Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // 27 27 28 #ifndef G4CollisionNNElastic_h 28 #ifndef G4CollisionNNElastic_h 29 #define G4CollisionNNElastic_h 29 #define G4CollisionNNElastic_h 30 30 31 #include "globals.hh" 31 #include "globals.hh" 32 #include "G4VCollision.hh" 32 #include "G4VCollision.hh" 33 #include "G4VCrossSectionSource.hh" 33 #include "G4VCrossSectionSource.hh" 34 #include "G4VAngularDistribution.hh" 34 #include "G4VAngularDistribution.hh" 35 #include "G4KineticTrackVector.hh" 35 #include "G4KineticTrackVector.hh" 36 #include "G4VElasticCollision.hh" 36 #include "G4VElasticCollision.hh" 37 #include <vector> 37 #include <vector> 38 38 39 class G4KineticTrack; 39 class G4KineticTrack; 40 40 41 class G4CollisionNNElastic : public G4VElastic 41 class G4CollisionNNElastic : public G4VElasticCollision 42 { 42 { 43 43 44 public: 44 public: 45 45 46 G4CollisionNNElastic(); 46 G4CollisionNNElastic(); 47 47 48 virtual ~G4CollisionNNElastic(); 48 virtual ~G4CollisionNNElastic(); 49 49 50 G4bool operator==(const G4CollisionNNElastic 50 G4bool operator==(const G4CollisionNNElastic &right) const; 51 G4bool operator!=(const G4CollisionNNElastic 51 G4bool operator!=(const G4CollisionNNElastic &right) const; 52 52 53 virtual G4bool IsInCharge(const G4KineticTra 53 virtual G4bool IsInCharge(const G4KineticTrack& trk1, 54 const G4KineticTrack& trk2) const; 54 const G4KineticTrack& trk2) const; 55 55 56 virtual G4String GetName() const { return "N 56 virtual G4String GetName() const { return "NN Elastic Collision"; } 57 57 58 private: 58 private: 59 G4CollisionNNElastic(const G4CollisionNNElas 59 G4CollisionNNElastic(const G4CollisionNNElastic &); 60 G4CollisionNNElastic & operator= (const G4Co 60 G4CollisionNNElastic & operator= (const G4CollisionNNElastic &); 61 61 62 protected: 62 protected: 63 63 64 virtual const G4VCrossSectionSource* GetCros 64 virtual const G4VCrossSectionSource* GetCrossSectionSource() const { return crossSectionSource; } 65 virtual const G4VAngularDistribution* GetAng 65 virtual const G4VAngularDistribution* GetAngularDistribution() const { return angularDistribution; } 66 66 67 virtual const std::vector<G4String>& GetList 67 virtual const std::vector<G4String>& GetListOfColliders(G4int whichOne) const; 68 68 69 69 70 private: 70 private: 71 71 72 G4VCrossSectionSource* crossSectionSource; 72 G4VCrossSectionSource* crossSectionSource; 73 G4VAngularDistribution* angularDistribution; 73 G4VAngularDistribution* angularDistribution; 74 74 75 std::vector<G4String> colliders1; 75 std::vector<G4String> colliders1; 76 std::vector<G4String> colliders2; 76 std::vector<G4String> colliders2; 77 77 78 }; 78 }; 79 79 80 #endif 80 #endif 81 81