Geant4 Cross Reference |
1 // 1 2 // ******************************************* 3 // * License and Disclaimer 4 // * 5 // * The Geant4 software is copyright of th 6 // * the Geant4 Collaboration. It is provided 7 // * conditions of the Geant4 Software License 8 // * LICENSE and available at http://cern.ch/ 9 // * include a list of copyright holders. 10 // * 11 // * Neither the authors of this software syst 12 // * institutes,nor the agencies providing fin 13 // * work make any representation or warran 14 // * regarding this software system or assum 15 // * use. Please see the license in the file 16 // * for the full disclaimer and the limitatio 17 // * 18 // * This code implementation is the result 19 // * technical work of the GEANT4 collaboratio 20 // * By using, copying, modifying or distri 21 // * any work based on the software) you ag 22 // * use in resulting scientific publicati 23 // * acceptance of all terms of the Geant4 Sof 24 // ******************************************* 25 // 26 // 27 28 #ifndef G4CollisionNNElastic_h 29 #define G4CollisionNNElastic_h 30 31 #include "globals.hh" 32 #include "G4VCollision.hh" 33 #include "G4VCrossSectionSource.hh" 34 #include "G4VAngularDistribution.hh" 35 #include "G4KineticTrackVector.hh" 36 #include "G4VElasticCollision.hh" 37 #include <vector> 38 39 class G4KineticTrack; 40 41 class G4CollisionNNElastic : public G4VElastic 42 { 43 44 public: 45 46 G4CollisionNNElastic(); 47 48 virtual ~G4CollisionNNElastic(); 49 50 G4bool operator==(const G4CollisionNNElastic 51 G4bool operator!=(const G4CollisionNNElastic 52 53 virtual G4bool IsInCharge(const G4KineticTra 54 const G4KineticTrack& trk2) const; 55 56 virtual G4String GetName() const { return "N 57 58 private: 59 G4CollisionNNElastic(const G4CollisionNNElas 60 G4CollisionNNElastic & operator= (const G4Co 61 62 protected: 63 64 virtual const G4VCrossSectionSource* GetCros 65 virtual const G4VAngularDistribution* GetAng 66 67 virtual const std::vector<G4String>& GetList 68 69 70 private: 71 72 G4VCrossSectionSource* crossSectionSource; 73 G4VAngularDistribution* angularDistribution; 74 75 std::vector<G4String> colliders1; 76 std::vector<G4String> colliders2; 77 78 }; 79 80 #endif 81