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Geant4/processes/hadronic/models/abrasion/src/G4NuclearAbrasionGeometry.cc

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Diff markup

Differences between /processes/hadronic/models/abrasion/src/G4NuclearAbrasionGeometry.cc (Version 11.3.0) and /processes/hadronic/models/abrasion/src/G4NuclearAbrasionGeometry.cc (Version 10.4.p1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
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 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
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 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // *                                               20 // *                                                                  *
 21 // * Parts of this code which have been  devel     21 // * Parts of this code which have been  developed by QinetiQ Ltd     *
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 26 // * policy adopted by the Geant4 Collaboratio     26 // * policy adopted by the Geant4 Collaboration. This code has been   *
 27 // * written by QinetiQ Ltd for the European S     27 // * written by QinetiQ Ltd for the European Space Agency, under ESA  *
 28 // * contract 17191/03/NL/LvH (Aurora Programm     28 // * contract 17191/03/NL/LvH (Aurora Programme).                     *
 29 // *                                               29 // *                                                                  *
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 33 // * acceptance of all terms of the Geant4 Sof     33 // * acceptance of all terms of the Geant4 Software license.          *
 34 // *******************************************     34 // ********************************************************************
 35 //                                                 35 //
 36 // %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%     36 // %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 37 //                                                 37 //
 38 // MODULE:    G4NuclearAbrasionGeometry.cc         38 // MODULE:    G4NuclearAbrasionGeometry.cc
 39 //                                                 39 //
 40 // Version:   B.1                                  40 // Version:   B.1
 41 // Date:    15/04/04                               41 // Date:    15/04/04
 42 // Author:    P R Truscott                         42 // Author:    P R Truscott
 43 // Organisation:  QinetiQ Ltd, UK                  43 // Organisation:  QinetiQ Ltd, UK
 44 // Customer:    ESA/ESTEC, NOORDWIJK               44 // Customer:    ESA/ESTEC, NOORDWIJK
 45 // Contract:    17191/03/NL/LvH                    45 // Contract:    17191/03/NL/LvH
 46 //                                                 46 //
 47 // %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%     47 // %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 48 //                                                 48 //
 49 // CHANGE HISTORY                                  49 // CHANGE HISTORY
 50 // --------------                                  50 // --------------
 51 //                                                 51 //
 52 // 18 November 2003, P R Truscott, QinetiQ Ltd     52 // 18 November 2003, P R Truscott, QinetiQ Ltd, UK
 53 // Created.                                        53 // Created.
 54 //                                                 54 //
 55 // 15 March 2004, P R Truscott, QinetiQ Ltd, U     55 // 15 March 2004, P R Truscott, QinetiQ Ltd, UK
 56 // Beta release                                    56 // Beta release
 57 //                                                 57 //
 58 // 4 June 2004, J.P. Wellisch, CERN, Switzerla     58 // 4 June 2004, J.P. Wellisch, CERN, Switzerland
 59 // resolving technical portability issues.         59 // resolving technical portability issues.
 60 //                                                 60 //
 61 // 12 June 2012, A. Ribon, CERN, Switzerland       61 // 12 June 2012, A. Ribon, CERN, Switzerland
 62 // Fixing trivial warning errors of shadowed v     62 // Fixing trivial warning errors of shadowed variables.
 63 //                                                 63 //
 64 // 4 August 2015, A. Ribon, CERN, Switzerland      64 // 4 August 2015, A. Ribon, CERN, Switzerland
 65 // Replacing std::pow with the faster G4Pow.       65 // Replacing std::pow with the faster G4Pow. 
 66 //                                                 66 //
 67 // %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%     67 // %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 68 //////////////////////////////////////////////     68 ////////////////////////////////////////////////////////////////////////////////
 69 //                                                 69 //
 70 #include "G4NuclearAbrasionGeometry.hh"            70 #include "G4NuclearAbrasionGeometry.hh"
 71 #include "G4WilsonRadius.hh"                       71 #include "G4WilsonRadius.hh"
 72 #include "G4PhysicalConstants.hh"                  72 #include "G4PhysicalConstants.hh"
 73 #include "G4SystemOfUnits.hh"                      73 #include "G4SystemOfUnits.hh"
 74 #include "G4Pow.hh"                                74 #include "G4Pow.hh"
 75 //////////////////////////////////////////////     75 ////////////////////////////////////////////////////////////////////////////////
 76 //                                                 76 //
 77 G4NuclearAbrasionGeometry::G4NuclearAbrasionGe     77 G4NuclearAbrasionGeometry::G4NuclearAbrasionGeometry (G4double AP1,
 78   G4double AT1, G4double r1)                       78   G4double AT1, G4double r1)
 79 {                                                  79 {
 80 //                                                 80 //
 81 //                                                 81 //
 82 // Initialise variables for interaction geomet     82 // Initialise variables for interaction geometry.
