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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // 27 // ------------------------------------------- 27 // ------------------------------------------------------------------- 28 // 28 // 29 // GEANT4 source file 29 // GEANT4 source file 30 // 30 // 31 // File name: G4LevelManager 31 // File name: G4LevelManager 32 // 32 // 33 // Author: V.Ivanchenko 33 // Author: V.Ivanchenko 34 // 34 // 35 // Creation date: 4 January 2012 35 // Creation date: 4 January 2012 36 // 36 // 37 // Modifications: 37 // Modifications: 38 // 13.02.2015 Design change for gamma de-exci 38 // 13.02.2015 Design change for gamma de-excitation 39 // 39 // 40 // ------------------------------------------- 40 // ------------------------------------------------------------------- 41 41 42 #include "G4LevelManager.hh" 42 #include "G4LevelManager.hh" 43 #include "G4NuclearLevelData.hh" 43 #include "G4NuclearLevelData.hh" 44 #include "G4ShellCorrection.hh" 44 #include "G4ShellCorrection.hh" 45 #include "G4HadronicException.hh" 45 #include "G4HadronicException.hh" 46 #include "G4Pow.hh" 46 #include "G4Pow.hh" 47 #include <iomanip> 47 #include <iomanip> 48 #include <CLHEP/Units/SystemOfUnits.h> << 49 48 50 G4String G4LevelManager::fFloatingLevels[] = { 49 G4String G4LevelManager::fFloatingLevels[] = { 51 "-", "+X", "+Y", "+Z", "+U", "+V", "+W", "+R 50 "-", "+X", "+Y", "+Z", "+U", "+V", "+W", "+R", "+S", "+T", "+A", "+B", "+C"}; 52 51 53 G4LevelManager::G4LevelManager(G4int Z, G4int << 52 G4LevelManager::G4LevelManager(G4int Z, G4int A, size_t ntrans, 54 const std::vect 53 const std::vector<G4double>& energies, 55 const std::vector<G4int>& spin, 54 const std::vector<G4int>& spin, 56 const std::vector<const G4NucLeve 55 const std::vector<const G4NucLevel*>& levels) 57 : nTransitions(0) 56 : nTransitions(0) 58 { 57 { 59 if(0 < ntrans) { 58 if(0 < ntrans) { 60 nTransitions = ntrans - 1; 59 nTransitions = ntrans - 1; 61 fLevelEnergy.reserve(ntrans); 60 fLevelEnergy.reserve(ntrans); 62 fSpin.reserve(ntrans); 61 fSpin.reserve(ntrans); 63 fLevels.reserve(ntrans); 62 fLevels.reserve(ntrans); 64 for(std::size_t i=0; i<ntrans; ++i) { << 63 for(size_t i=0; i<ntrans; ++i) { 65 fLevelEnergy.push_back(energies[i]); 64 fLevelEnergy.push_back(energies[i]); 66 fSpin.push_back(spin[i]); 65 fSpin.push_back(spin[i]); 67 fLevels.push_back(levels[i]); 66 fLevels.push_back(levels[i]); 68 } 67 } 69 //G4cout << "New G4LevelManager N= " << nT 68 //G4cout << "New G4LevelManager N= " << nTransitions << " " 70 //<< fLevelEnergy.size() << " <" << this < 69 //<< fLevelEnergy.size() << " <" << this << ">" << G4endl; 71 } 70 } 72 auto ndata = G4NuclearLevelData::GetInstance << 73 fLevelDensity = ndata->GetLevelDensity(Z, A, << 74 << 75 // J. Nucl. Sci. Tech. 31(2): 151-162 (1994) 71 // J. Nucl. Sci. Tech. 31(2): 151-162 (1994) 76 fShellCorrection = ndata->GetShellCorrection << 72 fShellCorrection = G4NuclearLevelData::GetInstance()-> 77 if(A > 20) { << 73 GetShellCorrection()->GetShellCorrection(A,Z); 78 G4int N = A - Z; << 74 G4int N = A - Z; 79 G4int In = N - (N/2)*2; << 75 G4int In = N - (N/2)*2; 80 G4int Iz = Z - (Z/2)*2; << 76 G4int Iz = Z - (Z/2)*2; 81 G4double a13 = 1.0/G4Pow::GetInstance()->Z << 77 G4double a13 = 1.0/G4Pow::GetInstance()->Z13(A); 82 if(In == 0 && Iz == 0) { << 78 if(In == 0 && Iz == 0) { 83 fLevelDensity = 0.067946*A*(1.0 + 4.1277 << 79 fLevelDensity = 0.067946*A*(1.0 + 4.1277*a13); 84 } else if(In == 0 && Iz == 1) { << 80 } else if(In == 0 && Iz == 1) { 85 fLevelDensity = 0.053061*A*(1.0 + 7.1862 << 81 fLevelDensity = 0.053061*A*(1.0 + 7.1862*a13); 86 } else if(In == 1 && Iz == 0) { << 82 } else if(In == 1 && Iz == 0) { 87 fLevelDensity = 0.060920*A*(1.0 + 3.8767 << 83 