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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 #ifndef G4BinaryLightIonReaction_h 26 #ifndef G4BinaryLightIonReaction_h 27 #define G4BinaryLightIonReaction_h 1 << 27 #define G4BinaryLightIonReaction_h 28 28 29 #include "G4BinaryCascade.hh" 29 #include "G4BinaryCascade.hh" 30 #include "G4PreCompoundModel.hh" 30 #include "G4PreCompoundModel.hh" 31 #include "G4HadFinalState.hh" 31 #include "G4HadFinalState.hh" 32 #include "G4ExcitationHandler.hh" 32 #include "G4ExcitationHandler.hh" 33 33 34 class G4BinaryLightIonReaction : public G4Hadr << 34 class G4BinaryLightIonReaction : public G4HadronicInteraction 35 { 35 { 36 public: 36 public: 37 G4BinaryLightIonReaction(G4VPreCompoundMod << 37 G4BinaryLightIonReaction(); 38 virtual ~G4BinaryLightIonReaction(); << 38 virtual ~G4BinaryLightIonReaction(){} 39 G4HadFinalState* ApplyYourself(const G4Had << 39 G4HadFinalState* ApplyYourself(const G4HadProjectile& aTrack, 40 40 G4Nucleus& theNucleus); 41 inline void SetPrecompound(G4VPreCompoundM << 41 void SetPrecompound(G4VPreCompoundModel* const value); 42 inline void SetDeExcitation(G4ExcitationHa << 42 void SetDeExcitation(G4ExcitationHandler* const value); 43 << 44 virtual void ModelDescription(std::ostream << 45 43 46 private: 44 private: 47 G4bool EnergyAndMomentumCorrector(G4Reacti << 45 G4BinaryCascade theModel; 48 G4LorentzVector& TotalCollision << 49 G4bool SetLighterAsProjectile(G4LorentzVec << 50 G4ReactionProductVector * FuseNucleiAndPro << 51 G4ReactionProductVector * Interact(G4Loren << 52 G4double GetProjectileExcitation(); << 53 void DeExciteSpectatorNucleus(G4ReactionPr << 54 G4double theStatist << 55 G4LorentzVector SortResult(G4ReactionProdu << 56 << 57 G4BinaryCascade* theModel; << 58 G4ExcitationHandler* theHandler; 46 G4ExcitationHandler* theHandler; 59 G4VPreCompoundModel* theProjectileFragment 47 G4VPreCompoundModel* theProjectileFragmentation; 60 G4HadFinalState theResult; 48 G4HadFinalState theResult; 61 G4int pA, pZ, tA, tZ,spectatorA,spectatorZ << 49 G4bool EnergyAndMomentumCorrector(G4ReactionProductVector* products, 62 G4Fancy3DNucleus * projectile3dNucleus, * << 50 G4LorentzVector& TotalCollisionMom); 63 G4FermiMomentum theFermi; << 64 G4LorentzVector pInitialState, pFinalState << 65 << 66 G4bool debug_G4BinaryLightIonReactionResul << 67 static G4int theBLIR_ID; << 68 }; 51 }; 69 inline void G4BinaryLightIonReaction::SetPreco << 52 inline void G4BinaryLightIonReaction::SetPrecompound(G4VPreCompoundModel* const value) 70 { 53 { 71 if(ptr) { theProjectileFragmentation = ptr; << 54 if (theProjectileFragmentation) delete theProjectileFragmentation; 72 theHandler = theProjectileFragmentation->Get << 55 theProjectileFragmentation = value; 73 } 56 } 74 inline void G4BinaryLightIonReaction::SetDeExc << 57 inline void G4BinaryLightIonReaction::SetDeExcitation(G4ExcitationHandler* const value) 75 { 58 { 76 theProjectileFragmentation->SetExcitationHan << 59 if (theHandler) delete theHandler; 77 theHandler = ptr; << 60 theHandler = value; 78 } 61 } 79 62 80 #endif 63 #endif 81 64