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Geant4/processes/hadronic/models/im_r_matrix/src/G4VCollision.cc

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Diff markup

Differences between /processes/hadronic/models/im_r_matrix/src/G4VCollision.cc (Version 11.3.0) and /processes/hadronic/models/im_r_matrix/src/G4VCollision.cc (Version 11.1.1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
 27                                                    27 
 28 #include "globals.hh"                              28 #include "globals.hh"
 29 #include "G4ios.hh"                                29 #include "G4ios.hh"
 30 #include "G4VCollision.hh"                         30 #include "G4VCollision.hh"
 31 #include "G4VCrossSectionSource.hh"                31 #include "G4VCrossSectionSource.hh"
 32 #include "G4KineticTrack.hh"                       32 #include "G4KineticTrack.hh"
 33                                                    33 
 34 G4VCollision::G4VCollision()                       34 G4VCollision::G4VCollision()
 35 { }                                                35 { }
 36                                                    36 
 37 G4VCollision::~G4VCollision()                      37 G4VCollision::~G4VCollision()
 38 {                                                  38 {
 39 }                                                  39 }
 40                                                    40 
 41                                                    41 
 42 G4bool G4VCollision::operator==(const G4VColli     42 G4bool G4VCollision::operator==(const G4VCollision &right) const
 43 {                                                  43 {
 44   return (this == (G4VCollision *) &right);        44   return (this == (G4VCollision *) &right);
 45 }                                                  45 }
 46                                                    46 
 47                                                    47 
 48 G4bool G4VCollision::operator!=(const G4VColli     48 G4bool G4VCollision::operator!=(const G4VCollision &right) const
 49 {                                                  49 {
 50   return (this != (G4VCollision *) &right);        50   return (this != (G4VCollision *) &right);
 51 }                                                  51 }
 52                                                    52 
 53                                                    53 
 54 G4double G4VCollision::CrossSection(const G4Ki     54 G4double G4VCollision::CrossSection(const G4KineticTrack& aTrk1, 
 55                                     const G4Ki     55                                     const G4KineticTrack& aTrk2) const
 56 {                                                  56 {
 57   G4double sigma = 0.;                             57   G4double sigma = 0.;
 58                                                    58 
 59   const G4VCrossSectionSource* xSource = GetCr     59   const G4VCrossSectionSource* xSource = GetCrossSectionSource();
 60                                                    60 
 61   if (xSource != nullptr)                          61   if (xSource != nullptr)
 62   {                                                62   {
 63     // There is a cross section for this Colli     63     // There is a cross section for this Collision
 64     sigma = xSource->CrossSection(aTrk1,aTrk2)     64     sigma = xSource->CrossSection(aTrk1,aTrk2);
 65   }                                                65   }
 66   return sigma;                                    66   return sigma;
 67 }                                                  67 }
 68                                                    68 
 69                                                    69 
 70 void G4VCollision::Print() const                   70 void G4VCollision::Print() const
 71 {                                                  71 {
 72   G4String name = GetName();                       72   G4String name = GetName();
 73                                                    73 
 74   G4cout << "---- " << name << "---- Cross sec     74   G4cout << "---- " << name << "---- Cross section" << G4endl;
 75                                                    75 
 76   const G4VCrossSectionSource* xSource = GetCr     76   const G4VCrossSectionSource* xSource = GetCrossSectionSource();
 77   if (xSource) xSource->Print();                   77   if (xSource) xSource->Print();
 78                                                    78 
 79   G4int nComponents = 0;                           79   G4int nComponents = 0;
 80   const G4CollisionVector* components = GetCom     80   const G4CollisionVector* components = GetComponents();
 81   if (components)                                  81   if (components)
 82   {                                                82   {
 83     nComponents = (G4int)components->size();       83     nComponents = (G4int)components->size();
 84   }                                                84   }
 85   G4cout << "---- " << name << "---- has " <<      85   G4cout << "---- " << name << "---- has " << nComponents << " components" <<G4endl;
 86   G4int i = 0;                                     86   G4int i = 0;
 87   if (components)                                  87   if (components)
 88   {                                                88   {
 89     for (auto iter = components->cbegin(); ite     89     for (auto iter = components->cbegin(); iter != components->cend(); ++iter)
 90     {                                              90     {
 91       G4cout << "---- " << name << " ---- Comp     91       G4cout << "---- " << name << " ---- Component " << i << G4endl;
 92       ((*iter))->Print();                          92       ((*iter))->Print();
 93       ++i;                                         93       ++i;
 94     }                                              94     }
 95   }                                                95   }
 96 }                                                  96 }
 97                                                    97 
 98                                                    98 
 99 void G4VCollision::Print(const G4KineticTrack&     99 void G4VCollision::Print(const G4KineticTrack& trk1, 
100                          const G4KineticTrack&    100                          const G4KineticTrack& trk2) const
101 {                                                 101 {
102   G4String name = GetName();                      102   G4String name = GetName();
103                                                   103 
104   if (IsInCharge(trk1,trk2))                      104   if (IsInCharge(trk1,trk2))
105   {                                               105   {
106     G4cout << "---- " << name << "is in charge    106     G4cout << "---- " << name << "is in charge ---- " << G4endl;
107   }                                               107   }
108   else                                            108   else
109   {                                               109   {
110     G4cout << "---- " << name << "is not in ch    110     G4cout << "---- " << name << "is not in charge ---- " << G4endl;
111   }                                               111   }
112                                                   112 
113   G4cout << "---- " << name << "---- Cross sec    113   G4cout << "---- " << name << "---- Cross section" << G4endl;
114                                                   114 
115   const G4VCrossSectionSource* xSource = GetCr    115   const G4VCrossSectionSource* xSource = GetCrossSectionSource();
116   if (xSource) xSource->Print();                  116   if (xSource) xSource->Print();
117   G4cout << "Cross section = " << CrossSection    117   G4cout << "Cross section = " << CrossSection(trk1,trk2) << G4endl;
118                                                   118 
119   G4int nComponents = 0;                          119   G4int nComponents = 0;
120   const G4CollisionVector* components = GetCom    120   const G4CollisionVector* components = GetComponents();
121   if (components)                                 121   if (components)
122   {                                               122   {
123     nComponents = (G4int)components->size();      123     nComponents = (G4int)components->size();
124   }                                               124   }
125   G4cout << "---- " << name << "has " << nComp    125   G4cout << "---- " << name << "has " << nComponents << " components" <<G4endl;
126                                                   126 
127   G4int i = 0;                                    127   G4int i = 0;
128   if (components)                                 128   if (components)
129   {                                               129   {
130     for (auto iter = components->cbegin(); ite    130     for (auto iter = components->cbegin(); iter != components->cend(); ++iter)
131     {                                             131     {
132       G4cout << "Component " << i << G4endl;      132       G4cout << "Component " << i << G4endl;
133       ((*iter))->Print();                         133       ((*iter))->Print();
134       ++i;                                        134       ++i;
135     }                                             135     }
136   }                                               136   }
137 }                                                 137 }
138                                                   138 
139 G4VCollision::G4VCollision(void*, void*, void     139 G4VCollision::G4VCollision(void*, void*, void *, void *, void *, void *, void *)
140 {                                                 140 {
141 }                                                 141 }
142                                                   142 
143 void G4VCollision::establish_G4MT_TLS_G4VColli    143 void G4VCollision::establish_G4MT_TLS_G4VCollision()
144 {                                                 144 {
145 }                                                 145 }
146                                                   146