fLevelDensity = 0.060920*A*(1.0 + 3.8767*a13); 88 } else { << 84 } else { 89 fLevelDensity = 0.065291*A*(1.0 + 4.4505 << 85 fLevelDensity = 0.065291*A*(1.0 + 4.4505*a13); 90 } << 91 } 86 } 92 } 87 } 93 88 94 G4LevelManager::~G4LevelManager() 89 G4LevelManager::~G4LevelManager() 95 { 90 { 96 for(std::size_t i=0; i<=nTransitions; ++i) { << 91 for(size_t i=0; i<=nTransitions; ++i) { delete fLevels[i]; } 97 } 92 } 98 93 99 std::size_t G4LevelManager::NearestLevelIndex( << 94 size_t 100 << 95 G4LevelManager::NearestLevelIndex(G4double energy, size_t index) const 101 { 96 { 102 std::size_t idx = std::min(index, nTransitio << 97 //G4cout<< "index= " << index << " max= " << nTransitions << " exc= " << ener 103 static const G4double tolerance = 10*CLHEP:: << 98 // << " Emax= " << fLevelEnergy[nTransitions] << G4endl; >> 99 size_t idx = std::min(index, nTransitions); >> 100 static const G4double tolerance = 1.0f-6; 104 if(0 == nTransitions || std::abs(energy - fL 101 if(0 == nTransitions || std::abs(energy - fLevelEnergy[idx]) <= tolerance) { 105 return idx; 102 return idx; 106 } 103 } 107 idx = NearestLowEdgeLevelIndex(energy); << 104 // ground state 108 if(idx < nTransitions && << 105 if(energy <= fLevelEnergy[1]*0.5) 109 (fLevelEnergy[idx] + fLevelEnergy[idx+1]) << 106 { idx = 0; } 110 << 107 // take top level >> 108 else if((fLevelEnergy[nTransitions] + fLevelEnergy[nTransitions-1])*0.5 <= energy) >> 109 { idx = nTransitions; } >> 110 >> 111 // if shortcuts are not working, make binary search >> 112 else { >> 113 idx = std::lower_bound(fLevelEnergy.begin(), fLevelEnergy.end(), energy) >> 114 - fLevelEnergy.begin() - 1; >> 115 if(energy - fLevelEnergy[idx] > fLevelEnergy[idx+1] - energy) { ++idx; } >> 116 //G4cout << "E= " << energy << " " << fLevelEnergy[idx-1] >> 117 //<< " " << fLevelEnergy[idx] << G4endl; >> 118 } 111 return idx; 119 return idx; 112 } 120 } 113 121 114 const G4String& G4LevelManager::FloatingType(c << 122 const G4String& G4LevelManager::FloatingType(size_t i) const 115 { 123 { >> 124 #ifdef G4VERBOSE >> 125 if(i > nTransitions) { PrintError(i, "FloatingType(idx)"); } >> 126 #endif 116 return fFloatingLevels[fSpin[i]/100000]; 127 return fFloatingLevels[fSpin[i]/100000]; 117 } 128 } 118 129 >> 130 #ifdef G4VERBOSE >> 131 void G4LevelManager::PrintError(size_t idx, const G4String& ss) const >> 132 { >> 133 G4String sss = "G4LevelManager::"+ss+"()"; >> 134 G4ExceptionDescription ed; >> 135 ed << "Index of a level " << idx << " >= " >> 136 << nTransitions+1 << " (Nlevels) "; >> 137 G4Exception(sss,"had061",JustWarning,ed,""); >> 138 } >> 139 #endif >> 140 119 void G4LevelManager::StreamInfo(std::ostream& 141 void G4LevelManager::StreamInfo(std::ostream& out) const 120 { 142 { 121 for(std::size_t i=0; i<=nTransitions; ++i) { << 143 for(size_t i=0; i<=nTransitions; ++i) { 122 G4long prec = out.precision(6); << 144 G4int prec = out.precision(6); 123 out << std::setw(6) << i << ". " 145 out << std::setw(6) << i << ". " 124 << std::setw(8) << fLevelEnergy[i]; 146 << std::setw(8) << fLevelEnergy[i]; 125 if(fLevels[i]) { 147 if(fLevels[i]) { 126 out << std::setw(8) << fLevels[i]->GetTimeGa 148 out << std::setw(8) << fLevels[i]->GetTimeGamma() 127 << std::setw(4) << fLevels[i]->NumberOfT 149 << std::setw(4) << fLevels[i]->NumberOfTransitions() 128 << std::setw(4) << std::abs(TwoSpinParit << 150 << std::setw(4) << SpinTwo(i) 129 << std::setw(4) << Parity(i) 151 << std::setw(4) << Parity(i) 130 << std::setw(4) << FloatingLevel(i); 152 << std::setw(4) << FloatingLevel(i); 131 } 153 } 132 out << "\n"; 154 out << "\n"; 133 out.precision(prec); 155 out.precision(prec); 134 if(fLevels[i]) { fLevels[i]->StreamInfo(ou 156 if(fLevels[i]) { fLevels[i]->StreamInfo(out); } 135 } 157 } 136 } 158 } 137 159