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Geant4/processes/hadronic/models/binary_cascade/include/G4BinaryLightIonReaction.hh

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Differences between /processes/hadronic/models/binary_cascade/include/G4BinaryLightIonReaction.hh (Version 11.3.0) and /processes/hadronic/models/binary_cascade/include/G4BinaryLightIonReaction.hh (Version 9.4.p1)


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 26 #ifndef G4BinaryLightIonReaction_h                 26 #ifndef G4BinaryLightIonReaction_h
 27 #define G4BinaryLightIonReaction_h 1           <<  27 #define G4BinaryLightIonReaction_h
 28                                                    28 
 29 #include "G4BinaryCascade.hh"                      29 #include "G4BinaryCascade.hh"
 30 #include "G4PreCompoundModel.hh"                   30 #include "G4PreCompoundModel.hh"
 31 #include "G4HadFinalState.hh"                      31 #include "G4HadFinalState.hh"
 32 #include "G4ExcitationHandler.hh"                  32 #include "G4ExcitationHandler.hh"
 33                                                    33 
 34 class G4BinaryLightIonReaction : public G4Hadr <<  34 class G4BinaryLightIonReaction : public G4HadronicInteraction 
 35 {                                                  35 {
 36   public:                                          36   public:
 37     G4BinaryLightIonReaction(G4VPreCompoundMod <<  37     G4BinaryLightIonReaction();
 38     virtual ~G4BinaryLightIonReaction();       <<  38     virtual ~G4BinaryLightIonReaction(){}
 39     G4HadFinalState* ApplyYourself(const G4Had <<  39     G4HadFinalState* ApplyYourself(const G4HadProjectile& aTrack, 
 40                                                    40                                               G4Nucleus& theNucleus);
 41     inline void SetPrecompound(G4VPreCompoundM <<  41     void SetPrecompound(G4VPreCompoundModel* const  value);
 42     inline void SetDeExcitation(G4ExcitationHa <<  42     void SetDeExcitation(G4ExcitationHandler* const  value);
 43                                                << 
 44     virtual void ModelDescription(std::ostream << 
 45                                                    43 
 46   private:                                         44   private:
 47     G4bool EnergyAndMomentumCorrector(G4Reacti <<  45     G4BinaryCascade theModel;
 48                G4LorentzVector& TotalCollision << 
 49     G4bool SetLighterAsProjectile(G4LorentzVec << 
 50     G4ReactionProductVector * FuseNucleiAndPro << 
 51     G4ReactionProductVector * Interact(G4Loren << 
 52     G4double GetProjectileExcitation();        << 
 53     void DeExciteSpectatorNucleus(G4ReactionPr << 
 54                            G4double theStatist << 
 55     G4LorentzVector SortResult(G4ReactionProdu << 
 56                                                << 
 57     G4BinaryCascade* theModel;                 << 
 58     G4ExcitationHandler* theHandler;               46     G4ExcitationHandler* theHandler;
 59     G4VPreCompoundModel* theProjectileFragment     47     G4VPreCompoundModel* theProjectileFragmentation;
 60     G4HadFinalState theResult;                     48     G4HadFinalState theResult;
 61     G4int pA, pZ, tA, tZ,spectatorA,spectatorZ <<  49     G4bool EnergyAndMomentumCorrector(G4ReactionProductVector* products,
 62     G4Fancy3DNucleus * projectile3dNucleus, *  <<  50             G4LorentzVector& TotalCollisionMom);
 63     G4FermiMomentum theFermi;                  << 
 64     G4LorentzVector pInitialState, pFinalState << 
 65                                                << 
 66     G4bool debug_G4BinaryLightIonReactionResul << 
 67     static G4int theBLIR_ID;                   << 
 68 };                                                 51 };
 69 inline void G4BinaryLightIonReaction::SetPreco <<  52 inline void G4BinaryLightIonReaction::SetPrecompound(G4VPreCompoundModel* const  value)
 70 {                                                  53 {
 71   if(ptr) { theProjectileFragmentation = ptr;  <<  54    if (theProjectileFragmentation) delete theProjectileFragmentation; 
 72   theHandler = theProjectileFragmentation->Get <<  55    theProjectileFragmentation = value;
 73 }                                                  56 }
 74 inline void G4BinaryLightIonReaction::SetDeExc <<  57 inline void G4BinaryLightIonReaction::SetDeExcitation(G4ExcitationHandler* const  value)
 75 {                                                  58 {
 76   theProjectileFragmentation->SetExcitationHan <<  59    if (theHandler) delete theHandler; 
 77   theHandler = ptr;                            <<  60    theHandler = value;
 78 }                                                  61 }
 79                                                    62 
 80 #endif                                             63 #endif
 81                                                    64