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Geant4/processes/hadronic/models/im_r_matrix/src/G4CrossSectionPatch.cc

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Differences between /processes/hadronic/models/im_r_matrix/src/G4CrossSectionPatch.cc (Version 11.3.0) and /processes/hadronic/models/im_r_matrix/src/G4CrossSectionPatch.cc (Version 10.3.p1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
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 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
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 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
 27 // -------------------------------------------     27 // -------------------------------------------------------------------
 28 //      GEANT4 Class file                          28 //      GEANT4 Class file
 29 //                                                 29 //
 30 //      For information related to this code c     30 //      For information related to this code contact:
 31 //                                                 31 //
 32 //      File name:     G4CrossSectionPatch         32 //      File name:     G4CrossSectionPatch
 33 //                                                 33 //
 34 //      Author:                                    34 //      Author:        
 35 //                                                 35 // 
 36 //      Creation date: 15 April 1999               36 //      Creation date: 15 April 1999
 37 //                                                 37 //
 38 //      Modifications:                             38 //      Modifications: 
 39 //                                                 39 //      
 40 // -------------------------------------------     40 // -------------------------------------------------------------------
 41                                                    41 
 42 #include "globals.hh"                              42 #include "globals.hh"
 43 #include "G4CrossSectionPatch.hh"                  43 #include "G4CrossSectionPatch.hh"
 44 #include "G4VCrossSectionSource.hh"                44 #include "G4VCrossSectionSource.hh"
 45 #include "G4KineticTrack.hh"                       45 #include "G4KineticTrack.hh"
 46 #include "G4CrossSectionVector.hh"                 46 #include "G4CrossSectionVector.hh"
 47                                                    47 
 48 G4CrossSectionPatch::G4CrossSectionPatch()         48 G4CrossSectionPatch::G4CrossSectionPatch()
 49 { }                                                49 { }
 50                                                    50 
 51                                                    51 
 52 G4CrossSectionPatch::~G4CrossSectionPatch()        52 G4CrossSectionPatch::~G4CrossSectionPatch()
 53 { }                                                53 { }
 54                                                    54 
 55                                                    55 
 56 G4bool G4CrossSectionPatch::operator==(const G     56 G4bool G4CrossSectionPatch::operator==(const G4CrossSectionPatch &right) const
 57 {                                                  57 {
 58   return (this == (G4CrossSectionPatch*) &righ     58   return (this == (G4CrossSectionPatch*) &right);
 59 }                                                  59 }
 60                                                    60 
 61                                                    61 
 62 G4bool G4CrossSectionPatch::operator!=(const G     62 G4bool G4CrossSectionPatch::operator!=(const G4CrossSectionPatch &right) const
 63 {                                                  63 {
 64   return (this != (G4CrossSectionPatch*) &righ     64   return (this != (G4CrossSectionPatch*) &right);
 65 }                                                  65 }
 66                                                    66 
 67                                                    67 
 68 G4double G4CrossSectionPatch::CrossSection(con     68 G4double G4CrossSectionPatch::CrossSection(const G4KineticTrack& trk1, 
 69              const G4KineticTrack& trk2) const     69              const G4KineticTrack& trk2) const
 70 {                                                  70 {
 71   // The cross section is provided by one of t     71   // The cross section is provided by one of the components, according to their energy
 72   // validity range                                72   // validity range
 73                                                    73 
 74   G4double crossSection = 0.;                      74   G4double crossSection = 0.;
 75   G4double ecm = (trk1.Get4Momentum() + trk2.G     75   G4double ecm = (trk1.Get4Momentum() + trk2.Get4Momentum()).mag();
 76                                                    76 
 77   const G4CrossSectionVector* components = Get     77   const G4CrossSectionVector* components = GetComponents();
 78   if (components != 0)                             78   if (components != 0)
 79     {                                              79     {
 80       std::size_t nComponents = this->GetCompo <<  80       G4int nComponents = this->GetComponents()->size();
                                                   >>  81 //      G4int nValid = 0;
 81                                                    82       
 82       for (std::size_t i=0; i<nComponents; ++i <<  83       G4int i;
                                                   >>  84       for (i=0; i<nComponents; i++)
 83   {                                                85   {
 84           G4CrossSectionSourcePtr componentPtr     86           G4CrossSectionSourcePtr componentPtr = (*components)[i];
 85     G4VCrossSectionSource* component = compone     87     G4VCrossSectionSource* component = componentPtr();
 86     if (component->IsValid(ecm))                   88     if (component->IsValid(ecm))
 87       {                                            89       {
 88         crossSection = component->CrossSection     90         crossSection = component->CrossSection(trk1,trk2);
 89       }                                            91       }
 90     else if (i < (nComponents - 1) )               92     else if (i < (nComponents - 1) )
 91       {                                            93       {
 92         G4CrossSectionSourcePtr nextPtr = (*co     94         G4CrossSectionSourcePtr nextPtr = (*components)[i+1];
 93         G4VCrossSectionSource* next = nextPtr(     95         G4VCrossSectionSource* next = nextPtr();
 94         if (ecm > component->HighLimit() && ec     96         if (ecm > component->HighLimit() && ecm < next->LowLimit())
