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Geant4/processes/hadronic/models/abrasion/src/G4NuclearAbrasionGeometry.cc

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Diff markup

Differences between /processes/hadronic/models/abrasion/src/G4NuclearAbrasionGeometry.cc (Version 11.3.0) and /processes/hadronic/models/abrasion/src/G4NuclearAbrasionGeometry.cc (Version 8.1)


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 33 // * acceptance of all terms of the Geant4 Sof     33 // * acceptance of all terms of the Geant4 Software license.          *
 34 // *******************************************     34 // ********************************************************************
 35 //                                                 35 //
 36 // %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%     36 // %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 37 //                                                 37 //
 38 // MODULE:    G4NuclearAbrasionGeometry.cc         38 // MODULE:    G4NuclearAbrasionGeometry.cc
 39 //                                                 39 //
 40 // Version:   B.1                                  40 // Version:   B.1
 41 // Date:    15/04/04                               41 // Date:    15/04/04
 42 // Author:    P R Truscott                         42 // Author:    P R Truscott
 43 // Organisation:  QinetiQ Ltd, UK                  43 // Organisation:  QinetiQ Ltd, UK
 44 // Customer:    ESA/ESTEC, NOORDWIJK               44 // Customer:    ESA/ESTEC, NOORDWIJK
 45 // Contract:    17191/03/NL/LvH                    45 // Contract:    17191/03/NL/LvH
 46 //                                                 46 //
 47 // %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%     47 // %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 48 //                                                 48 //
 49 // CHANGE HISTORY                                  49 // CHANGE HISTORY
 50 // --------------                                  50 // --------------
 51 //                                                 51 //
 52 // 18 November 2003, P R Truscott, QinetiQ Ltd     52 // 18 November 2003, P R Truscott, QinetiQ Ltd, UK
 53 // Created.                                        53 // Created.
 54 //                                                 54 //
 55 // 15 March 2004, P R Truscott, QinetiQ Ltd, U     55 // 15 March 2004, P R Truscott, QinetiQ Ltd, UK
 56 // Beta release                                    56 // Beta release
 57 //                                                 57 //
 58 // 4 June 2004, J.P. Wellisch, CERN, Switzerla     58 // 4 June 2004, J.P. Wellisch, CERN, Switzerland
 59 // resolving technical portability issues.         59 // resolving technical portability issues.
 60 //                                                 60 //
 61 // 12 June 2012, A. Ribon, CERN, Switzerland   << 
 62 // Fixing trivial warning errors of shadowed v << 
 63 //                                             << 
 64 // 4 August 2015, A. Ribon, CERN, Switzerland  << 
 65 // Replacing std::pow with the faster G4Pow.   << 
 66 //                                             << 
 67 // %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%     61 // %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 68 //////////////////////////////////////////////     62 ////////////////////////////////////////////////////////////////////////////////
 69 //                                                 63 //
 70 #include "G4NuclearAbrasionGeometry.hh"            64 #include "G4NuclearAbrasionGeometry.hh"
 71 #include "G4WilsonRadius.hh"                       65 #include "G4WilsonRadius.hh"
 72 #include "G4PhysicalConstants.hh"              << 
 73 #include "G4SystemOfUnits.hh"                  << 
 74 #include "G4Pow.hh"                            << 
 75 //////////////////////////////////////////////     66 ////////////////////////////////////////////////////////////////////////////////
 76 //                                                 67 //
 77 G4NuclearAbrasionGeometry::G4NuclearAbrasionGe     68 G4NuclearAbrasionGeometry::G4NuclearAbrasionGeometry (G4double AP1,
 78   G4double AT1, G4double r1)                       69   G4double AT1, G4double r1)
 79 {                                                  70 {
 80 //                                                 71 //
 81 //                                                 72 //
 82 // Initialise variables for interaction geomet     73 // Initialise variables for interaction geometry.
