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Geant4/processes/hadronic/models/binary_cascade/include/G4BinaryLightIonReaction.hh

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Differences between /processes/hadronic/models/binary_cascade/include/G4BinaryLightIonReaction.hh (Version 11.3.0) and /processes/hadronic/models/binary_cascade/include/G4BinaryLightIonReaction.hh (Version 11.0.p1)


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 26 #ifndef G4BinaryLightIonReaction_h                 26 #ifndef G4BinaryLightIonReaction_h
 27 #define G4BinaryLightIonReaction_h 1               27 #define G4BinaryLightIonReaction_h 1
 28                                                    28 
 29 #include "G4BinaryCascade.hh"                      29 #include "G4BinaryCascade.hh"
 30 #include "G4PreCompoundModel.hh"                   30 #include "G4PreCompoundModel.hh"
 31 #include "G4HadFinalState.hh"                      31 #include "G4HadFinalState.hh"
 32 #include "G4ExcitationHandler.hh"                  32 #include "G4ExcitationHandler.hh"
 33                                                    33 
 34 class G4BinaryLightIonReaction : public G4Hadr     34 class G4BinaryLightIonReaction : public G4HadronicInteraction
 35 {                                                  35 {
 36   public:                                          36   public:
 37     G4BinaryLightIonReaction(G4VPreCompoundMod     37     G4BinaryLightIonReaction(G4VPreCompoundModel* ptr = 0);
 38     virtual ~G4BinaryLightIonReaction();           38     virtual ~G4BinaryLightIonReaction();
 39     G4HadFinalState* ApplyYourself(const G4Had     39     G4HadFinalState* ApplyYourself(const G4HadProjectile& aTrack,
 40                                                    40                                               G4Nucleus& theNucleus);
 41     inline void SetPrecompound(G4VPreCompoundM     41     inline void SetPrecompound(G4VPreCompoundModel* ptr);
 42     inline void SetDeExcitation(G4ExcitationHa     42     inline void SetDeExcitation(G4ExcitationHandler* ptr);
 43                                                    43 
 44     virtual void ModelDescription(std::ostream     44     virtual void ModelDescription(std::ostream&) const ;
 45                                                    45 
 46   private:                                         46   private:
 47     G4bool EnergyAndMomentumCorrector(G4Reacti     47     G4bool EnergyAndMomentumCorrector(G4ReactionProductVector* products,
 48                G4LorentzVector& TotalCollision     48                G4LorentzVector& TotalCollisionMom);
 49     G4bool SetLighterAsProjectile(G4LorentzVec     49     G4bool SetLighterAsProjectile(G4LorentzVector & mom,const G4LorentzRotation & toBreit);
 50     G4ReactionProductVector * FuseNucleiAndPro     50     G4ReactionProductVector * FuseNucleiAndPrompound(const G4LorentzVector & mom);
 51     G4ReactionProductVector * Interact(G4Loren     51     G4ReactionProductVector * Interact(G4LorentzVector & mom, const G4LorentzRotation & );
 52     G4double GetProjectileExcitation();            52     G4double GetProjectileExcitation();
 53     void DeExciteSpectatorNucleus(G4ReactionPr     53     void DeExciteSpectatorNucleus(G4ReactionProductVector * spectators, G4ReactionProductVector * cascaders,
 54                            G4double theStatist     54                            G4double theStatisticalExEnergy, G4LorentzVector & momentum);
 55     G4LorentzVector SortResult(G4ReactionProdu     55     G4LorentzVector SortResult(G4ReactionProductVector * result,G4ReactionProductVector * spectators,G4ReactionProductVector * cascaders);
 56                                                    56 
 57     G4BinaryCascade* theModel;                     57     G4BinaryCascade* theModel;
 58     G4ExcitationHandler* theHandler;               58     G4ExcitationHandler* theHandler;
 59     G4VPreCompoundModel* theProjectileFragment     59     G4VPreCompoundModel* theProjectileFragmentation;
 60     G4HadFinalState theResult;                     60     G4HadFinalState theResult;
 61     G4int pA, pZ, tA, tZ,spectatorA,spectatorZ     61     G4int pA, pZ, tA, tZ,spectatorA,spectatorZ;
 62     G4Fancy3DNucleus * projectile3dNucleus, *      62     G4Fancy3DNucleus * projectile3dNucleus, * target3dNucleus;
 63     G4FermiMomentum theFermi;                      63     G4FermiMomentum theFermi;
 64     G4LorentzVector pInitialState, pFinalState     64     G4LorentzVector pInitialState, pFinalState;
 65                                                    65 
 66     G4bool debug_G4BinaryLightIonReactionResul     66     G4bool debug_G4BinaryLightIonReactionResults;
 67     static G4int theBLIR_ID;                       67     static G4int theBLIR_ID;
 68 };                                                 68 };
 69 inline void G4BinaryLightIonReaction::SetPreco     69 inline void G4BinaryLightIonReaction::SetPrecompound(G4VPreCompoundModel* ptr)
 70 {                                                  70 {
 71   if(ptr) { theProjectileFragmentation = ptr;      71   if(ptr) { theProjectileFragmentation = ptr; }
 72   theHandler = theProjectileFragmentation->Get     72   theHandler = theProjectileFragmentation->GetExcitationHandler();
 73 }                                                  73 }
 74 inline void G4BinaryLightIonReaction::SetDeExc     74 inline void G4BinaryLightIonReaction::SetDeExcitation(G4ExcitationHandler* ptr)
 75 {                                                  75 {
 76   theProjectileFragmentation->SetExcitationHan     76   theProjectileFragmentation->SetExcitationHandler(ptr);
 77   theHandler = ptr;                                77   theHandler = ptr;
 78 }                                                  78 }
 79                                                    79 
 80 #endif                                             80 #endif
 81                                                    81