Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 #include <algorithm> 26 #include <algorithm> 27 #include <vector> 27 #include <vector> 28 #include <cmath> 28 #include <cmath> 29 #include <numeric> 29 #include <numeric> 30 30 31 #include "G4BinaryLightIonReaction.hh" 31 #include "G4BinaryLightIonReaction.hh" 32 #include "G4PhysicalConstants.hh" 32 #include "G4PhysicalConstants.hh" 33 #include "G4SystemOfUnits.hh" 33 #include "G4SystemOfUnits.hh" 34 #include "G4LorentzVector.hh" 34 #include "G4LorentzVector.hh" 35 #include "G4LorentzRotation.hh" 35 #include "G4LorentzRotation.hh" 36 #include "G4ReactionProductVector.hh" 36 #include "G4ReactionProductVector.hh" 37 #include "G4ping.hh" 37 #include "G4ping.hh" 38 #include "G4Delete.hh" 38 #include "G4Delete.hh" 39 #include "G4Neutron.hh" 39 #include "G4Neutron.hh" 40 #include "G4VNuclearDensity.hh" 40 #include "G4VNuclearDensity.hh" 41 #include "G4FermiMomentum.hh" 41 #include "G4FermiMomentum.hh" 42 #include "G4HadTmpUtil.hh" 42 #include "G4HadTmpUtil.hh" 43 #include "G4PreCompoundModel.hh" 43 #include "G4PreCompoundModel.hh" 44 #include "G4HadronicInteractionRegistry.hh" 44 #include "G4HadronicInteractionRegistry.hh" 45 #include "G4Log.hh" 45 #include "G4Log.hh" 46 #include "G4PhysicsModelCatalog.hh" 46 #include "G4PhysicsModelCatalog.hh" 47 #include "G4HadronicParameters.hh" 47 #include "G4HadronicParameters.hh" 48 48 49 G4int G4BinaryLightIonReaction::theBLIR_ID = - 49 G4int G4BinaryLightIonReaction::theBLIR_ID = -1; 50 50 51 //#define debug_G4BinaryLightIonReaction 51 //#define debug_G4BinaryLightIonReaction 52 //#define debug_BLIR_finalstate 52 //#define debug_BLIR_finalstate 53 //#define debug_BLIR_result 53 //#define debug_BLIR_result 54 54 55 G4BinaryLightIonReaction::G4BinaryLightIonReac 55 G4BinaryLightIonReaction::G4BinaryLightIonReaction(G4VPreCompoundModel* ptr) 56 : G4HadronicInteraction("Binary Light Ion Casc 56 : G4HadronicInteraction("Binary Light Ion Cascade"), 57 theProjectileFragmentation(ptr), 57 theProjectileFragmentation(ptr), 58 pA(0),pZ(0), tA(0),tZ(0),spectatorA(0),spect 58 pA(0),pZ(0), tA(0),tZ(0),spectatorA(0),spectatorZ(0), 59 projectile3dNucleus(0),target3dNucleus(0) 59 projectile3dNucleus(0),target3dNucleus(0) 60 { 60 { 61 if(!ptr) { 61 if(!ptr) { 62 G4HadronicInteraction* p = 62 G4HadronicInteraction* p = 63 G4HadronicInteractionRegistry::Instance( 63 G4HadronicInteractionRegistry::Instance()->FindModel("PRECO"); 64 G4VPreCompoundModel* pre = static_cast<G4V 64 G4VPreCompoundModel* pre = static_cast<G4VPreCompoundModel*>(p); 65 if(!pre) { pre = new G4PreCompoundModel(); 65 if(!pre) { pre = new G4PreCompoundModel(); } 66 theProjectileFragmentation = pre; 66 theProjectileFragmentation = pre; 67 } 67 } 68 theModel = new G4BinaryCascade(theProjectile 68 theModel = new G4BinaryCascade(theProjectileFragmentation); 69 theHandler = theProjectileFragmentation->Get 69 theHandler = theProjectileFragmentation->GetExcitationHandler(); 70 theBLIR_ID = G4PhysicsModelCatalog::GetM 70 theBLIR_ID = G4PhysicsModelCatalog::GetModelID("model_G4BinaryLightIonReaction"); 71 debug_G4BinaryLightIonReactionResults = G4Ha 71 debug_G4BinaryLightIonReactionResults = G4HadronicParameters::Instance()->GetBinaryDebug(); 72 } 72 } 73 73 74 G4BinaryLightIonReaction::~G4BinaryLightIonRea 74 G4BinaryLightIonReaction::~G4BinaryLightIonReaction() 75 {} 75 {} 76 76 77 void G4BinaryLightIonReaction::ModelDescriptio 77 void G4BinaryLightIonReaction::ModelDescription(std::ostream& outFile) const 78 { 78 { 79 outFile << "G4Binary Light Ion Cascade is an 79 outFile << "G4Binary Light Ion Cascade is an intra-nuclear cascade model\n" 80 << "using G4BinaryCasacde to model the i 80 << "using G4BinaryCasacde to model the interaction of a light\n" 81 << "nucleus with a nucleus.\n" 81 << "nucleus with a nucleus.\n" 82 << "The lighter of the two nuclei is tre 82 << "The lighter of the two nuclei is treated like a set of projectiles\n" 83 << "which are transported simultaneously 83 << "which are transported simultaneously through the heavier nucleus.\n"; 84 } 84 } 85 85 86 //-------------------------------------------- 86 //-------------------------------------------------------------------------------- 87 struct ReactionProduct4Mom 87 struct ReactionProduct4Mom 88 { 88 { 89 G4LorentzVector operator()(G4LorentzVector 89 G4LorentzVector operator()(G4LorentzVector a,G4ReactionProduct* b) {return a + G4LorentzVector(b->GetMomentum(), b->GetTotalEnergy() );} 90 }; 90 }; 91 91 92 G4HadFinalState *G4BinaryLightIonReaction:: 92 G4HadFinalState *G4BinaryLightIonReaction:: 93 ApplyYourself(const G4HadProjectile &aTrack, G 93 ApplyYourself(const G4HadProjectile &aTrack, G4Nucleus & targetNucleus ) 94 { 94 { 95 if(debug_G4BinaryLightIonReactionResults) G4 95 if(debug_G4BinaryLightIonReactionResults) G4cerr << " ######### Binary Light Ion Reaction starts ######### " << G4endl; 96 G4ping debug("debug_G4BinaryLightIonReaction 96 G4ping debug("debug_G4BinaryLightIonReaction"); 97 pA=aTrack.GetDefinition()->GetBaryonNumber() 97 pA=aTrack.GetDefinition()->GetBaryonNumber(); 98 pZ=G4lrint(aTrack.GetDefinition()->GetPDGCha 98 pZ=G4lrint(aTrack.GetDefinition()->GetPDGCharge()/eplus); 99 tA=targetNucleus.GetA_asInt(); 99 tA=targetNucleus.GetA_asInt(); 100 tZ=targetNucleus.GetZ_asInt(); 100 tZ=targetNucleus.GetZ_asInt(); 101 G4double timePrimary = aTrack.GetGlobalTime( 101 G4double timePrimary = aTrack.GetGlobalTime(); 102 G4LorentzVector mom(aTrack.Get4Momentum()); 102 G4LorentzVector mom(aTrack.Get4Momentum()); 103 //G4cout << "proj mom : " << mom << G4endl; 103 //G4cout << "proj mom : " << mom << G4endl; 104 G4LorentzRotation toBreit(mom.boostVector()) 104 G4LorentzRotation toBreit(mom.boostVector()); 105 105 106 G4bool swapped=SetLighterAsProjectile(mom, t 106 G4bool swapped=SetLighterAsProjectile(mom, toBreit); 107 //G4cout << "after swap, swapped? / mom " < 107 //G4cout << "after swap, swapped? / mom " << swapped << " / " << mom <<G4endl; 108 G4ReactionProductVector * result = 0; 108 G4ReactionProductVector * result = 0; 109 G4ReactionProductVector * cascaders=0; //new 109 G4ReactionProductVector * cascaders=0; //new G4ReactionProductVector; 110 // G4double m_nucl(0); // to check energ 110 // G4double m_nucl(0); // to check energy balance 111 111 112 112 113 // G4double m1=G4ParticleTable::GetPartic 113 // G4double m1=G4ParticleTable::GetParticleTable()->GetIonTable()->GetIonMass(pZ,pA); 114 // G4cout << "Entering the decision point 114 // G4cout << "Entering the decision point " 115 // << (mom.t()-mom.mag())/pA << " 115 // << (mom.t()-mom.mag())/pA << " " 116 // << pA<<" "<< pZ<<" " 116 // << pA<<" "<< pZ<<" " 117 // << tA<<" "<< tZ<<G4endl 117 // << tA<<" "<< tZ<<G4endl 118 // << " "<<mom.t()-mom.mag()<<" " 118 // << " "<<mom.t()-mom.mag()<<" " 119 // << mom.t()- m1<<G4endl; 119 // << mom.t()- m1<<G4endl; 120 if( (mom.t()-mom.mag())/pA < 50*MeV ) 120 if( (mom.t()-mom.mag())/pA < 50*MeV ) 121 { 121 { 122 // G4cout << "Using pre-compound only 122 // G4cout << "Using pre-compound only, E= "<<mom.t()-mom.mag()<<G4endl; 123 // m_nucl = mom.mag(); 123 // m_nucl = mom.mag(); 124 cascaders=FuseNucleiAndPrompound(mom); 124 cascaders=FuseNucleiAndPrompound(mom); 125 if( !cascaders ) 125 if( !cascaders ) 126 { 126 { 127 127 128 // abort!! happens for too low e 128 // abort!! happens for too low energy for nuclei to fuse 129 129 130 theResult.Clear(); 130 theResult.Clear(); 131 theResult.SetStatusChange(isAliv 131 theResult.SetStatusChange(isAlive); 132 theResult.SetEnergyChange(aTrack 132 theResult.SetEnergyChange(aTrack.GetKineticEnergy()); 133 theResult.SetMomentumChange(aTra 133 theResult.SetMomentumChange(aTrack.Get4Momentum().vect().unit()); 134 return &theResult; 134 return &theResult; 135 } 135 } 136 } 136 } 137 else 137 else 138 { 138 { 139 result=Interact(mom,toBreit); 139 result=Interact(mom,toBreit); 140 140 141 if(! result ) 141 if(! result ) 142 { 142 { 143 // abort!! 143 // abort!! 144 144 145 G4cerr << "G4BinaryLightIonReaction 145 G4cerr << "G4BinaryLightIonReaction no final state for: " << G4endl; 146 G4cerr << " Primary " << aTrack.Get 146 G4cerr << " Primary " << aTrack.GetDefinition() 147 << ", (A,Z)=(" << aTrack.GetDefi 147 << ", (A,Z)=(" << aTrack.GetDefinition()->GetBaryonNumber() 148 << "," << aTrack.GetDefinition() 148 << "," << aTrack.GetDefinition()->GetPDGCharge()/eplus << ") " 149 << ", kinetic energy " << aTrack 149 << ", kinetic energy " << aTrack.GetKineticEnergy() 150 << G4endl; 150 << G4endl; 151 G4cerr << " Target nucleus (A,Z)=(" 151 G4cerr << " Target nucleus (A,Z)=(" 152 << (swapped?pA:tA) << "," 152 << (swapped?pA:tA) << "," 153 << (swapped?pZ:tZ) << ")" << 153 << (swapped?pZ:tZ) << ")" << G4endl; 154 G4cerr << " if frequent, please sub 154 G4cerr << " if frequent, please submit above information as bug report" 155 << G4endl << G4endl; 155 << G4endl << G4endl; 156 156 157 theResult.Clear(); 157 theResult.Clear(); 158 theResult.SetStatusChange(isAlive); 158 theResult.SetStatusChange(isAlive); 159 theResult.SetEnergyChange(aTrack.Ge 159 theResult.SetEnergyChange(aTrack.GetKineticEnergy()); 160 theResult.SetMomentumChange(aTrack. 160 theResult.SetMomentumChange(aTrack.Get4Momentum().vect().unit()); 161 return &theResult; 161 return &theResult; 162 } 162 } 163 163 164 // Calculate excitation energy, 164 // Calculate excitation energy, 165 G4double theStatisticalExEnergy = GetProj 165 G4double theStatisticalExEnergy = GetProjectileExcitation(); 166 166 167 167 168 pInitialState = mom; 168 pInitialState = mom; 169 //G4cout << "BLIC: pInitialState from 169 //G4cout << "BLIC: pInitialState from aTrack : " << pInitialState; 170 pInitialState.setT(pInitialState.getT() + 170 pInitialState.setT(pInitialState.getT() + 171 G4ParticleTable::GetParticleTable()->GetIo 171 G4ParticleTable::GetParticleTable()->GetIonTable()->GetIonMass(tZ,tA)); 172 //G4cout << "BLIC: target nucleus added 172 //G4cout << "BLIC: target nucleus added : " << pInitialState << G4endl; 173 173 174 delete target3dNucleus;target3dNucleus=0; 174 delete target3dNucleus;target3dNucleus=0; 175 delete projectile3dNucleus;projectile3dNu 175 delete projectile3dNucleus;projectile3dNucleus=0; 176 176 177 G4ReactionProductVector * spectators= new 177 G4ReactionProductVector * spectators= new G4ReactionProductVector; 178 178 179 cascaders = new G4ReactionProductVector; 179 cascaders = new G4ReactionProductVector; 180 180 181 G4LorentzVector pspectators=SortResult(re 181 G4LorentzVector pspectators=SortResult(result,spectators,cascaders); 182 // this also sets spectatorA and 182 // this also sets spectatorA and spectatorZ 183 183 184 // pFinalState=std::accumulate(casca 184 // pFinalState=std::accumulate(cascaders->begin(),cascaders->end(),pFinalState,ReactionProduct4Mom); 185 185 186 std::vector<G4ReactionProduct *>::iterato 186 std::vector<G4ReactionProduct *>::iterator iter; 187 187 188 // G4cout << "pInitialState, pFin 188 // G4cout << "pInitialState, pFinalState / pspectators"<< pInitialState << " / " << pFinalState << " / " << pspectators << G4endl; 189 // if ( spectA-spectatorA !=0 || spec 189 // if ( spectA-spectatorA !=0 || spectZ-spectatorZ !=0) 190 // { 190 // { 191 // G4cout << "spect Nucl != spect 191 // G4cout << "spect Nucl != spectators: nucl a,z; spect a,z" << 192 // spectatorA <<" "<< spectatorZ << 192 // spectatorA <<" "<< spectatorZ <<" ; " << spectA <<" "<< spectZ << G4endl; 193 // } 193 // } 194 delete result; 194 delete result; 195 result=0; 195 result=0; 196 G4LorentzVector momentum(pInitialState-pF 196 G4LorentzVector momentum(pInitialState-pFinalState); 197 G4int loopcount(0); 197 G4int loopcount(0); 198 //G4cout << "BLIC: momentum, pspectato 198 //G4cout << "BLIC: momentum, pspectators : " << momentum << " / " << pspectators << G4endl; 199 while (std::abs(momentum.e()-pspectators. 199 while (std::abs(momentum.e()-pspectators.e()) > 10*MeV) /* Loop checking, 31.08.2015, G.Folger */ 200 200 // see if on loopcount 201 { 201 { 202 G4LorentzVector pCorrect(pInitialState- 202 G4LorentzVector pCorrect(pInitialState-pspectators); 203 //G4cout << "BLIC:: BIC nonconservatio 203 //G4cout << "BLIC:: BIC nonconservation? (pInitialState-pFinalState) / spectators :" << momentum << " / " << pspectators << "pCorrect "<< pCorrect<< G4endl; 204 // Correct outgoing casacde particles.. 