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Geant4/processes/hadronic/models/binary_cascade/include/G4BinaryLightIonReaction.hh

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Diff markup

Differences between /processes/hadronic/models/binary_cascade/include/G4BinaryLightIonReaction.hh (Version 11.3.0) and /processes/hadronic/models/binary_cascade/include/G4BinaryLightIonReaction.hh (Version 7.1)


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 25 //                                                 22 //
 26 #ifndef G4BinaryLightIonReaction_h                 23 #ifndef G4BinaryLightIonReaction_h
 27 #define G4BinaryLightIonReaction_h 1           <<  24 #define G4BinaryLightIonReaction_h
 28                                                    25 
 29 #include "G4BinaryCascade.hh"                      26 #include "G4BinaryCascade.hh"
 30 #include "G4PreCompoundModel.hh"                   27 #include "G4PreCompoundModel.hh"
 31 #include "G4HadFinalState.hh"                      28 #include "G4HadFinalState.hh"
 32 #include "G4ExcitationHandler.hh"                  29 #include "G4ExcitationHandler.hh"
 33                                                    30 
 34 class G4BinaryLightIonReaction : public G4Hadr <<  31 class G4BinaryLightIonReaction : public G4HadronicInteraction 
 35 {                                                  32 {
 36   public:                                          33   public:
 37     G4BinaryLightIonReaction(G4VPreCompoundMod <<  34     G4BinaryLightIonReaction();
 38     virtual ~G4BinaryLightIonReaction();       <<  35     virtual ~G4BinaryLightIonReaction(){}
 39     G4HadFinalState* ApplyYourself(const G4Had <<  36     G4HadFinalState* ApplyYourself(const G4HadProjectile& aTrack, 
 40                                                    37                                               G4Nucleus& theNucleus);
 41     inline void SetPrecompound(G4VPreCompoundM <<  38   
 42     inline void SetDeExcitation(G4ExcitationHa << 
 43                                                << 
 44     virtual void ModelDescription(std::ostream << 
 45                                                << 
 46   private:                                         39   private:
 47     G4bool EnergyAndMomentumCorrector(G4Reacti <<  40     G4BinaryCascade theModel;
 48                G4LorentzVector& TotalCollision <<  41     G4ExcitationHandler theHandler;
 49     G4bool SetLighterAsProjectile(G4LorentzVec <<  42     G4PreCompoundModel theProjectileFragmentation;
 50     G4ReactionProductVector * FuseNucleiAndPro << 
 51     G4ReactionProductVector * Interact(G4Loren << 
 52     G4double GetProjectileExcitation();        << 
 53     void DeExciteSpectatorNucleus(G4ReactionPr << 
 54                            G4double theStatist << 
 55     G4LorentzVector SortResult(G4ReactionProdu << 
 56                                                << 
 57     G4BinaryCascade* theModel;                 << 
 58     G4ExcitationHandler* theHandler;           << 
 59     G4VPreCompoundModel* theProjectileFragment << 
 60     G4HadFinalState theResult;                     43     G4HadFinalState theResult;
 61     G4int pA, pZ, tA, tZ,spectatorA,spectatorZ <<  44     G4bool EnergyAndMomentumCorrector(G4ReactionProductVector* products,
 62     G4Fancy3DNucleus * projectile3dNucleus, *  <<  45             G4LorentzVector& TotalCollisionMom);
 63     G4FermiMomentum theFermi;                  << 
 64     G4LorentzVector pInitialState, pFinalState << 
 65                                                << 
 66     G4bool debug_G4BinaryLightIonReactionResul << 
 67     static G4int theBLIR_ID;                   << 
 68 };                                                 46 };
 69 inline void G4BinaryLightIonReaction::SetPreco << 
 70 {                                              << 
 71   if(ptr) { theProjectileFragmentation = ptr;  << 
 72   theHandler = theProjectileFragmentation->Get << 
 73 }                                              << 
 74 inline void G4BinaryLightIonReaction::SetDeExc << 
 75 {                                              << 
 76   theProjectileFragmentation->SetExcitationHan << 
 77   theHandler = ptr;                            << 
 78 }                                              << 
 79                                                    47 
 80 #endif                                             48 #endif
 81                                                    49