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Geant4/processes/hadronic/models/im_r_matrix/src/G4CrossSectionPatch.cc

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Differences between /processes/hadronic/models/im_r_matrix/src/G4CrossSectionPatch.cc (Version 11.3.0) and /processes/hadronic/models/im_r_matrix/src/G4CrossSectionPatch.cc (Version 6.1)


  1 //                                                  1 //
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  3 // * License and Disclaimer                    <<   3 // * DISCLAIMER                                                       *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th <<   5 // * The following disclaimer summarizes all the specific disclaimers *
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 14 // * regarding  this  software system or assum     13 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  <<  14 // * use.                                                             *
 16 // * for the full disclaimer and the limitatio << 
 17 // *                                               15 // *                                                                  *
 18 // * This  code  implementation is the result  <<  16 // * This  code  implementation is the  intellectual property  of the *
 19 // * technical work of the GEANT4 collaboratio <<  17 // * GEANT4 collaboration.                                            *
 20 // * By using,  copying,  modifying or  distri <<  18 // * By copying,  distributing  or modifying the Program (or any work *
 21 // * any work based  on the software)  you  ag <<  19 // * based  on  the Program)  you indicate  your  acceptance of  this *
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 23 // * acceptance of all terms of the Geant4 Sof << 
 24 // *******************************************     21 // ********************************************************************
 25 //                                                 22 //
 26 //                                                 23 //
 27 // -------------------------------------------     24 // -------------------------------------------------------------------
 28 //      GEANT4 Class file                          25 //      GEANT4 Class file
 29 //                                                 26 //
 30 //      For information related to this code c     27 //      For information related to this code contact:
 31 //                                                 28 //
 32 //      File name:     G4CrossSectionPatch         29 //      File name:     G4CrossSectionPatch
 33 //                                                 30 //
 34 //      Author:                                    31 //      Author:        
 35 //                                                 32 // 
 36 //      Creation date: 15 April 1999               33 //      Creation date: 15 April 1999
 37 //                                                 34 //
 38 //      Modifications:                             35 //      Modifications: 
 39 //                                                 36 //      
 40 // -------------------------------------------     37 // -------------------------------------------------------------------
 41                                                    38 
 42 #include "globals.hh"                              39 #include "globals.hh"
 43 #include "G4CrossSectionPatch.hh"                  40 #include "G4CrossSectionPatch.hh"
 44 #include "G4VCrossSectionSource.hh"                41 #include "G4VCrossSectionSource.hh"
 45 #include "G4KineticTrack.hh"                       42 #include "G4KineticTrack.hh"
 46 #include "G4CrossSectionVector.hh"                 43 #include "G4CrossSectionVector.hh"
 47                                                    44 
 48 G4CrossSectionPatch::G4CrossSectionPatch()         45 G4CrossSectionPatch::G4CrossSectionPatch()
 49 { }                                                46 { }
 50                                                    47 
 51                                                    48 
 52 G4CrossSectionPatch::~G4CrossSectionPatch()        49 G4CrossSectionPatch::~G4CrossSectionPatch()
 53 { }                                                50 { }
 54                                                    51 
 55                                                    52 
 56 G4bool G4CrossSectionPatch::operator==(const G     53 G4bool G4CrossSectionPatch::operator==(const G4CrossSectionPatch &right) const
 57 {                                                  54 {
 58   return (this == (G4CrossSectionPatch*) &righ     55   return (this == (G4CrossSectionPatch*) &right);
 59 }                                                  56 }
 60                                                    57 
 61                                                    58 
 62 G4bool G4CrossSectionPatch::operator!=(const G     59 G4bool G4CrossSectionPatch::operator!=(const G4CrossSectionPatch &right) const
 63 {                                                  60 {
 64   return (this != (G4CrossSectionPatch*) &righ     61   return (this != (G4CrossSectionPatch*) &right);
 65 }                                                  62 }
 66                                                    63 
 67                                                    64 
 68 G4double G4CrossSectionPatch::CrossSection(con     65 G4double G4CrossSectionPatch::CrossSection(const G4KineticTrack& trk1, 
 69              const G4KineticTrack& trk2) const     66              const G4KineticTrack& trk2) const
 70 {                                                  67 {
 71   // The cross section is provided by one of t     68   // The cross section is provided by one of the components, according to their energy
 72   // validity range                                69   // validity range
 73                                                    70 
 74   G4double crossSection = 0.;                      71   G4double crossSection = 0.;
 75   G4double ecm = (trk1.Get4Momentum() + trk2.G     72   G4double ecm = (trk1.Get4Momentum() + trk2.Get4Momentum()).mag();
 76                                                    73 
 77   const G4CrossSectionVector* components = Get     74   const G4CrossSectionVector* components = GetComponents();
 78   if (components != 0)                             75   if (components != 0)
 79     {                                              76     {
 80       std::size_t nComponents = this->GetCompo <<  77       G4int nComponents = this->GetComponents()->size();
                                                   >>  78 //      G4int nValid = 0;
 81                                                    79       
 82       for (std::size_t i=0; i<nComponents; ++i <<  80       G4int i;
                                                   >>  81       for (i=0; i<nComponents; i++)
 83   {                                                82   {
 84           G4CrossSectionSourcePtr componentPtr     83           G4CrossSectionSourcePtr componentPtr = (*components)[i];
 85     G4VCrossSectionSource* component = compone     84     G4VCrossSectionSource* component = componentPtr();
 86     if (component->IsValid(ecm))                   85     if (component->IsValid(ecm))
 87       {                                            86       {
