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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 #include <algorithm> 26 #include <algorithm> 27 #include <vector> 27 #include <vector> 28 #include <cmath> 28 #include <cmath> 29 #include <numeric> 29 #include <numeric> 30 30 31 #include "G4BinaryLightIonReaction.hh" 31 #include "G4BinaryLightIonReaction.hh" 32 #include "G4PhysicalConstants.hh" 32 #include "G4PhysicalConstants.hh" 33 #include "G4SystemOfUnits.hh" 33 #include "G4SystemOfUnits.hh" 34 #include "G4LorentzVector.hh" 34 #include "G4LorentzVector.hh" 35 #include "G4LorentzRotation.hh" 35 #include "G4LorentzRotation.hh" 36 #include "G4ReactionProductVector.hh" 36 #include "G4ReactionProductVector.hh" 37 #include "G4ping.hh" 37 #include "G4ping.hh" 38 #include "G4Delete.hh" 38 #include "G4Delete.hh" 39 #include "G4Neutron.hh" 39 #include "G4Neutron.hh" 40 #include "G4VNuclearDensity.hh" 40 #include "G4VNuclearDensity.hh" 41 #include "G4FermiMomentum.hh" 41 #include "G4FermiMomentum.hh" 42 #include "G4HadTmpUtil.hh" 42 #include "G4HadTmpUtil.hh" 43 #include "G4PreCompoundModel.hh" 43 #include "G4PreCompoundModel.hh" 44 #include "G4HadronicInteractionRegistry.hh" 44 #include "G4HadronicInteractionRegistry.hh" 45 #include "G4Log.hh" 45 #include "G4Log.hh" 46 #include "G4PhysicsModelCatalog.hh" << 47 #include "G4HadronicParameters.hh" << 48 << 49 G4int G4BinaryLightIonReaction::theBLIR_ID = - << 50 46 51 //#define debug_G4BinaryLightIonReaction 47 //#define debug_G4BinaryLightIonReaction 52 //#define debug_BLIR_finalstate 48 //#define debug_BLIR_finalstate 53 //#define debug_BLIR_result 49 //#define debug_BLIR_result 54 50 55 G4BinaryLightIonReaction::G4BinaryLightIonReac 51 G4BinaryLightIonReaction::G4BinaryLightIonReaction(G4VPreCompoundModel* ptr) 56 : G4HadronicInteraction("Binary Light Ion Casc 52 : G4HadronicInteraction("Binary Light Ion Cascade"), 57 theProjectileFragmentation(ptr), 53 theProjectileFragmentation(ptr), 58 pA(0),pZ(0), tA(0),tZ(0),spectatorA(0),spect 54 pA(0),pZ(0), tA(0),tZ(0),spectatorA(0),spectatorZ(0), 59 projectile3dNucleus(0),target3dNucleus(0) 55 projectile3dNucleus(0),target3dNucleus(0) 60 { 56 { 61 if(!ptr) { 57 if(!ptr) { 62 G4HadronicInteraction* p = 58 G4HadronicInteraction* p = 63 G4HadronicInteractionRegistry::Instance( 59 G4HadronicInteractionRegistry::Instance()->FindModel("PRECO"); 64 G4VPreCompoundModel* pre = static_cast<G4V 60 G4VPreCompoundModel* pre = static_cast<G4VPreCompoundModel*>(p); 65 if(!pre) { pre = new G4PreCompoundModel(); 61 if(!pre) { pre = new G4PreCompoundModel(); } 66 theProjectileFragmentation = pre; 62 theProjectileFragmentation = pre; 67 } 63 } 68 theModel = new G4BinaryCascade(theProjectile 64 theModel = new G4BinaryCascade(theProjectileFragmentation); 69 theHandler = theProjectileFragmentation->Get 65 theHandler = theProjectileFragmentation->GetExcitationHandler(); 70 theBLIR_ID = G4PhysicsModelCatalog::GetM << 66 71 debug_G4BinaryLightIonReactionResults = G4Ha << 67 debug_G4BinaryLightIonReactionResults=getenv("debug_G4BinaryLightIonReactionResults")!=0; 72 } 68 } 73 69 74 G4BinaryLightIonReaction::~G4BinaryLightIonRea 70 G4BinaryLightIonReaction::~G4BinaryLightIonReaction() 75 {} 71 {} 76 72 77 void G4BinaryLightIonReaction::ModelDescriptio 73 void G4BinaryLightIonReaction::ModelDescription(std::ostream& outFile) const 78 { 74 { 79 outFile << "G4Binary Light Ion Cascade is an 75 outFile << "G4Binary Light Ion Cascade is an intra-nuclear cascade model\n" 80 << "using G4BinaryCasacde to model the i 76 << "using G4BinaryCasacde to model the interaction of a light\n" 81 << "nucleus with a nucleus.\n" 77 << "nucleus with a nucleus.\n" 82 << "The lighter of the two nuclei is tre 78 << "The lighter of the two nuclei is treated like a set of projectiles\n" 83 << "which are transported simultaneously << 79 << "which are transported simultanously through the heavier nucleus.\n"; 84 } 80 } 85 81 86 //-------------------------------------------- 82 //-------------------------------------------------------------------------------- 87 struct ReactionProduct4Mom 83 struct ReactionProduct4Mom 88 { 84 { 89 G4LorentzVector operator()(G4LorentzVector 85 G4LorentzVector operator()(G4LorentzVector a,G4ReactionProduct* b) {return a + G4LorentzVector(b->GetMomentum(), b->GetTotalEnergy() );} 90 }; 86 }; 91 87 92 G4HadFinalState *G4BinaryLightIonReaction:: 88 G4HadFinalState *G4BinaryLightIonReaction:: 93 ApplyYourself(const G4HadProjectile &aTrack, G 89 ApplyYourself(const G4HadProjectile &aTrack, G4Nucleus & targetNucleus ) 94 { 90 { 95 if(debug_G4BinaryLightIonReactionResults) G4 << 91 if(getenv("BLICDEBUG") ) G4cerr << " ######### Binary Light Ion Reaction starts ######### " << G4endl; 96 G4ping debug("debug_G4BinaryLightIonReaction 92 G4ping debug("debug_G4BinaryLightIonReaction"); 97 pA=aTrack.GetDefinition()->GetBaryonNumber() 93 pA=aTrack.GetDefinition()->GetBaryonNumber(); 98 pZ=G4lrint(aTrack.GetDefinition()->GetPDGCha 94 pZ=G4lrint(aTrack.GetDefinition()->GetPDGCharge()/eplus); 99 tA=targetNucleus.GetA_asInt(); 95 tA=targetNucleus.GetA_asInt(); 100 tZ=targetNucleus.GetZ_asInt(); 96 tZ=targetNucleus.GetZ_asInt(); 101 G4double timePrimary = aTrack.GetGlobalTime( << 97 102 G4LorentzVector mom(aTrack.Get4Momentum()); 98 G4LorentzVector mom(aTrack.Get4Momentum()); 103 //G4cout << "proj mom : " << mom << G4endl; 99 //G4cout << "proj mom : " << mom << G4endl; 104 G4LorentzRotation toBreit(mom.boostVector()) 100 G4LorentzRotation toBreit(mom.boostVector()); 105 101 106 G4bool swapped=SetLighterAsProjectile(mom, t 102 G4bool swapped=SetLighterAsProjectile(mom, toBreit); 107 //G4cout << "after swap, swapped? / mom " < 103 //G4cout << "after swap, swapped? / mom " << swapped << " / " << mom <<G4endl; 108 G4ReactionProductVector * result = 0; 104 G4ReactionProductVector * result = 0; 109 G4ReactionProductVector * cascaders=0; //new 105 G4ReactionProductVector * cascaders=0; //new G4ReactionProductVector; 110 // G4double m_nucl(0); // to check energ 106 // G4double m_nucl(0); // to check energy balance 111 107 112 108 113 // G4double m1=G4ParticleTable::GetPartic 109 // G4double