Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/processes/hadronic/models/im_r_matrix/src/G4VAnnihilationCollision.cc

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Diff markup

Differences between /processes/hadronic/models/im_r_matrix/src/G4VAnnihilationCollision.cc (Version 11.3.0) and /processes/hadronic/models/im_r_matrix/src/G4VAnnihilationCollision.cc (Version 2.0)


  1 //                                                  1 
  2 // *******************************************    
  3 // * License and Disclaimer                       
  4 // *                                              
  5 // * The  Geant4 software  is  copyright of th    
  6 // * the Geant4 Collaboration.  It is provided    
  7 // * conditions of the Geant4 Software License    
  8 // * LICENSE and available at  http://cern.ch/    
  9 // * include a list of copyright holders.         
 10 // *                                              
 11 // * Neither the authors of this software syst    
 12 // * institutes,nor the agencies providing fin    
 13 // * work  make  any representation or  warran    
 14 // * regarding  this  software system or assum    
 15 // * use.  Please see the license in the file     
 16 // * for the full disclaimer and the limitatio    
 17 // *                                              
 18 // * This  code  implementation is the result     
 19 // * technical work of the GEANT4 collaboratio    
 20 // * By using,  copying,  modifying or  distri    
 21 // * any work based  on the software)  you  ag    
 22 // * use  in  resulting  scientific  publicati    
 23 // * acceptance of all terms of the Geant4 Sof    
 24 // *******************************************    
 25 //                                                
 26                                                   
 27 #include "globals.hh"                             
 28 #include "G4VAnnihilationCollision.hh"            
 29 #include "G4KineticTrack.hh"                      
 30 #include "G4VCrossSectionSource.hh"               
 31 #include "G4Proton.hh"                            
 32 #include "G4Neutron.hh"                           
 33 #include "G4XNNElastic.hh"                        
 34 #include "G4AngularDistribution.hh"               
 35 #include "G4ThreeVector.hh"                       
 36 #include "G4LorentzVector.hh"                     
 37 #include "G4LorentzRotation.hh"                   
 38 #include "G4KineticTrackVector.hh"                
 39 #include "Randomize.hh"                           
 40 #include "G4PionPlus.hh"                          
 41                                                   
 42                                                   
 43 G4VAnnihilationCollision::G4VAnnihilationColli    
 44 {                                                 
 45   theAngularDistribution=0;                       
 46 }                                                 
 47                                                   
 48                                                   
 49 G4VAnnihilationCollision::~G4VAnnihilationColl    
 50 {                                                 
 51   if (theAngularDistribution) {                   
 52     delete theAngularDistribution;                
 53     theAngularDistribution=0;                     
 54   }                                               
 55 }                                                 
 56                                                   
 57                                                   
 58 G4KineticTrackVector* G4VAnnihilationCollision    
 59                     const G4KineticTrack& trk2    
 60 {                                                 
 61   G4LorentzVector p = trk1.Get4Momentum() + tr    
 62   G4double sqrtS = p.m();                         
 63 //  G4double s = sqrtS * sqrtS;                   
 64                                                   
 65 //  G4double m1 = trk1.GetActualMass();           
 66 //  G4double m2 = trk2.GetActualMass();           
 67                                                   
 68                                                   
 69   // Unit vector of three-momentum                
 70                                                   
 71   G4ThreeVector pFinal(0.0, 0.0, 0.0);            
 72   G4double eFinal = sqrtS;                        
 73                                                   
 74   G4LorentzVector p4Final(pFinal, eFinal);        
 75                                                   
 76   // Lorentz transformation                       
 77   G4LorentzRotation toLabFrame(p.boostVector()    
 78   p4Final *= toLabFrame;                          
 79                                                   
 80  const G4ParticleDefinition* OutputDefinition     
 81  G4KineticTrack* final = new G4KineticTrack(Ou    
 82                                                   
 83   G4KineticTrackVector* finalTracks = new G4Ki    
 84                                                   
 85   finalTracks->push_back(final);                  
 86                                                   
 87   return finalTracks;                             
 88 }                                                 
 89                                                   
 90