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Geant4/processes/hadronic/models/im_r_matrix/src/G4VCollision.cc

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Diff markup

Differences between /processes/hadronic/models/im_r_matrix/src/G4VCollision.cc (Version 11.3.0) and /processes/hadronic/models/im_r_matrix/src/G4VCollision.cc (Version 10.1.p2)


  1 //                                                  1 //
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 25 //                                                 25 //
 26 //                                                 26 //
                                                   >>  27 // $Id: G4VCollision.cc,v 1.3 2006-06-29 20:41:49 gunter Exp $ //
 27                                                    28 
 28 #include "globals.hh"                              29 #include "globals.hh"
 29 #include "G4ios.hh"                                30 #include "G4ios.hh"
 30 #include "G4VCollision.hh"                         31 #include "G4VCollision.hh"
 31 #include "G4VCrossSectionSource.hh"                32 #include "G4VCrossSectionSource.hh"
 32 #include "G4KineticTrack.hh"                       33 #include "G4KineticTrack.hh"
 33                                                    34 
 34 G4VCollision::G4VCollision()                       35 G4VCollision::G4VCollision()
 35 { }                                                36 { }
 36                                                    37 
 37 G4VCollision::~G4VCollision()                      38 G4VCollision::~G4VCollision()
 38 {                                                  39 {
 39 }                                                  40 }
 40                                                    41 
 41                                                    42 
 42 G4bool G4VCollision::operator==(const G4VColli     43 G4bool G4VCollision::operator==(const G4VCollision &right) const
 43 {                                                  44 {
 44   return (this == (G4VCollision *) &right);    <<  45   return (this == (G4VCollision *) &right);
 45 }                                                  46 }
 46                                                    47 
 47                                                    48 
 48 G4bool G4VCollision::operator!=(const G4VColli     49 G4bool G4VCollision::operator!=(const G4VCollision &right) const
 49 {                                                  50 {
 50   return (this != (G4VCollision *) &right);    <<  51   return (this != (G4VCollision *) &right);
 51 }                                                  52 }
 52                                                    53 
 53                                                    54 
 54 G4double G4VCollision::CrossSection(const G4Ki     55 G4double G4VCollision::CrossSection(const G4KineticTrack& aTrk1, 
 55                                     const G4Ki <<  56     const G4KineticTrack& aTrk2) const
 56 {                                                  57 {
 57   G4double sigma = 0.;                         <<  58   G4double sigma = 0.;
 58                                                    59 
 59   const G4VCrossSectionSource* xSource = GetCr <<  60   const G4VCrossSectionSource* xSource = GetCrossSectionSource();
 60                                                    61 
 61   if (xSource != nullptr)                      <<  62   if (xSource != 0)
 62   {                                            <<  63   {
 63     // There is a cross section for this Colli <<  64     // There is a cross section for this Collision
 64     sigma = xSource->CrossSection(aTrk1,aTrk2) <<  65     sigma = xSource->CrossSection(aTrk1,aTrk2);
 65   }                                            <<  66   }
 66   return sigma;                                <<  67   return sigma;
 67 }                                                  68 }
 68                                                    69 
 69                                                    70 
 70 void G4VCollision::Print() const                   71 void G4VCollision::Print() const
 71 {                                                  72 {
 72   G4String name = GetName();                   <<  73   G4String name = GetName();
 73                                                    74 
 74   G4cout << "---- " << name << "---- Cross sec <<  75   G4cout << "---- " << name << "---- Cross section" << G4endl;
 75                                                    76 
 76   const G4VCrossSectionSource* xSource = GetCr <<  77   const G4VCrossSectionSource* xSource = GetCrossSectionSource();
 77   if (xSource) xSource->Print();               <<  78   if (xSource) xSource->Print();
                                                   >>  79 
                                                   >>  80   G4int nComponents = 0;
                                                   >>  81   const G4CollisionVector* components = GetComponents();
                                                   >>  82   if (components)
                                                   >>  83   {
                                                   >>  84     nComponents = components->size();
                                                   >>  85   }
                                                   >>  86   G4cout << "---- " << name << "---- has " << nComponents << " components" <<G4endl;
                                                   >>  87   G4int i = 0;
                                                   >>  88   G4CollisionVector::const_iterator iter;
                                                   >>  89   if (components)
                                                   >>  90   {
                                                   >>  91     for (iter = components->begin(); iter != components->end(); ++iter)
                                                   >>  92     {
                                                   >>  93       G4cout << "---- " << name << " ---- Component " << i << G4endl;
                                                   >>  94       ((*iter))->Print();
                                                   >>  95       i++;
                                                   >>  96     }
                                                   >>  97   }
 78                                                    98 
 79   G4int nComponents = 0;                       << 
 80   const G4CollisionVector* components = GetCom << 
 81   if (components)                              << 
 82   {                                            << 