m1=G4ParticleTable::GetParticleTable()->GetIonTable()->GetIonMass(pZ,pA); 114 // G4cout << "Entering the decision point 110 // G4cout << "Entering the decision point " 115 // << (mom.t()-mom.mag())/pA << " 111 // << (mom.t()-mom.mag())/pA << " " 116 // << pA<<" "<< pZ<<" " 112 // << pA<<" "<< pZ<<" " 117 // << tA<<" "<< tZ<<G4endl 113 // << tA<<" "<< tZ<<G4endl 118 // << " "<<mom.t()-mom.mag()<<" " 114 // << " "<<mom.t()-mom.mag()<<" " 119 // << mom.t()- m1<<G4endl; 115 // << mom.t()- m1<<G4endl; 120 if( (mom.t()-mom.mag())/pA < 50*MeV ) 116 if( (mom.t()-mom.mag())/pA < 50*MeV ) 121 { 117 { 122 // G4cout << "Using pre-compound only 118 // G4cout << "Using pre-compound only, E= "<<mom.t()-mom.mag()<<G4endl; 123 // m_nucl = mom.mag(); 119 // m_nucl = mom.mag(); 124 cascaders=FuseNucleiAndPrompound(mom); << 120 cascaders=FuseNucleiAndPrompound(mom); 125 if( !cascaders ) << 121 if( !cascaders ) 126 { << 122 { 127 << 123 128 // abort!! happens for too low e << 124 // abort!! happens for too low energy for nuclei to fuse 129 << 125 130 theResult.Clear(); << 126 theResult.Clear(); 131 theResult.SetStatusChange(isAliv << 127 theResult.SetStatusChange(isAlive); 132 theResult.SetEnergyChange(aTrack << 128 theResult.SetEnergyChange(aTrack.GetKineticEnergy()); 133 theResult.SetMomentumChange(aTra << 129 theResult.SetMomentumChange(aTrack.Get4Momentum().vect().unit()); 134 return &theResult; << 130 return &theResult; 135 } << 131 } 136 } 132 } 137 else 133 else 138 { 134 { 139 result=Interact(mom,toBreit); 135 result=Interact(mom,toBreit); 140 136 141 if(! result ) << 137 if(! result ) 142 { << 138 { 143 // abort!! << 139 // abort!! 144 << 140 145 G4cerr << "G4BinaryLightIonReaction << 141 G4cerr << "G4BinaryLightIonReaction no final state for: " << G4endl; 146 G4cerr << " Primary " << aTrack.Get << 142 G4cerr << " Primary " << aTrack.GetDefinition() 147 << ", (A,Z)=(" << aTrack.GetDefi << 143 << ", (A,Z)=(" << aTrack.GetDefinition()->GetBaryonNumber() 148 << "," << aTrack.GetDefinition() << 144 << "," << aTrack.GetDefinition()->GetPDGCharge()/eplus << ") " 149 << ", kinetic energy " << aTrack << 145 << ", kinetic energy " << aTrack.GetKineticEnergy() 150 << G4endl; << 146 << G4endl; 151 G4cerr << " Target nucleus (A,Z)=(" << 147 G4cerr << " Target nucleus (A,Z)=(" 152 << (swapped?pA:tA) << "," << 148 << (swapped?pA:tA) << "," 153 << (swapped?pZ:tZ) << ")" << << 149 << (swapped?pZ:tZ) << ")" << G4endl; 154 G4cerr << " if frequent, please sub << 150 G4cerr << " if frequent, please submit above information as bug report" 155 << G4endl << G4endl; << 151 << G4endl << G4endl; 156 << 152 157 theResult.Clear(); << 153 theResult.Clear(); 158 theResult.SetStatusChange(isAlive); << 154 theResult.SetStatusChange(isAlive); 159 theResult.SetEnergyChange(aTrack.Ge << 155 theResult.SetEnergyChange(aTrack.GetKineticEnergy()); 160 theResult.SetMomentumChange(aTrack. << 156 theResult.SetMomentumChange(aTrack.Get4Momentum().vect().unit()); 161 return &theResult; << 157 return &theResult; 162 } << 158 } 163 << 159 164 // Calculate excitation energy, << 160 // Calculate excitation energy, 165 G4double theStatisticalExEnergy = GetProj << 161 G4double theStatisticalExEnergy = GetProjectileExcitation(); 166 << 167 << 168 pInitialState = mom; << 169 //G4cout << "BLIC: pInitialState from << 170 pInitialState.setT(pInitialState.getT() + << 171 G4ParticleTable::GetParticleTable()->GetIo << 172 //G4cout << "BLIC: target nucleus added << 173 << 174 delete target3dNucleus;target3dNucleus=0; << 175 delete projectile3dNucleus;projectile3dNu << 176 << 177 G4ReactionProductVector * spectators= new << 178 << 179 cascaders = new G4ReactionProductVector; << 180 162 181 G4LorentzVector pspectators=SortResult(re << 182 // this also sets spectatorA and << 183 163 184 // pFinalState=std::accumulate(casca << 164 pInitialState = mom; >> 165 //G4cout << "BLIC: pInitialState from aTrack : " << pInitialState; >> 166 pInitialState.setT(pInitialState.getT() + >> 167 G4ParticleTable::GetParticleTable()->GetIonTable()->GetIonMass(tZ,tA)); >> 168 //G4cout << "BLIC: target nucleus added : " << pInitialState << G4endl; 185 169 186 std::vector<G4ReactionProduct *>::iterato << 170 delete target3dNucleus;target3dNucleus=0; >> 171 delete projectile3dNucleus;projectile3dNucleus=0; 187 172 188 // G4cout << "pInitialState, pFin << 173 G4ReactionProductVector * spectators= new G4ReactionProductVector; >> 174 >> 175 cascaders = new G4ReactionProductVector; >> 176 >> 177 G4LorentzVector pspectators=SortResult(result,spectators,cascaders); >> 178 >> 179 // pFinalState=std::accumulate(cascaders->begin(),cascaders->end(),pFinalState,ReactionProduct4Mom); >> 180 >> 181 std::vector<G4ReactionProduct *>::iterator iter; >> 182 >> 183 // G4cout << "pInitialState, pFinalState / pspectators"<< pInitialState << " / " << pFinalState << " / " << pspectators << G4endl; 189 // if ( spectA-spectatorA !=0 || spec 184 // if ( spectA-spectatorA !=0 || spectZ-spectatorZ !=0) 190 // { 185 // { 191 // G4cout << "spect Nucl != spect 186 // G4cout << "spect Nucl != spectators: nucl a,z; spect a,z" << 192 // spectatorA <<" "<< spectatorZ << 187 // spectatorA <<" "<< spectatorZ <<" ; " << spectA <<" "<< spectZ << G4endl; 193 // } 188 // } 194 delete result; << 189 delete result; 195 result=0; << 190 result=0; 196 G4LorentzVector momentum(pInitialState-pF << 191 G4LorentzVector momentum(pInitialState-pFinalState); 197 G4int loopcount(0); << 192 G4int loopcount(0); 198 //G4cout << "BLIC: momentum, pspectato << 193 //G4cout << "BLIC: momentum, pspectators : " << momentum << " / " << pspectators << G4endl; 199 while (std::abs(momentum.e()-pspectators. << 194 while (std::abs(momentum.e()-pspectators.e()) > 10*MeV) /* Loop checking, 31.08.2015, G.Folger */ 200 << 195 // see if on loopcount 201 { << 202 G4LorentzVector pCorrect(pInitialState- << 203 //G4cout << "BLIC:: BIC nonconservatio << 204 // Correct outgoing casacde particles.. << 205 G4bool EnergyIsCorrect=EnergyAndMomentu << 206 if ( ! EnergyIsCorrect && debug_G4Binar << 207 { << 208 G4cout << "Warning - G4BinaryLightIon << 209 } << 210 pFinalState=G4LorentzVector(0,0,0,0); << 211 for(iter=cascaders->begin(); iter!