204 // Correct outgoing casacde particles.... to have momentum of (initial state - spectators) 205 G4bool EnergyIsCorrect=EnergyAndMomentu 205 G4bool EnergyIsCorrect=EnergyAndMomentumCorrector(cascaders, pCorrect); 206 if ( ! EnergyIsCorrect && debug_G4Binar 206 if ( ! EnergyIsCorrect && debug_G4BinaryLightIonReactionResults) 207 { 207 { 208 G4cout << "Warning - G4BinaryLightIon 208 G4cout << "Warning - G4BinaryLightIonReaction E/P correction for cascaders failed" << G4endl; 209 } 209 } 210 pFinalState=G4LorentzVector(0,0,0,0); 210 pFinalState=G4LorentzVector(0,0,0,0); 211 for(iter=cascaders->begin(); iter!=casc 211 for(iter=cascaders->begin(); iter!=cascaders->end(); iter++) 212 { 212 { 213 pFinalState += G4LorentzVector( (*ite 213 pFinalState += G4LorentzVector( (*iter)->GetMomentum(), (*iter)->GetTotalEnergy() ); 214 } 214 } 215 momentum=pInitialState-pFinalState; 215 momentum=pInitialState-pFinalState; 216 if (++loopcount > 10 ) 216 if (++loopcount > 10 ) 217 { 217 { 218 break; 218 break; 219 } 219 } 220 } 220 } 221 221 222 // Check if Energy/Momemtum is now ok, if 222 // Check if Energy/Momemtum is now ok, if not return initial state 223 if ( std::abs(momentum.e()-pspectators.e( 223 if ( std::abs(momentum.e()-pspectators.e()) > 10*MeV ) 224 { 224 { 225 for (iter=spectators->begin();iter!=specta 225 for (iter=spectators->begin();iter!=spectators->end();iter++) 226 { 226 { 227 delete *iter; 227 delete *iter; 228 } 228 } 229 delete spectators; 229 delete spectators; 230 for(iter=cascaders->begin(); iter!=cascad 230 for(iter=cascaders->begin(); iter!=cascaders->end(); iter++) 231 { 231 { 232 delete *iter; 232 delete *iter; 233 } 233 } 234 delete cascaders; 234 delete cascaders; 235 235 236 G4cout << "G4BinaryLightIonReaction.cc: m 236 G4cout << "G4BinaryLightIonReaction.cc: mom check: " << G4endl 237 << " initial - final " << momentum 237 << " initial - final " << momentum << " 3.mag "<< momentum.vect().mag() << G4endl 238 << " .. pInitialState/pFinalState/s 238 << " .. pInitialState/pFinalState/spectators " << G4endl 239 << pInitialState << G4endl 239 << pInitialState << G4endl 240 << pFinalState << G4endl 240 << pFinalState << G4endl 241 << pspectators << G4endl 241 << pspectators << G4endl 242 << " .. A,Z " << spectatorA <<" "<< 242 << " .. A,Z " << spectatorA <<" "<< spectatorZ << G4endl; 243 G4cout << "G4BinaryLightIonReaction inval 243 G4cout << "G4BinaryLightIonReaction invalid final state for: " << G4endl; 244 G4cout << " Primary " << aTrack.GetDefini 244 G4cout << " Primary " << aTrack.GetDefinition() 245 << ", (A,Z)=(" << aTrack.GetDefin 245 << ", (A,Z)=(" << aTrack.GetDefinition()->GetBaryonNumber() 246 << "," << aTrack.GetDefinition()- 246 << "," << aTrack.GetDefinition()->GetPDGCharge()/eplus << ") " 247 << ", kinetic energy " << aTrack. 247 << ", kinetic energy " << aTrack.GetKineticEnergy() 248 << G4endl; 248 << G4endl; 249 G4cout << " Target nucleus (A,Z)=(" << t 249 G4cout << " Target nucleus (A,Z)=(" << targetNucleus.GetA_asInt() 250 << "," << targetNucleus.GetZ_ 250 << "," << targetNucleus.GetZ_asInt() << ")" << G4endl; 251 G4cout << " if frequent, please submit ab 251 G4cout << " if frequent, please submit above information as bug report" 252 << G4endl << G4endl; 252 << G4endl << G4endl; 253 #ifdef debug_G4BinaryLightIonReaction 253 #ifdef debug_G4BinaryLightIonReaction 254 G4ExceptionDescription ed; 254 G4ExceptionDescription ed; 255 ed << "G4BinaryLightIonreaction: Ter 255 ed << "G4BinaryLightIonreaction: Terminate for above error" << G4endl; 256 G4Exception("G4BinaryLightIonreactio 256 G4Exception("G4BinaryLightIonreaction::ApplyYourSelf()", "BLIC001", FatalException, 257 ed); 257 ed); 258 258 259 #endif 259 #endif 260 theResult.Clear(); 260 theResult.Clear(); 261 theResult.SetStatusChange(isAlive); 261 theResult.SetStatusChange(isAlive); 262 theResult.SetEnergyChange(aTrack.GetKinet 262 theResult.SetEnergyChange(aTrack.GetKineticEnergy()); 263 theResult.SetMomentumChange(aTrack.Get4Mo 263 theResult.SetMomentumChange(aTrack.Get4Momentum().vect().unit()); 264 return &theResult; 264 return &theResult; 265 265 266 } 266 } 267 if (spectatorA > 0 ) 267 if (spectatorA > 0 ) 268 { 268 { 269 // DeExciteSpectatorNucleus() also 269 // DeExciteSpectatorNucleus() also handles also case of A=1, Z=0,1 270 DeExciteSpectatorNucleus(specta 270 DeExciteSpectatorNucleus(spectators, cascaders, theStatisticalExEnergy, momentum); 271 } else { // no spectators 271 } else { // no spectators 272 delete spectators; 272 delete spectators; 273 } 273 } 274 } 274 } 275 // Rotate to lab 275 // Rotate to lab 276 G4LorentzRotation toZ; 276 G4LorentzRotation toZ; 277 toZ.rotateZ(-1*mom.phi()); 277 toZ.rotateZ(-1*mom.phi()); 278 toZ.rotateY(-1*mom.theta()); 278 toZ.rotateY(-1*mom.theta()); 279 G4LorentzRotation toLab(toZ.inverse()); 279 G4LorentzRotation toLab(toZ.inverse()); 280 280 281 // Fill the particle change, while rotating. 281 // Fill the particle change, while rotating. Boost from projectile breit-frame in case we swapped. 282 // theResult.Clear(); 282 // theResult.Clear(); 283 theResult.Clear(); 283 theResult.Clear(); 284 theResult.SetStatusChange(stopAndKill); 284 theResult.SetStatusChange(stopAndKill); 285 G4LorentzVector ptot(0); 285 G4LorentzVector ptot(0); 286 #ifdef debug_BLIR_result 286 #ifdef debug_BLIR_result 287 G4LorentzVector p_raw; 287 G4LorentzVector p_raw; 288 #endif 288 #endif 289 //G4int i=0; 289 //G4int i=0; 290 290 291 G4ReactionProductVector::iterator iter 291 G4ReactionProductVector::iterator iter; 292 for(iter=cascaders->begin(); iter!=cascaders 292 for(iter=cascaders->begin(); iter!