Geant4 Cross Reference |
1 // 1 2 // ******************************************* 3 // * License and Disclaimer 4 // * 5 // * The Geant4 software is copyright of th 6 // * the Geant4 Collaboration. It is provided 7 // * conditions of the Geant4 Software License 8 // * LICENSE and available at http://cern.ch/ 9 // * include a list of copyright holders. 10 // * 11 // * Neither the authors of this software syst 12 // * institutes,nor the agencies providing fin 13 // * work make any representation or warran 14 // * regarding this software system or assum 15 // * use. Please see the license in the file 16 // * for the full disclaimer and the limitatio 17 // * 18 // * This code implementation is the result 19 // * technical work of the GEANT4 collaboratio 20 // * By using, copying, modifying or distri 21 // * any work based on the software) you ag 22 // * use in resulting scientific publicati 23 // * acceptance of all terms of the Geant4 Sof 24 // ******************************************* 25 // 26 #ifndef G4BinaryLightIonReaction_h 27 #define G4BinaryLightIonReaction_h 1 28 29 #include "G4BinaryCascade.hh" 30 #include "G4PreCompoundModel.hh" 31 #include "G4HadFinalState.hh" 32 #include "G4ExcitationHandler.hh" 33 34 class G4BinaryLightIonReaction : public G4Hadr 35 { 36 public: 37 G4BinaryLightIonReaction(G4VPreCompoundMod 38 virtual ~G4BinaryLightIonReaction(); 39 G4HadFinalState* ApplyYourself(const G4Had 40 41 inline void SetPrecompound(G4VPreCompoundM 42 inline void SetDeExcitation(G4ExcitationHa 43 44 virtual void ModelDescription(std::ostream 45 46 private: 47 G4bool EnergyAndMomentumCorrector(G4Reacti 48 G4LorentzVector& TotalCollision 49 G4bool SetLighterAsProjectile(G4LorentzVec 50 G4ReactionProductVector * FuseNucleiAndPro 51 G4ReactionProductVector * Interact(G4Loren 52 G4double GetProjectileExcitation(); 53 void DeExciteSpectatorNucleus(G4ReactionPr 54 G4double theStatist 55 G4LorentzVector SortResult(G4ReactionProdu 56 57 G4BinaryCascade* theModel; 58 G4ExcitationHandler* theHandler; 59 G4VPreCompoundModel* theProjectileFragment 60 G4HadFinalState theResult; 61 G4int pA, pZ, tA, tZ,spectatorA,spectatorZ 62 G4Fancy3DNucleus * projectile3dNucleus, * 63 G4FermiMomentum theFermi; 64 G4LorentzVector pInitialState, pFinalState 65 66 G4bool debug_G4BinaryLightIonReactionResul 67 static G4int theBLIR_ID; 68 }; 69 inline void G4BinaryLightIonReaction::SetPreco 70 { 71 if(ptr) { theProjectileFragmentation = ptr; 72 theHandler = theProjectileFragmentation->Get 73 } 74 inline void G4BinaryLightIonReaction::SetDeExc 75 { 76 theProjectileFragmentation->SetExcitationHan 77 theHandler = ptr; 78 } 79 80 #endif 81