 95     {                                              97     {
 96       // Merge cross-sections in transition re     98       // Merge cross-sections in transition region between two validity ranges
 97       crossSection = Transition(trk1,trk2,comp     99       crossSection = Transition(trk1,trk2,component,next);
 98     }                                             100     }
 99       }                                           101       }
100   }                                               102   }
101     }                                             103     }
102                                                   104 
103   return crossSection;                            105   return crossSection;
104 }                                                 106 }
105                                                   107 
106                                                   108 
107 G4bool G4CrossSectionPatch::IsValid(G4double e    109 G4bool G4CrossSectionPatch::IsValid(G4double e) const
108 {                                                 110 {
109   // The Patch is valid if any of its componen    111   // The Patch is valid if any of its components are valid
110   G4bool answer = false;                          112   G4bool answer = false;
111   const G4CrossSectionVector* components = Get    113   const G4CrossSectionVector* components = GetComponents();
112   if (components != 0)                            114   if (components != 0)
113     {                                             115     {
114       std::size_t n = components->size();      << 116       G4int n = components->size();
115       for (std::size_t i=0; i<n; ++i)          << 117       G4int i;
                                                   >> 118       for (i=0; i<n; i++)
116   {                                               119   {
117     G4CrossSectionSourcePtr componentPtr = (*c    120     G4CrossSectionSourcePtr componentPtr = (*components)[i];
118           G4VCrossSectionSource* component = c    121           G4VCrossSectionSource* component = componentPtr();
119     if (component->IsValid(e))                    122     if (component->IsValid(e)) 
120       {                                           123       {
121         answer = true;                            124         answer = true;
122         break;                                    125         break;
123       }                                           126       }
124   }                                               127   }
125     }                                             128     }
126   return answer;                                  129   return answer;
127 }                                                 130 }
128                                                   131 
129                                                   132 
130 G4double G4CrossSectionPatch::Transition(const    133 G4double G4CrossSectionPatch::Transition(const G4KineticTrack& trk1, const G4KineticTrack& trk2,
131                 const G4VCrossSectionSource* c    134                 const G4VCrossSectionSource* comp1, 
132                 const G4VCrossSectionSource* c    135                 const G4VCrossSectionSource* comp2) const
133 {                                                 136 {
134   //Merge two cross sections in the transition    137   //Merge two cross sections in the transition region between their validity ranges
135                                                   138 
136   G4double crossSection = 0.;                     139   G4double crossSection = 0.;
137                                                   140 
138   G4double ecm = (trk1.Get4Momentum() + trk2.G    141   G4double ecm = (trk1.Get4Momentum() + trk2.Get4Momentum()).mag();
139   G4double sigma1 = comp1->CrossSection(trk1,t    142   G4double sigma1 = comp1->CrossSection(trk1,trk2);
140   G4double sigma2 = comp2->CrossSection(trk1,t    143   G4double sigma2 = comp2->CrossSection(trk1,trk2);
141   G4double denom = comp2->LowLimit() - comp1->    144   G4double denom = comp2->LowLimit() - comp1->HighLimit();
142   G4double diff = ecm - comp1->HighLimit();       145   G4double diff = ecm - comp1->HighLimit();
143   if (denom > 0. && diff > 0.)                    146   if (denom > 0. && diff > 0.)
144     {                                             147     {
145       G4double ratio = diff / denom;              148       G4double ratio = diff / denom;
146       crossSection = (1.- ratio) * sigma1 + ra    149       crossSection = (1.- ratio) * sigma1 + ratio * sigma2;
147     }                                             150     }
148                                                   151 
149   return crossSection;                            152   return crossSection;
150 }                                                 153 }
151                                                   154 
152                                                   155 
153 G4double G4CrossSectionPatch::Transition(G4dou    156 G4double G4CrossSectionPatch::Transition(G4double ecm, 
154            G4double sigma1, G4double sigma2,      157            G4double sigma1, G4double sigma2, 
155            G4double e1, G4double e2) const        158            G4double e1, G4double e2) const
156 {                                                 159 {
157   //Merge two cross sections in the transition    160   //Merge two cross sections in the transition region between their validity ranges
158                                                   161 
159   G4double crossSection = 0.;                     162   G4double crossSection = 0.;
160                                                   163   
161   G4double denom = e2 - e1;                       164   G4double denom = e2 - e1;
162   G4double diff = ecm - e1;                       165   G4double diff = ecm - e1;
163   if (denom > 0. && diff > 0.)                    166   if (denom > 0. && diff > 0.)
164     {                                             167     {
165       G4double ratio = diff / denom;              168       G4double ratio = diff / denom;
166       crossSection = (1.- ratio) * sigma1 + ra    169       crossSection = (1.- ratio) * sigma1 + ratio * sigma2;
167     }                                             170     }
168                                                   171 
169   return crossSection;                            172   return crossSection;
170 }                                                 173 }
171                                                   174 
172                                                   175