 83 //                                                 83 //
 84   G4WilsonRadius aR;                               84   G4WilsonRadius aR;
 85   AP = AP1;                                        85   AP = AP1;
 86   AT = AT1;                                        86   AT = AT1;
 87   rP = aR.GetWilsonRadius(AP);                     87   rP = aR.GetWilsonRadius(AP);
 88   rT = aR.GetWilsonRadius(AT);                     88   rT = aR.GetWilsonRadius(AT);
 89   r  = r1;                                         89   r  = r1;
 90   n  = rP / (rP + rT);                             90   n  = rP / (rP + rT);
 91   b  = r / (rP + rT);                              91   b  = r / (rP + rT);
 92   m  = rT / rP;                                    92   m  = rT / rP;
 93   Q  = (1.0 - b)/n;                                93   Q  = (1.0 - b)/n;
 94   S  = Q * Q;                                      94   S  = Q * Q;
 95   T  = S * Q;                                      95   T  = S * Q;
 96   R  = std::sqrt(m*n);                             96   R  = std::sqrt(m*n);
 97   U  = 1.0/m - 2.0;                                97   U  = 1.0/m - 2.0;
 98 //                                                 98 //
 99 //                                                 99 //
100 // Initialise the threshold radius-ratio at wh    100 // Initialise the threshold radius-ratio at which interactions are considered
101 // peripheral or central.                         101 // peripheral or central.
102 //                                                102 //  
103   rth = 2.0/3.0;                                  103   rth = 2.0/3.0;
104   B   = 10.0 * MeV;                               104   B   = 10.0 * MeV;
105 }                                                 105 }
106 //////////////////////////////////////////////    106 ////////////////////////////////////////////////////////////////////////////////
107 //                                                107 //
108 G4NuclearAbrasionGeometry::~G4NuclearAbrasionG    108 G4NuclearAbrasionGeometry::~G4NuclearAbrasionGeometry ()
109 {;}                                               109 {;}
110 //////////////////////////////////////////////    110 ////////////////////////////////////////////////////////////////////////////////
111 //                                                111 //
112 void G4NuclearAbrasionGeometry::SetPeripheralT    112 void G4NuclearAbrasionGeometry::SetPeripheralThreshold (G4double rth1)
113   {if (rth1 > 0.0 && rth1 <= 1.0) rth = rth1;}    113   {if (rth1 > 0.0 && rth1 <= 1.0) rth = rth1;}
114 //////////////////////////////////////////////    114 ////////////////////////////////////////////////////////////////////////////////
115 //                                                115 //
116 G4double G4NuclearAbrasionGeometry::GetPeriphe    116 G4double G4NuclearAbrasionGeometry::GetPeripheralThreshold ()
117   {return rth;}                                   117   {return rth;}
118 //////////////////////////////////////////////    118 ////////////////////////////////////////////////////////////////////////////////
119 //                                                119 //
120 G4double G4NuclearAbrasionGeometry::P ()          120 G4double G4NuclearAbrasionGeometry::P ()
121 {                                                 121 {
122 //                                                122 //
123 //                                                123 //
124 // Initialise the value for P, then determine     124 // Initialise the value for P, then determine the actual value depending upon
125 // whether the projectile is larger or smaller    125 // whether the projectile is larger or smaller than the target and these radii
126 // in relation to the impact parameter.           126 // in relation to the impact parameter.