=cascaders->end(); iter++) 293 { 293 { 294 if((*iter)->GetNewlyAdded()) 294 if((*iter)->GetNewlyAdded()) 295 { 295 { 296 G4DynamicParticle * aNewDP = 296 G4DynamicParticle * aNewDP = 297 new G4DynamicParticle((*iter)->GetDe 297 new G4DynamicParticle((*iter)->GetDefinition(), 298 (*iter)->GetTotalEnergy(), 298 (*iter)->GetTotalEnergy(), 299 (*iter)->GetMomentum() ); 299 (*iter)->GetMomentum() ); 300 G4LorentzVector tmp = aNewDP->Get4Moment 300 G4LorentzVector tmp = aNewDP->Get4Momentum(); 301 #ifdef debug_BLIR_result 301 #ifdef debug_BLIR_result 302 p_raw+= tmp; 302 p_raw+= tmp; 303 #endif 303 #endif 304 if(swapped) 304 if(swapped) 305 { 305 { 306 tmp*=toBreit.inverse(); 306 tmp*=toBreit.inverse(); 307 tmp.setVect(-tmp.vect()); 307 tmp.setVect(-tmp.vect()); 308 } 308 } 309 tmp *= toLab; 309 tmp *= toLab; 310 aNewDP->Set4Momentum(tmp); 310 aNewDP->Set4Momentum(tmp); 311 G4HadSecondary aNew = G4HadSecondary(aNe 311 G4HadSecondary aNew = G4HadSecondary(aNewDP); 312 G4double time = 0; 312 G4double time = 0; //(*iter)->GetCreationTime(); 313 //if(time < 0.0) { time = 0.0; } 313 //if(time < 0.0) { time = 0.0; } 314 aNew.SetTime(timePrimary + time); 314 aNew.SetTime(timePrimary + time); 315 //aNew.SetCreatorModelID((*iter)-> 315 //aNew.SetCreatorModelID((*iter)->GetCreatorModelID()); //AR-02Aug2021 : For some reasons, it does NOT work! 316 aNew.SetCreatorModelID(theBLIR_ID) 316 aNew.SetCreatorModelID(theBLIR_ID); 317 317 318 theResult.AddSecondary(aNew); 318 theResult.AddSecondary(aNew); 319 ptot += tmp; 319 ptot += tmp; 320 //G4cout << "BLIC: Secondary " < 320 //G4cout << "BLIC: Secondary " << aNew->GetDefinition()->GetParticleName() 321 // <<" "<< aNew->GetMomen 321 // <<" "<< aNew->GetMomentum()<<" "<< aNew->GetTotalEnergy() << G4endl; 322 } 322 } 323 delete *iter; 323 delete *iter; 324 } 324 } 325 delete cascaders; 325 delete cascaders; 326 326 327 #ifdef debug_BLIR_result 327 #ifdef debug_BLIR_result 328 //G4cout << "Result analysis, secondaries " 328 //G4cout << "Result analysis, secondaries " << theResult.GetNumberOfSecondaries() << G4endl; 329 //G4cout << "p_tot_raw " << p_raw << " sum p 329 //G4cout << "p_tot_raw " << p_raw << " sum p final " << ptot << G4endl; 330 G4double m_nucl= G4ParticleTable::GetPartic 330 G4double m_nucl= G4ParticleTable::GetParticleTable()->GetIonTable()-> 331 GetIonMass(targetNucleus.GetZ_asInt( 331 GetIonMass(targetNucleus.GetZ_asInt(),targetNucleus.GetA_asInt()); 332 // delete? tZ=targetNucleus.GetZ_asInt(); 332 // delete? tZ=targetNucleus.GetZ_asInt(); 333 333 334 //G4cout << "BLIC Energy conservation initia 334 //G4cout << "BLIC Energy conservation initial/primary/nucleus/final/delta(init-final) " 335 // << aTrack.GetTotalEnergy() + m_nuc 335 // << aTrack.GetTotalEnergy() + m_nucl <<" "<< aTrack.GetTotalEnergy() <<" "<< m_nucl <<" "<<ptot.e() 336 // <<" "<< aTrack.GetTotalEnergy() + m_ 336 // <<" "<< aTrack.GetTotalEnergy() + m_nucl - ptot.e() << G4endl; 337 G4cout << "BLIC momentum conservation " << a 337 G4cout << "BLIC momentum conservation " << aTrack.Get4Momentum()+ G4LorentzVector(m_nucl) 338 << " ptot " << ptot << " delta " << aTra 338 << " ptot " << ptot << " delta " << aTrack.Get4Momentum()+ G4LorentzVector(m_nucl) - ptot 339 << " 3mom.mag() " << (aTrack.Get4 339 << " 3mom.mag() " << (aTrack.Get4Momentum()+ G4LorentzVector(m_nucl) - ptot).vect().mag() << G4endl; 340 #endif 340 #endif 341 341 342 if(debug_G4BinaryLightIonReactionResults) G4 342 if(debug_G4BinaryLightIonReactionResults) G4cerr << " ######### Binary Light Ion Reaction number ends ######### " << G4endl; 343 343 344 return &theResult; 344 return &theResult; 345 } 345 } 346 346 347 //-------------------------------------------- 347 //-------------------------------------------------------------------------------- 348 348 349 //******************************************** 349 //**************************************************************************** 350 G4bool G4BinaryLightIonReaction::EnergyAndMome 350 G4bool G4BinaryLightIonReaction::EnergyAndMomentumCorrector( 351 G4ReactionProductVector* Output, G4Lorentz 351 G4ReactionProductVector* Output, G4LorentzVector& TotalCollisionMom) 352 //******************************************** 352 //**************************************************************************** 353 { 353 { 354 const int nAttemptScale = 2500; 354 const int nAttemptScale = 2500; 355 const double ErrLimit = 1.E-6; 355 const double ErrLimit = 1.E-6; 356 if (Output->empty()) 356 if (Output->empty()) 357 return TRUE; 357 return TRUE; 358 G4LorentzVector SumMom(0,0,0,0); 358 G4LorentzVector SumMom(0,0,0,0); 359 G4double SumMass = 0; 359 G4double SumMass = 0; 360 G4double TotalCollisionMass = TotalCo 360 G4double TotalCollisionMass = TotalCollisionMom.m(); 361 size_t i = 0; 361 size_t i = 0; 362 // Calculate sum hadron 4-momenta and summin 362 // Calculate sum hadron 4-momenta and summing hadron mass 363 for(i = 0; i < Output->size(); i++) 363 for(i = 0; i < Output->size(); i++) 364 { 364 { 365 SumMom += G4LorentzVector((*Output)[i]->G 365 SumMom += G4LorentzVector((*Output)[i]->GetMomentum(),(*Output)[i]->GetTotalEnergy()); 366 SumMass += (*Output)[i]->GetDefinition()-> 366 SumMass += (*Output)[i]->GetDefinition()->GetPDGMass(); 367 } 367 } 368 // G4cout << " E/P corrector, SumMass, Sum 368 // G4cout << " E/P corrector, SumMass, SumMom.m2, TotalMass " 369 // << SumMass <<" "<< SumMom.m2() << 369 // << SumMass <<" "<< SumMom.m2() <<" "<<TotalCollisionMass<< G4endl; 370 if (SumMass > TotalCollisionMass) return FAL 370 if (SumMass > TotalCollisionMass) return FALSE; 371 SumMass = SumMom.m2(); 371 SumMass = SumMom.m2(); 372 if (SumMass < 0) return FALSE; 372 if (SumMass < 0) return FALSE; 373 SumMass = std::sqrt(SumMass); 373 SumMass = std::sqrt(SumMass); 374 374 375 // Compute c.m.s. hadron velocity and boost 375 // Compute c.m.s. hadron velocity and boost KTV to hadron c.m.s. 376 G4ThreeVector Beta = -SumMom.boostVector(); 376 G4ThreeVector Beta = -SumMom.boostVector(); 377 //G4cout << " == pre boost 2 "<< SumMo 377 //G4cout << " == pre boost 2 "<< SumMom.e()<< " "<< SumMom.mag()<<" "<< Beta <<G4endl; 378 //--old Output->Boost(Beta); 378 //--old Output->Boost(Beta); 379 for(i = 0; i < Output->size(); i++) 379 for(i = 0; i < Output->size(); i++) 380 { 380 { 381 G4LorentzVector mom = G4LorentzVector((*Ou 381 G4LorentzVector mom = G4LorentzVector((*Output)[i]->GetMomentum(),(*Output)[i]->GetTotalEnergy()); 382 mom *= Beta; 382 mom *= Beta; 383 (*Output)[i]->SetMomentum(mom.vect()); 383 (*Output)[i]->SetMomentum(mom.vect()); 384 (*Output)[i]->SetTotalEnergy(mom.e()); 384 (*Output)[i]->SetTotalEnergy(mom.e()); 385 } 385 } 386 386 387 // Scale total c.m.s. hadron energy (hadron 387 // Scale total c.m.s. hadron energy (hadron system mass). 