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Geant4/processes/hadronic/models/im_r_matrix/src/G4CollisionInitialState.cc

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Diff markup

Differences between /processes/hadronic/models/im_r_matrix/src/G4CollisionInitialState.cc (Version 11.3.0) and /processes/hadronic/models/im_r_matrix/src/G4CollisionInitialState.cc (Version 8.3.p2)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
 27 // -------------------------------------------     27 // -----------------------------------------------------------------------------
 28 //      GEANT 4 class implementation file          28 //      GEANT 4 class implementation file
 29 //                                                 29 //
 30 //      History: first implementation, A. Feli     30 //      History: first implementation, A. Feliciello, 30th June 1998
 31 // -------------------------------------------     31 // -----------------------------------------------------------------------------
 32                                                    32 
 33 #include "G4CollisionInitialState.hh"              33 #include "G4CollisionInitialState.hh"
 34 #include "G4SystemOfUnits.hh"                  << 
 35 #include "G4BCAction.hh"                           34 #include "G4BCAction.hh"
 36 // Class G4CollisionInitialState               <<  35 // Class G4CollisionInitialState 
 37                                                    36 
 38 G4CollisionInitialState::G4CollisionInitialSta     37 G4CollisionInitialState::G4CollisionInitialState() :
 39    theCollisionTime(DBL_MAX), thePrimary(0), t     38    theCollisionTime(DBL_MAX), thePrimary(0), theTarget(0), theFSGenerator(0)
 40 {                                                  39 {
 41 }                                                  40 }
 42                                                    41 
 43                                                    42 
 44 G4CollisionInitialState::G4CollisionInitialSta <<  43 G4CollisionInitialState::G4CollisionInitialState(G4double time, 
 45    G4KineticTrack * aPrimary, G4KineticTrack *     44    G4KineticTrack * aPrimary, G4KineticTrack * aTarget)
 46 {                                                  45 {
 47    theCollisionTime = time;                        46    theCollisionTime = time;
 48    thePrimary       = aPrimary;                    47    thePrimary       = aPrimary;
 49    theTarget        = aTarget;                     48    theTarget        = aTarget;
 50    theTs.clear();                                  49    theTs.clear();
 51    theFSGenerator = 0;                             50    theFSGenerator = 0;
 52 }                                                  51 }
 53                                                    52 
 54 // +new interface post pion:                       53 // +new interface post pion:
 55 G4CollisionInitialState::G4CollisionInitialSta <<  54 G4CollisionInitialState::G4CollisionInitialState(G4double time, 
 56    G4KineticTrack * aPrimary, const G4KineticT     55    G4KineticTrack * aPrimary, const G4KineticTrackVector & aTarget,
 57    G4BCAction * aFSGenerator)                      56    G4BCAction * aFSGenerator)
 58 {                                                  57 {
 59    theCollisionTime = time;                        58    theCollisionTime = time;
 60    thePrimary       = aPrimary;                    59    thePrimary       = aPrimary;
 61    theTarget = 0;                                  60    theTarget = 0;
 62    for (size_t i=0; i<aTarget.size(); i++) the     61    for (size_t i=0; i<aTarget.size(); i++) theTs.push_back(aTarget[i]);
 63    theFSGenerator = aFSGenerator;                  62    theFSGenerator = aFSGenerator;
 64 }                                                  63 }
 65 // -new interface post pion:                       64 // -new interface post pion:
 66                                                    65 
 67                                                    66 
 68 G4CollisionInitialState::G4CollisionInitialSta <<  67 G4CollisionInitialState::G4CollisionInitialState(G4CollisionInitialState & right)
 69 {                                                  68 {
                                                   >>  69    if (this != &right)
                                                   >>  70    {
 70      theCollisionTime = right.theCollisionTime     71      theCollisionTime = right.theCollisionTime;
 71      thePrimary       = right.thePrimary;          72      thePrimary       = right.thePrimary;
 72      theTarget        = right.theTarget;           73      theTarget        = right.theTarget;
 73      for (size_t i=0; i<right.theTs.size(); i+     74      for (size_t i=0; i<right.theTs.size(); i++) theTs.push_back(right.theTs[i]);
 74      theFSGenerator   = right.theFSGenerator;      75      theFSGenerator   = right.theFSGenerator;
                                                   >>  76    }
 75 }                                                  77 }
 76                                                    78 
 77 G4CollisionInitialState & G4CollisionInitialSt <<  79 const G4CollisionInitialState & G4CollisionInitialState::
                                                   >>  80       operator=(const G4CollisionInitialState& right)
 78 {                                                  81 {
 79    if (this != &right)                             82    if (this != &right)
 80    {                                               83    {
 81       theCollisionTime = right.theCollisionTim     84       theCollisionTime = right.theCollisionTime;
 82       thePrimary       = right.thePrimary;         85       thePrimary       = right.thePrimary;
 83       theTarget        = right.theTarget;          86       theTarget        = right.theTarget;
 84       for (size_t i=0; i<right.theTs.size(); i     87       for (size_t i=0; i<right.theTs.size(); i++)
 85           theTs.push_back(right.theTs[i]);         88           theTs.push_back(right.theTs[i]);
 86       theFSGenerator   = right.theFSGenerator;     89       theFSGenerator   = right.theFSGenerator;
 87    }                                               90    }
 88                                                    91 
 89    return *this;                                   92    return *this;
 90 }                                                  93 }
 91                                                    94 
 92 //#include <typeinfo>                              95 //#include <typeinfo>
 93                                                    96 
 94   G4KineticTrackVector * G4CollisionInitialSta     97   G4KineticTrackVector * G4CollisionInitialState::
 95   GetFinalState()                                  98   GetFinalState()
 96   {                                                99   {
 97 //    G4cerr << "what is the FS generator? "      100 //    G4cerr << "what is the FS generator? "
 98 //           << typeid(*theFSGenerator).name()    101 //           << typeid(*theFSGenerator).name()
 99 //     <<G4endl;                                  102 //     <<G4endl;
100     return theFSGenerator->GetFinalState(thePr    103     return theFSGenerator->GetFinalState(thePrimary, theTs);
101   }                                               104   }
102                                                   105 
103 //#include <typeinfo>                          << 
104                                                   106 
105 void G4CollisionInitialState::Print() const    << 
106 {                                              << 
107    G4int tgtPdg=theTarget ?                    << 
108      theTarget->GetDefinition()->GetPDGEncodin << 
109    G4cout << "  collision " << this << " time: << 
110      << theCollisionTime/second << " proj: "   << 
111      << thePrimary << "/pdg=" << thePrimary->G << 
112      << " tgt: " << theTarget << "/pdg=" << tg << 
113      << " Collision type: "<< typeid(*theFSGen << 
114                                                   107 
115 }                                              << 
116                                                   108 
117   /*                                           << 
118 std::ostream& G4CollisionInitialState::operato << 
119 {                                              << 
120   G4int tgtPdg=collision.GetTarget() ?         << 
121     collision.GetTarget()->GetDefinition()->Ge << 
122   out << "  collision " << collision << " time << 
123     << collision.GetCollisionTime()/second <<  << 
124     << collision.GetPrimary() << "/pdg=" << co << 
125     << " tgt: " << collision.GetTarget() << "/ << 
126     << " Collision type: "<< typeid(*collision << 
127                                                   109 
128   return out;                                  << 
129 }                                              << 
130 */                                             << 
131                                                   110