=casc << 212 { << 213 pFinalState += G4LorentzVector( (*ite << 214 } << 215 momentum=pInitialState-pFinalState; << 216 if (++loopcount > 10 ) << 217 { << 218 break; << 219 } << 220 } << 221 << 222 // Check if Energy/Momemtum is now ok, if << 223 if ( std::abs(momentum.e()-pspectators.e( << 224 { << 225 for (iter=spectators->begin();iter!=specta << 226 { 196 { 227 delete *iter; << 197 G4LorentzVector pCorrect(pInitialState-pspectators); >> 198 //G4cout << "BLIC:: BIC nonconservation? (pInitialState-pFinalState) / spectators :" << momentum << " / " << pspectators << "pCorrect "<< pCorrect<< G4endl; >> 199 // Correct outgoing casacde particles.... to have momentum of (initial state - spectators) >> 200 G4bool EnergyIsCorrect=EnergyAndMomentumCorrector(cascaders, pCorrect); >> 201 if ( ! EnergyIsCorrect && debug_G4BinaryLightIonReactionResults) >> 202 { >> 203 G4cout << "Warning - G4BinaryLightIonReaction E/P correction for cascaders failed" << G4endl; >> 204 } >> 205 pFinalState=G4LorentzVector(0,0,0,0); >> 206 for(iter=cascaders->begin(); iter!=cascaders->end(); iter++) >> 207 { >> 208 pFinalState += G4LorentzVector( (*iter)->GetMomentum(), (*iter)->GetTotalEnergy() ); >> 209 } >> 210 momentum=pInitialState-pFinalState; >> 211 if (++loopcount > 10 ) >> 212 { >> 213 if ( momentum.vect().mag() - momentum.e()> 10*keV ) >> 214 { >> 215 G4cerr << "G4BinaryLightIonReaction.cc: Cannot correct 4-momentum of cascade particles" << G4endl; >> 216 throw G4HadronicException(__FILE__, __LINE__, "G4BinaryCasacde::ApplyCollision()"); >> 217 } else { >> 218 break; >> 219 } >> 220 >> 221 } 228 } 222 } 229 delete spectators; << 223 230 for(iter=cascaders->begin(); iter!=cascad << 224 if (spectatorA > 0 ) 231 { << 225 { 232 delete *iter; << 226 // check spectator momentum 233 } << 227 if ( momentum.vect().mag() - momentum.e()> 10*keV ) 234 delete cascaders; << 228 { 235 << 229 236 G4cout << "G4BinaryLightIonReaction.cc: m << 230 for (iter=spectators->begin();iter!=spectators->end();iter++) 237 << " initial - final " << momentum << 231 { 238 << " .. pInitialState/pFinalState/s << 232 delete *iter; 239 << pInitialState << G4endl << 233 } 240 << pFinalState << G4endl << 234 delete spectators; 241 << pspectators << G4endl << 235 for(iter=cascaders->begin(); iter!=cascaders->end(); iter++) 242 << " .. A,Z " << spectatorA <<" "<< << 236 { 243 G4cout << "G4BinaryLightIonReaction inval << 237 delete *iter; 244 G4cout << " Primary " << aTrack.GetDefini << 238 } 245 << ", (A,Z)=(" << aTrack.GetDefin << 239 delete cascaders; 246 << "," << aTrack.GetDefinition()- << 240 247 << ", kinetic energy " << aTrack. << 241 G4cout << "G4BinaryLightIonReaction.cc: mom check: " << momentum 248 << G4endl; << 242 << " 3.mag "<< momentum.vect().mag() << G4endl 249 G4cout << " Target nucleus (A,Z)=(" << t << 243 << " .. pInitialState/pFinalState/spectators " << pInitialState <<" " 250 << "," << targetNucleus.GetZ_ << 244 << pFinalState << " " << pspectators << G4endl 251 G4cout << " if frequent, please submit ab << 245 << " .. A,Z " << spectatorA <<" "<< spectatorZ << G4endl; 252 << G4endl << G4endl; << 246 G4cout << "G4BinaryLightIonReaction invalid final state for: " << G4endl; >> 247 G4cout << " Primary " << aTrack.GetDefinition() >> 248 << ", (A,Z)=(" << aTrack.GetDefinition()->GetBaryonNumber() >> 249 << "," << aTrack.GetDefinition()->GetPDGCharge()/eplus << ") " >> 250 << ", kinetic energy " << aTrack.GetKineticEnergy() >> 251 << G4endl; >> 252 G4cout << " Target nucleus (A,Z)=(" << targetNucleus.GetA_asInt() >> 253 << "," << targetNucleus.GetZ_asInt() << ")" << G4endl; >> 254 G4cout << " if frequent, please submit above information as bug report" >> 255 << G4endl << G4endl; 253 #ifdef debug_G4BinaryLightIonReaction 256 #ifdef debug_G4BinaryLightIonReaction 254 G4ExceptionDescription ed; 257 G4ExceptionDescription ed; 255 ed << "G4BinaryLightIonreaction: Ter 258 ed << "G4BinaryLightIonreaction: Terminate for above error" << G4endl; 256 G4Exception("G4BinaryLightIonreactio 259 G4Exception("G4BinaryLightIonreaction::ApplyYourSelf()", "BLIC001", FatalException, 257 ed); 260 ed); 258 261 259 #endif 262 #endif 260 theResult.Clear(); << 263 theResult.Clear(); 261 theResult.SetStatusChange(isAlive); << 264 theResult.SetStatusChange(isAlive); 262 theResult.SetEnergyChange(aTrack.GetKinet << 265 theResult.SetEnergyChange(aTrack.GetKineticEnergy()); 263 theResult.SetMomentumChange(aTrack.Get4Mo << 266 theResult.SetMomentumChange(aTrack.Get4Momentum().vect().unit()); 264 return &theResult; << 267 return &theResult; 265 << 268 } 266 } << 269 267 if (spectatorA > 0 ) << 270 // DeExciteSpectatorNucleus() also handles also case of A=1, Z=0,1 268 { << 271 DeExciteSpectatorNucleus(spectators, cascaders, theStatisticalExEnergy, momentum); 269 // DeExciteSpectatorNucleus() also << 272 } else { 270 DeExciteSpectatorNucleus(specta << 273 delete spectators; 271 } else { // no spectators << 274 } 272 delete spectators; << 273 } << 274 } 275 } 275 // Rotate to lab 276 // Rotate to lab 276 G4LorentzRotation toZ; 277 G4LorentzRotation toZ; 277 toZ.rotateZ(-1*mom.phi()); 278 toZ.rotateZ(-1*mom.phi()); 278 toZ.rotateY(-1*mom.theta()); 279 toZ.rotateY(-1*mom.theta()); 279 G4LorentzRotation toLab(toZ.inverse()); 280 G4LorentzRotation toLab(toZ.inverse()); 280 281 281 // Fill the particle change, while rotating. 282 // Fill the particle change, while rotating. Boost from projectile breit-frame in case we swapped. 282 // theResult.Clear(); 283 // theResult.Clear(); 283 theResult.Clear(); 284 theResult.Clear(); 284 theResult.SetStatusChange(stopAndKill); 285 theResult.SetStatusChange(stopAndKill); 285 G4LorentzVector ptot(0); 286 G4LorentzVector ptot(0); 286 #ifdef debug_BLIR_result << 287 G4ReactionProductVector::iterator iter; 287 G4LorentzVector p_raw; << 288 #ifdef debug_BLIR_result 288 #endif << 289 G4LorentzVector p_raw; 289 //G4int i=0; << 290 #endif >> 291 //G4int i=0; 290 292 291 G4ReactionProductVector::iterator iter << 292 for(iter=cascaders->begin(); iter!=cascaders 293 for(iter=cascaders->begin(); iter!