388 // It should be equal interaction mass 388 // It should be equal interaction mass 389 G4double Scale = 0,OldScale=0; 389 G4double Scale = 0,OldScale=0; 390 G4double factor = 1.; 390 G4double factor = 1.; 391 G4int cAttempt = 0; 391 G4int cAttempt = 0; 392 G4double Sum = 0; 392 G4double Sum = 0; 393 G4bool success = false; 393 G4bool success = false; 394 for(cAttempt = 0; cAttempt < nAttemptScale; 394 for(cAttempt = 0; cAttempt < nAttemptScale; cAttempt++) 395 { 395 { 396 Sum = 0; 396 Sum = 0; 397 for(i = 0; i < Output->size(); i++) 397 for(i = 0; i < Output->size(); i++) 398 { 398 { 399 G4LorentzVector HadronMom = G4LorentzVec 399 G4LorentzVector HadronMom = G4LorentzVector((*Output)[i]->GetMomentum(),(*Output)[i]->GetTotalEnergy()); 400 HadronMom.setVect(HadronMom.vect()+ fact 400 HadronMom.setVect(HadronMom.vect()+ factor*Scale*HadronMom.vect()); 401 G4double E = std::sqrt(HadronMom.vect(). 401 G4double E = std::sqrt(HadronMom.vect().mag2() + sqr((*Output)[i]->GetDefinition()->GetPDGMass())); 402 HadronMom.setE(E); 402 HadronMom.setE(E); 403 (*Output)[i]->SetMomentum(HadronMom.vect 403 (*Output)[i]->SetMomentum(HadronMom.vect()); 404 (*Output)[i]->SetTotalEnergy(HadronMom.e 404 (*Output)[i]->SetTotalEnergy(HadronMom.e()); 405 Sum += E; 405 Sum += E; 406 } 406 } 407 OldScale=Scale; 407 OldScale=Scale; 408 Scale = TotalCollisionMass/Sum - 1; 408 Scale = TotalCollisionMass/Sum - 1; 409 // G4cout << "E/P corr - " << cAttempt << 409 // G4cout << "E/P corr - " << cAttempt << " " << Scale << G4endl; 410 if (std::abs(Scale) <= ErrLimit 410 if (std::abs(Scale) <= ErrLimit 411 || OldScale == Scale) // protect ' 411 || OldScale == Scale) // protect 'frozen' situation and divide by 0 in calculating new factor below 412 { 412 { 413 if (debug_G4BinaryLightIonReactionResult 413 if (debug_G4BinaryLightIonReactionResults) G4cout << "E/p corrector: " << cAttempt << G4endl; 414 success = true; 414 success = true; 415 break; 415 break; 416 } 416 } 417 if ( cAttempt > 10 ) 417 if ( cAttempt > 10 ) 418 { 418 { 419 // G4cout << " speed it up? " << 419 // G4cout << " speed it up? " << std::abs(OldScale/(OldScale-Scale)) << G4endl; 420 factor=std::max(1.,G4Log(std::abs(OldSca 420 factor=std::max(1.,G4Log(std::abs(OldScale/(OldScale-Scale)))); 421 // G4cout << " ? factor ? " << factor 421 // G4cout << " ? factor ? " << factor << G4endl; 422 } 422 } 423 } 423 } 424 424 425 if( (!success) && debug_G4BinaryLightIonRea 425 if( (!success) && debug_G4BinaryLightIonReactionResults) 426 { 426 { 427 G4cout << "G4G4BinaryLightIonReaction::Ene 427 G4cout << "G4G4BinaryLightIonReaction::EnergyAndMomentumCorrector - Warning"<<G4endl; 428 G4cout << " Scale not unity at end of it 428 G4cout << " Scale not unity at end of iteration loop: "<<TotalCollisionMass<<" "<<Sum<<" "<<Scale<<G4endl; 429 G4cout << " Increase number of attempts 429 G4cout << " Increase number of attempts or increase ERRLIMIT"<<G4endl; 430 } 430 } 431 431 432 // Compute c.m.s. interaction velocity and K 432 // Compute c.m.s. interaction velocity and KTV back boost 433 Beta = TotalCollisionMom.boostVector(); 433 Beta = TotalCollisionMom.boostVector(); 434 //--old Output->Boost(Beta); 434 //--old Output->Boost(Beta); 435 for(i = 0; i < Output->size(); i++) 435 for(i = 0; i < Output->size(); i++) 436 { 436 { 437 G4LorentzVector mom = G4LorentzVector((*Ou 437 G4LorentzVector mom = G4LorentzVector((*Output)[i]->GetMomentum(),(*Output)[i]->GetTotalEnergy()); 438 mom *= Beta; 438 mom *= Beta; 439 (*Output)[i]->SetMomentum(mom.vect()); 439 (*Output)[i]->SetMomentum(mom.vect()); 440 (*Output)[i]->SetTotalEnergy(mom.e()); 440 (*Output)[i]->SetTotalEnergy(mom.e()); 441 } 441 } 442 return TRUE; 442 return TRUE; 443 } 443 } 444 G4bool G4BinaryLightIonReaction::SetLighterAsP 444 G4bool G4BinaryLightIonReaction::SetLighterAsProjectile(G4LorentzVector & mom,const G4LorentzRotation & toBreit) 445 { 445 { 446 G4bool swapped = false; 446 G4bool swapped = false; 447 if(tA<pA) 447 if(tA<pA) 448 { 448 { 449 swapped = true; 449 swapped = true; 450 G4int tmp(0); 450 G4int tmp(0); 451 tmp = tA; tA=pA; pA=tmp; 451 tmp = tA; tA=pA; pA=tmp; 452 tmp = tZ; tZ=pZ; pZ=tmp; 452 tmp = tZ; tZ=pZ; pZ=tmp; 453 G4double m1=G4ParticleTable::GetParticle 453 G4double m1=G4ParticleTable::GetParticleTable()->GetIonTable()->GetIonMass(pZ,pA); 454 G4LorentzVector it(m1, G4ThreeVector(0,0 454 G4LorentzVector it(m1, G4ThreeVector(0,0,0)); 455 mom = toBreit*it; 455 mom = toBreit*it; 456 } 456 } 457 return swapped; 457 return swapped; 458 } 458 } 459 G4ReactionProductVector * G4BinaryLightIonReac 459 G4ReactionProductVector * G4BinaryLightIonReaction::FuseNucleiAndPrompound(const G4LorentzVector & mom) 460 { 460 { 461 // Check if kinematically nuclei can fuse. 461 // Check if kinematically nuclei can fuse. 462 G4double mFused=G4ParticleTable::GetParticl 462 G4double mFused=G4ParticleTable::GetParticleTable()->GetIonTable()->GetIonMass(pZ+tZ,pA+tA); 463 G4double mTarget=G4ParticleTable::GetPartic 463 G4double mTarget=G4ParticleTable::GetParticleTable()->GetIonTable()->GetIonMass(tZ,tA); 464 G4LorentzVector pCompound(mom.e()+mTarget,m 464 G4LorentzVector pCompound(mom.e()+mTarget,mom.vect()); 465 G4double m2Compound=pCompound.m2(); 465 G4double m2Compound=pCompound.m2(); 466 if (m2Compound < sqr(mFused) ) { 466 if (m2Compound < sqr(mFused) ) { 467 //G4cout << "G4BLIC: projectile p, mTarge 467 //G4cout << "G4BLIC: projectile p, mTarget, mFused, mCompound, delta: " <<mom << " " << mTarget << " " << mFused 468 // << " " << sqrt(m2Compound)<< " " 468 // << " " << sqrt(m2Compound)<< " " << sqrt(m2Compound) - mFused << G4endl; 469 return 0; 469 return 0; 470 } 470 } 471 471 472 G4Fragment aPreFrag; 472 G4Fragment aPreFrag; 473 aPreFrag.SetZandA_asInt(pZ+tZ, pA+tA); 473 aPreFrag.SetZandA_asInt(pZ+tZ, pA+tA); 474 aPreFrag.SetNumberOfParticles(pA); 474 aPreFrag.SetNumberOfParticles(pA); 475 aPreFrag.SetNumberOfCharged(pZ); 475 aPreFrag.SetNumberOfCharged(pZ); 476 aPreFrag.SetNumberOfHoles(0); 476 aPreFrag.SetNumberOfHoles(0); 477 //GF FIXME: whyusing plop in z direction? t 477 //GF FIXME: whyusing plop in z direction? this will not conserve momentum? 