Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // >> 27 // $Id: G4CollisionNNElastic.cc,v 1.3 2006-06-29 20:37:32 gunter Exp $ // 27 28 28 #include "globals.hh" 29 #include "globals.hh" 29 #include "G4CollisionNNElastic.hh" 30 #include "G4CollisionNNElastic.hh" 30 #include "G4KineticTrack.hh" 31 #include "G4KineticTrack.hh" 31 #include "G4VCrossSectionSource.hh" 32 #include "G4VCrossSectionSource.hh" 32 #include "G4Proton.hh" 33 #include "G4Proton.hh" 33 #include "G4Neutron.hh" 34 #include "G4Neutron.hh" 34 #include "G4XNNElastic.hh" 35 #include "G4XNNElastic.hh" 35 #include "G4AngularDistribution.hh" 36 #include "G4AngularDistribution.hh" 36 #include "G4ThreeVector.hh" 37 #include "G4ThreeVector.hh" 37 #include "G4LorentzVector.hh" 38 #include "G4LorentzVector.hh" 38 #include "G4LorentzRotation.hh" 39 #include "G4LorentzRotation.hh" 39 #include "G4KineticTrackVector.hh" 40 #include "G4KineticTrackVector.hh" 40 #include "G4AngularDistributionPP.hh" // nn 41 #include "G4AngularDistributionPP.hh" // nn and pp scattering 41 42 42 G4CollisionNNElastic::G4CollisionNNElastic() 43 G4CollisionNNElastic::G4CollisionNNElastic() 43 { 44 { 44 // Subtype of interacting particles 45 // Subtype of interacting particles 45 const G4String& subType1 = G4Proton::ProtonD << 46 G4String subType1 = G4Proton::ProtonDefinition()->GetParticleSubType(); 46 const G4String& subType2 = G4Neutron::Neutro << 47 G4String subType2 = G4Neutron::NeutronDefinition()->GetParticleSubType(); 47 48 48 colliders1.push_back(subType1); 49 colliders1.push_back(subType1); 49 colliders2.push_back(subType2); 50 colliders2.push_back(subType2); 50 51 51 angularDistribution = new G4AngularDistribut 52 angularDistribution = new G4AngularDistributionPP(); 52 crossSectionSource = new G4XNNElastic(); 53 crossSectionSource = new G4XNNElastic(); 53 } 54 } 54 55 55 56 56 G4CollisionNNElastic::~G4CollisionNNElastic() 57 G4CollisionNNElastic::~G4CollisionNNElastic() 57 { 58 { 58 delete angularDistribution; 59 delete angularDistribution; 59 angularDistribution = 0; 60 angularDistribution = 0; 60 delete crossSectionSource; 61 delete crossSectionSource; 61 crossSectionSource = 0; 62 crossSectionSource = 0; 62 } 63 } 63 64 64 65 65 G4bool G4CollisionNNElastic::IsInCharge(const 66 G4bool G4CollisionNNElastic::IsInCharge(const G4KineticTrack& trk1, 66 const G4KineticTrack& trk2) const 67 const G4KineticTrack& trk2) const 67 { 68 { 68 G4bool isInCharge = false; 69 G4bool isInCharge = false; 69 70 70 const G4ParticleDefinition* def1 = trk1.GetD << 71 G4ParticleDefinition* def1 = trk1.GetDefinition(); 71 const G4ParticleDefinition* def2 = trk2.GetD << 72 G4ParticleDefinition* def2 = trk2.GetDefinition(); 72 73 73 if ( (def1 == G4Proton::ProtonDefinition() & 74 if ( (def1 == G4Proton::ProtonDefinition() && 74 def2 == G4Proton::ProtonDefinition() ) 75 def2 == G4Proton::ProtonDefinition() ) 75 || 76 || 76 (def1 == G4Neutron::NeutronDefinition() 77 (def1 == G4Neutron::NeutronDefinition() && 77 def2 == G4Neutron::NeutronDefinition() ) ) 78 def2 == G4Neutron::NeutronDefinition() ) ) 78 { 79 { 79 isInCharge = true; 80 isInCharge = true; 80 } 81 } 81 return isInCharge; 82 return isInCharge; 82 } 83 } 83 84 84 85 85 const std::vector<G4String>& G4CollisionNNElas 86 const std::vector<G4String>& G4CollisionNNElastic::GetListOfColliders(G4int whichOne) const 86 { 87 { 87 if (whichOne == 1) { 88 if (whichOne == 1) { 88 return colliders1; 89 return colliders1; 89 }else if (whichOne == 2) { 90 }else if (whichOne == 2) { 90 return colliders2; 91 return colliders2; 91 } 92 } 92 throw G4HadronicException(__FILE__, __LINE__ 93 throw G4HadronicException(__FILE__, __LINE__, "G4CollisionNNElastic::GetListOfColliders - Argument outside valid range"); 93 } 94 } 94 95