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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 #ifndef G4BinaryLightIonReaction_h 26 #ifndef G4BinaryLightIonReaction_h 27 #define G4BinaryLightIonReaction_h 1 27 #define G4BinaryLightIonReaction_h 1 28 28 29 #include "G4BinaryCascade.hh" 29 #include "G4BinaryCascade.hh" 30 #include "G4PreCompoundModel.hh" 30 #include "G4PreCompoundModel.hh" 31 #include "G4HadFinalState.hh" 31 #include "G4HadFinalState.hh" 32 #include "G4ExcitationHandler.hh" 32 #include "G4ExcitationHandler.hh" 33 33 34 class G4BinaryLightIonReaction : public G4Hadr 34 class G4BinaryLightIonReaction : public G4HadronicInteraction 35 { 35 { 36 public: 36 public: 37 G4BinaryLightIonReaction(G4VPreCompoundMod 37 G4BinaryLightIonReaction(G4VPreCompoundModel* ptr = 0); 38 virtual ~G4BinaryLightIonReaction(); 38 virtual ~G4BinaryLightIonReaction(); 39 G4HadFinalState* ApplyYourself(const G4Had 39 G4HadFinalState* ApplyYourself(const G4HadProjectile& aTrack, 40 40 G4Nucleus& theNucleus); 41 inline void SetPrecompound(G4VPreCompoundM 41 inline void SetPrecompound(G4VPreCompoundModel* ptr); 42 inline void SetDeExcitation(G4ExcitationHa 42 inline void SetDeExcitation(G4ExcitationHandler* ptr); 43 43 44 virtual void ModelDescription(std::ostream 44 virtual void ModelDescription(std::ostream&) const ; 45 45 46 private: 46 private: 47 G4bool EnergyAndMomentumCorrector(G4Reacti 47 G4bool EnergyAndMomentumCorrector(G4ReactionProductVector* products, 48 G4LorentzVector& TotalCollision 48 G4LorentzVector& TotalCollisionMom); 49 G4bool SetLighterAsProjectile(G4LorentzVec 49 G4bool SetLighterAsProjectile(G4LorentzVector & mom,const G4LorentzRotation & toBreit); 50 G4ReactionProductVector * FuseNucleiAndPro 50 G4ReactionProductVector * FuseNucleiAndPrompound(const G4LorentzVector & mom); 51 G4ReactionProductVector * Interact(G4Loren 51 G4ReactionProductVector * Interact(G4LorentzVector & mom, const G4LorentzRotation & ); 52 G4double GetProjectileExcitation(); 52 G4double GetProjectileExcitation(); 53 void DeExciteSpectatorNucleus(G4ReactionPr 53 void DeExciteSpectatorNucleus(G4ReactionProductVector * spectators, G4ReactionProductVector * cascaders, 54 G4double theStatist 54 G4double theStatisticalExEnergy, G4LorentzVector & momentum); 55 G4LorentzVector SortResult(G4ReactionProdu 55 G4LorentzVector SortResult(G4ReactionProductVector * result,G4ReactionProductVector * spectators,G4ReactionProductVector * cascaders); 56 56 57 G4BinaryCascade* theModel; 57 G4BinaryCascade* theModel; 58 G4ExcitationHandler* theHandler; 58 G4ExcitationHandler* theHandler; 59 G4VPreCompoundModel* theProjectileFragment 59 G4VPreCompoundModel* theProjectileFragmentation; 60 G4HadFinalState theResult; 60 G4HadFinalState theResult; 61 G4int pA, pZ, tA, tZ,spectatorA,spectatorZ 61 G4int pA, pZ, tA, tZ,spectatorA,spectatorZ; 62 G4Fancy3DNucleus * projectile3dNucleus, * 62 G4Fancy3DNucleus * projectile3dNucleus, * target3dNucleus; 63 G4FermiMomentum theFermi; 63 G4FermiMomentum theFermi; 64 G4LorentzVector pInitialState, pFinalState 64 G4LorentzVector pInitialState, pFinalState; 65 65 66 G4bool debug_G4BinaryLightIonReactionResul 66 G4bool debug_G4BinaryLightIonReactionResults; 67 static G4int theBLIR_ID; 67 static G4int theBLIR_ID; 68 }; 68 }; 69 inline void G4BinaryLightIonReaction::SetPreco 69 inline void G4BinaryLightIonReaction::SetPrecompound(G4VPreCompoundModel* ptr) 70 { 70 { 71 if(ptr) { theProjectileFragmentation = ptr; 71 if(ptr) { theProjectileFragmentation = ptr; } 72 theHandler = theProjectileFragmentation->Get 72 theHandler = theProjectileFragmentation->GetExcitationHandler(); 73 } 73 } 74 inline void G4BinaryLightIonReaction::SetDeExc 74 inline void G4BinaryLightIonReaction::SetDeExcitation(G4ExcitationHandler* ptr) 75 { 75 { 76 theProjectileFragmentation->SetExcitationHan 76 theProjectileFragmentation->SetExcitationHandler(ptr); 77 theHandler = ptr; 77 theHandler = ptr; 78 } 78 } 79 79 80 #endif 80 #endif 81 81