Geant4 Cross Reference |
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Please see the license in the file << 14 // * use. * 16 // * for the full disclaimer and the limitatio << 17 // * 15 // * * 18 // * This code implementation is the result << 16 // * This code implementation is the intellectual property of the * 19 // * technical work of the GEANT4 collaboratio << 17 // * GEANT4 collaboration. * 20 // * By using, copying, modifying or distri << 18 // * By copying, distributing or modifying the Program (or any work * 21 // * any work based on the software) you ag << 19 // * based on the Program) you indicate your acceptance of this * 22 // * use in resulting scientific publicati << 20 // * statement, and all its terms. * 23 // * acceptance of all terms of the Geant4 Sof << 24 // ******************************************* 21 // ******************************************************************** 25 // 22 // 26 // 23 // 27 // ------------------------------------------- 24 // ------------------------------------------------------------------- 28 // GEANT4 Class file 25 // GEANT4 Class file 29 // 26 // 30 // For information related to this code c 27 // For information related to this code contact: 31 // 28 // 32 // File name: G4CrossSectionPatch 29 // File name: G4CrossSectionPatch 33 // 30 // 34 // Author: 31 // Author: 35 // 32 // 36 // Creation date: 15 April 1999 33 // Creation date: 15 April 1999 37 // 34 // 38 // Modifications: 35 // Modifications: 39 // 36 // 40 // ------------------------------------------- 37 // ------------------------------------------------------------------- 41 38 42 #include "globals.hh" 39 #include "globals.hh" 43 #include "G4CrossSectionPatch.hh" 40 #include "G4CrossSectionPatch.hh" 44 #include "G4VCrossSectionSource.hh" 41 #include "G4VCrossSectionSource.hh" 45 #include "G4KineticTrack.hh" 42 #include "G4KineticTrack.hh" 46 #include "G4CrossSectionVector.hh" 43 #include "G4CrossSectionVector.hh" 47 44 48 G4CrossSectionPatch::G4CrossSectionPatch() 45 G4CrossSectionPatch::G4CrossSectionPatch() 49 { } 46 { } 50 47 51 48 52 G4CrossSectionPatch::~G4CrossSectionPatch() 49 G4CrossSectionPatch::~G4CrossSectionPatch() 53 { } 50 { } 54 51 55 52 56 G4bool G4CrossSectionPatch::operator==(const G 53 G4bool G4CrossSectionPatch::operator==(const G4CrossSectionPatch &right) const 57 { 54 { 58 return (this == (G4CrossSectionPatch*) &righ 55 return (this == (G4CrossSectionPatch*) &right); 59 } 56 } 60 57 61 58 62 G4bool G4CrossSectionPatch::operator!=(const G 59 G4bool G4CrossSectionPatch::operator!=(const G4CrossSectionPatch &right) const 63 { 60 { 64 return (this != (G4CrossSectionPatch*) &righ 61 return (this != (G4CrossSectionPatch*) &right); 65 } 62 } 66 63 67 64 68 G4double G4CrossSectionPatch::CrossSection(con 65 G4double G4CrossSectionPatch::CrossSection(const G4KineticTrack& trk1, 69 const G4KineticTrack& trk2) const 66 const G4KineticTrack& trk2) const 70 { 67 { 71 // The cross section is provided by one of t 68 // The cross section is provided by one of the components, according to their energy 72 // validity range 69 // validity range 73 70 74 G4double crossSection = 0.; 71 G4double crossSection = 0.; 75 G4double ecm = (trk1.Get4Momentum() + trk2.G 72 G4double ecm = (trk1.Get4Momentum() + trk2.Get4Momentum()).mag(); 76 73 77 const G4CrossSectionVector* components = Get 74 const G4CrossSectionVector* components = GetComponents(); 78 if (components != 0) 75 if (components != 0) 79 { 76 { 80 std::size_t nComponents = this->GetCompo << 77 G4int nComponents = this->GetComponents()->size(); >> 78 // G4int nValid = 0; 81 79 82 for (std::size_t i=0; i<nComponents; ++i << 80 G4int i; >> 81 for (i=0; i<nComponents; i++) 83 { 82 { 84 G4CrossSectionSourcePtr componentPtr 83 G4CrossSectionSourcePtr componentPtr = (*components)[i]; 85 G4VCrossSectionSource* component = compone 84 G4VCrossSectionSource* component = componentPtr(); 86 if (component->IsValid(ecm)) 85 if (component->IsValid(ecm)) 87 { 86 { 88 crossSection = component->CrossSection 87 crossSection = component->CrossSection(trk1,trk2); 89 } 88 } 90 else if (i < (nComponents - 1) ) 89 else if (i < (nComponents - 1) ) 91 { 90 { 92 G4CrossSectionSourcePtr nextPtr = (*co 91 G4CrossSectionSourcePtr nextPtr = (*components)[i+1]; 93 G4VCrossSectionSource* next = nextPtr( 92 G4VCrossSectionSource* next = nextPtr(); 94 if (ecm > component->HighLimit() && ec 93 if (ecm > component->HighLimit() && ecm < next->LowLimit()) 95 { 94 { 96 // Merge cross-sections in transition re 95 // Merge cross-sections in transition region between two validity ranges 97 crossSection = Transition(trk1,trk2,comp 96 crossSection = Transition(trk1,trk2,component,next); 98 } 97 } 99 } 98 } 100 } 99 } 101 } 100 } 102 101 103 return crossSection; 102 return crossSection; 104 } 103 } 105 104 106 105 107 G4bool G4CrossSectionPatch::IsValid(G4double e 106 G4bool G4CrossSectionPatch::IsValid(G4double e) const 108 { 107 { 109 // The Patch is valid if any of its componen 108 // The Patch is valid if any of its components are valid 110 G4bool answer = false; 109 G4bool answer = false; 111 const G4CrossSectionVector* components = Get 110 const G4CrossSectionVector* components = GetComponents(); 112 if (components != 0) 111 if (components != 0) 113 { 112 { 114 std::size_t n = components->size(); << 113 G4int n = components->size(); 115 for (std::size_t i=0; i<n; ++i) << 114 G4int i; >> 115 for (i=0; i<n; i++) 116 { 116 { 117 G4CrossSectionSourcePtr componentPtr = (*c 117 G4CrossSectionSourcePtr componentPtr = (*components)[i]; 118 G4VCrossSectionSource* component = c 118 G4VCrossSectionSource* component = componentPtr(); 119 if (component->IsValid(e)) 119 if (component->IsValid(e)) 120 { 120 { 121 answer = true; 121 answer = true; 122 break; 122 break; 123 } 123 } 124 } 124 } 125 } 125 } 126 return answer; 126 return answer; 127 } 127 } 128 128 129 129 130 G4double G4CrossSectionPatch::Transition(const 130 G4double G4CrossSectionPatch::Transition(const G4KineticTrack& trk1, const G4KineticTrack& trk2, 131 const G4VCrossSectionSource* c 131 const G4VCrossSectionSource* comp1, 132 const G4VCrossSectionSource* c 132 const G4VCrossSectionSource* comp2) const 133 { 133 { 134 //Merge two cross sections in the transition 134 //Merge two cross sections in the transition region between their validity ranges 135 135 136 G4double crossSection = 0.; 136 G4double crossSection = 0.; 137 137 138 G4double ecm = (trk1.Get4Momentum() + trk2.G 138 G4double ecm = (trk1.Get4Momentum() + trk2.Get4Momentum()).mag(); 139 G4double sigma1 = comp1->CrossSection(trk1,t 139 G4double sigma1 = comp1->CrossSection(trk1,trk2); 140 G4double sigma2 = comp2->CrossSection(trk1,t 140 G4double sigma2 = comp2->CrossSection(trk1,trk2); 141 G4double denom = comp2->LowLimit() - comp1-> 141 G4double denom = comp2->LowLimit() - comp1->HighLimit(); 142 G4double diff = ecm - comp1->HighLimit(); 142 G4double diff = ecm - comp1->HighLimit(); 143 if (denom > 0. && diff > 0.) 143 if (denom > 0. && diff > 0.) 144 { 144 { 145 G4double ratio = diff / denom; 145 G4double ratio = diff / denom; 146 crossSection = (1.- ratio) * sigma1 + ra 146 crossSection = (1.- ratio) * sigma1 + ratio * sigma2; 147 } 147 } 148 148 149 return crossSection; 149 return crossSection; 150 } 150 } 151 151 152 152 153 G4double G4CrossSectionPatch::Transition(G4dou 153 G4double G4CrossSectionPatch::Transition(G4double ecm, 154 G4double sigma1, G4double sigma2, 154 G4double sigma1, G4double sigma2, 155 G4double e1, G4double e2) const 155 G4double e1, G4double e2) const 156 { 156 { 157 //Merge two cross sections in the transition 157 //Merge two cross sections in the transition region between their validity ranges 158 158 159 G4double crossSection = 0.; 159 G4double crossSection = 0.; 160 160 161 G4double denom = e2 - e1; 161 G4double denom = e2 - e1; 162 G4double diff = ecm - e1; 162 G4double diff = ecm - e1; 163 if (denom > 0. && diff > 0.) 163 if (denom > 0. && diff > 0.) 164 { 164 { 165 G4double ratio = diff / denom; 165 G4double ratio = diff / denom; 166 crossSection = (1.- ratio) * sigma1 + ra 166 crossSection = (1.- ratio) * sigma1 + ratio * sigma2; 167 } 167 } 168 168 169 return crossSection; 169 return crossSection; 170 } 170 } 171 171 172 172