Geant4 Cross Reference

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Geant4/processes/hadronic/models/im_r_matrix/src/G4VCollision.cc

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Diff markup

Differences between /processes/hadronic/models/im_r_matrix/src/G4VCollision.cc (Version 11.3.0) and /processes/hadronic/models/im_r_matrix/src/G4VCollision.cc (Version 7.0.p1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                    <<   3 // * DISCLAIMER                                                       *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th <<   5 // * The following disclaimer summarizes all the specific disclaimers *
  6 // * the Geant4 Collaboration.  It is provided <<   6 // * of contributors to this software. The specific disclaimers,which *
  7 // * conditions of the Geant4 Software License <<   7 // * govern, are listed with their locations in:                      *
  8 // * LICENSE and available at  http://cern.ch/ <<   8 // *   http://cern.ch/geant4/license                                  *
  9 // * include a list of copyright holders.      << 
 10 // *                                                9 // *                                                                  *
 11 // * Neither the authors of this software syst     10 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     11 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     12 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     13 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  <<  14 // * use.                                                             *
 16 // * for the full disclaimer and the limitatio << 
 17 // *                                               15 // *                                                                  *
 18 // * This  code  implementation is the result  <<  16 // * This  code  implementation is the  intellectual property  of the *
 19 // * technical work of the GEANT4 collaboratio <<  17 // * GEANT4 collaboration.                                            *
 20 // * By using,  copying,  modifying or  distri <<  18 // * By copying,  distributing  or modifying the Program (or any work *
 21 // * any work based  on the software)  you  ag <<  19 // * based  on  the Program)  you indicate  your  acceptance of  this *
 22 // * use  in  resulting  scientific  publicati <<  20 // * statement, and all its terms.                                    *
 23 // * acceptance of all terms of the Geant4 Sof << 
 24 // *******************************************     21 // ********************************************************************
 25 //                                                 22 //
 26 //                                                 23 //
                                                   >>  24 // $Id: G4VCollision.cc,v 1.2 2003/12/15 16:40:11 hpw Exp $ //
 27                                                    25 
 28 #include "globals.hh"                              26 #include "globals.hh"
 29 #include "G4ios.hh"                                27 #include "G4ios.hh"
 30 #include "G4VCollision.hh"                         28 #include "G4VCollision.hh"
 31 #include "G4VCrossSectionSource.hh"                29 #include "G4VCrossSectionSource.hh"
 32 #include "G4KineticTrack.hh"                       30 #include "G4KineticTrack.hh"
 33                                                    31 
 34 G4VCollision::G4VCollision()                       32 G4VCollision::G4VCollision()
 35 { }                                                33 { }
 36                                                    34 
 37 G4VCollision::~G4VCollision()                      35 G4VCollision::~G4VCollision()
 38 {                                                  36 {
 39 }                                                  37 }
 40                                                    38 
 41                                                    39 
 42 G4bool G4VCollision::operator==(const G4VColli     40 G4bool G4VCollision::operator==(const G4VCollision &right) const
 43 {                                                  41 {
 44   return (this == (G4VCollision *) &right);        42   return (this == (G4VCollision *) &right);
 45 }                                                  43 }
 46                                                    44 
 47                                                    45 
 48 G4bool G4VCollision::operator!=(const G4VColli     46 G4bool G4VCollision::operator!=(const G4VCollision &right) const
 49 {                                                  47 {
 50   return (this != (G4VCollision *) &right);        48   return (this != (G4VCollision *) &right);
 51 }                                                  49 }
 52                                                    50 
 53                                                    51 
 54 G4double G4VCollision::CrossSection(const G4Ki     52 G4double G4VCollision::CrossSection(const G4KineticTrack& aTrk1, 
 55                                     const G4Ki <<  53             const G4KineticTrack& aTrk2) const
 56 {                                                  54 {
 57   G4double sigma = 0.;                             55   G4double sigma = 0.;
 58                                                <<  56   
 59   const G4VCrossSectionSource* xSource = GetCr     57   const G4VCrossSectionSource* xSource = GetCrossSectionSource();
 60                                                    58 
 61   if (xSource != nullptr)                      <<  59   if (xSource != 0)
 62   {                                            <<  60     {
 63     // There is a cross section for this Colli <<  61       // There is a cross section for this Collision
 64     sigma = xSource->CrossSection(aTrk1,aTrk2) <<  62       sigma = xSource->CrossSection(aTrk1,aTrk2);
 65   }                                            <<  63     }
 66   return sigma;                                    64   return sigma;
 67 }                                                  65 }
 68                                                    66 
 69                                                    67 
 70 void G4VCollision::Print() const                   68 void G4VCollision::Print() const
 71 {                                                  69 {
 72   G4String name = GetName();                       70   G4String name = GetName();
 73                                                    71 
