Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // 27 // ------------------------------------------- 27 // ------------------------------------------------------------------- 28 // GEANT4 Class file 28 // GEANT4 Class file 29 // 29 // 30 // For information related to this code c 30 // For information related to this code contact: 31 // 31 // 32 // File name: G4CrossSectionPatch 32 // File name: G4CrossSectionPatch 33 // 33 // 34 // Author: 34 // Author: 35 // 35 // 36 // Creation date: 15 April 1999 36 // Creation date: 15 April 1999 37 // 37 // 38 // Modifications: 38 // Modifications: 39 // 39 // 40 // ------------------------------------------- 40 // ------------------------------------------------------------------- 41 41 42 #include "globals.hh" 42 #include "globals.hh" 43 #include "G4CrossSectionPatch.hh" 43 #include "G4CrossSectionPatch.hh" 44 #include "G4VCrossSectionSource.hh" 44 #include "G4VCrossSectionSource.hh" 45 #include "G4KineticTrack.hh" 45 #include "G4KineticTrack.hh" 46 #include "G4CrossSectionVector.hh" 46 #include "G4CrossSectionVector.hh" 47 47 48 G4CrossSectionPatch::G4CrossSectionPatch() 48 G4CrossSectionPatch::G4CrossSectionPatch() 49 { } 49 { } 50 50 51 51 52 G4CrossSectionPatch::~G4CrossSectionPatch() 52 G4CrossSectionPatch::~G4CrossSectionPatch() 53 { } 53 { } 54 54 55 55 56 G4bool G4CrossSectionPatch::operator==(const G 56 G4bool G4CrossSectionPatch::operator==(const G4CrossSectionPatch &right) const 57 { 57 { 58 return (this == (G4CrossSectionPatch*) &righ 58 return (this == (G4CrossSectionPatch*) &right); 59 } 59 } 60 60 61 61 62 G4bool G4CrossSectionPatch::operator!=(const G 62 G4bool G4CrossSectionPatch::operator!=(const G4CrossSectionPatch &right) const 63 { 63 { 64 return (this != (G4CrossSectionPatch*) &righ 64 return (this != (G4CrossSectionPatch*) &right); 65 } 65 } 66 66 67 67 68 G4double G4CrossSectionPatch::CrossSection(con 68 G4double G4CrossSectionPatch::CrossSection(const G4KineticTrack& trk1, 69 const G4KineticTrack& trk2) const 69 const G4KineticTrack& trk2) const 70 { 70 { 71 // The cross section is provided by one of t 71 // The cross section is provided by one of the components, according to their energy 72 // validity range 72 // validity range 73 73 74 G4double crossSection = 0.; 74 G4double crossSection = 0.; 75 G4double ecm = (trk1.Get4Momentum() + trk2.G 75 G4double ecm = (trk1.Get4Momentum() + trk2.Get4Momentum()).mag(); 76 76 77 const G4CrossSectionVector* components = Get 77 const G4CrossSectionVector* components = GetComponents(); 78 if (components != 0) 78 if (components != 0) 79 { 79 { 80 std::size_t nComponents = this->GetCompo << 80 G4int nComponents = this->GetComponents()->size(); >> 81 // G4int nValid = 0; 81 82 82 for (std::size_t i=0; i<nComponents; ++i << 83 G4int i; >> 84 for (i=0; i<nComponents; i++) 83 { 85 { 84 G4CrossSectionSourcePtr componentPtr 86 G4CrossSectionSourcePtr componentPtr = (*components)[i]; 85 G4VCrossSectionSource* component = compone 87 G4VCrossSectionSource* component = componentPtr(); 86 if (component->IsValid(ecm)) 88 if (component->IsValid(ecm)) 87 { 89 { 88 crossSection = component->CrossSection 90 crossSection = component->CrossSection(trk1,trk2); 89 } 91 } 90 else if (i < (nComponents - 1) ) 92 else if (i < (nComponents - 1) ) 91 { 93 { 92 G4CrossSectionSourcePtr nextPtr = (*co 94 G4CrossSectionSourcePtr nextPtr = (*components)[i+1]; 93 G4VCrossSectionSource* next = nextPtr( 95 G4VCrossSectionSource* next = nextPtr(); 94 if (ecm > component->HighLimit() && ec 96 if (ecm > component->HighLimit() && ecm < next->LowLimit()) 95 { 97 { 96 // Merge cross-sections in transition re 98 // Merge cross-sections in transition region