478 //G4ThreeVector plop(0.,0., mom.vect().mag( 478 //G4ThreeVector plop(0.,0., mom.vect().mag()); 479 //G4LorentzVector aL(mom.t()+mTarget, plop) 479 //G4LorentzVector aL(mom.t()+mTarget, plop); 480 G4LorentzVector aL(mom.t()+mTarget,mom.vect 480 G4LorentzVector aL(mom.t()+mTarget,mom.vect()); 481 aPreFrag.SetMomentum(aL); 481 aPreFrag.SetMomentum(aL); 482 482 483 483 484 //G4cout << "Fragment INFO "<< pA+tA 484 //G4cout << "Fragment INFO "<< pA+tA <<" "<<pZ+tZ<<" " 485 // << aL <<" "<<G4endl << aPreF 485 // << aL <<" "<<G4endl << aPreFrag << G4endl; 486 G4ReactionProductVector * cascaders = thePr 486 G4ReactionProductVector * cascaders = theProjectileFragmentation->DeExcite(aPreFrag); 487 //G4double tSum = 0; 487 //G4double tSum = 0; 488 for(size_t count = 0; count<cascaders->size 488 for(size_t count = 0; count<cascaders->size(); count++) 489 { 489 { 490 cascaders->operator[](count)->SetNewlyAd 490 cascaders->operator[](count)->SetNewlyAdded(true); 491 //tSum += cascaders->operator[](count)-> 491 //tSum += cascaders->operator[](count)->GetKineticEnergy(); 492 } 492 } 493 // G4cout << "Exiting pre-compound on 493 // G4cout << "Exiting pre-compound only, E= "<<tSum<<G4endl; 494 return cascaders; 494 return cascaders; 495 } 495 } 496 G4ReactionProductVector * G4BinaryLightIonReac 496 G4ReactionProductVector * G4BinaryLightIonReaction::Interact(G4LorentzVector & mom, const G4LorentzRotation & toBreit) 497 { 497 { 498 G4ReactionProductVector * result = 0; 498 G4ReactionProductVector * result = 0; 499 G4double projectileMass(0); 499 G4double projectileMass(0); 500 G4LorentzVector it; 500 G4LorentzVector it; 501 501 502 G4int tryCount(0); 502 G4int tryCount(0); 503 do 503 do 504 { 504 { 505 ++tryCount; 505 ++tryCount; 506 projectile3dNucleus = new G4Fancy3DNu 506 projectile3dNucleus = new G4Fancy3DNucleus; 507 projectile3dNucleus->Init(pA, pZ); 507 projectile3dNucleus->Init(pA, pZ); 508 projectile3dNucleus->CenterNucleons() 508 projectile3dNucleus->CenterNucleons(); 509 projectileMass=G4ParticleTable::GetPa 509 projectileMass=G4ParticleTable::GetParticleTable()->GetIonTable()->GetIonMass( 510 projectile3dNucleus->GetCharge( 510 projectile3dNucleus->GetCharge(),projectile3dNucleus->GetMassNumber()); 511 it=toBreit * G4LorentzVector(projecti 511 it=toBreit * G4LorentzVector(projectileMass,G4ThreeVector(0,0,0)); 512 512 513 target3dNucleus = new G4Fancy3DNucleu 513 target3dNucleus = new G4Fancy3DNucleus; 514 target3dNucleus->Init(tA, tZ); 514 target3dNucleus->Init(tA, tZ); 515 G4double impactMax = target3dNucleus- 515 G4double impactMax = target3dNucleus->GetOuterRadius()+projectile3dNucleus->GetOuterRadius(); 516 // G4cout << "out radius - nuc 516 // G4cout << "out radius - nucleus - projectile " << target3dNucleus->GetOuterRadius()/fermi << " - " << projectile3dNucleus->GetOuterRadius()/fermi << G4endl; 517 G4double aX=(2.*G4UniformRand()-1.)*i 517 G4double aX=(2.*G4UniformRand()-1.)*impactMax; 518 G4double aY=(2.*G4UniformRand()-1.)*i 518 G4double aY=(2.*G4UniformRand()-1.)*impactMax; 519 G4ThreeVector pos(aX, aY, -2.*impactM 519 G4ThreeVector pos(aX, aY, -2.*impactMax-5.*fermi); 520 520 521 G4KineticTrackVector * initalState = 521 G4KineticTrackVector * initalState = new G4KineticTrackVector; 522 projectile3dNucleus->StartLoop(); 522 projectile3dNucleus->StartLoop(); 523 G4Nucleon * aNuc; 523 G4Nucleon * aNuc; 524 G4LorentzVector tmpV(0,0,0,0); 524 G4LorentzVector tmpV(0,0,0,0); 525 #ifdef debug_BLIR_finalstate 525 #ifdef debug_BLIR_finalstate 526 G4LorentzVector pinitial; 526 G4LorentzVector pinitial; 527 #endif 527 #endif 528 G4LorentzVector nucleonMom(1./pA*mom) 528 G4LorentzVector nucleonMom(1./pA*mom); 529 nucleonMom.setZ(nucleonMom.vect().mag 529 nucleonMom.setZ(nucleonMom.vect().mag()); 530 nucleonMom.setX(0); 530 nucleonMom.setX(0); 531 nucleonMom.setY(0); 531 nucleonMom.setY(0); 532 theFermi.Init(pA,pZ); 532 theFermi.Init(pA,pZ); 533 while( (aNuc=projectile3dNucleus->Get 533 while( (aNuc=projectile3dNucleus->GetNextNucleon()) ) /* Loop checking, 31.08.2015, G.Folger */ 534 { 534 { 535 G4LorentzVector p4 = aNuc->GetMome 535 G4LorentzVector p4 = aNuc->GetMomentum(); 536 tmpV+=p4; 536 tmpV+=p4; 537 G4ThreeVector nucleonPosition(aNuc 537 G4ThreeVector nucleonPosition(aNuc->GetPosition()); 538 G4double density=(projectile3dNucl 538 G4double density=(projectile3dNucleus->GetNuclearDensity())->GetDensity(nucleonPosition); 539 nucleonPosition += pos; 539 nucleonPosition += pos; 540 G4KineticTrack * it1 = new G4Kinet 540 G4KineticTrack * it1 = new G4KineticTrack(aNuc, nucleonPosition, nucleonMom ); 541 it1->SetState(G4KineticTrack::outs 541 it1->SetState(G4KineticTrack::outside); 542 G4double pfermi= theFermi.GetFermi 542 G4double pfermi= theFermi.GetFermiMomentum(density); 543 G4double mass = aNuc->GetDefinitio 543 G4double mass = aNuc->GetDefinition()->GetPDGMass(); 544 G4double Efermi= std::sqrt( sqr(ma 544 G4double Efermi= std::sqrt( sqr(mass) + sqr(pfermi)) - mass; 545 it1->SetProjectilePotential(-Eferm 545 it1->SetProjectilePotential(-Efermi); 546 initalState->push_back(it1); 546 initalState->push_back(it1); 547 #ifdef debug_BLIR_finalstate 547 #ifdef debug_BLIR_finalstate 548 pinitial += it1->Get4Momentum() 548 pinitial += it1->Get4Momentum(); 549 #endif 549 #endif 550 } 550 } 551 551 552 result=theModel->Propagate(initalStat 552 result=theModel->Propagate(initalState, target3dNucleus); 553 #ifdef debug_BLIR_finalstate 553 #ifdef debug_BLIR_finalstate 554 if( result && result->size()>0) 554 if( result && result->size()>0) 555 { 555 { 556 G4cout << " Cascade result " << G4endl; 556 G4cout << " Cascade result " << G4endl; 557 G4LorentzVector presult; 557 G4LorentzVector presult; 558 G4ReactionProductVector::iterator 558 G4ReactionProductVector::iterator iter; 559 G4ReactionProduct xp; 559 G4ReactionProduct xp; 560 for (iter=result->begin(); iter ! 560 for (iter=result->begin(); iter !