 83     nComponents = (G4int)components->size();   << 
 84   }                                            << 
 85   G4cout << "---- " << name << "---- has " <<  << 
 86   G4int i = 0;                                 << 
 87   if (components)                              << 
 88   {                                            << 
 89     for (auto iter = components->cbegin(); ite << 
 90     {                                          << 
 91       G4cout << "---- " << name << " ---- Comp << 
 92       ((*iter))->Print();                      << 
 93       ++i;                                     << 
 94     }                                          << 
 95   }                                            << 
 96 }                                                  99 }
 97                                                   100 
 98                                                   101 
 99 void G4VCollision::Print(const G4KineticTrack&    102 void G4VCollision::Print(const G4KineticTrack& trk1, 
100                          const G4KineticTrack& << 103     const G4KineticTrack& trk2) const
101 {                                                 104 {
102   G4String name = GetName();                   << 105   G4String name = GetName();
103                                                << 
104   if (IsInCharge(trk1,trk2))                   << 
105   {                                            << 
106     G4cout << "---- " << name << "is in charge << 
107   }                                            << 
108   else                                         << 
109   {                                            << 
110     G4cout << "---- " << name << "is not in ch << 
111   }                                            << 
112                                                << 
113   G4cout << "---- " << name << "---- Cross sec << 
114                                                << 
115   const G4VCrossSectionSource* xSource = GetCr << 
116   if (xSource) xSource->Print();               << 
117   G4cout << "Cross section = " << CrossSection << 
118                                                << 
119   G4int nComponents = 0;                       << 
120   const G4CollisionVector* components = GetCom << 
121   if (components)                              << 
122   {                                            << 
123     nComponents = (G4int)components->size();   << 
124   }                                            << 
125   G4cout << "---- " << name << "has " << nComp << 
126                                                << 
127   G4int i = 0;                                 << 
128   if (components)                              << 
129   {                                            << 
130     for (auto iter = components->cbegin(); ite << 
131     {                                          << 
132       G4cout << "Component " << i << G4endl;   << 
133       ((*iter))->Print();                      << 
134       ++i;                                     << 
135     }                                          << 
136   }                                            << 
137 }                                              << 
138                                                   106 
139 G4VCollision::G4VCollision(void*, void*, void  << 107   if (IsInCharge(trk1,trk2))
140 {                                              << 108   {
                                                   >> 109     G4cout << "---- " << name << "is in charge ---- " << G4endl;
                                                   >> 110   }
                                                   >> 111   else
                                                   >> 112   {
                                                   >> 113     G4cout << "---- " << name << "is not in charge ---- " << G4endl;
                                                   >> 114   }
                                                   >> 115 
                                                   >> 116   G4cout << "---- " << name << "---- Cross section" << G4endl;
                                                   >> 117 
                                                   >> 118   const G4VCrossSectionSource* xSource = GetCrossSectionSource();
                                                   >> 119   if (xSource) xSource->Print();
                                                   >> 120   G4cout << "Cross section = " << CrossSection(trk1,trk2) << G4endl;
                                                   >> 121 
                                                   >> 122   G4int nComponents = 0;
                                                   >> 123   const G4CollisionVector* components = GetComponents();
                                                   >> 124   if (components)
                                                   >> 125   {
                                                   >> 126     nComponents = components->size();
                                                   >> 127   }
                                                   >> 128   G4cout << "---- " << name << "has " << nComponents << " components" <<G4endl;
                                                   >> 129 
                                                   >> 130   G4int i = 0;
                                                   >> 131   G4CollisionVector::const_iterator iter;
                                                   >> 132   if (components)
                                                   >> 133   {
                                                   >> 134     for (iter = components->begin(); iter != components->end(); ++iter)
                                                   >> 135     {
                                                   >> 136       G4cout << "Component " << i << G4endl;
                                                   >> 137       ((*iter))->Print();
                                                   >> 138       i++;
                                                   >> 139     }
                                                   >> 140   }
141 }                                                 141 }
142                                                   142 
143 void G4VCollision::establish_G4MT_TLS_G4VColli << 143 G4VCollision::G4VCollision(void*, void*, void *, void *, void *, void *, void *){}
144 {                                              << 144 void G4VCollision::establish_G4MT_TLS_G4VCollision(){ }
145 }                                              << 
146                                                   145