127 //                                                127 //
128   G4double valueP = 0.0;                          128   G4double valueP = 0.0;
129                                                   129 
130   if (rT > rP)                                    130   if (rT > rP)
131   {                                               131   {
132     if (rT-rP<=r && r<=rT+rP) valueP = 0.125*R    132     if (rT-rP<=r && r<=rT+rP) valueP = 0.125*R*U*S - 0.125*(0.5*R*U+1.0)*T;
133     else                      valueP = -1.0;      133     else                      valueP = -1.0;
134   }                                               134   }
135   else                                            135   else
136   {                                               136   {
137     if (rP-rT<=r && r<=rP+rT) valueP = 0.125*R    137     if (rP-rT<=r && r<=rP+rT) valueP = 0.125*R*U*S - 0.125*(0.5*std::sqrt(n/m)*U-
138       (std::sqrt(1.0-m*m)/n - 1.0)*std::sqrt((    138       (std::sqrt(1.0-m*m)/n - 1.0)*std::sqrt((2.0-m)/G4Pow::GetInstance()->powN(m,5)))*T;
139     else                      valueP = (std::s    139     else                      valueP = (std::sqrt(1.0-m*m)/n-1.0)*std::sqrt(1.0-b*b/n/n);
140   }                                               140   }
141                                                   141 
142   if (!(valueP <= 1.0 && valueP>= -1.0))          142   if (!(valueP <= 1.0 && valueP>= -1.0))
143   {                                               143   {
144     if (valueP > 1.0) valueP =  1.0;              144     if (valueP > 1.0) valueP =  1.0;
145     else         valueP = -1.0;                   145     else         valueP = -1.0;
146   }                                               146   }
147   return valueP;                                  147   return valueP;
148 }                                                 148 }
149 //////////////////////////////////////////////    149 ////////////////////////////////////////////////////////////////////////////////
150 //                                                150 //
151 G4double G4NuclearAbrasionGeometry::F ()          151 G4double G4NuclearAbrasionGeometry::F ()
152 {                                                 152 {
153 //                                                153 //
154 //                                                154 //
155 // Initialise the value for F, then determine     155 // Initialise the value for F, then determine the actual value depending upon
156 // whether the projectile is larger or smaller    156 // whether the projectile is larger or smaller than the target and these radii
157 // in relation to the impact parameter.           157 // in relation to the impact parameter.
158 //                                                158 //
159   G4double valueF = 0.0;                          159   G4double valueF = 0.0;
160                                                   160 
161   if (rT > rP)                                    161   if (rT > rP)
162   {                                               162   {
163     if (rT-rP<=r && r<=rT+rP) valueF = 0.75*R*    163     if (rT-rP<=r && r<=rT+rP) valueF = 0.75*R*S - 0.125*(3.0*R-1.0)*T;
164     else                      valueF = 1.0;       164     else                      valueF = 1.0;
165   }                                               165   }
166   else                                            166   else
167   {                                               167   {
168     if (rP-rT<=r && r<=rP+rT) valueF = 0.75*R*    168     if (rP-rT<=r && r<=rP+rT) valueF = 0.75*R*S - 0.125*(3.0*std::sqrt(n/m)-
169       (1.0-G4Pow::GetInstance()->powA(1.0-m*m,    169       (1.0-G4Pow::GetInstance()->powA(1.0-m*m,3.0/2.0))*std::sqrt(1.0-G4Pow::GetInstance()->powN(1.0-m,2))/G4Pow::GetInstance()->powN(m,3))*T;
170     else                      valueF = (1.0-G4    170     else                      valueF = (1.0-G4Pow::GetInstance()->powA(1.0-m*m,3.0/2.0))*std::sqrt(1.0-b*b/n/n);
171   }                                               171   }
172                                                   172 
173   if (!(valueF <= 1.0 && valueF>= 0.0))           173   if (!(valueF <= 1.0 && valueF>= 0.0))
174   {                                               174   {
175     if (valueF > 1.0) valueF = 1.0;               175     if (valueF > 1.0) valueF = 1.0;
176     else         valueF = 0.0;                    176     else         valueF = 0.0;
177   }                                               177   }
178   return valueF;                                  178   return valueF;
179 }                                                 179 }
180 //////////////////////////////////////////////    180 ////////////////////////////////////////////////////////////////////////////////
181 //                                                181 //