=result->end(); ++iter) 561 { 561 { 562 presult += G4LorentzVector((*ite 562 presult += G4LorentzVector((*iter)->GetMomentum(),(*iter)->GetTotalEnergy()); 563 G4cout << (*iter)->GetDefinition()->Ge 563 G4cout << (*iter)->GetDefinition()->GetParticleName() << " : " 564 << "("<< (*iter)->GetMomentum().x()<<" 564 << "("<< (*iter)->GetMomentum().x()<<"," 565 << (*iter)->GetMomentum().y()<<"," 565 << (*iter)->GetMomentum().y()<<"," 566 << (*iter)->GetMomentum().z()<<";" 566 << (*iter)->GetMomentum().z()<<";" 567 << (*iter)->GetTotalEnergy() <<")"< 567 << (*iter)->GetTotalEnergy() <<")"<< G4endl; 568 } 568 } 569 569 570 G4cout << "BLIC check result : in 570 G4cout << "BLIC check result : initial " << pinitial << " mass tgt " << target3dNucleus->GetMass() 571 << " final " << presult 571 << " final " << presult 572 << " IF - FF " << pinitial +G 572 << " IF - FF " << pinitial +G4LorentzVector(target3dNucleus->GetMass()) - presult << G4endl; 573 573 574 } 574 } 575 #endif 575 #endif 576 if( result && result->size()==0) 576 if( result && result->size()==0) 577 { 577 { 578 delete result; 578 delete result; 579 result=0; 579 result=0; 580 } 580 } 581 if ( ! result ) 581 if ( ! result ) 582 { 582 { 583 delete target3dNucleus; 583 delete target3dNucleus; 584 delete projectile3dNucleus; 584 delete projectile3dNucleus; 585 } 585 } 586 586 587 // std::for_each(initalState->begin() 587 // std::for_each(initalState->begin(), initalState->end(), Delete<G4KineticTrack>()); 588 // delete initalState; 588 // delete initalState; 589 589 590 } while (! result && tryCount< 150); / 590 } while (! result && tryCount< 150); /* Loop checking, 31.08.2015, G.Folger */ 591 return result; 591 return result; 592 } 592 } 593 G4double G4BinaryLightIonReaction::GetProjecti 593 G4double G4BinaryLightIonReaction::GetProjectileExcitation() 594 { 594 { 595 595 596 G4Nucleon * aNuc; 596 G4Nucleon * aNuc; 597 // the projectileNucleus excitation ener 597 // the projectileNucleus excitation energy estimate... 598 G4double theStatisticalExEnergy = 0; 598 G4double theStatisticalExEnergy = 0; 599 projectile3dNucleus->StartLoop(); 599 projectile3dNucleus->StartLoop(); 600 while( (aNuc=projectile3dNucleus->GetNex 600 while( (aNuc=projectile3dNucleus->GetNextNucleon()) ) /* Loop checking, 31.08.2015, G.Folger */ 601 { 601 { 602 //G4cout << " Nucleon : " << a 602 //G4cout << " Nucleon : " << aNuc->GetDefinition()->GetParticleName() <<" "<< aNuc->AreYouHit() <<" "<<aNuc->GetMomentum()<<G4endl; 603 if(aNuc->AreYouHit()) { 603 if(aNuc->AreYouHit()) { 604 G4ThreeVector aPosition(aNuc->GetP 604 G4ThreeVector aPosition(aNuc->GetPosition()); 605 G4double localDensity = projectile 605 G4double localDensity = projectile3dNucleus->GetNuclearDensity()->GetDensity(aPosition); 606 G4double localPfermi = theFermi.Ge 606 G4double localPfermi = theFermi.GetFermiMomentum(localDensity); 607 G4double nucMass = aNuc->GetDefini 607 G4double nucMass = aNuc->GetDefinition()->GetPDGMass(); 608 G4double localFermiEnergy = std::s 608 G4double localFermiEnergy = std::sqrt(nucMass*nucMass + localPfermi*localPfermi) - nucMass; 609 G4double deltaE = localFermiEnergy 609 G4double deltaE = localFermiEnergy - (aNuc->GetMomentum().t()-aNuc->GetMomentum().mag()); 610 theStatisticalExEnergy += deltaE; 610 theStatisticalExEnergy += deltaE; 611 } 611 } 612 } 612 } 613 return theStatisticalExEnergy; 613 return theStatisticalExEnergy; 614 } 614 } 615 615 616 G4LorentzVector G4BinaryLightIonReaction::Sort 616 G4LorentzVector G4BinaryLightIonReaction::SortResult(G4ReactionProductVector * result, G4ReactionProductVector * spectators,G4ReactionProductVector * cascaders) 617 { 617 { 618 unsigned int i(0); 618 unsigned int i(0); 619 spectatorA=spectatorZ=0; 619 spectatorA=spectatorZ=0; 620 G4LorentzVector pspectators(0,0,0,0); 620 G4LorentzVector pspectators(0,0,0,0); 621 pFinalState=G4LorentzVector(0,0,0,0); 621 pFinalState=G4LorentzVector(0,0,0,0); 622 for(i=0; i<result->size(); i++) 622 for(i=0; i<result->size(); i++) 623 { 623 { 624 if( (*result)[i]->GetNewlyAdded() ) 624 if( (*result)[i]->GetNewlyAdded() ) 625 { 625 { 626 pFinalState += G4LorentzVector( (*res 626 pFinalState += G4LorentzVector( (*result)[i]->GetMomentum(), (*result)[i]->GetTotalEnergy() ); 627 cascaders->push_back((*result)[i]); 627 cascaders->push_back((*result)[i]); 628 } 628 } 629 else { 629 else { 630 // G4cout <<" spectator ... 630 // G4cout <<" spectator ... "; 631 pspectators += G4LorentzVector( (*res 631 pspectators += G4LorentzVector( (*result)[i]->GetMomentum(), (*result)[i]->GetTotalEnergy() ); 632 spectators->push_back((*result)[i]); 632 spectators->push_back((*result)[i]); 633 spectatorA++; 633 spectatorA++; 634 spectatorZ+= G4lrint((*result)[i]->Ge 634 spectatorZ+= G4lrint((*result)[i]->GetDefinition()->GetPDGCharge()/eplus); 635 } 635 } 636 636 637 // G4cout << (*result)[i]<< " " 637 // G4cout << (*result)[i]<< " " 638 // << (*result)[i]->GetDefinition 638 // << (*result)[i]->GetDefinition()->GetParticleName() << " " 639 // << (*result)[i]->GetMomentum() 639 // << (*result)[i]->GetMomentum()<< " " 640 // << (*result)[i]->GetTotalEnerg 640 // << (*result)[i]->GetTotalEnergy() << G4endl; 641 } 641 } 642 //G4cout << "pFinalState / pspectators, 642 //G4cout << "pFinalState / pspectators, (A,Z), p " << pFinalState << " / " << spectators->size() 643 // << " (" << spectatorA << ", "<< sp 643 // << " (" << spectatorA << ", "<< spectatorZ << "), 4-mom: " << pspectators << G4endl; 644 644 645 return pspectators; 645 return pspectators; 646 } 646 } 647 647 648 void G4BinaryLightIonReaction::DeExciteSpectat 648 void G4BinaryLightIonReaction::DeExciteSpectatorNucleus(G4ReactionProductVector * spectators, G4ReactionProductVector * cascaders, 649 649 G4double theStatisticalExEnergy, G4LorentzVector & pSpectators) 650 { 650 { 651 // call precompound model 651 // call precompound model 652 G4ReactionProductVector * proFrag = 0; 652 G4ReactionProductVector * proFrag = 0; 653 G4LorentzVector pFragment(0.,0.,0.,0.); 653 G4LorentzVector pFragment(0.,0.,0.,0.); 654 // G4cout << " == pre boost 1 "<< mome 654 // G4cout << " == pre boost 1 "<< momentum.e()<< " "<< momentum.mag()<<G4endl; 655 G4LorentzRotation boost_fragments; 655 G4LorentzRotation boost_fragments; 656 // G4cout << " == post boost 1 "<< mom 656 // G4cout << " == post boost 1 "<< momentum.e()<< " "<< momentum.mag()<<G4endl; 657 // G4LorentzRotation boost_spectator_mom 657 // G4LorentzRotation boost_spectator_mom(-momentum.boostVector()); 658 // G4cout << "- momentum " << boost_spe 658 // G4cout << "- momentum " << boost_spectator_mom * momentum << G4endl; 659 G4LorentzVector pFragments(0,0,0,0); 659 G4LorentzVector pFragments(0,0,0,0); 660 660 661 if(spectatorZ>0 && spectatorA>1) 661 if(spectatorZ>0 && spectatorA>1) 662 { 662 { 663 // Make the fragment 663 // Make the fragment 664 G4Fragment aProRes; 664 G4Fragment aProRes; 665 aProRes.SetZandA_asInt(spectatorZ, spect 665 aProRes.SetZandA_asInt(spectatorZ, spectatorA); 666 aProRes.SetNumberOfParticles(0); 666 aProRes.SetNumberOfParticles(0); 667 aProRes.SetNumberOfCharged(0); 667 aProRes.SetNumberOfCharged(0); 668 aProRes.SetNumberOfHoles(pA-spectatorA); 668 aProRes.SetNumberOfHoles(pA-spectatorA); 669 G4double mFragment=G4ParticleTable::GetP 669 G4double mFragment=G4ParticleTable::GetParticleTable()->GetIonTable()->GetIonMass(spectatorZ,spectatorA); 670 pFragment=G4LorentzVector(0,0,0,mFragmen 670 pFragment=G4LorentzVector(0,0,0,mFragment+std::max(0.,theStatisticalExEnergy) ); 671 aProRes.SetMomentum(pFragment); 671 aProRes.SetMomentum(pFragment); 672 672 673 proFrag = theHandler->BreakItUp(aProRes) 673 proFrag = theHandler->BreakItUp(aProRes); 674 674 675 boost_fragments = G4LorentzRotation(pSpe 675 boost_fragments = G4LorentzRotation(pSpectators.boostVector()); 676 676 677 // G4cout << " Fragment a,z, Mass Fr 677 // G4cout << " Fragment a,z, Mass Fragment, mass spect-mom, exitationE " 678 // << spectatorA <<" "<< spectator 678 // << spectatorA <<" "<< spectatorZ <<" "<< mFragment <<" " 679 // << momentum.mag() <<" "<< momen 679 // << momentum.mag() <<" "<< momentum.mag() - mFragment 680 // << " "<<theStatisticalExEnergy 680 // << " "<<theStatisticalExEnergy 681 // << " "<< boost_fragments*pFragm 681 // << " "<< boost_fragments*pFragment<< G4endl; 682 G4ReactionProductVector::iterator ispect 682 G4ReactionProductVector::iterator ispectator; 683 for (ispectator=spectators->begin();ispe 683 for (ispectator=spectators->begin();ispectator!=spectators->end();ispectator++) 684 { 684 { 685 delete *ispectator; 685 delete *ispectator; 686 } 686 } 687 } 687 } 688 else if(spectatorA!=0) 688 else if(spectatorA!=0) 689 { 689 { 690 G4ReactionProductVector::iterator ispecta 690 G4ReactionProductVector::iterator ispectator; 691 for (ispectator=spectators->begin();ispec 691 for (ispectator=spectators->begin();ispectator!=spectators->end();ispectator++) 692 { 692 { 693 (*ispectator)->SetNewlyAdded(true); 693 (*ispectator)->SetNewlyAdded(true); 694 cascaders->push_back(*ispectator); 694 cascaders->push_back(*ispectator); 695 pFinalState+=G4LorentzVector((*ispect 695 pFinalState+=G4LorentzVector((*ispectator)->GetMomentum(),(*ispectator)->GetTotalEnergy()); 696 //G4cout << "BLIC: spectator 696 //G4cout << "BLIC: spectatorA>0, Z=0 from spectator " 697 // << (*ispectator)->GetDefi 697 // << (*ispectator)->GetDefinition()->GetParticleName() << " " 698 // << (*ispectator)->GetMome 698 // << (*ispectator)->GetMomentum()<< " " 699 // << (*ispectator)->GetTota 699 // << (*ispectator)->GetTotalEnergy() << G4endl; 700 } 700 } 701 701 702 } 702 } 703 // / if (spectators) 703 // / if (spectators) 704 delete spectators; 704 delete spectators; 705 705 706 // collect the evaporation part and boost t 706 // collect the evaporation part and boost to spectator frame 707 G4ReactionProductVector::iterator ii; 707 G4ReactionProductVector::iterator ii; 708 if(proFrag) 708 if(proFrag) 709 { 709 { 710 for(ii=proFrag->begin(); ii!=proFrag->en 710 for(ii=proFrag->begin(); ii!=proFrag->end(); ii++) 711 { 711 { 712 (*ii)->SetNewlyAdded(true); 712 (*ii)->SetNewlyAdded(true); 713 G4LorentzVector tmp((*ii)->GetMomentu 713 G4LorentzVector tmp((*ii)->GetMomentum(),(*ii)->GetTotalEnergy()); 714 tmp *= boost_fragments; 714 tmp *= boost_fragments; 715 (*ii)->SetMomentum(tmp.vect()); 715 (*ii)->SetMomentum(tmp.vect()); 716 (*ii)->SetTotalEnergy(tmp.e()); 716 (*ii)->SetTotalEnergy(tmp.e()); 717 // result->push_back(*ii); 717 // result->push_back(*ii); 718 pFragments += tmp; 718 pFragments += tmp; 719 } 719 } 720 } 720 } 721 721 722 // G4cout << "Fragmented p, momentum, de 722 // G4cout << "Fragmented p, momentum, delta " << pFragments <<" "<<momentum 723 // <<" "<< pFragments-momentum < 723 // <<" "<< pFragments-momentum << G4endl; 724 724 725 // correct p/E of Cascade secondaries 725 // correct p/E of Cascade secondaries 726 G4LorentzVector pCas=pInitialState - pFragm 726 G4LorentzVector pCas=pInitialState - pFragments; 727 727 728 //G4cout <<"BLIC: Going to correct from 728 //G4cout <<"BLIC: Going to correct from " << pFinalState << " to " << pCas << G4endl; 729 // the creation of excited fragment did vi 729 // the creation of excited fragment did violate E/p, so correct cascaders to get overall conservation. 730 G4bool EnergyIsCorrect=EnergyAndMomentumCor 730 G4bool EnergyIsCorrect=EnergyAndMomentumCorrector(cascaders, pCas); 731 if ( ! EnergyIsCorrect && debug_G4BinaryLig 731 if ( ! EnergyIsCorrect && debug_G4BinaryLightIonReactionResults) 732 { 732 { 733 G4cout << "G4BinaryLightIonReaction E/P 733 G4cout << "G4BinaryLightIonReaction E/P correction for nucleus failed, will try to correct overall" << G4endl; 734 } 734 } 735 735 736 // Add deexcitation secondaries 736 // Add deexcitation secondaries 737 if(proFrag) 737 if(proFrag) 738 { 738 { 739 for(ii=proFrag->begin(); ii!=proFrag->en 739 for(ii=proFrag->begin(); ii!=proFrag->end(); ii++) 740 { 740 { 741 cascaders->push_back(*ii); 741 cascaders->push_back(*ii); 742 } 742 } 743 delete proFrag; 743 delete proFrag; 744 } 744 } 745 //G4cout << "EnergyIsCorrect? " << Energ 745 //G4cout << "EnergyIsCorrect? " << EnergyIsCorrect << G4endl; 746 if ( ! EnergyIsCorrect ) 746 if ( ! EnergyIsCorrect ) 747 { 747 { 748 // G4cout <<" ! EnergyIsCorrect " << 748 // G4cout <<" ! EnergyIsCorrect " << pFinalState << " to " << pInitialState << G4endl; 749 if (! EnergyAndMomentumCorrector(cascade 749 if (! EnergyAndMomentumCorrector(cascaders,pInitialState)) 750 { 750 { 751 if(debug_G4BinaryLightIonReactionResu 751 if(debug_G4BinaryLightIonReactionResults) 752 G4cout << "G4BinaryLightIonReactio 752 G4cout << "G4BinaryLightIonReaction E/P corrections failed" << G4endl; 753 } 753 } 754 } 754 } 755 755 756 } 756 } 757 757 758 758