between two validity ranges 97 crossSection = Transition(trk1,trk2,comp 99 crossSection = Transition(trk1,trk2,component,next); 98 } 100 } 99 } 101 } 100 } 102 } 101 } 103 } 102 104 103 return crossSection; 105 return crossSection; 104 } 106 } 105 107 106 108 107 G4bool G4CrossSectionPatch::IsValid(G4double e 109 G4bool G4CrossSectionPatch::IsValid(G4double e) const 108 { 110 { 109 // The Patch is valid if any of its componen 111 // The Patch is valid if any of its components are valid 110 G4bool answer = false; 112 G4bool answer = false; 111 const G4CrossSectionVector* components = Get 113 const G4CrossSectionVector* components = GetComponents(); 112 if (components != 0) 114 if (components != 0) 113 { 115 { 114 std::size_t n = components->size(); << 116 G4int n = components->size(); 115 for (std::size_t i=0; i<n; ++i) << 117 G4int i; >> 118 for (i=0; i<n; i++) 116 { 119 { 117 G4CrossSectionSourcePtr componentPtr = (*c 120 G4CrossSectionSourcePtr componentPtr = (*components)[i]; 118 G4VCrossSectionSource* component = c 121 G4VCrossSectionSource* component = componentPtr(); 119 if (component->IsValid(e)) 122 if (component->IsValid(e)) 120 { 123 { 121 answer = true; 124 answer = true; 122 break; 125 break; 123 } 126 } 124 } 127 } 125 } 128 } 126 return answer; 129 return answer; 127 } 130 } 128 131 129 132 130 G4double G4CrossSectionPatch::Transition(const 133 G4double G4CrossSectionPatch::Transition(const G4KineticTrack& trk1, const G4KineticTrack& trk2, 131 const G4VCrossSectionSource* c 134 const G4VCrossSectionSource* comp1, 132 const G4VCrossSectionSource* c 135 const G4VCrossSectionSource* comp2) const 133 { 136 { 134 //Merge two cross sections in the transition 137 //Merge two cross sections in the transition region between their validity ranges 135 138 136 G4double crossSection = 0.; 139 G4double crossSection = 0.; 137 140 138 G4double ecm = (trk1.Get4Momentum() + trk2.G 141 G4double ecm = (trk1.Get4Momentum() + trk2.Get4Momentum()).mag(); 139 G4double sigma1 = comp1->CrossSection(trk1,t 142 G4double sigma1 = comp1->CrossSection(trk1,trk2); 140 G4double sigma2 = comp2->CrossSection(trk1,t 143 G4double sigma2 = comp2->CrossSection(trk1,trk2); 141 G4double denom = comp2->LowLimit() - comp1-> 144 G4double denom = comp2->LowLimit() - comp1->HighLimit(); 142 G4double diff = ecm - comp1->HighLimit(); 145 G4double diff = ecm - comp1->HighLimit(); 143 if (denom > 0. && diff > 0.) 146 if (denom > 0. && diff > 0.) 144 { 147 { 145 G4double ratio = diff / denom; 148 G4double ratio = diff / denom; 146 crossSection = (1.- ratio) * sigma1 + ra 149 crossSection = (1.- ratio) * sigma1 + ratio * sigma2; 147 } 150 } 148 151 149 return crossSection; 152 return crossSection; 150 } 153 } 151 154 152 155 153 G4double G4CrossSectionPatch::Transition(G4dou 156 G4double G4CrossSectionPatch::Transition(G4double ecm, 154 G4double sigma1, G4double sigma2, 157 G4double sigma1, G4double sigma2, 155 G4double e1, G4double e2) const 158 G4double e1, G4double e2) const 156 { 159 { 157 //Merge two cross sections in the transition 160 //Merge two cross sections in the transition region between their validity ranges 158 161 159 G4double crossSection = 0.; 162 G4double crossSection = 0.; 160 163 161 G4double denom = e2 - e1; 164 G4double denom = e2 - e1; 162 G4double diff = ecm - e1; 165 G4double diff = ecm - e1; 163 if (denom > 0. && diff > 0.) 166 if (denom > 0. && diff > 0.) 164 { 167 { 165 G4double ratio = diff / denom; 168 G4double ratio = diff / denom; 166 crossSection = (1.- ratio) * sigma1 + ra 169 crossSection = (1.- ratio) * sigma1 + ratio * sigma2; 167 } 170 } 168 171 169 return crossSection; 172 return crossSection; 170 } 173 } 171 174 172 175