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Geant4/processes/hadronic/models/im_r_matrix/include/G4CollisionNNElastic.hh

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Diff markup

Differences between /processes/hadronic/models/im_r_matrix/include/G4CollisionNNElastic.hh (Version 11.3.0) and /processes/hadronic/models/im_r_matrix/include/G4CollisionNNElastic.hh (Version 7.1.p1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                    <<   3 // * DISCLAIMER                                                       *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th <<   5 // * The following disclaimer summarizes all the specific disclaimers *
  6 // * the Geant4 Collaboration.  It is provided <<   6 // * of contributors to this software. The specific disclaimers,which *
  7 // * conditions of the Geant4 Software License <<   7 // * govern, are listed with their locations in:                      *
  8 // * LICENSE and available at  http://cern.ch/ <<   8 // *   http://cern.ch/geant4/license                                  *
  9 // * include a list of copyright holders.      << 
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 11 // * Neither the authors of this software syst     10 // * Neither the authors of this software system, nor their employing *
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 13 // * work  make  any representation or  warran     12 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     13 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  <<  14 // * use.                                                             *
 16 // * for the full disclaimer and the limitatio << 
 17 // *                                               15 // *                                                                  *
 18 // * This  code  implementation is the result  <<  16 // * This  code  implementation is the  intellectual property  of the *
 19 // * technical work of the GEANT4 collaboratio <<  17 // * GEANT4 collaboration.                                            *
 20 // * By using,  copying,  modifying or  distri <<  18 // * By copying,  distributing  or modifying the Program (or any work *
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 22 // * use  in  resulting  scientific  publicati <<  20 // * statement, and all its terms.                                    *
 23 // * acceptance of all terms of the Geant4 Sof << 
 24 // *******************************************     21 // ********************************************************************
 25 //                                                 22 //
 26 //                                                 23 //
                                                   >>  24 // $Id: G4CollisionNNElastic.hh,v 1.1 2003/10/07 12:37:26 hpw Exp $ //
 27                                                    25 
 28 #ifndef G4CollisionNNElastic_h                     26 #ifndef G4CollisionNNElastic_h
 29 #define G4CollisionNNElastic_h                     27 #define G4CollisionNNElastic_h
 30                                                    28 
 31 #include "globals.hh"                              29 #include "globals.hh"
 32 #include "G4VCollision.hh"                         30 #include "G4VCollision.hh"
 33 #include "G4VCrossSectionSource.hh"                31 #include "G4VCrossSectionSource.hh"
 34 #include "G4VAngularDistribution.hh"               32 #include "G4VAngularDistribution.hh"
 35 #include "G4KineticTrackVector.hh"                 33 #include "G4KineticTrackVector.hh"
 36 #include "G4VElasticCollision.hh"                  34 #include "G4VElasticCollision.hh"
 37 #include <vector>                                  35 #include <vector>
 38                                                    36 
 39 class G4KineticTrack;                              37 class G4KineticTrack;
 40                                                    38 
 41 class G4CollisionNNElastic : public G4VElastic     39 class G4CollisionNNElastic : public G4VElasticCollision
 42 {                                                  40 {
 43                                                    41 
 44 public:                                            42 public:
 45                                                    43 
 46   G4CollisionNNElastic();                          44   G4CollisionNNElastic();
 47                                                    45 
 48   virtual ~G4CollisionNNElastic();                 46   virtual ~G4CollisionNNElastic();
 49                                                    47 
 50   G4bool operator==(const G4CollisionNNElastic     48   G4bool operator==(const G4CollisionNNElastic &right) const;
 51   G4bool operator!=(const G4CollisionNNElastic     49   G4bool operator!=(const G4CollisionNNElastic &right) const;
 52                                                    50 
 53   virtual G4bool IsInCharge(const G4KineticTra     51   virtual G4bool IsInCharge(const G4KineticTrack& trk1, 
 54           const G4KineticTrack& trk2) const;       52           const G4KineticTrack& trk2) const;
 55                                                    53 
 56   virtual G4String GetName() const { return "N     54   virtual G4String GetName() const { return "NN Elastic Collision"; }
 57                                                    55   
 58 private:                                       << 
 59   G4CollisionNNElastic(const G4CollisionNNElas << 
 60   G4CollisionNNElastic & operator= (const G4Co << 
 61                                                    56 
 62 protected:                                         57 protected:
 63                                                    58 
 64   virtual const G4VCrossSectionSource* GetCros     59   virtual const G4VCrossSectionSource* GetCrossSectionSource() const { return crossSectionSource; }
 65   virtual const G4VAngularDistribution* GetAng     60   virtual const G4VAngularDistribution* GetAngularDistribution() const { return angularDistribution; }
 66                                                    61 
 67   virtual const std::vector<G4String>& GetList     62   virtual const std::vector<G4String>& GetListOfColliders(G4int whichOne) const;  
 68                                                    63 
 69                                                    64 
 70 private:                                           65 private:  
 71                                                    66 
 72   G4VCrossSectionSource* crossSectionSource;       67   G4VCrossSectionSource* crossSectionSource;
 73   G4VAngularDistribution* angularDistribution;     68   G4VAngularDistribution* angularDistribution;
 74                                                    69 
 75   std::vector<G4String> colliders1;                70   std::vector<G4String> colliders1;
 76   std::vector<G4String> colliders2;                71   std::vector<G4String> colliders2;
 77                                                    72 
 78 };                                                 73 };
 79                                                    74 
 80 #endif                                             75 #endif
 81                                                    76