107 } << 110 } 108 else << 111 else 109 { << 112 { 110 G4cout << "---- " << name << "is not in ch << 113 G4cout << "---- " << name << "is not in charge ---- " << G4endl; 111 } << 114 } 112 << 115 113 G4cout << "---- " << name << "---- Cross sec << 116 G4cout << "---- " << name << "---- Cross section" << G4endl; 114 << 117 115 const G4VCrossSectionSource* xSource = GetCr << 118 const G4VCrossSectionSource* xSource = GetCrossSectionSource(); 116 if (xSource) xSource->Print(); << 119 if (xSource) xSource->Print(); 117 G4cout << "Cross section = " << CrossSection << 120 G4cout << "Cross section = " << CrossSection(trk1,trk2) << G4endl; 118 << 121 119 G4int nComponents = 0; << 122 G4int nComponents = 0; 120 const G4CollisionVector* components = GetCom << 123 const G4CollisionVector* components = GetComponents(); 121 if (components) << 124 if (components) 122 { << 125 { 123 nComponents = (G4int)components->size(); << 126 nComponents = components->size(); 124 } << 127 } 125 G4cout << "---- " << name << "has " << nComp << 128 G4cout << "---- " << name << "has " << nComponents << " components" <<G4endl; 126 << 129 127 G4int i = 0; << 130 G4int i = 0; 128 if (components) << 131 G4CollisionVector::const_iterator iter; 129 { << 132 if (components) 130 for (auto iter = components->cbegin(); ite << 133 { 131 { << 134 for (iter = components->begin(); iter != components->end(); ++iter) 132 G4cout << "Component " << i << G4endl; << 135 { 133 ((*iter))->Print(); << 136 G4cout << "Component " << i << G4endl; 134 ++i; << 137 ((*iter))->Print(); 135 } << 138 i++; 136 } << 139 } >> 140 } 137 } 141 } 138 142 139 G4VCollision::G4VCollision(void*, void*, void << 140 { << 141 } << 142 143 143 void G4VCollision::establish_G4MT_TLS_G4VColli << 144 { << 145 } << 146 144