 88         crossSection = component->CrossSection     87         crossSection = component->CrossSection(trk1,trk2);
 89       }                                            88       }
 90     else if (i < (nComponents - 1) )               89     else if (i < (nComponents - 1) )
 91       {                                            90       {
 92         G4CrossSectionSourcePtr nextPtr = (*co     91         G4CrossSectionSourcePtr nextPtr = (*components)[i+1];
 93         G4VCrossSectionSource* next = nextPtr(     92         G4VCrossSectionSource* next = nextPtr();
 94         if (ecm > component->HighLimit() && ec     93         if (ecm > component->HighLimit() && ecm < next->LowLimit())
 95     {                                              94     {
 96       // Merge cross-sections in transition re     95       // Merge cross-sections in transition region between two validity ranges
 97       crossSection = Transition(trk1,trk2,comp     96       crossSection = Transition(trk1,trk2,component,next);
 98     }                                              97     }
 99       }                                            98       }
100   }                                                99   }
101     }                                             100     }
102                                                   101 
103   return crossSection;                            102   return crossSection;
104 }                                                 103 }
105                                                   104 
106                                                   105 
107 G4bool G4CrossSectionPatch::IsValid(G4double e    106 G4bool G4CrossSectionPatch::IsValid(G4double e) const
108 {                                                 107 {
109   // The Patch is valid if any of its componen    108   // The Patch is valid if any of its components are valid
110   G4bool answer = false;                          109   G4bool answer = false;
111   const G4CrossSectionVector* components = Get    110   const G4CrossSectionVector* components = GetComponents();
112   if (components != 0)                            111   if (components != 0)
113     {                                             112     {
114       std::size_t n = components->size();      << 113       G4int n = components->size();
115       for (std::size_t i=0; i<n; ++i)          << 114       G4int i;
                                                   >> 115       for (i=0; i<n; i++)
116   {                                               116   {
117     G4CrossSectionSourcePtr componentPtr = (*c    117     G4CrossSectionSourcePtr componentPtr = (*components)[i];
118           G4VCrossSectionSource* component = c    118           G4VCrossSectionSource* component = componentPtr();
119     if (component->IsValid(e))                    119     if (component->IsValid(e)) 
120       {                                           120       {
121         answer = true;                            121         answer = true;
122         break;                                    122         break;
123       }                                           123       }
124   }                                               124   }
125     }                                             125     }
126   return answer;                                  126   return answer;
127 }                                                 127 }
128                                                   128 
129                                                   129 
130 G4double G4CrossSectionPatch::Transition(const    130 G4double G4CrossSectionPatch::Transition(const G4KineticTrack& trk1, const G4KineticTrack& trk2,
131                 const G4VCrossSectionSource* c    131                 const G4VCrossSectionSource* comp1, 
132                 const G4VCrossSectionSource* c    132                 const G4VCrossSectionSource* comp2) const
133 {                                                 133 {
134   //Merge two cross sections in the transition    134   //Merge two cross sections in the transition region between their validity ranges
135                                                   135 
136   G4double crossSection = 0.;                     136   G4double crossSection = 0.;
137                                                   137 
138   G4double ecm = (trk1.Get4Momentum() + trk2.G    138   G4double ecm = (trk1.Get4Momentum() + trk2.Get4Momentum()).mag();
139   G4double sigma1 = comp1->CrossSection(trk1,t    139   G4double sigma1 = comp1->CrossSection(trk1,trk2);
140   G4double sigma2 = comp2->CrossSection(trk1,t    140   G4double sigma2 = comp2->CrossSection(trk1,trk2);
141   G4double denom = comp2->LowLimit() - comp1->    141   G4double denom = comp2->LowLimit() - comp1->HighLimit();
142   G4double diff = ecm - comp1->HighLimit();       142   G4double diff = ecm - comp1->HighLimit();
143   if (denom > 0. && diff > 0.)                    143   if (denom > 0. && diff > 0.)
144     {                                             144     {
145       G4double ratio = diff / denom;              145       G4double ratio = diff / denom;
146       crossSection = (1.- ratio) * sigma1 + ra    146       crossSection = (1.- ratio) * sigma1 + ratio * sigma2;
147     }                                             147     }
148                                                   148 
149   return crossSection;                            149   return crossSection;
150 }                                                 150 }
151                                                   151 
152                                                   152 
153 G4double G4CrossSectionPatch::Transition(G4dou    153 G4double G4CrossSectionPatch::Transition(G4double ecm, 
154            G4double sigma1, G4double sigma2,      154            G4double sigma1, G4double sigma2, 
155            G4double e1, G4double e2) const        155            G4double e1, G4double e2) const
156 {                                                 156 {
157   //Merge two cross sections in the transition    157   //Merge two cross sections in the transition region between their validity ranges
158                                                   158 
159   G4double crossSection = 0.;                     159   G4double crossSection = 0.;
160                                                   160   
161   G4double denom = e2 - e1;                       161   G4double denom = e2 - e1;
162   G4double diff = ecm - e1;                       162   G4double diff = ecm - e1;
163   if (denom > 0. && diff > 0.)                    163   if (denom > 0. && diff > 0.)
164     {                                             164     {
165       G4double ratio = diff / denom;              165       G4double ratio = diff / denom;
166       crossSection = (1.- ratio) * sigma1 + ra    166       crossSection = (1.- ratio) * sigma1 + ratio * sigma2;
167     }                                             167     }
168                                                   168 
169   return crossSection;                            169   return crossSection;
170 }                                                 170 }
171                                                   171 
172                                                   172