=cascaders->end(); iter++) 293 { 294 { 294 if((*iter)->GetNewlyAdded()) 295 if((*iter)->GetNewlyAdded()) 295 { 296 { 296 G4DynamicParticle * aNewDP = << 297 G4DynamicParticle * aNew = 297 new G4DynamicParticle((*iter)->GetDe 298 new G4DynamicParticle((*iter)->GetDefinition(), 298 (*iter)->GetTotalEnergy(), 299 (*iter)->GetTotalEnergy(), 299 (*iter)->GetMomentum() ); 300 (*iter)->GetMomentum() ); 300 G4LorentzVector tmp = aNewDP->Get4Moment << 301 G4LorentzVector tmp = aNew->Get4Momentum(); 301 #ifdef debug_BLIR_result 302 #ifdef debug_BLIR_result 302 p_raw+= tmp; 303 p_raw+= tmp; 303 #endif 304 #endif 304 if(swapped) 305 if(swapped) 305 { 306 { 306 tmp*=toBreit.inverse(); 307 tmp*=toBreit.inverse(); 307 tmp.setVect(-tmp.vect()); 308 tmp.setVect(-tmp.vect()); 308 } 309 } 309 tmp *= toLab; 310 tmp *= toLab; 310 aNewDP->Set4Momentum(tmp); << 311 aNew->Set4Momentum(tmp); 311 G4HadSecondary aNew = G4HadSecondary(aNe << 312 G4double time = 0; << 313 //if(time < 0.0) { time = 0.0; } << 314 aNew.SetTime(timePrimary + time); << 315 //aNew.SetCreatorModelID((*iter)-> << 316 aNew.SetCreatorModelID(theBLIR_ID) << 317 << 318 theResult.AddSecondary(aNew); 312 theResult.AddSecondary(aNew); 319 ptot += tmp; 313 ptot += tmp; 320 //G4cout << "BLIC: Secondary " < 314 //G4cout << "BLIC: Secondary " << aNew->GetDefinition()->GetParticleName() 321 // <<" "<< aNew->GetMomen 315 // <<" "<< aNew->GetMomentum()<<" "<< aNew->GetTotalEnergy() << G4endl; 322 } 316 } 323 delete *iter; 317 delete *iter; 324 } 318 } 325 delete cascaders; 319 delete cascaders; 326 320 327 #ifdef debug_BLIR_result 321 #ifdef debug_BLIR_result 328 //G4cout << "Result analysis, secondaries " 322 //G4cout << "Result analysis, secondaries " << theResult.GetNumberOfSecondaries() << G4endl; 329 //G4cout << "p_tot_raw " << p_raw << " sum p 323 //G4cout << "p_tot_raw " << p_raw << " sum p final " << ptot << G4endl; 330 G4double m_nucl= G4ParticleTable::GetPartic 324 G4double m_nucl= G4ParticleTable::GetParticleTable()->GetIonTable()-> 331 GetIonMass(targetNucleus.GetZ_asInt( 325 GetIonMass(targetNucleus.GetZ_asInt(),targetNucleus.GetA_asInt()); 332 // delete? tZ=targetNucleus.GetZ_asInt(); 326 // delete? tZ=targetNucleus.GetZ_asInt(); 333 327 334 //G4cout << "BLIC Energy conservation initia 328 //G4cout << "BLIC Energy conservation initial/primary/nucleus/final/delta(init-final) " 335 // << aTrack.GetTotalEnergy() + m_nuc 329 // << aTrack.GetTotalEnergy() + m_nucl <<" "<< aTrack.GetTotalEnergy() <<" "<< m_nucl <<" "<<ptot.e() 336 // <<" "<< aTrack.GetTotalEnergy() + m_ 330 // <<" "<< aTrack.GetTotalEnergy() + m_nucl - ptot.e() << G4endl; 337 G4cout << "BLIC momentum conservation " << a 331 G4cout << "BLIC momentum conservation " << aTrack.Get4Momentum()+ G4LorentzVector(m_nucl) 338 << " ptot " << ptot << " delta " << aTra 332 << " ptot " << ptot << " delta " << aTrack.Get4Momentum()+ G4LorentzVector(m_nucl) - ptot 339 << " 3mom.mag() " << (aTrack.Get4 333 << " 3mom.mag() " << (aTrack.Get4Momentum()+ G4LorentzVector(m_nucl) - ptot).vect().mag() << G4endl; 340 #endif 334 #endif 341 335 342 if(debug_G4BinaryLightIonReactionResults) G4 << 336 if(getenv("BLICDEBUG") ) G4cerr << " ######### Binary Light Ion Reaction number ends ######### " << G4endl; 343 337 344 return &theResult; 338 return &theResult; 345 } 339 } 346 340 347 //-------------------------------------------- 341 //-------------------------------------------------------------------------------- 348 342 349 //******************************************** 343 //**************************************************************************** 350 G4bool G4BinaryLightIonReaction::EnergyAndMome 344 G4bool G4BinaryLightIonReaction::EnergyAndMomentumCorrector( 351 G4ReactionProductVector* Output, G4Lorentz 345 G4ReactionProductVector* Output, G4LorentzVector& TotalCollisionMom) 352 //******************************************** 346 //**************************************************************************** 353 { 347 { 354 const int nAttemptScale = 2500; 348 const int nAttemptScale = 2500; 355 const double ErrLimit = 1.E-6; 349 const double ErrLimit = 1.E-6; 356 if (Output->empty()) 350 if (Output->empty()) 357 return TRUE; 351 return TRUE; 358 G4LorentzVector SumMom(0,0,0,0); 352 G4LorentzVector SumMom(0,0,0,0); 359 G4double SumMass = 0; 353 G4double SumMass = 0; 360 G4double TotalCollisionMass = TotalCo 354 G4double TotalCollisionMass = TotalCollisionMom.m(); 361 size_t i = 0; 355 size_t i = 0; 362 // Calculate sum hadron 4-momenta and summin 356 // Calculate sum hadron 4-momenta and summing hadron mass 363 for(i = 0; i < Output->size(); i++) 357 for(i = 0; i < Output->size(); i++) 364 { 358 { 365 SumMom += G4LorentzVector((*Output)[i]->G 359 SumMom += G4LorentzVector((*Output)[i]->GetMomentum(),(*Output)[i]->GetTotalEnergy()); 366 SumMass += (*Output)[i]->GetDefinition()-> 360 SumMass += (*Output)[i]->GetDefinition()->GetPDGMass(); 367 } 361 } 368 // G4cout << " E/P corrector, SumMass, Sum 362 // G4cout << " E/P corrector, SumMass, SumMom.m2, TotalMass " 369 // << SumMass <<" "<< SumMom.m2() << 363 // << SumMass <<" "<< SumMom.m2() <<" "<<TotalCollisionMass<< G4endl; 370 if (SumMass > TotalCollisionMass) return FAL 364 if (SumMass > TotalCollisionMass) return FALSE; 371 SumMass = SumMom.m2(); 365 SumMass = SumMom.m2(); 372 if (SumMass < 0) return FALSE; 366 if (SumMass < 0) return FALSE; 373 SumMass = std::sqrt(SumMass); 367 SumMass = std::sqrt(SumMass); 374 368 375 // Compute c.m.s. hadron velocity and boost 369 // Compute c.m.s. hadron velocity and boost KTV to hadron c.m.s. 376 G4ThreeVector Beta = -SumMom.boostVector(); 370 G4ThreeVector Beta = -SumMom.boostVector(); 377 //G4cout << " == pre boost 2 "<< SumMo 371 //G4cout << " == pre boost 2 "<< SumMom.e()<< " "<< SumMom.mag()<<" "<< Beta <<G4endl; 378 //--old Output->Boost(Beta); 372 //--old Output->Boost(Beta); 379 for(i = 0; i < Output->size(); i++) 373 for(i = 0; i < Output->size(); i++) 380 { 374 { 381 G4LorentzVector mom = G4LorentzVector((*Ou 375 G4LorentzVector mom = G4LorentzVector((*Output)[i]->GetMomentum(),(*Output)[i]->GetTotalEnergy()); 382 mom *= Beta; 376 mom *= Beta; 383 (*Output)[i]->SetMomentum(mom.vect()); 377 (*Output)[i]->SetMomentum(mom.vect()); 384 (*Output)[i]->SetTotalEnergy(mom.e()); 378 (*Output)[i]->SetTotalEnergy(mom.e()); 385 } 379 } 386 380 387 // Scale total c.m.s. hadron energy (hadron 381 // Scale total c.m.s. hadron energy (hadron system mass). 