 74   G4cout << "---- " << name << "---- Cross sec     72   G4cout << "---- " << name << "---- Cross section" << G4endl;
 75                                                    73 
 76   const G4VCrossSectionSource* xSource = GetCr <<  74    const G4VCrossSectionSource* xSource = GetCrossSectionSource();
 77   if (xSource) xSource->Print();               <<  75  if (xSource) xSource->Print();
 78                                                    76 
 79   G4int nComponents = 0;                           77   G4int nComponents = 0;
 80   const G4CollisionVector* components = GetCom     78   const G4CollisionVector* components = GetComponents();
 81   if (components)                                  79   if (components)
 82   {                                            <<  80     {
 83     nComponents = (G4int)components->size();   <<  81       nComponents = components->size();
 84   }                                            <<  82     }
 85   G4cout << "---- " << name << "---- has " <<      83   G4cout << "---- " << name << "---- has " << nComponents << " components" <<G4endl;
 86   G4int i = 0;                                     84   G4int i = 0;
 87   if (components)                              <<  85   G4CollisionVector::const_iterator iter;
 88   {                                            <<  86   for (iter = components->begin(); iter != components->end(); ++iter)
 89     for (auto iter = components->cbegin(); ite << 
 90     {                                              87     {
 91       G4cout << "---- " << name << " ---- Comp     88       G4cout << "---- " << name << " ---- Component " << i << G4endl;
 92       ((*iter))->Print();                          89       ((*iter))->Print();
 93       ++i;                                     <<  90       i++;
 94     }                                              91     }
 95   }                                            <<  92   
                                                   >>  93 //  G4int i;
                                                   >>  94 //  for (i=0; i<nComponents; i++)
                                                   >>  95 //    {
                                                   >>  96 //      G4VCollision* component = (*components)[i];
                                                   >>  97 //    G4cout << "---- " << name << " ---- Component " << i << G4endl;
                                                   >>  98 //      component->Print();
                                                   >>  99 //    }
 96 }                                                 100 }
 97                                                   101 
 98                                                   102 
 99 void G4VCollision::Print(const G4KineticTrack&    103 void G4VCollision::Print(const G4KineticTrack& trk1, 
100                          const G4KineticTrack& << 104        const G4KineticTrack& trk2) const
101 {                                                 105 {
102   G4String name = GetName();                      106   G4String name = GetName();
103                                                << 107   
104   if (IsInCharge(trk1,trk2))                      108   if (IsInCharge(trk1,trk2))
105   {                                            << 109     {    
106     G4cout << "---- " << name << "is in charge << 110       G4cout << "---- " << name << "is in charge ---- " << G4endl;
107   }                                            << 111     }
108   else                                            112   else
109   {                                            << 113     {    
110     G4cout << "---- " << name << "is not in ch << 114       G4cout << "---- " << name << "is not in charge ---- " << G4endl;
111   }                                            << 115     }
112                                                << 116   
113   G4cout << "---- " << name << "---- Cross sec    117   G4cout << "---- " << name << "---- Cross section" << G4endl;
114                                                << 118   
115   const G4VCrossSectionSource* xSource = GetCr    119   const G4VCrossSectionSource* xSource = GetCrossSectionSource();
116   if (xSource) xSource->Print();                  120   if (xSource) xSource->Print();
117   G4cout << "Cross section = " << CrossSection    121   G4cout << "Cross section = " << CrossSection(trk1,trk2) << G4endl;
118                                                << 122   
119   G4int nComponents = 0;                          123   G4int nComponents = 0;
120   const G4CollisionVector* components = GetCom    124   const G4CollisionVector* components = GetComponents();
121   if (components)                                 125   if (components)
122   {                                            << 126     {
123     nComponents = (G4int)components->size();   << 127       nComponents = components->size();
124   }                                            << 128     }
125   G4cout << "---- " << name << "has " << nComp    129   G4cout << "---- " << name << "has " << nComponents << " components" <<G4endl;
126                                                << 130   
127   G4int i = 0;                                 << 131 G4int i = 0;
128   if (components)                              << 132   G4CollisionVector::const_iterator iter;
129   {                                            << 133   for (iter = components->begin(); iter != components->end(); ++iter)
130     for (auto iter = components->cbegin(); ite << 
131     {                                             134     {
132       G4cout << "Component " << i << G4endl;      135       G4cout << "Component " << i << G4endl;
133       ((*iter))->Print();                         136       ((*iter))->Print();
134       ++i;                                     << 137       i++;
135     }                                             138     }
136   }                                            << 
137 }                                                 139 }
138                                                   140 
139 G4VCollision::G4VCollision(void*, void*, void  << 
140 {                                              << 
141 }                                              << 
142                                                   141 
143 void G4VCollision::establish_G4MT_TLS_G4VColli << 
144 {                                              << 
145 }                                              << 
146                                                   142