Geant4 Cross Reference |
1 // 1 2 // ******************************************* 3 // * License and Disclaimer 4 // * 5 // * The Geant4 software is copyright of th 6 // * the Geant4 Collaboration. It is provided 7 // * conditions of the Geant4 Software License 8 // * LICENSE and available at http://cern.ch/ 9 // * include a list of copyright holders. 10 // * 11 // * Neither the authors of this software syst 12 // * institutes,nor the agencies providing fin 13 // * work make any representation or warran 14 // * regarding this software system or assum 15 // * use. Please see the license in the file 16 // * for the full disclaimer and the limitatio 17 // * 18 // * This code implementation is the result 19 // * technical work of the GEANT4 collaboratio 20 // * By using, copying, modifying or distri 21 // * any work based on the software) you ag 22 // * use in resulting scientific publicati 23 // * acceptance of all terms of the Geant4 Sof 24 // ******************************************* 25 // 26 27 #include "globals.hh" 28 #include "G4VAnnihilationCollision.hh" 29 #include "G4KineticTrack.hh" 30 #include "G4VCrossSectionSource.hh" 31 #include "G4Proton.hh" 32 #include "G4Neutron.hh" 33 #include "G4XNNElastic.hh" 34 #include "G4AngularDistribution.hh" 35 #include "G4ThreeVector.hh" 36 #include "G4LorentzVector.hh" 37 #include "G4LorentzRotation.hh" 38 #include "G4KineticTrackVector.hh" 39 #include "Randomize.hh" 40 #include "G4PionPlus.hh" 41 42 43 G4VAnnihilationCollision::G4VAnnihilationColli 44 { 45 theAngularDistribution=0; 46 } 47 48 49 G4VAnnihilationCollision::~G4VAnnihilationColl 50 { 51 if (theAngularDistribution) { 52 delete theAngularDistribution; 53 theAngularDistribution=0; 54 } 55 } 56 57 58 G4KineticTrackVector* G4VAnnihilationCollision 59 const G4KineticTrack& trk2 60 { 61 G4LorentzVector p = trk1.Get4Momentum() + tr 62 G4double sqrtS = p.m(); 63 // G4double s = sqrtS * sqrtS; 64 65 // G4double m1 = trk1.GetActualMass(); 66 // G4double m2 = trk2.GetActualMass(); 67 68 69 // Unit vector of three-momentum 70 71 G4ThreeVector pFinal(0.0, 0.0, 0.0); 72 G4double eFinal = sqrtS; 73 74 G4LorentzVector p4Final(pFinal, eFinal); 75 76 // Lorentz transformation 77 G4LorentzRotation toLabFrame(p.boostVector() 78 p4Final *= toLabFrame; 79 80 const G4ParticleDefinition* OutputDefinition 81 G4KineticTrack* final = new G4KineticTrack(Ou 82 83 G4KineticTrackVector* finalTracks = new G4Ki 84 85 finalTracks->push_back(final); 86 87 return finalTracks; 88 } 89 90