388 // It should be equal interaction mass 382 // It should be equal interaction mass 389 G4double Scale = 0,OldScale=0; 383 G4double Scale = 0,OldScale=0; 390 G4double factor = 1.; 384 G4double factor = 1.; 391 G4int cAttempt = 0; 385 G4int cAttempt = 0; 392 G4double Sum = 0; 386 G4double Sum = 0; 393 G4bool success = false; 387 G4bool success = false; 394 for(cAttempt = 0; cAttempt < nAttemptScale; 388 for(cAttempt = 0; cAttempt < nAttemptScale; cAttempt++) 395 { 389 { 396 Sum = 0; 390 Sum = 0; 397 for(i = 0; i < Output->size(); i++) 391 for(i = 0; i < Output->size(); i++) 398 { 392 { 399 G4LorentzVector HadronMom = G4LorentzVec 393 G4LorentzVector HadronMom = G4LorentzVector((*Output)[i]->GetMomentum(),(*Output)[i]->GetTotalEnergy()); 400 HadronMom.setVect(HadronMom.vect()+ fact 394 HadronMom.setVect(HadronMom.vect()+ factor*Scale*HadronMom.vect()); 401 G4double E = std::sqrt(HadronMom.vect(). 395 G4double E = std::sqrt(HadronMom.vect().mag2() + sqr((*Output)[i]->GetDefinition()->GetPDGMass())); 402 HadronMom.setE(E); 396 HadronMom.setE(E); 403 (*Output)[i]->SetMomentum(HadronMom.vect 397 (*Output)[i]->SetMomentum(HadronMom.vect()); 404 (*Output)[i]->SetTotalEnergy(HadronMom.e 398 (*Output)[i]->SetTotalEnergy(HadronMom.e()); 405 Sum += E; 399 Sum += E; 406 } 400 } 407 OldScale=Scale; 401 OldScale=Scale; 408 Scale = TotalCollisionMass/Sum - 1; 402 Scale = TotalCollisionMass/Sum - 1; 409 // G4cout << "E/P corr - " << cAttempt << 403 // G4cout << "E/P corr - " << cAttempt << " " << Scale << G4endl; 410 if (std::abs(Scale) <= ErrLimit 404 if (std::abs(Scale) <= ErrLimit 411 || OldScale == Scale) // protect ' 405 || OldScale == Scale) // protect 'frozen' situation and divide by 0 in calculating new factor below 412 { 406 { 413 if (debug_G4BinaryLightIonReactionResult 407 if (debug_G4BinaryLightIonReactionResults) G4cout << "E/p corrector: " << cAttempt << G4endl; 414 success = true; 408 success = true; 415 break; 409 break; 416 } 410 } 417 if ( cAttempt > 10 ) 411 if ( cAttempt > 10 ) 418 { 412 { 419 // G4cout << " speed it up? " << 413 // G4cout << " speed it up? " << std::abs(OldScale/(OldScale-Scale)) << G4endl; 420 factor=std::max(1.,G4Log(std::abs(OldSca 414 factor=std::max(1.,G4Log(std::abs(OldScale/(OldScale-Scale)))); 421 // G4cout << " ? factor ? " << factor 415 // G4cout << " ? factor ? " << factor << G4endl; 422 } 416 } 423 } 417 } 424 418 425 if( (!success) && debug_G4BinaryLightIonRea 419 if( (!success) && debug_G4BinaryLightIonReactionResults) 426 { 420 { 427 G4cout << "G4G4BinaryLightIonReaction::Ene 421 G4cout << "G4G4BinaryLightIonReaction::EnergyAndMomentumCorrector - Warning"<<G4endl; 428 G4cout << " Scale not unity at end of it 422 G4cout << " Scale not unity at end of iteration loop: "<<TotalCollisionMass<<" "<<Sum<<" "<<Scale<<G4endl; 429 G4cout << " Increase number of attempts 423 G4cout << " Increase number of attempts or increase ERRLIMIT"<<G4endl; 430 } 424 } 431 425 432 // Compute c.m.s. interaction velocity and K 426 // Compute c.m.s. interaction velocity and KTV back boost 433 Beta = TotalCollisionMom.boostVector(); 427 Beta = TotalCollisionMom.boostVector(); 434 //--old Output->Boost(Beta); 428 //--old Output->Boost(Beta); 435 for(i = 0; i < Output->size(); i++) 429 for(i = 0; i < Output->size(); i++) 436 { 430 { 437 G4LorentzVector mom = G4LorentzVector((*Ou 431 G4LorentzVector mom = G4LorentzVector((*Output)[i]->GetMomentum(),(*Output)[i]->GetTotalEnergy()); 438 mom *= Beta; 432 mom *= Beta; 439 (*Output)[i]->SetMomentum(mom.vect()); 433 (*Output)[i]->SetMomentum(mom.vect()); 440 (*Output)[i]->SetTotalEnergy(mom.e()); 434 (*Output)[i]->SetTotalEnergy(mom.e()); 441 } 435 } 442 return TRUE; 436 return TRUE; 443 } 437 } 444 G4bool G4BinaryLightIonReaction::SetLighterAsP 438 G4bool G4BinaryLightIonReaction::SetLighterAsProjectile(G4LorentzVector & mom,const G4LorentzRotation & toBreit) 445 { 439 { 446 G4bool swapped = false; 440 G4bool swapped = false; 447 if(tA<pA) 441 if(tA<pA) 448 { 442 { 449 swapped = true; 443 swapped = true; 450 G4int tmp(0); 444 G4int tmp(0); 451 tmp = tA; tA=pA; pA=tmp; 445 tmp = tA; tA=pA; pA=tmp; 452 tmp = tZ; tZ=pZ; pZ=tmp; 446 tmp = tZ; tZ=pZ; pZ=tmp; 453 G4double m1=G4ParticleTable::GetParticle 447 G4double m1=G4ParticleTable::GetParticleTable()->GetIonTable()->GetIonMass(pZ,pA); 454 G4LorentzVector it(m1, G4ThreeVector(0,0 448 G4LorentzVector it(m1, G4ThreeVector(0,0,0)); 455 mom = toBreit*it; 449 mom = toBreit*it; 456 } 450 } 457 return swapped; 451 return swapped; 458 } 452 } 459 G4ReactionProductVector * G4BinaryLightIonReac 453 G4ReactionProductVector * G4BinaryLightIonReaction::FuseNucleiAndPrompound(const G4LorentzVector & mom) 460 { 454 { 461 // Check if kinematically nuclei can fuse. 455 // Check if kinematically nuclei can fuse. 462 G4double mFused=G4ParticleTable::GetParticl 456 G4double mFused=G4ParticleTable::GetParticleTable()->GetIonTable()->GetIonMass(pZ+tZ,pA+tA); 463 G4double mTarget=G4ParticleTable::GetPartic 457 G4double mTarget=G4ParticleTable::GetParticleTable()->GetIonTable()->GetIonMass(tZ,tA); 464 G4LorentzVector pCompound(mom.e()+mTarget,m 458 G4LorentzVector pCompound(mom.e()+mTarget,mom.vect()); 465 G4double m2Compound=pCompound.m2(); 459 G4double m2Compound=pCompound.m2(); 466 if (m2Compound < sqr(mFused) ) { 460 if (m2Compound < sqr(mFused) ) { 467 //G4cout << "G4BLIC: projectile p, mTarge 461 //G4cout << "G4BLIC: projectile p, mTarget, mFused, mCompound, delta: " <<mom << " " << mTarget << " " << mFused 468 // << " " << sqrt(m2Compound)<< " " 462 // << " " << sqrt(m2Compound)<< " " << sqrt(m2Compound) - mFused << G4endl; 469 return 0; 463 return 0; 470 } 464 } 471 465 472 G4Fragment aPreFrag; 466 G4Fragment aPreFrag; 473 aPreFrag.SetZandA_asInt(pZ+tZ, pA+tA); 467 aPreFrag.SetZandA_asInt(pZ+tZ, pA+tA); 474 aPreFrag.SetNumberOfParticles(pA); 468 aPreFrag.SetNumberOfParticles(pA); 475 aPreFrag.SetNumberOfCharged(pZ); 469 aPreFrag.SetNumberOfCharged(pZ); 476 aPreFrag.SetNumberOfHoles(0); 470 aPreFrag.SetNumberOfHoles(0); 477 //GF FIXME: whyusing plop in z direction? t 471 //GF FIXME: whyusing plop in z direction? this will not conserve momentum? 