 83 //                                                 74 //
 84   G4WilsonRadius aR;                               75   G4WilsonRadius aR;
 85   AP = AP1;                                        76   AP = AP1;
 86   AT = AT1;                                        77   AT = AT1;
 87   rP = aR.GetWilsonRadius(AP);                     78   rP = aR.GetWilsonRadius(AP);
 88   rT = aR.GetWilsonRadius(AT);                     79   rT = aR.GetWilsonRadius(AT);
 89   r  = r1;                                         80   r  = r1;
 90   n  = rP / (rP + rT);                             81   n  = rP / (rP + rT);
 91   b  = r / (rP + rT);                              82   b  = r / (rP + rT);
 92   m  = rT / rP;                                    83   m  = rT / rP;
 93   Q  = (1.0 - b)/n;                                84   Q  = (1.0 - b)/n;
 94   S  = Q * Q;                                      85   S  = Q * Q;
 95   T  = S * Q;                                      86   T  = S * Q;
 96   R  = std::sqrt(m*n);                             87   R  = std::sqrt(m*n);
 97   U  = 1.0/m - 2.0;                                88   U  = 1.0/m - 2.0;
 98 //                                                 89 //
 99 //                                                 90 //
100 // Initialise the threshold radius-ratio at wh     91 // Initialise the threshold radius-ratio at which interactions are considered
101 // peripheral or central.                          92 // peripheral or central.
102 //                                                 93 //  
103   rth = 2.0/3.0;                                   94   rth = 2.0/3.0;
104   B   = 10.0 * MeV;                                95   B   = 10.0 * MeV;
105 }                                                  96 }
106 //////////////////////////////////////////////     97 ////////////////////////////////////////////////////////////////////////////////
107 //                                                 98 //
108 G4NuclearAbrasionGeometry::~G4NuclearAbrasionG     99 G4NuclearAbrasionGeometry::~G4NuclearAbrasionGeometry ()
109 {;}                                               100 {;}
110 //////////////////////////////////////////////    101 ////////////////////////////////////////////////////////////////////////////////
111 //                                                102 //
112 void G4NuclearAbrasionGeometry::SetPeripheralT    103 void G4NuclearAbrasionGeometry::SetPeripheralThreshold (G4double rth1)
113   {if (rth1 > 0.0 && rth1 <= 1.0) rth = rth1;}    104   {if (rth1 > 0.0 && rth1 <= 1.0) rth = rth1;}
114 //////////////////////////////////////////////    105 ////////////////////////////////////////////////////////////////////////////////
115 //                                                106 //
116 G4double G4NuclearAbrasionGeometry::GetPeriphe    107 G4double G4NuclearAbrasionGeometry::GetPeripheralThreshold ()
117   {return rth;}                                   108   {return rth;}
118 //////////////////////////////////////////////    109 ////////////////////////////////////////////////////////////////////////////////
119 //                                                110 //
120 G4double G4NuclearAbrasionGeometry::P ()          111 G4double G4NuclearAbrasionGeometry::P ()
121 {                                                 112 {
122 //                                                113 //
123 //                                                114 //
124 // Initialise the value for P, then determine     115 // Initialise the value for P, then determine the actual value depending upon
125 // whether the projectile is larger or smaller    116 // whether the projectile is larger or smaller than the target and these radii
126 // in relation to the impact parameter.           117 // in relation to the impact parameter.
