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Geant4/processes/hadronic/models/im_r_matrix/include/G4CollisionNNElastic.hh

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Differences between /processes/hadronic/models/im_r_matrix/include/G4CollisionNNElastic.hh (Version 11.3.0) and /processes/hadronic/models/im_r_matrix/include/G4CollisionNNElastic.hh (Version 10.2.p1)


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                                                   >>  27 // $Id: G4CollisionNNElastic.hh,v 1.2 2006-06-29 20:32:58 gunter Exp $ //
 27                                                    28 
 28 #ifndef G4CollisionNNElastic_h                     29 #ifndef G4CollisionNNElastic_h
 29 #define G4CollisionNNElastic_h                     30 #define G4CollisionNNElastic_h
 30                                                    31 
 31 #include "globals.hh"                              32 #include "globals.hh"
 32 #include "G4VCollision.hh"                         33 #include "G4VCollision.hh"
 33 #include "G4VCrossSectionSource.hh"                34 #include "G4VCrossSectionSource.hh"
 34 #include "G4VAngularDistribution.hh"               35 #include "G4VAngularDistribution.hh"
 35 #include "G4KineticTrackVector.hh"                 36 #include "G4KineticTrackVector.hh"
 36 #include "G4VElasticCollision.hh"                  37 #include "G4VElasticCollision.hh"
 37 #include <vector>                                  38 #include <vector>
 38                                                    39 
 39 class G4KineticTrack;                              40 class G4KineticTrack;
 40                                                    41 
 41 class G4CollisionNNElastic : public G4VElastic     42 class G4CollisionNNElastic : public G4VElasticCollision
 42 {                                                  43 {
 43                                                    44 
 44 public:                                            45 public:
 45                                                    46 
 46   G4CollisionNNElastic();                          47   G4CollisionNNElastic();
 47                                                    48 
 48   virtual ~G4CollisionNNElastic();                 49   virtual ~G4CollisionNNElastic();
 49                                                    50 
 50   G4bool operator==(const G4CollisionNNElastic     51   G4bool operator==(const G4CollisionNNElastic &right) const;
 51   G4bool operator!=(const G4CollisionNNElastic     52   G4bool operator!=(const G4CollisionNNElastic &right) const;
 52                                                    53 
 53   virtual G4bool IsInCharge(const G4KineticTra     54   virtual G4bool IsInCharge(const G4KineticTrack& trk1, 
 54           const G4KineticTrack& trk2) const;       55           const G4KineticTrack& trk2) const;
 55                                                    56 
 56   virtual G4String GetName() const { return "N     57   virtual G4String GetName() const { return "NN Elastic Collision"; }
 57                                                    58   
 58 private:                                           59 private:
 59   G4CollisionNNElastic(const G4CollisionNNElas     60   G4CollisionNNElastic(const G4CollisionNNElastic &);
 60   G4CollisionNNElastic & operator= (const G4Co     61   G4CollisionNNElastic & operator= (const G4CollisionNNElastic &);
 61                                                    62 
 62 protected:                                         63 protected:
 63                                                    64 
 64   virtual const G4VCrossSectionSource* GetCros     65   virtual const G4VCrossSectionSource* GetCrossSectionSource() const { return crossSectionSource; }
 65   virtual const G4VAngularDistribution* GetAng     66   virtual const G4VAngularDistribution* GetAngularDistribution() const { return angularDistribution; }
 66                                                    67 
 67   virtual const std::vector<G4String>& GetList     68   virtual const std::vector<G4String>& GetListOfColliders(G4int whichOne) const;  
 68                                                    69 
 69                                                    70 
 70 private:                                           71 private:  
 71                                                    72 
 72   G4VCrossSectionSource* crossSectionSource;       73   G4VCrossSectionSource* crossSectionSource;
 73   G4VAngularDistribution* angularDistribution;     74   G4VAngularDistribution* angularDistribution;
 74                                                    75 
 75   std::vector<G4String> colliders1;                76   std::vector<G4String> colliders1;
 76   std::vector<G4String> colliders2;                77   std::vector<G4String> colliders2;
 77                                                    78 
 78 };                                                 79 };
 79                                                    80 
 80 #endif                                             81 #endif
 81                                                    82