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1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 #ifndef G4BinaryLightIonReaction_h 26 #ifndef G4BinaryLightIonReaction_h 27 #define G4BinaryLightIonReaction_h 1 << 27 #define G4BinaryLightIonReaction_h 28 28 29 #include "G4BinaryCascade.hh" 29 #include "G4BinaryCascade.hh" 30 #include "G4PreCompoundModel.hh" 30 #include "G4PreCompoundModel.hh" 31 #include "G4HadFinalState.hh" 31 #include "G4HadFinalState.hh" 32 #include "G4ExcitationHandler.hh" 32 #include "G4ExcitationHandler.hh" 33 33 34 class G4BinaryLightIonReaction : public G4Hadr << 34 class G4BinaryLightIonReaction : public G4HadronicInteraction 35 { 35 { 36 public: 36 public: 37 G4BinaryLightIonReaction(G4VPreCompoundMod << 37 G4BinaryLightIonReaction(); 38 virtual ~G4BinaryLightIonReaction(); << 38 virtual ~G4BinaryLightIonReaction(){} 39 G4HadFinalState* ApplyYourself(const G4Had << 39 G4HadFinalState* ApplyYourself(const G4HadProjectile& aTrack, 40 40 G4Nucleus& theNucleus); 41 inline void SetPrecompound(G4VPreCompoundM << 41 42 inline void SetDeExcitation(G4ExcitationHa << 43 << 44 virtual void ModelDescription(std::ostream << 45 << 46 private: 42 private: 47 G4bool EnergyAndMomentumCorrector(G4Reacti << 43 G4BinaryCascade theModel; 48 G4LorentzVector& TotalCollision << 44 G4ExcitationHandler theHandler; 49 G4bool SetLighterAsProjectile(G4LorentzVec << 45 G4PreCompoundModel theProjectileFragmentation; 50 G4ReactionProductVector * FuseNucleiAndPro << 51 G4ReactionProductVector * Interact(G4Loren << 52 G4double GetProjectileExcitation(); << 53 void DeExciteSpectatorNucleus(G4ReactionPr << 54 G4double theStatist << 55 G4LorentzVector SortResult(G4ReactionProdu << 56 << 57 G4BinaryCascade* theModel; << 58 G4ExcitationHandler* theHandler; << 59 G4VPreCompoundModel* theProjectileFragment << 60 G4HadFinalState theResult; 46 G4HadFinalState theResult; 61 G4int pA, pZ, tA, tZ,spectatorA,spectatorZ << 47 G4bool EnergyAndMomentumCorrector(G4ReactionProductVector* products, 62 G4Fancy3DNucleus * projectile3dNucleus, * << 48 G4LorentzVector& TotalCollisionMom); 63 G4FermiMomentum theFermi; << 64 G4LorentzVector pInitialState, pFinalState << 65 << 66 G4bool debug_G4BinaryLightIonReactionResul << 67 static G4int theBLIR_ID; << 68 }; 49 }; 69 inline void G4BinaryLightIonReaction::SetPreco << 70 { << 71 if(ptr) { theProjectileFragmentation = ptr; << 72 theHandler = theProjectileFragmentation->Get << 73 } << 74 inline void G4BinaryLightIonReaction::SetDeExc << 75 { << 76 theProjectileFragmentation->SetExcitationHan << 77 theHandler = ptr; << 78 } << 79 50 80 #endif 51 #endif 81 52