127 //                                                118 //
128   G4double valueP = 0.0;                       << 119   G4double P = 0.0;
129                                                   120 
130   if (rT > rP)                                    121   if (rT > rP)
131   {                                               122   {
132     if (rT-rP<=r && r<=rT+rP) valueP = 0.125*R << 123     if (rT-rP<=r && r<=rT+rP) P = 0.125*R*U*S - 0.125*(0.5*R*U+1.0)*T;
133     else                      valueP = -1.0;   << 124     else                      P = -1.0;
134   }                                               125   }
135   else                                            126   else
136   {                                               127   {
137     if (rP-rT<=r && r<=rP+rT) valueP = 0.125*R << 128     if (rP-rT<=r && r<=rP+rT) P = 0.125*R*U*S - 0.125*(0.5*std::sqrt(n/m)*U-
138       (std::sqrt(1.0-m*m)/n - 1.0)*std::sqrt(( << 129       (std::sqrt(1.0-m*m)/n - 1.0)*std::sqrt((2.0-m)/std::pow(m,5.0)))*T;
139     else                      valueP = (std::s << 130     else                      P = (std::sqrt(1.0-m*m)/n-1.0)*std::sqrt(1.0-b*b/n/n);
140   }                                               131   }
141                                                   132 
142   if (!(valueP <= 1.0 && valueP>= -1.0))       << 133   if (!(P <= 1.0 && P>= -1.0))
143   {                                               134   {
144     if (valueP > 1.0) valueP =  1.0;           << 135     if (P > 1.0) P =  1.0;
145     else         valueP = -1.0;                << 136     else         P = -1.0;
146   }                                               137   }
147   return valueP;                               << 138   return P;
148 }                                                 139 }
149 //////////////////////////////////////////////    140 ////////////////////////////////////////////////////////////////////////////////
150 //                                                141 //
151 G4double G4NuclearAbrasionGeometry::F ()          142 G4double G4NuclearAbrasionGeometry::F ()
152 {                                                 143 {
153 //                                                144 //
154 //                                                145 //
155 // Initialise the value for F, then determine     146 // Initialise the value for F, then determine the actual value depending upon
156 // whether the projectile is larger or smaller    147 // whether the projectile is larger or smaller than the target and these radii
157 // in relation to the impact parameter.           148 // in relation to the impact parameter.
158 //                                                149 //
159   G4double valueF = 0.0;                       << 150   G4double F = 0.0;
160                                                   151 
161   if (rT > rP)                                    152   if (rT > rP)
162   {                                               153   {
163     if (rT-rP<=r && r<=rT+rP) valueF = 0.75*R* << 154     if (rT-rP<=r && r<=rT+rP) F = 0.75*R*S - 0.125*(3.0*R-1.0)*T;
164     else                      valueF = 1.0;    << 155     else                      F = 1.0;
165   }                                               156   }
166   else                                            157   else
167   {                                               158   {
168     if (rP-rT<=r && r<=rP+rT) valueF = 0.75*R* << 159     if (rP-rT<=r && r<=rP+rT) F = 0.75*R*S - 0.125*(3.0*std::sqrt(n/m)-
169       (1.0-G4Pow::GetInstance()->powA(1.0-m*m, << 160       (1.0-std::pow(1.0-m*m,3.0/2.0))*std::sqrt(1.0-std::pow(1.0-m,2.0))/std::pow(m,3.0))*T;
170     else                      valueF = (1.0-G4 << 161     else                      F = (1.0-std::pow(1.0-m*m,3.0/2.0))*std::sqrt(1.0-b*b/n/n);
171   }                                               162   }
172                                                   163 
173   if (!(valueF <= 1.0 && valueF>= 0.0))        << 164   if (!(F <= 1.0 && F>= 0.0))
174   {                                               165   {
175     if (valueF > 1.0) valueF = 1.0;            << 166     if (F > 1.0) F = 1.0;
176     else         valueF = 0.0;                 << 167     else         F = 0.0;
177   }                                               168   }
178   return valueF;                               << 169   return F;
179 }                                                 170 }
180 //////////////////////////////////////////////    171 ////////////////////////////////////////////////////////////////////////////////
181 //                                                172 //
182 G4double G4NuclearAbrasionGeometry::GetExcitat    173 G4double G4NuclearAbrasionGeometry::GetExcitationEnergyOfProjectile ()
183 {                                                 174 {
184   G4double F1 = F();                              175   G4double F1 = F();
185   G4double P1 = P();                              176   G4double P1 = P();
