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Geant4/processes/hadronic/models/im_r_matrix/include/G4CollisionNNElastic.hh

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Differences between /processes/hadronic/models/im_r_matrix/include/G4CollisionNNElastic.hh (Version 11.3.0) and /processes/hadronic/models/im_r_matrix/include/G4CollisionNNElastic.hh (Version 11.0.p1)


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 27                                                    27 
 28 #ifndef G4CollisionNNElastic_h                     28 #ifndef G4CollisionNNElastic_h
 29 #define G4CollisionNNElastic_h                     29 #define G4CollisionNNElastic_h
 30                                                    30 
 31 #include "globals.hh"                              31 #include "globals.hh"
 32 #include "G4VCollision.hh"                         32 #include "G4VCollision.hh"
 33 #include "G4VCrossSectionSource.hh"                33 #include "G4VCrossSectionSource.hh"
 34 #include "G4VAngularDistribution.hh"               34 #include "G4VAngularDistribution.hh"
 35 #include "G4KineticTrackVector.hh"                 35 #include "G4KineticTrackVector.hh"
 36 #include "G4VElasticCollision.hh"                  36 #include "G4VElasticCollision.hh"
 37 #include <vector>                                  37 #include <vector>
 38                                                    38 
 39 class G4KineticTrack;                              39 class G4KineticTrack;
 40                                                    40 
 41 class G4CollisionNNElastic : public G4VElastic     41 class G4CollisionNNElastic : public G4VElasticCollision
 42 {                                                  42 {
 43                                                    43 
 44 public:                                            44 public:
 45                                                    45 
 46   G4CollisionNNElastic();                          46   G4CollisionNNElastic();
 47                                                    47 
 48   virtual ~G4CollisionNNElastic();                 48   virtual ~G4CollisionNNElastic();
 49                                                    49 
 50   G4bool operator==(const G4CollisionNNElastic     50   G4bool operator==(const G4CollisionNNElastic &right) const;
 51   G4bool operator!=(const G4CollisionNNElastic     51   G4bool operator!=(const G4CollisionNNElastic &right) const;
 52                                                    52 
 53   virtual G4bool IsInCharge(const G4KineticTra     53   virtual G4bool IsInCharge(const G4KineticTrack& trk1, 
 54           const G4KineticTrack& trk2) const;       54           const G4KineticTrack& trk2) const;
 55                                                    55 
 56   virtual G4String GetName() const { return "N     56   virtual G4String GetName() const { return "NN Elastic Collision"; }
 57                                                    57   
 58 private:                                           58 private:
 59   G4CollisionNNElastic(const G4CollisionNNElas     59   G4CollisionNNElastic(const G4CollisionNNElastic &);
 60   G4CollisionNNElastic & operator= (const G4Co     60   G4CollisionNNElastic & operator= (const G4CollisionNNElastic &);
 61                                                    61 
 62 protected:                                         62 protected:
 63                                                    63 
 64   virtual const G4VCrossSectionSource* GetCros     64   virtual const G4VCrossSectionSource* GetCrossSectionSource() const { return crossSectionSource; }
 65   virtual const G4VAngularDistribution* GetAng     65   virtual const G4VAngularDistribution* GetAngularDistribution() const { return angularDistribution; }
 66                                                    66 
 67   virtual const std::vector<G4String>& GetList     67   virtual const std::vector<G4String>& GetListOfColliders(G4int whichOne) const;  
 68                                                    68 
 69                                                    69 
 70 private:                                           70 private:  
 71                                                    71 
 72   G4VCrossSectionSource* crossSectionSource;       72   G4VCrossSectionSource* crossSectionSource;
 73   G4VAngularDistribution* angularDistribution;     73   G4VAngularDistribution* angularDistribution;
 74                                                    74 
 75   std::vector<G4String> colliders1;                75   std::vector<G4String> colliders1;
 76   std::vector<G4String> colliders2;                76   std::vector<G4String> colliders2;
 77                                                    77 
 78 };                                                 78 };
 79                                                    79 
 80 #endif                                             80 #endif
 81                                                    81