182 G4double G4NuclearAbrasionGeometry::GetExcitat    182 G4double G4NuclearAbrasionGeometry::GetExcitationEnergyOfProjectile ()
183 {                                                 183 {
184   G4double F1 = F();                              184   G4double F1 = F();
185   G4double P1 = P();                              185   G4double P1 = P();
186   G4double Es = 0.0;                              186   G4double Es = 0.0;
187                                                   187 
188   Es = 0.95 * MeV * 4.0 * pi * rP*rP/fermi/fer    188   Es = 0.95 * MeV * 4.0 * pi * rP*rP/fermi/fermi *
189        (1.0+P1-G4Pow::GetInstance()->A23(1.0-F    189        (1.0+P1-G4Pow::GetInstance()->A23(1.0-F1));
190 //  if (rT < rP && r < rP-rT)                     190 //  if (rT < rP && r < rP-rT)
191   if ((r-rP)/rT < rth)                            191   if ((r-rP)/rT < rth)
192   {                                               192   {
193     G4double omega = 0.0;                         193     G4double omega = 0.0;
194     if      (AP < 12.0)  omega = 1500.0;          194     if      (AP < 12.0)  omega = 1500.0;
195     else if (AP <= 16.0) omega = 1500.0 - 320.    195     else if (AP <= 16.0) omega = 1500.0 - 320.0*(AP-12.0);
196     Es *= 1.0 + F1*(5.0+omega*F1*F1);             196     Es *= 1.0 + F1*(5.0+omega*F1*F1);
197   }                                               197   }
198                                                   198   
199   if (Es < 0.0)                                   199   if (Es < 0.0) 
200     Es = 0.0;                                     200     Es = 0.0;
201   else if (Es > B * AP)                           201   else if (Es > B * AP)
202     Es = B * AP;                                  202     Es = B * AP;
203   return Es;                                      203   return Es;
204 }                                                 204 }
205                                                   205 
206                                                   206 
207 G4double G4NuclearAbrasionGeometry::GetExcitat    207 G4double G4NuclearAbrasionGeometry::GetExcitationEnergyOfTarget ()
208 {                                                 208 {
209   // This member function declares a new G4Nuc    209   // This member function declares a new G4NuclearAbrasionGeometry object 
210   // but with the projectile and target exchan    210   // but with the projectile and target exchanged to determine the values
211   // for F and P.  Determination of the excess    211   // for F and P.  Determination of the excess surface area and excitation
212   // energy is as above.                          212   // energy is as above.
213                                                   213 
214   G4NuclearAbrasionGeometry* revAbrasionGeomet    214   G4NuclearAbrasionGeometry* revAbrasionGeometry =
215     new G4NuclearAbrasionGeometry(AT, AP, r);     215     new G4NuclearAbrasionGeometry(AT, AP, r);
216   G4double F1 = revAbrasionGeometry->F();         216   G4double F1 = revAbrasionGeometry->F();
217   G4double P1 = revAbrasionGeometry->P();         217   G4double P1 = revAbrasionGeometry->P();
218   G4double Es = 0.0;                              218   G4double Es = 0.0;
219                                                   219 
220   Es = 0.95 * MeV * 4.0 * pi * rT*rT/fermi/fer    220   Es = 0.95 * MeV * 4.0 * pi * rT*rT/fermi/fermi *
221        (1.0+P1-G4Pow::GetInstance()->A23(1.0-F    221        (1.0+P1-G4Pow::GetInstance()->A23(1.0-F1));
222                                                   222 
223 //  if (rP < rT && r < rT-rP)                     223 //  if (rP < rT && r < rT-rP)
224   if ((r-rT)/rP < rth) {                          224   if ((r-rT)/rP < rth) {
225     G4double omega = 0.0;                         225     G4double omega = 0.0;
226     if      (AT < 12.0)  omega = 1500.0;          226     if      (AT < 12.0)  omega = 1500.0;
227     else if (AT <= 16.0) omega = 1500.0 - 320.    227     else if (AT <= 16.0) omega = 1500.0 - 320.0*(AT-12.0);
228     Es *= 1.0 + F1*(5.0+omega*F1*F1);             228     Es *= 1.0 + F1*(5.0+omega*F1*F1);
229   }                                               229   }
230                                                   230   
231   if (Es < 0.0)                                   231   if (Es < 0.0)
232     Es = 0.0;                                     232     Es = 0.0;
233   else if (Es > B * AT)                           233   else if (Es > B * AT)
234     Es = B * AT;                                  234     Es = B * AT;
235                                                   235 
236   delete revAbrasionGeometry;                     236   delete revAbrasionGeometry;
237                                                   237 
238   return Es;                                      238   return Es;
239 }                                                 239 }
240                                                   240