186   G4double Es = 0.0;                              177   G4double Es = 0.0;
187                                                   178 
188   Es = 0.95 * MeV * 4.0 * pi * rP*rP/fermi/fer    179   Es = 0.95 * MeV * 4.0 * pi * rP*rP/fermi/fermi *
189        (1.0+P1-G4Pow::GetInstance()->A23(1.0-F << 180        (1.0+P1-std::pow(1.0-F1,2.0/3.0));
190 //  if (rT < rP && r < rP-rT)                     181 //  if (rT < rP && r < rP-rT)
191   if ((r-rP)/rT < rth)                            182   if ((r-rP)/rT < rth)
192   {                                               183   {
193     G4double omega = 0.0;                         184     G4double omega = 0.0;
194     if      (AP < 12.0)  omega = 1500.0;          185     if      (AP < 12.0)  omega = 1500.0;
195     else if (AP <= 16.0) omega = 1500.0 - 320.    186     else if (AP <= 16.0) omega = 1500.0 - 320.0*(AP-12.0);
196     Es *= 1.0 + F1*(5.0+omega*F1*F1);             187     Es *= 1.0 + F1*(5.0+omega*F1*F1);
197   }                                               188   }
198                                                   189   
199   if (Es < 0.0)                                   190   if (Es < 0.0) 
200     Es = 0.0;                                     191     Es = 0.0;
201   else if (Es > B * AP)                           192   else if (Es > B * AP)
202     Es = B * AP;                                  193     Es = B * AP;
203   return Es;                                      194   return Es;
204 }                                                 195 }
205                                                << 196 //////////////////////////////////////////////////////////////////////////////////////
206                                                << 197 //
207 G4double G4NuclearAbrasionGeometry::GetExcitat    198 G4double G4NuclearAbrasionGeometry::GetExcitationEnergyOfTarget ()
208 {                                                 199 {
209   // This member function declares a new G4Nuc << 200 //
210   // but with the projectile and target exchan << 201 //
211   // for F and P.  Determination of the excess << 202 // This member function declares a new G4NuclearAbrasionGeometry object but with the
212   // energy is as above.                       << 203 // projectile and target exchanged to determine the values for F and P.  Determination
213                                                << 204 // of the excess surface area and excitation energy is as above.
214   G4NuclearAbrasionGeometry* revAbrasionGeomet << 205 //
                                                   >> 206   G4NuclearAbrasionGeometry *revAbrasionGeometry =
215     new G4NuclearAbrasionGeometry(AT, AP, r);     207     new G4NuclearAbrasionGeometry(AT, AP, r);
216   G4double F1 = revAbrasionGeometry->F();         208   G4double F1 = revAbrasionGeometry->F();
217   G4double P1 = revAbrasionGeometry->P();         209   G4double P1 = revAbrasionGeometry->P();
218   G4double Es = 0.0;                              210   G4double Es = 0.0;
219                                                   211 
220   Es = 0.95 * MeV * 4.0 * pi * rT*rT/fermi/fer    212   Es = 0.95 * MeV * 4.0 * pi * rT*rT/fermi/fermi *
221        (1.0+P1-G4Pow::GetInstance()->A23(1.0-F << 213        (1.0+P1-std::pow(1.0-F1,2.0/3.0));
222                                                << 
223 //  if (rP < rT && r < rT-rP)                     214 //  if (rP < rT && r < rT-rP)
224   if ((r-rT)/rP < rth) {                       << 215   if ((r-rT)/rP < rth)
                                                   >> 216   {
225     G4double omega = 0.0;                         217     G4double omega = 0.0;
226     if      (AT < 12.0)  omega = 1500.0;          218     if      (AT < 12.0)  omega = 1500.0;
227     else if (AT <= 16.0) omega = 1500.0 - 320.    219     else if (AT <= 16.0) omega = 1500.0 - 320.0*(AT-12.0);
228     Es *= 1.0 + F1*(5.0+omega*F1*F1);             220     Es *= 1.0 + F1*(5.0+omega*F1*F1);
229   }                                               221   }
230                                                   222   
231   if (Es < 0.0)                                   223   if (Es < 0.0)
232     Es = 0.0;                                     224     Es = 0.0;
233   else if (Es > B * AT)                           225   else if (Es > B * AT)
234     Es = B * AT;                                  226     Es = B * AT;
235                                                << 
236   delete revAbrasionGeometry;                  << 
237                                                << 
238   return Es;                                      227   return Es;
239 }                                                 228 }
                                                   >> 229 ////////////////////////////////////////////////////////////////////////////////
                                                   >> 230 //
240                                                   231