478 //G4ThreeVector plop(0.,0., mom.vect().mag( 472 //G4ThreeVector plop(0.,0., mom.vect().mag()); 479 //G4LorentzVector aL(mom.t()+mTarget, plop) 473 //G4LorentzVector aL(mom.t()+mTarget, plop); 480 G4LorentzVector aL(mom.t()+mTarget,mom.vect 474 G4LorentzVector aL(mom.t()+mTarget,mom.vect()); 481 aPreFrag.SetMomentum(aL); 475 aPreFrag.SetMomentum(aL); 482 476 483 477 484 //G4cout << "Fragment INFO "<< pA+tA 478 //G4cout << "Fragment INFO "<< pA+tA <<" "<<pZ+tZ<<" " 485 // << aL <<" "<<G4endl << aPreF 479 // << aL <<" "<<G4endl << aPreFrag << G4endl; 486 G4ReactionProductVector * cascaders = thePr 480 G4ReactionProductVector * cascaders = theProjectileFragmentation->DeExcite(aPreFrag); 487 //G4double tSum = 0; 481 //G4double tSum = 0; 488 for(size_t count = 0; count<cascaders->size 482 for(size_t count = 0; count<cascaders->size(); count++) 489 { 483 { 490 cascaders->operator[](count)->SetNewlyAd 484 cascaders->operator[](count)->SetNewlyAdded(true); 491 //tSum += cascaders->operator[](count)-> 485 //tSum += cascaders->operator[](count)->GetKineticEnergy(); 492 } 486 } 493 // G4cout << "Exiting pre-compound on 487 // G4cout << "Exiting pre-compound only, E= "<<tSum<<G4endl; 494 return cascaders; 488 return cascaders; 495 } 489 } 496 G4ReactionProductVector * G4BinaryLightIonReac 490 G4ReactionProductVector * G4BinaryLightIonReaction::Interact(G4LorentzVector & mom, const G4LorentzRotation & toBreit) 497 { 491 { 498 G4ReactionProductVector * result = 0; 492 G4ReactionProductVector * result = 0; 499 G4double projectileMass(0); 493 G4double projectileMass(0); 500 G4LorentzVector it; 494 G4LorentzVector it; 501 495 502 G4int tryCount(0); 496 G4int tryCount(0); 503 do 497 do 504 { 498 { 505 ++tryCount; 499 ++tryCount; 506 projectile3dNucleus = new G4Fancy3DNu 500 projectile3dNucleus = new G4Fancy3DNucleus; 507 projectile3dNucleus->Init(pA, pZ); 501 projectile3dNucleus->Init(pA, pZ); 508 projectile3dNucleus->CenterNucleons() 502 projectile3dNucleus->CenterNucleons(); 509 projectileMass=G4ParticleTable::GetPa 503 projectileMass=G4ParticleTable::GetParticleTable()->GetIonTable()->GetIonMass( 510 projectile3dNucleus->GetCharge( 504 projectile3dNucleus->GetCharge(),projectile3dNucleus->GetMassNumber()); 511 it=toBreit * G4LorentzVector(projecti 505 it=toBreit * G4LorentzVector(projectileMass,G4ThreeVector(0,0,0)); 512 506 513 target3dNucleus = new G4Fancy3DNucleu 507 target3dNucleus = new G4Fancy3DNucleus; 514 target3dNucleus->Init(tA, tZ); 508 target3dNucleus->Init(tA, tZ); 515 G4double impactMax = target3dNucleus- 509 G4double impactMax = target3dNucleus->GetOuterRadius()+projectile3dNucleus->GetOuterRadius(); 516 // G4cout << "out radius - nuc 510 // G4cout << "out radius - nucleus - projectile " << target3dNucleus->GetOuterRadius()/fermi << " - " << projectile3dNucleus->GetOuterRadius()/fermi << G4endl; 517 G4double aX=(2.*G4UniformRand()-1.)*i 511 G4double aX=(2.*G4UniformRand()-1.)*impactMax; 518 G4double aY=(2.*G4UniformRand()-1.)*i 512 G4double aY=(2.*G4UniformRand()-1.)*impactMax; 519 G4ThreeVector pos(aX, aY, -2.*impactM 513 G4ThreeVector pos(aX, aY, -2.*impactMax-5.*fermi); 520 514 521 G4KineticTrackVector * initalState = 515 G4KineticTrackVector * initalState = new G4KineticTrackVector; 522 projectile3dNucleus->StartLoop(); 516 projectile3dNucleus->StartLoop(); 523 G4Nucleon * aNuc; 517 G4Nucleon * aNuc; 524 G4LorentzVector tmpV(0,0,0,0); 518 G4LorentzVector tmpV(0,0,0,0); 525 #ifdef debug_BLIR_finalstate 519 #ifdef debug_BLIR_finalstate 526 G4LorentzVector pinitial; 520 G4LorentzVector pinitial; 527 #endif 521 #endif 528 G4LorentzVector nucleonMom(1./pA*mom) 522 G4LorentzVector nucleonMom(1./pA*mom); 529 nucleonMom.setZ(nucleonMom.vect().mag 523 nucleonMom.setZ(nucleonMom.vect().mag()); 530 nucleonMom.setX(0); 524 nucleonMom.setX(0); 531 nucleonMom.setY(0); 525 nucleonMom.setY(0); 532 theFermi.Init(pA,pZ); 526 theFermi.Init(pA,pZ); 533 while( (aNuc=projectile3dNucleus->Get 527 while( (aNuc=projectile3dNucleus->GetNextNucleon()) ) /* Loop checking, 31.08.2015, G.Folger */ 534 { 528 { 535 G4LorentzVector p4 = aNuc->GetMome 529 G4LorentzVector p4 = aNuc->GetMomentum(); 536 tmpV+=p4; 530 tmpV+=p4; 537 G4ThreeVector nucleonPosition(aNuc 531 G4ThreeVector nucleonPosition(aNuc->GetPosition()); 538 G4double density=(projectile3dNucl 532 G4double density=(projectile3dNucleus->GetNuclearDensity())->GetDensity(nucleonPosition); 539 nucleonPosition += pos; 533 nucleonPosition += pos; 540 G4KineticTrack * it1 = new G4Kinet 534 G4KineticTrack * it1 = new G4KineticTrack(aNuc, nucleonPosition, nucleonMom ); 541 it1->SetState(G4KineticTrack::outs 535 it1->SetState(G4KineticTrack::outside); 542 G4double pfermi= theFermi.GetFermi 536 G4double pfermi= theFermi.GetFermiMomentum(density); 543 G4double mass = aNuc->GetDefinitio 537 G4double mass = aNuc->GetDefinition()->GetPDGMass(); 544 G4double Efermi= std::sqrt( sqr(ma 538 G4double Efermi= std::sqrt( sqr(mass) + sqr(pfermi)) - mass; 545 it1->SetProjectilePotential(-Eferm 539 it1->SetProjectilePotential(-Efermi); 546 initalState->push_back(it1); 540 initalState->push_back(it1); 547 #ifdef debug_BLIR_finalstate 541 #ifdef debug_BLIR_finalstate 548 pinitial += it1->Get4Momentum() 542 pinitial += it1->Get4Momentum(); 549 #endif 543 #endif 550 } 544 } 551 545 552 result=theModel->Propagate(initalStat 546 result=theModel->Propagate(initalState, target3dNucleus); 553 #ifdef debug_BLIR_finalstate 547 #ifdef debug_BLIR_finalstate 554 if( result && result->size()>0) << 548 if( result && result->size()>0) 555 { << 549 { 556 G4cout << " Cascade result " << G4endl; << 550 G4LorentzVector presult; 557 G4LorentzVector presult; << 551 G4ReactionProductVector::iterator iter; 558 G4ReactionProductVector::iterator << 552 G4ReactionProduct xp; 559 G4ReactionProduct xp; << 553 for (iter=result->begin(); iter !