Geant4 Cross Reference |
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Please see the license in the file << 14 // * use. * 16 // * for the full disclaimer and the limitatio << 17 // * 15 // * * 18 // * This code implementation is the result << 16 // * This code implementation is the intellectual property of the * 19 // * technical work of the GEANT4 collaboratio << 17 // * GEANT4 collaboration. * 20 // * By using, copying, modifying or distri << 18 // * By copying, distributing or modifying the Program (or any work * 21 // * any work based on the software) you ag << 19 // * based on the Program) you indicate your acceptance of this * 22 // * use in resulting scientific publicati << 20 // * statement, and all its terms. * 23 // * acceptance of all terms of the Geant4 Sof << 24 // ******************************************* 21 // ******************************************************************** 25 // 22 // 26 // 23 // >> 24 // $Id: G4CollisionNNElastic.cc,v 1.2 2003/11/03 17:53:28 hpw Exp $ // 27 25 28 #include "globals.hh" 26 #include "globals.hh" 29 #include "G4CollisionNNElastic.hh" 27 #include "G4CollisionNNElastic.hh" 30 #include "G4KineticTrack.hh" 28 #include "G4KineticTrack.hh" 31 #include "G4VCrossSectionSource.hh" 29 #include "G4VCrossSectionSource.hh" 32 #include "G4Proton.hh" 30 #include "G4Proton.hh" 33 #include "G4Neutron.hh" 31 #include "G4Neutron.hh" 34 #include "G4XNNElastic.hh" 32 #include "G4XNNElastic.hh" 35 #include "G4AngularDistribution.hh" 33 #include "G4AngularDistribution.hh" 36 #include "G4ThreeVector.hh" 34 #include "G4ThreeVector.hh" 37 #include "G4LorentzVector.hh" 35 #include "G4LorentzVector.hh" 38 #include "G4LorentzRotation.hh" 36 #include "G4LorentzRotation.hh" 39 #include "G4KineticTrackVector.hh" 37 #include "G4KineticTrackVector.hh" 40 #include "G4AngularDistributionPP.hh" // nn 38 #include "G4AngularDistributionPP.hh" // nn and pp scattering 41 39 42 G4CollisionNNElastic::G4CollisionNNElastic() 40 G4CollisionNNElastic::G4CollisionNNElastic() 43 { 41 { 44 // Subtype of interacting particles 42 // Subtype of interacting particles 45 const G4String& subType1 = G4Proton::ProtonD << 43 G4String subType1 = G4Proton::ProtonDefinition()->GetParticleSubType(); 46 const G4String& subType2 = G4Neutron::Neutro << 44 G4String subType2 = G4Neutron::NeutronDefinition()->GetParticleSubType(); 47 45 48 colliders1.push_back(subType1); 46 colliders1.push_back(subType1); 49 colliders2.push_back(subType2); 47 colliders2.push_back(subType2); 50 48 51 angularDistribution = new G4AngularDistribut 49 angularDistribution = new G4AngularDistributionPP(); 52 crossSectionSource = new G4XNNElastic(); 50 crossSectionSource = new G4XNNElastic(); 53 } 51 } 54 52 55 53 56 G4CollisionNNElastic::~G4CollisionNNElastic() 54 G4CollisionNNElastic::~G4CollisionNNElastic() 57 { 55 { 58 delete angularDistribution; 56 delete angularDistribution; 59 angularDistribution = 0; 57 angularDistribution = 0; 60 delete crossSectionSource; 58 delete crossSectionSource; 61 crossSectionSource = 0; 59 crossSectionSource = 0; 62 } 60 } 63 61 64 62 65 G4bool G4CollisionNNElastic::IsInCharge(const 63 G4bool G4CollisionNNElastic::IsInCharge(const G4KineticTrack& trk1, 66 const G4KineticTrack& trk2) const 64 const G4KineticTrack& trk2) const 67 { 65 { 68 G4bool isInCharge = false; 66 G4bool isInCharge = false; 69 67 70 const G4ParticleDefinition* def1 = trk1.GetD << 68 G4ParticleDefinition* def1 = trk1.GetDefinition(); 71 const G4ParticleDefinition* def2 = trk2.GetD << 69 G4ParticleDefinition* def2 = trk2.GetDefinition(); 72 70 73 if ( (def1 == G4Proton::ProtonDefinition() & 71 if ( (def1 == G4Proton::ProtonDefinition() && 74 def2 == G4Proton::ProtonDefinition() ) 72 def2 == G4Proton::ProtonDefinition() ) 75 || 73 || 76 (def1 == G4Neutron::NeutronDefinition() 74 (def1 == G4Neutron::NeutronDefinition() && 77 def2 == G4Neutron::NeutronDefinition() ) ) 75 def2 == G4Neutron::NeutronDefinition() ) ) 78 { 76 { 79 isInCharge = true; 77 isInCharge = true; 80 } 78 } 81 return isInCharge; 79 return isInCharge; 82 } 80 } 83 81 84 82 85 const std::vector<G4String>& G4CollisionNNElas 83 const std::vector<G4String>& G4CollisionNNElastic::GetListOfColliders(G4int whichOne) const 86 { 84 { 87 if (whichOne == 1) { << 85 if (whichOne == 1) >> 86 { 88 return colliders1; 87 return colliders1; 89 }else if (whichOne == 2) { << 88 } 90 return colliders2; << 89 else 91 } << 90 { 92 throw G4HadronicException(__FILE__, __LINE__ << 91 if (whichOne == 2) >> 92 { return colliders2; } >> 93 else >> 94 { >> 95 throw G4HadronicException(__FILE__, __LINE__, "G4CollisionNNElastic::GetListOfColliders - Argument outside valid range"); >> 96 return colliders1; >> 97 } >> 98 } 93 } 99 } 94 100