=result->end(); ++iter) 560 for (iter=result->begin(); iter ! << 554 { 561 { << 555 presult += G4LorentzVector((*iter)->GetMomentum(),(*iter)->GetTotalEnergy()); 562 presult += G4LorentzVector((*ite << 556 } 563 G4cout << (*iter)->GetDefinition()->Ge << 557 564 << "("<< (*iter)->GetMomentum().x()<<" << 558 G4cout << "BLIC check result : initial " << pinitial << " mass tgt " << target3dNucleus->GetMass() 565 << (*iter)->GetMomentum().y()<<"," << 559 << " final " << presult 566 << (*iter)->GetMomentum().z()<<";" << 560 << " IF - FF " << pinitial +G4LorentzVector(target3dNucleus->GetMass()) - presult << G4endl; 567 << (*iter)->GetTotalEnergy() <<")"< << 568 } << 569 << 570 G4cout << "BLIC check result : in << 571 << " final " << presult << 572 << " IF - FF " << pinitial +G << 573 561 574 } << 562 } 575 #endif 563 #endif 576 if( result && result->size()==0) 564 if( result && result->size()==0) 577 { 565 { 578 delete result; 566 delete result; 579 result=0; 567 result=0; 580 } 568 } 581 if ( ! result ) 569 if ( ! result ) 582 { 570 { 583 delete target3dNucleus; 571 delete target3dNucleus; 584 delete projectile3dNucleus; 572 delete projectile3dNucleus; 585 } 573 } 586 574 587 // std::for_each(initalState->begin() 575 // std::for_each(initalState->begin(), initalState->end(), Delete<G4KineticTrack>()); 588 // delete initalState; 576 // delete initalState; 589 577 590 } while (! result && tryCount< 150); / 578 } while (! result && tryCount< 150); /* Loop checking, 31.08.2015, G.Folger */ 591 return result; 579 return result; 592 } 580 } 593 G4double G4BinaryLightIonReaction::GetProjecti 581 G4double G4BinaryLightIonReaction::GetProjectileExcitation() 594 { 582 { 595 583 596 G4Nucleon * aNuc; 584 G4Nucleon * aNuc; 597 // the projectileNucleus excitation ener 585 // the projectileNucleus excitation energy estimate... 598 G4double theStatisticalExEnergy = 0; 586 G4double theStatisticalExEnergy = 0; 599 projectile3dNucleus->StartLoop(); 587 projectile3dNucleus->StartLoop(); 600 while( (aNuc=projectile3dNucleus->GetNex 588 while( (aNuc=projectile3dNucleus->GetNextNucleon()) ) /* Loop checking, 31.08.2015, G.Folger */ 601 { 589 { 602 //G4cout << " Nucleon : " << a 590 //G4cout << " Nucleon : " << aNuc->GetDefinition()->GetParticleName() <<" "<< aNuc->AreYouHit() <<" "<<aNuc->GetMomentum()<<G4endl; 603 if(aNuc->AreYouHit()) { 591 if(aNuc->AreYouHit()) { 604 G4ThreeVector aPosition(aNuc->GetP 592 G4ThreeVector aPosition(aNuc->GetPosition()); 605 G4double localDensity = projectile 593 G4double localDensity = projectile3dNucleus->GetNuclearDensity()->GetDensity(aPosition); 606 G4double localPfermi = theFermi.Ge 594 G4double localPfermi = theFermi.GetFermiMomentum(localDensity); 607 G4double nucMass = aNuc->GetDefini 595 G4double nucMass = aNuc->GetDefinition()->GetPDGMass(); 608 G4double localFermiEnergy = std::s 596 G4double localFermiEnergy = std::sqrt(nucMass*nucMass + localPfermi*localPfermi) - nucMass; 609 G4double deltaE = localFermiEnergy 597 G4double deltaE = localFermiEnergy - (aNuc->GetMomentum().t()-aNuc->GetMomentum().mag()); 610 theStatisticalExEnergy += deltaE; 598 theStatisticalExEnergy += deltaE; 611 } 599 } 612 } 600 } 613 return theStatisticalExEnergy; 601 return theStatisticalExEnergy; 614 } 602 } 615 603 616 G4LorentzVector G4BinaryLightIonReaction::Sort 604 G4LorentzVector G4BinaryLightIonReaction::SortResult(G4ReactionProductVector * result, G4ReactionProductVector * spectators,G4ReactionProductVector * cascaders) 617 { 605 { 618 unsigned int i(0); 606 unsigned int i(0); 619 spectatorA=spectatorZ=0; 607 spectatorA=spectatorZ=0; 620 G4LorentzVector pspectators(0,0,0,0); 608 G4LorentzVector pspectators(0,0,0,0); 621 pFinalState=G4LorentzVector(0,0,0,0); 609 pFinalState=G4LorentzVector(0,0,0,0); 622 for(i=0; i<result->size(); i++) 610 for(i=0; i<result->size(); i++) 623 { 611 { 624 if( (*result)[i]->GetNewlyAdded() ) 612 if( (*result)[i]->GetNewlyAdded() ) 625 { 613 { 626 pFinalState += G4LorentzVector( (*res 614 pFinalState += G4LorentzVector( (*result)[i]->GetMomentum(), (*result)[i]->GetTotalEnergy() ); 627 cascaders->push_back((*result)[i]); 615 cascaders->push_back((*result)[i]); 628 } 616 } 629 else { 617 else { 630 // G4cout <<" spectator ... 618 // G4cout <<" spectator ... "; 631 pspectators += G4LorentzVector( (*res 619 pspectators += G4LorentzVector( (*result)[i]->GetMomentum(), (*result)[i]->GetTotalEnergy() ); 632 spectators->push_back((*result)[i]); 620 spectators->push_back((*result)[i]); 633 spectatorA++; 621 spectatorA++; 634 spectatorZ+= G4lrint((*result)[i]->Ge 622 spectatorZ+= G4lrint((*result)[i]->GetDefinition()->GetPDGCharge()/eplus); 635 } 623 } 636 624 637 // G4cout << (*result)[i]<< " " 625 // G4cout << (*result)[i]<< " " 638 // << (*result)[i]->GetDefinition 626 // << (*result)[i]->GetDefinition()->GetParticleName() << " " 639 // << (*result)[i]->GetMomentum() 627 // << (*result)[i]->GetMomentum()<< " " 640 // << (*result)[i]->GetTotalEnerg 628 // << (*result)[i]->GetTotalEnergy() << G4endl; 641 } 629 } 642 //G4cout << "pFinalState / pspectators, 630 //G4cout << "pFinalState / pspectators, (A,Z), p " << pFinalState << " / " << spectators->size() 643 // << " (" << spectatorA << ", "<< sp 631 // << " (" << spectatorA << ", "<< spectatorZ << "), 4-mom: " << pspectators << G4endl; 644 632 645 return pspectators; 633 return pspectators; 646 } 634 } 647 635 648 void G4BinaryLightIonReaction::DeExciteSpectat 636 void G4BinaryLightIonReaction::DeExciteSpectatorNucleus(G4ReactionProductVector * spectators, G4ReactionProductVector * cascaders, 649 637 G4double theStatisticalExEnergy, G4LorentzVector & pSpectators) 650 { 638 { 651 // call precompound model 639 // call precompound model 652 G4ReactionProductVector * proFrag = 0; 640 G4ReactionProductVector * proFrag = 0; 653 G4LorentzVector pFragment(0.,0.,0.,0.); 641 G4LorentzVector pFragment(0.,0.,0.,0.); 654 // G4cout << " == pre boost 1 "<< mome 642 // G4cout << " == pre boost 1 "<< momentum.e()<< " "<< momentum.mag()<<G4endl; 655 G4LorentzRotation boost_fragments; 643 G4LorentzRotation boost_fragments; 656 // G4cout << " == post boost 1 "<< mom 644 // G4cout << " == post boost 1 "<< momentum.e()<< " "<< momentum.mag()<<G4endl; 657 // G4LorentzRotation boost_spectator_mom 645 // G4LorentzRotation boost_spectator_mom(-momentum.boostVector()); 658 // G4cout << "- momentum " << boost_spe 646 // G4cout << "- momentum " << boost_spectator_mom * momentum << G4endl; 659 G4LorentzVector pFragments(0,0,0,0); 647 G4LorentzVector pFragments(0,0,0,0); 660 648 661 if(spectatorZ>0 && spectatorA>1) 649 if(spectatorZ>0 && spectatorA>1) 662 { 650 { 663 // Make the fragment 651 // Make the fragment 664 G4Fragment aProRes; 652 G4Fragment aProRes; 665 aProRes.SetZandA_asInt(spectatorZ, spect 653 aProRes.SetZandA_asInt(spectatorZ, spectatorA); 666 aProRes.SetNumberOfParticles(0); 654 aProRes.SetNumberOfParticles(0); 667 aProRes.SetNumberOfCharged(0); 655 aProRes.SetNumberOfCharged(0); 668 aProRes.SetNumberOfHoles(pA-spectatorA); 656 aProRes.SetNumberOfHoles(pA-spectatorA); 669 G4double mFragment=G4ParticleTable::GetP 657 G4double mFragment=G4ParticleTable::GetParticleTable()->GetIonTable()->GetIonMass(spectatorZ,spectatorA); 670 pFragment=G4LorentzVector(0,0,0,mFragmen 658 pFragment=G4LorentzVector(0,0,0,mFragment+std::max(0.,theStatisticalExEnergy) ); 671 aProRes.SetMomentum(pFragment); 659 aProRes.SetMomentum(pFragment); 672 660 673 proFrag = theHandler->BreakItUp(aProRes) 661 proFrag = theHandler->BreakItUp(aProRes); 674 662 675 boost_fragments = G4LorentzRotation(pSpe 663 boost_fragments = G4LorentzRotation(pSpectators.boostVector()); 676 664 677 // G4cout << " Fragment a,z, Mass Fr 665 // G4cout << " Fragment a,z, Mass Fragment, mass spect-mom, exitationE " 678 // << spectatorA <<" "<< spectator 666 // << spectatorA <<" "<< spectatorZ <<" "<< mFragment <<" " 679 // << momentum.mag() <<" "<< momen 667 // << momentum.mag() <<" "<< momentum.mag() - mFragment 680 // << " "<<theStatisticalExEnergy 668 // << " "<<theStatisticalExEnergy 681 // << " "<< boost_fragments*pFragm 669 // << " "<< boost_fragments*pFragment<< G4endl; 682 G4ReactionProductVector::iterator ispect 670 G4ReactionProductVector::iterator ispectator; 683 for (ispectator=spectators->begin();ispe 671 for (ispectator=spectators->begin();ispectator!=spectators->end();ispectator++) 684 { 672 { 685 delete *ispectator; 673 delete *ispectator; 686 } 674 } 687 } 675 } 688 else if(spectatorA!=0) 676 else if(spectatorA!=0) 689 { 677 { 690 G4ReactionProductVector::iterator ispecta 678 G4ReactionProductVector::iterator ispectator; 691 for (ispectator=spectators->begin();ispec 679 for (ispectator=spectators->begin();ispectator!=spectators->end();ispectator++) 692 { 680 { 693 (*ispectator)->SetNewlyAdded(true); 681 (*ispectator)->SetNewlyAdded(true); 694 cascaders->push_back(*ispectator); 682 cascaders->push_back(*ispectator); 695 pFinalState+=G4LorentzVector((*ispect 683 pFinalState+=G4LorentzVector((*ispectator)->GetMomentum(),(*ispectator)->GetTotalEnergy()); 696 //G4cout << "BLIC: spectator 684 //G4cout << "BLIC: spectatorA>0, Z=0 from spectator " 697 // << (*ispectator)->GetDefi 685 // << (*ispectator)->GetDefinition()->GetParticleName() << " " 698 // << (*ispectator)->GetMome 686 // << (*ispectator)->GetMomentum()<< " " 699 // << (*ispectator)->GetTota 687 // << (*ispectator)->GetTotalEnergy() << G4endl; 700 } 688 } 701 689 702 } 690 } 703 // / if (spectators) 691 // / if (spectators) 704 delete spectators; 692 delete spectators; 705 693 706 // collect the evaporation part and boost t 694 // collect the evaporation part and boost to spectator frame 707 G4ReactionProductVector::iterator ii; 695 G4ReactionProductVector::iterator ii; 708 if(proFrag) 696 if(proFrag) 709 { 697 { 710 for(ii=proFrag->begin(); ii!=proFrag->en 698 for(ii=proFrag->begin(); ii!=proFrag->end(); ii++) 711 { 699 { 712 (*ii)->SetNewlyAdded(true); 700 (*ii)->SetNewlyAdded(true); 713 G4LorentzVector tmp((*ii)->GetMomentu 701 G4LorentzVector tmp((*ii)->GetMomentum(),(*ii)->GetTotalEnergy()); 714 tmp *= boost_fragments; 702 tmp *= boost_fragments; 715 (*ii)->SetMomentum(tmp.vect()); 703 (*ii)->SetMomentum(tmp.vect()); 716 (*ii)->SetTotalEnergy(tmp.e()); 704 (*ii)->SetTotalEnergy(tmp.e()); 717 // result->push_back(*ii); 705 // result->push_back(*ii); 718 pFragments += tmp; 706 pFragments += tmp; 719 } 707 } 720 } 708 } 721 709 722 // G4cout << "Fragmented p, momentum, de 710 // G4cout << "Fragmented p, momentum, delta " << pFragments <<" "<<momentum 723 // <<" "<< pFragments-momentum < 711 // <<" "<< pFragments-momentum << G4endl; 724 712 725 // correct p/E of Cascade secondaries 713 // correct p/E of Cascade secondaries 726 G4LorentzVector pCas=pInitialState - pFragm 714 G4LorentzVector pCas=pInitialState - pFragments; 727 715 728 //G4cout <<"BLIC: Going to correct from 716 //G4cout <<"BLIC: Going to correct from " << pFinalState << " to " << pCas << G4endl; 729 // the creation of excited fragment did vi 717 // the creation of excited fragment did violate E/p, so correct cascaders to get overall conservation. 730 G4bool EnergyIsCorrect=EnergyAndMomentumCor 718 G4bool EnergyIsCorrect=EnergyAndMomentumCorrector(cascaders, pCas); 731 if ( ! EnergyIsCorrect && debug_G4BinaryLig 719 if ( ! EnergyIsCorrect && debug_G4BinaryLightIonReactionResults) 732 { 720 { 733 G4cout << "G4BinaryLightIonReaction E/P 721 G4cout << "G4BinaryLightIonReaction E/P correction for nucleus failed, will try to correct overall" << G4endl; 734 } 722 } 735 723 736 // Add deexcitation secondaries 724 // Add deexcitation secondaries 737 if(proFrag) 725 if(proFrag) 738 { 726 { 739 for(ii=proFrag->begin(); ii!=proFrag->en 727 for(ii=proFrag->begin(); ii!=proFrag->end(); ii++) 740 { 728 { 741 cascaders->push_back(*ii); 729 cascaders->push_back(*ii); 742 } 730 } 743 delete proFrag; 731 delete proFrag; 744 } 732 } 745 //G4cout << "EnergyIsCorrect? " << Energ 733 //G4cout << "EnergyIsCorrect? " << EnergyIsCorrect << G4endl; 746 if ( ! EnergyIsCorrect ) 734 if ( ! EnergyIsCorrect ) 747 { 735 { 748 // G4cout <<" ! EnergyIsCorrect " << 736 // G4cout <<" ! EnergyIsCorrect " << pFinalState << " to " << pInitialState << G4endl; 749 if (! EnergyAndMomentumCorrector(cascade 737 if (! EnergyAndMomentumCorrector(cascaders,pInitialState)) 750 { 738 { 751 if(debug_G4BinaryLightIonReactionResu 739 if(debug_G4BinaryLightIonReactionResults) 752 G4cout << "G4BinaryLightIonReactio 740 G4cout << "G4BinaryLightIonReaction E/P corrections failed" << G4endl; 753 } 741 } 754 } 742 } 755 743 756 } 744 } 757 745 758 746